Since the printing of Return to Ravnica and with it the Azorius guild UW has had an arsenal of weapons that each decklist has been build on the foundation of. This deck is no different with four copies of each Jace, Architect of Thought, Sphinx’s Revelation, Supreme Verdict and Detention Sphere. That group alone is able to provide the deck with so much power and consistency, giving it answers to a plethora of threats. For permission we have a full set of Dissolve, which also help as pseudo-draw, and a pair of Syncopate, which can be key at stopping a dangerous two drop like Pack Rat. For removal you have primarily Detention Sphere to pick off pesky threats of varied permanent types or Supreme Verdict to sweep the board free of creatures, but also a Celestial Flare and two Last Breath as pinpoint removal. We also find the inclusion of Fated Retribution as a catchall reset against all creatures and planeswalkers if necessary. The deck keeps your hand full through the draw power of Sphinx’s Revelation and Jace, which both also help to keep your life total from falling too low, and also a couple of Divination. The finishers are a very tight package which has a one of Ætherling and two Elspeth, Sun’s Champion which you must be very mindfull to deploy only once you have taken over the game. Also, because the deck only runs two colors we find room to squeeze three Mutavault in the manabase which while small over time will produce more then enough damage on an empty board. Another versatile spell in the deck is the Azorius Charm which can either help gain back some life to stable against aggro decks, cycle itself away to dig for a necessary answer or as removal for a bothersome threat. The final card in the deck is some old tech in Elixir of Immortality which just keeps the deck churning even after you’ve depleted so many spells.
U/W Control
Shaheen Soorani
18th Place at Grand Prix Richmond on 3/9/2014
As with any Control deck in the post-Lorwyn world of Magic we find a very important package of Planeswalkers. Working as primary win conditions which come down once the deck has taken over the game we find the incredibly powerful dynamic duo of Elspeth, Knight-Errant and Gideon Jura both with their own style of beatdown. Also, we have Jace Beleren or ‘Baby Jace’ which is a very strong source of card advantage. There is also a pair of Vendilion Clique and a set of Celestial Colonnade to help the deck finish off the opponent making great use of Flying to sneak through the beats. Next we get to the permission package of the deck which sports some diverse answer with full sets of each Cryptic Command, Mana Leak and Spell Snare to ensure the opponent isn’t allowed to advance their game plan. There’s also a singleton Repeal to bounce any nuisance which they may have been able to sneak in at some point. And no Control deck would be complete without a range of removal with this deck rife on both spot and mass including a set of Path to Exile, trio of Supreme Verdict and pair of Detention Sphere which will find a way to get rid of anything that was allowed to hit the board. There is also a set of Tectonic Edge in the manabase to fight against opposing manlands, Tron lands or even Valakuts. As for draw supplementing the Jace and Cryptic there is also Serum Visions to help dig through the deck to find that right answer. The last piece of the puzzle is found in a trio of Snapcaster Mage that given this deck runs 23 spell targets for the Snappy to rebuy is a dream for any control player when able to slot them in.
Azorius Control
Alexander Hayne
GP Vancouver Champion
Lands (27)
Creature (1)
Other Spells (25)
Planeswalkers (7)
Sideboard
Local Montreal hero and perennial golden boy Alex ‘Insayne’ Hayne went on to win yet another Grand Prix tournament in what is turning into an illustrious and formidable young career. As you may have already heard that makes three such victories in the past six months. If he keeps this up there’s no telling where he and his team ManaDeprived will soar to this year. And to mention his team Alex had to battle fellow teammate and Montrealer Jon Stern, who has also been making waves on the Pro circuit, in the semifinal in a tough battle spotlighting the talent emerging from ManaDeprived and Montreal alike.
Planeswalkers (4)
Spells (30)
Sideboard
The title of this deck is a little misleading as it really is a UW Control deck with a tiny splash of red mainly to gain a little edge in the control mirror and for some extra options out of the sideboard. The core of the deck is the standard UW classics with full sets of Sphinx’s Revelation, Supreme Verdict, Azorius Charm and Detention Sphere which work overtime to control the board, draw through your deck and regain lost life once you stabilize. The primary wincons come through the always powerful planeswalkers Elspeth and Jace, with a pair of Mutavault to plink in as well. The control package sports pairs of Dissolve, Syncopate and the reason for the red splash Counterflux. There are two one of artifacts with the new hotness Elixir of Immortality to recycle your used spells back into the deck and Ratchet Bomb which can take care of numerous permanent problems especially rat or soldier tokens in a pinch. We finally get to a little bit of cuteness in the deck with Quicken which while limited in targets does make Verdict into a surprise sweeper or turns Divination into an instant speed Concentrate.
Spells (27)
Planeswalkers (7)
Sideboard
UW Control – UW Planeswalker Control
Stanislav Cifka
Grand Prix Vienna – Top 8
Lands (27)
Creatures (0)
Other Spells (26)
Planeswalkers (7)
Sideboard
I have to admire this very traditional feeling UW Control deck. While technically creature-less it does use Elspeth as a primary win condition with Mutavault as backup. The permission comes in the form of Dissolve, which works with the Temples to provide some dig with Scry, and Essence Scatter to fight off troublesome creatures. The deck then boasts a rather robust amount of removal starting with Supreme Verdict to sweep away aggro swarms, Detention Sphere is very versatile in controlling all other threats, and Last Breath is the spot removal that can handle most of the threats in standard currently. Azorius Charm is a useful with all it different modes either as another spot removal, to cycle for another draw or as a way to gain some quick life. The deck is topped off with Sphinx’s Revelation which is without a doubt one of the keys to the success of the UWx Control strategies. This list of Cifkas also included a very interesting sideboarding plan with Archangel and Fiendslayer capitalizing on a lifegain theme to build on a heavy creature package that’s brought in to combat the red decks.
Instants (8)
Lands (25)
Enchantments (3)
Planeswalkers (7)
Creatures (13)
Sorceries (4)
Sideboard (17)
Here is a very interesting Blue + White control deck which looks to abuse devotion to blue in a very strong way. Using the standard shell with Azorius Charm, Sphinx’s Revelation, Detention Sphere and Supreme Verdict it is already a very powerful control machine. Elspeth and Jace work their usual magic to power up the deck and work towards the end game. But the addition of Thassa and Master of Waves is what takes the deck in a new direction, and with Frostburn Weird, Jace and the other blue permanents it isn’t hard to get the devotion online.