Tag: vampire-the-masquerade

Avatar Tyson Fraleigh - June 7, 2021

Montreal By Night – Episode 1: Into the Fire We Go

Welcome to the first episode of Montreal By Night! Meet our protagonists as they attend an Anarch council meeting, leading to a night they will never forget…

CONTENT WARNING: This episode contains coarse language and depictions of gun violence. Viewer discretion is advised.

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Avatar Tyson Fraleigh - June 4, 2021

Montreal By Night – Episode 0: Introduction

Welcome to episode 0 of Montreal By Night! This episode will outline the basics of playing Vampire: The Masquerade, as well as some lore of the vampire community in Montreal!

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Avatar Tyson Fraleigh - May 28, 2021

A Special Announcement…

Hello adventurer! I am so happy to have you join us today.

Today, I am very happy to announce that our first live-play RPG podcast is currently in it’s last stages of development! Our podcast will be composed of multiple short campaigns, approximately ten to twelve episodes in length. These campaigns will cover numerous RPGs, from D&D to Monsterhearts. Some campaigns will become series over time, returning to familiar characters and settings.

With all of this said, I am very excited to announce our first campaign for your enjoyment. I am very proud to present…

Main Cast:

Storyteller – Tyson Fraleigh

Nakano – Takeshi Fukushima

Taliesin – Brenten Edwards

Asher – Ethan Jonah

Set in contemporary Montreal, we will dive into the World of Darkness. With the Anarch government having claimed control over the city, led by the Brujah clan, the city of a thousand steeples has become a city of change and revolution.

However, things are not always as they seem. Men and monsters are not so different in these parts. And an age old vendetta is about to reveal it’s hungry head…

The first episode is scheduled to release on June 7th! Make sure to check it out as soon as it drops here on The Bag of Loot!

Disclaimer: This campaign is an entirely independent production, not connected to either the Montreal By Night sourcebook, nor the upcoming release of Vampire: The Masquerade – CHAPTERS (please give the hardworking folks at Flyos some love, their game is going to be awesome – https://www.vampirethemasquerade-chapters.com/). Any similarities in content is entirely coincidental.

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Avatar Tyson Fraleigh - April 30, 2021

Game On: Vampire The Masquerade

Check out this week’s Game On! video about how to make your first character in Vampire the Masquerade!

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Avatar Tyson Fraleigh - April 8, 2021

Level Up: Being a Good Player

We’ve all heard the stories before. There are playlists on YouTube and Reddit communities dedicated to those RPG and board game players. Always quick act, ready to back stab NPCs and PCs alike – just for the joy or coin of it.

They have their names – the edgelords, the Mary Sue’s, the lone wolves. They’re dangerous to any party because they can destroy an entire game by trying to control the circumstances.

How do you not end up as one of these creatures? Let me tell you a few tricks that will help you out.

Work Together

This would should be obvious, but it can sometimes slip the mind. You are working in a party. Help each other out. Don’t go running out on your own to be a badass. You are just going to get yourself killed and have to re-roll a new character.

Some players won’t acknowledge their party at first, suggesting they are more the desperado-type. If this is pivotal to your characters back story, you can have it in there. Just make sure that you find a reason to be willing to work with the party. If you can’t find a reason, perhaps this character should be saved for a different adventure.

No matter your back story, background, anything – just make sure your character has a reason for being with the party. Otherwise, they will very quickly be out of it.

Give What You Get

With any kind of RPG, you get what you put into it. As a DM, this means prepping sessions, coming up with plot hooks and adventures. DM’s have their work cut out for them in the beginning, but that doesn’t mean that players get to fly under the radar.

For players, you have to be willing to put in the time to help get your character invested in the game. Who amongst the party do they hang out with? How do they get along with others? Having scenes amongst yourself in the group is a great way to develop your character and find out who they really are.

Also, please, for everything holy in this world, take notes. It will save you a lot of headaches later.

Find The Path

Some players are very resistant to plot hooks. They will reject a plot hook by saying ‘my character doesn’t care about this‘,  or ‘this isn’t something my character would be invested in.‘ This is the mark of either a new player or someone who wants to tell their own story.

If the DM offers a plot hook for you, then take it. Find a reason to want it. If you are currently running after something else, then it’s totally fine to reject it. However, if you are given a story hook by the DM, there is more than likely a good reason for it.

