Hello and welcome to my Commander review of the Doctor Who Commander Masters of Evil precon deck available out now! Despite being completely disinterested in the Doctor Who franchise, I am WAY into these decks. There are so many really cool cards and, of particular relevance to
Commander, so so so many legends for that commander slot.
This series will be divided into two parts per Commander precon deck: Legends and new cards. I will nod at important reprints, but that’s about it.
Here are my top five nonlegends from the Masters of Evil followed by the rest in the deck with alittle review. Remember, the top five are just the ones I really like and that tickle my brain.
1. Auton Soldier
A six mana creature clone that removes legendary subtype is still find on rate – Spark Double and Sakashima of a Thousand Faces do that for four mana, which is much better, but that ability still feels worth six mana. Giving that creature myriad is just insane. Gray Merchant of Asphodel anyone?
If you’ve got a commander you love in the command zone and they’ve got a great ETB or leaves the battlefield trigger, I bet you’d love to see this card anytime you play that deck. Make sure you keep this safe but then go crazy.
2. Hunted by The Family
For seven mana, you give four creatures’ controllers a real “if I can’t have one, no one can” ultimatum with my favourite villainous choice card. A seven mana sorcery that doesn’t win the game outright isn’t exactly where you want a card like this to land, but putting the choice on
your opponents to essentially possibly hand you the game makes the table dynamics very interesting.
3. Death in Heaven
Graveyard hate, as much as it pains me to say this, is very good to put in your decks. If one of your opponents has a stack of creatures in their ‘yard, you can look forward to the final chapter giving you all those guys as flipped over Cyberman creatures. Pick up your Ixidor, Reality Sculptor’s, Deadeye Navigator’s, Thassa, Deep-Dwelling’s, and Conjurer’s Closet’s to be able to flip them and get that sweet, sweet value.
Islandwalk on a creature that can turn lands into Islands on attack is one of the wildest things I’ve seen. Especially when you can then turn other creatures into more copies of this weird Alien Zombie Horror. If your opponent has difficult creatures, you can make them a copy of The Flood of Mars instead. But then you have to worry about your lands or your other creatures getting sniped, so be aware of that. However, if you’ve got a bunch of 1/1 or 2/2 tokens, giving them a buff and that attack trigger makes them way better on each of your combats.
Your opponents won’t know what card they’ll be giving you before they make the villainous
choice so there’s a good chance you’ll get to cast a few spells from exile. This is a Prosper,
Tome-Bound all-star in the making. If your opponents are scared of what you’ll rip from their
deck, then they’ll have to take possibly a hefty amount of damage. They can also exile four
lands they really needed. Either way, this is a brutal card to have played against you. I really like
Here are the rest
Clockwork Droid – If you really need to get in for unblockable three damage, you have the option here. It’s fine.
Cyberman Patrol – This is excellent for any artifact creature decks, of course, but afflict three is pretty nuts. Swing in with a 1/1 and it’s either your opponents let that creature live or they lose three life. I like it, but this definitely needs a deck that’s already overwhelming to go with it.
Cybermat – A lot of artifact creatures in this deck really want to be with artifact creature decks.
Cybermen Squadron – Yes, this gives token artifact creatures myriad, too. Myr Battlesphere is a damn tank. Vehicles might be a solid spot to pop in with this.
Dalek Drone – Reminds me of Noxious Gearhulk for a more aggressive deck to put the pressure on. Time for a blink deck, a reanimation deck, or Araumi of the Dead Tide Encore deck to pop this sucker in.
Dalek Squadron – Myriad and menace? This will make games go by like nothing.
Sontaran General – This card is excellent for aggressive decks. Swing with three creatures and make sure a creature per opponent not only can’t block but they get goaded! That’s fantastic.
Sycorax Commander – Not thrilled about giving your opponents a new hand so this will only go in dedicated discard decks or wheel decks.
Time Reaper – This feels hyper-situational. Part of me wants this to be a Spectre but otherwise, this is tech against the Prosper decks.
Vashta Nerada – Shadow is basically unblockable. So an unblockable, indestructible creature that probably grows bigger and bigger every turn? Let’s start the countdown for your opponents.
Weeping Angel – First strike and vigilance means you hope you can block nicely, but it’s not a creature if they cast one that turn. But at least you get to ambush an opponent with flash! Shuffling their creature into their deck is incredible.
Zygon Infiltrator – A clone that is better than it looks at first blush. If you’ve got creatures with stackable static abilities. Nyxbloom Ancient? Have another. If your opponent has one, you get one too!
Delete – An Earthquake variant that saves artifact creatures. Some people are heavy into this, but I don’t see it.
Doomsday Confluence – I love modal spells and I love when they let you pick the same mode as many times as you need. An X spell that’s double X means every two mana gives you another effect. So three mana means one mode, five mana means two, seven means three.
Exterminate! – This card really slaps. You have to be in a Dalek deck to really take full advantage and copy this over and over. Tacking on the three life loss for the creatures’ controller keeps the clock ticking.
Great Intelligence’s Plan – If you can copy this spell enough, you’ll end up emptying your opponents’ hands or you’ll free cast a few things after drawing a full grip. Even getting this once seems pretty great. I really like this card. Six mana is a little steep but I can dig this in the
Cyber Conversion – Instant speed to turn down a creature to basically make it useless is pretty solid for two mana. This is picking up traction in cEDH, which is notable, but it’s not my taste, really.
Don’t Blink – Time to hose the Prosper, Tome-Bound and Brago, King Eternal decks. Also,
cycling is great on this for when none of those decks are at the table.
This Is How It Ends – Shuffling a creature into a deck instead of just bouncing or killing it is so annoying because you just know it’s in the deck and you juuuust had it. If you get hit with this during an important attack, I’m sure you’d be so upset. The thing is, this probably won’t be
seeing a lot of play especially when Deadly Rollick is the choice of decks out there. This makes me hope we see more villainous choices and The Valeyard will have a real deck to prop up with.
Cybership – This thing hits like a damn tank and takes their top two cards and makes them crew ready for crack back if you can give it vigilance. This is honestly such a strong card I came close to include it in my top five, but don’t have more to say than this rules!
Laser Screwdriver – Another three mana rock with upside and I have to say that goading a creature is really cool be able to repeat when you need it. And when you don’t, you’ve got options like tapping for any colour.
Blink – Nobody is going to read this card the right way the first time. This is going to be a star in Aminatou, the Fate Shifter decks looking for a new way to remove annoying creatures.
Day of the Moon – I’m not sold on this one. Goading is great, goading for multiple turns is great. But because you name a creature card, you can’t name tokens like Zombie or something. Maybe you have two opponents with a creature they share and now they have to send them at each other.
Genesis of the Daleks – You get six 3/3 tokens with menace out of this and then either deal 18 damage to one opponent or board wipe everything but your Daleks.
The Sound of Drums – This aura rips so hard. Being able to bounce it back to your hand after
an attack and get to use it again. It’s mana intensive, but it gets my gears going. I like it!
The Toymaker’s Trap – You will never get five cards out of this. Honestly, what an annoying card to be in this product. It is not good and I’m upset it exists.
That does it for Masters of Evil! Stay tuned for Paradox Power soon!