Not all plot hooks need to be played the same way. If it is a straight forward plot hook, then maybe there is a character aspect you haven’t explored yet that would make your character take a chance. If the plot hook is opposite to your character’s ideals or thoughts, then perhaps an opportunity for betrayal is afoot. Discuss it in-game with your party. Perhaps there is a member of your group that is holding a secret that gets addressed in this story. Maybe it is something seemingly small that will grow and reveal itself to be a larger conspiracy.

Never look away from a plot hook – you never know when it’s going to stab you in the back.

Be Open to Possibility

The biggest difficulty you hear about player characters is that they are resistant to change. Mary Sue’s and edgelord’s constantly believe they know their character inside and out, and no one will tell them otherwise.

Here’s the problem – people change. Characters change. Stagnate characters offer nothing.

Be open to change in the game. Perhaps an event will change your character’s mind about an event or personal aspect about themselves. When someone brings up a back story event, have a chat with them. Learn more about your fellow PCs. You never know how your character might change for the better – or worse.

Always Ask

If you ever confused about something, ask. Don’t be worried or nervous – your DM or fellow players are there to help back you up. An adventure is hardly ever accomplished alone. If you want more of a world question, ask as you character. That way, you can distance yourself from the question if you are nervous about asking.

In the end, no matter what monster your facing or what trial is ahead of you, everyone at the table is there to help. It is better for everyone if you are all on the same page.

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Avatar Tyson Fraleigh - March 17, 2021

Vampire The Masquerade Chapters Kickstarter!

Welcome back to the World of Darkness with Vampire: The Masquerade Chapters! Play as a team to uncover the dark side of our own city of Montreal!

In this full box game, Vampire: The Masquerade Chapters takes all of the joy of playing your own Vampire campaign without requiring a GM! The full box has everything you need to play through over fifty different scenarios with full 3-D minis of each playable character.

Here are just a few of the faces you can choose from!

Get to know the dark side of Montreal, the city of a thousand steeples (as Mark Twain once put it). Learn about the nefarious dealings of the Camarilla, the wild uprisings of the Anarch’s, and everything lingering in between. No story notes have been released, but some mentions of werewolves and other devious creatures have been mentioned…

From inside the box, you will get access to all the game pieces, character sheets, storybook, terrain tiles, dice, action cards, and so much more! Live your true blood-sucking dreams in this amazing box set.

Vampire the Masquerade Chapters

Check out this video from the publishers, Flyos Games, about how to play the game!

Pre-order Vampire the Masquerade – Chapters on the Flyos Games Kickstarter page!

Get all your board game news from The Bag of Loot! http://www.thebagofloot.com/

Get all your board game needs at Three Kings Loot! https://www.threekingsloot.com/

Avatar Tyson Fraleigh - March 8, 2021

Vampire The Masquerade: Your Family Tree

There are a lot of clan options for Vampire: The Masquerade. With new supplements coming out, it’s important to find what your particular flavour of vampire vitae is for a character you have in mind.

So, after looking through the family trees, searching through the genealogy of vampire familes through multiple generations – we have the options for you.

Banu Haqim

Your family are the protectors of knowledge. The Banu Haqim are mostly independent of the rest of the Vampire community, trying to stay out of Camarilla politics as much as possible. This means that if there is a Kindred family who are ready to attack an organization attached the Banu, the Banu are unafraid to kill – and drink their vitae to gain more power.

However, acts of diablerie hardly ever go as one may hope. Diablerie takes its toll on the soul, so the Banu have to be careful to control themselves as they age and become further disconnected from their humanity. Otherwise, they may find they are willing to perform truly dark acts for seemingly no reason.


You’re family has a history of rabble rousing. Revolution is in your blood – whether it be peaceful or bloody is up to you.

Brujah is known for their incredible strength, speed, and inspiring presence, making it even easier to turn the tide in a near unwinnable battle. Whether you’re facing off against cops in a protest, or fighting against Camarilla kindred, being a Brujah means you fight oppression and tyranny in any form.

The same fire that ignites the fight for justice can also ignite the fire for destruction. Fear your own fury – if something is getting out of hand, you may want to take a step back before you do something you’ll regret later.


Some may say your more beast than man – and they would be correct.

The Gangrel clan is focused in their primal side. This means that they are able to transform their bodies into animals, or something reminiscent. Perhaps this means growing claws, fangs, or being able to see in the dark without issue. These make members of Gangrel fierce hunters, trackers, and fighters.

Similar to Brujah, it’s important to keep your fury and anger in check – quickly jumping to rage usually results in unintended consequences, potentially showing those monstrous teeth too early.


The Hecata are the newest clan in the World of Darkness. The Hecata are outsiders both in their young age, but also in their pursuit of necromancy. Because of this search for knowledge and power beyond death, the Hecata face fewer troubles than that of their other Kindred allies. They do not look undead, and some do not even require blood or flesh to survive.

The worst part of being part of the Hecata clan is the beginning. While their latter undead lives are often immensely powerful, the first bite in transforming into a Vampire is immensely painful. This leads to less accessibility to willing prey in the world.


The Lasombra is a twisted clan. Having hidden inside dominate religions, the Lasombra look for those who have faced trauma and been made stronger by it. Those who they deem worthy are turned – others are merely killed. Lasombra are Darwinian in their turning process – they believe that only the strongest should be given the chance at undeath.

The one key thing working against the Lasombra is that with all their time absorbing religious knowledge, they took on the banes that the stories gave them. Reflections and recordings immediately give away a Lasombra for what they truly are – an easy target for vampire hunters everywhere.


The Malkavian family is… peculiar. They are known for they powers of precognition, otherworldly knowledge. They are also known for being… out there. Heads in the clouds, making patterns out of nothing, seeing things that aren’t there.

Or, is there something to the madness?

The curse of being a Malkavian truly is madness. Malkavians are independent from reality – but that is where their power is drawn from.


The Ministry is a unique clan, devoting itself to the divine. Members of the Ministry believe they are connected to the Egyptian god Set. It is through the teachings of Set that the Ministry instructs their members to rid themselves of the chains of tyranny to live their own lives.

The biggest challenge the Ministry faces is their aversion to light of all kinds – natural light or artificial light makes members of the Ministry flinch in fear. Be careful how much you expose yourself, or you may find that your fear takes over.


Ah, the dearly neglected Nosferatu. The once mortal turned to terrifying beast. Hiding in the shadows, the Nosferatu are the hive mind of the Vampire community. They are able to sneak in anywhere, hoard any information they need, then get out without anybody knowing a thing.

While Nosferatu’s are great spies, thieves, and information gatherers, there is a reason they hide in the shadows. Nosferatu are truly terrifying looking creatures. They aren’t going to win any beauty pageants, so be ready to be hide whenever your landlord comes by to pick up your rent for the month.


The Ravnos are the masters of deception, misdirection, and all around roguishness. They are known to be assassins, daredevils, or even… travel agents (devilish, I know). Ravnos members are fast, sneaky, and witty if necessary, making them great operatives in the field.

The biggest difficulty that Ravnos members face is that they can’t stay in one place for too long. Ravnos members must have a haven, but it cannot be stationary. Perhaps its a vehicle of some kind, or multiple locations set-up around their domain. Otherwise… get ready to feel the fire from within.

Vampire The Masquerade


The Salubri is not much of a clan anymore. More of an experiment than anything else, the Salubri are powerful individuals who hold magical potential within their whole being. This makes them masters of precognition and wisdom seeking – especially with the help of their third eye on the center of their forehead.

The trouble with Salubri is that their magical essence makes them prime targets for clans like Tremere to kill and use as components in blood magic. The remaining Salubri are constantly hunted, never having a moment of rest. A strong Salubri knows where to make allies, and when to run.

Vampire The Masquerade


The drama queens. The Toreador’s are the life of every party, whether they be the host or the talent. Toreador Kindred are often members of the artistic community, and are very good at what they do. This may have to do with genuine talent, or because of Toreador kindred’s ability to change how people perceive them.

The biggest challenge that Toreador’s face – ugliness. They can’t stand it.

Like I said – drama queens.

Vampire The Masquerade


The ancient sorcerers of times before, the Tremere are the blood arcanists. Casting blood magic is a obscure and strange art, but it is immensely powerful. For this reason, the Tremere clan has kept these magics secret from the rest of the Vampire community.

However, this secrecy has led to it’s own tragedy. After the Second Inquisition nearly wiped out the whole Tremere community in Vienna, the Tremere community is still reeling. Thus, the act of producing blood bonds between Kindred has been forbidden for the sake of protecting the whole clan. One little slip, and the whole community could fall apart.

Vampire The Masquerade


The Tzimisce is something truly alien. They appear polite, gentle at first glance, but there is something much more evil hidden away. Tzimisce are sadists at heart, and take no greater pleasure than to make others suffer slowly and painfully. To be Tzimisce is to abandon your humanity for something greater. Your mortal body was just a lesser form – you are now a truly ascendant creature. It’s way more important to understand what it means to be a Vampire than it is to understand your relation to humanity.

Do keep in mind: since Tzimisce are interested in expanding what it means to be a Vampire, they have a stationary base of operations where all their ‘experiments’ take place. For Tzimisce, home is where the heart is.

Vampire the Masquerade


The goody-two shoes. The kings and queens of the Vampire world, the Ventrue love the way things are – whatever that way is. They don’t like to ask questions, instead looking for ways to gain more and more influence in their domain. Ventrue are coat chasers by nature, and are aided by their ability to strike fear or praise from those around them, or control mortal minds.

These figures are often very influential, and thus are very picky in their feeding choices. Make sure you don’t deviate from your preferred type of target, or you might end up throwing up your food.

Vampire the Masquerade


The outcast Kindred, the Caitiff no longer belong to any kind of family or clan. They are lone wolves, trying to survive on their own, without the help of any clan. The Caitiff may be ostracized by the Kindred community, or might have been bitten by someone who was not of the formal clans. Whatever the case, you are a truly unique Vampire, able to take some abilities from nearly anywhere – which makes you a very dangerous creature to leave alive. Watch for other kindred who may be interested in stabbing you in the back.

Vampire the Masquerade


The new children of Kindred, the Thin-Blooded, are the youngest in the Vampire community. Their ties to other clans are usually artificial or at least limited. Since they do not have enough power to do the same things as full fledged Vampires, Thin-Blooded Kindred are seen more as failed experiments.

However, this is not to say that Thin-Bloods are useless or powerless. Thin-Blooded kindred are very adept blood alchemists, able to summon great powers from elixirs and potions.

Don’t underestimate a Thin-Blooded backed into a corner – you never know what they are capable of.

Vampire the Masquerade

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Avatar Tyson Fraleigh - February 17, 2021

Vampire the Masquerade: The Villain’s Yearbook

Heard of Vampire the Masquerade, but you don’t know where to begin with it’s lore and story? Not sure how to roleplay some of the factions?

The villains of Vampire the Masquerade range in variety and tactics, from royal vampire families, to humans with big guns. The key is figuring how each enemy plays differently so you can make each game unique.

But, no matter how powerful these villains, how evil their intentions, there is one thing they cannot escape…

Me, making up a bunch of yearbook titles to make fun of them.

First up…

Most Likely to Complain About Tax Hikes on the Rich – The Camarilla

The Camarilla were the once leaders of the Vampire world. They hide in the shadows, drinking the blood of mortals, quietly spreading their thralls into the world…

And they are such babies about everything.

What happens when the vampire community asks for some changes in leadership? The Camarilla slaughter people. What happens when the vampire community notices that the higher ups are getting all the fame and fortune? The Camarilla slaughter people. They are all privileged snobs who literally live in an ivory tower.

I mean, come on. You can do something for the aesthetic, but once you unintentionally cause multiple vampire revolutions, maybe you should consider if you are the problem.

In short: how do you play Camarilla? Be obnoxious, snobby, and crazy influential in the world.

Most Likely to Be Spying On Your Phone Right Now – The Second Inquisition

Made up of the CIA, Interpol, and every other human led secret government organization in the world, the Second Inquisition is a secret network of agents out to destroy the vampire threat. They have already wiped out a huge section of the Tremere family in Vienna. With increased world surveillance, the Second Inquisition is everywhere, and ready to strike at any moment.

The best way to play as the Second Inquisition is sticking to the shadows, or hide in plain sight. The Second Inquisition lends itself a unique opportunity for an NPC to betray the party, secretly being an agent, ready to kill the party the moment they think they are safe. This could also help induce paranoia in the party to not trust mortals, or people outside of their coterie.

All to say: backstab, keep hidden, and them hit them where it hurts. Just make sure to use these tactics sparingly, or your party will quickly grow jaded from the game.

Most Likely to Have Anger Management Issues – Werewolves

This is where I am a little confused by the Vampire: The Masquerade lore. Vampires and werewolves are ancient enemies. They both hide in secret, lingering in darkness, out of sight of mortals.

The thing is – why are all vampires and werewolves enemies?

It mentions an ancient hate between each other, but nothing else. I can understand the Camarilla being the traditional, hateful little bastards they are, but the Anarch’s? You would they would be sympathetic to another group of people who cannot control or trust their instincts. Seems like a worthy ally to have, especially against the Camarillian’s.

I could see in this new time of Anarch government, a melding of the two factions. Then, two unlikely figures, one vampire, one werewolf, fall into a deep and passionate love, leading to…

Wait. I think I have read this fan fiction somewhere.

Any other books worth mentioning in this list? Tell us down below in the comments!

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