Tag: magic-the-gathering

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Mike Carrozza - July 6, 2023

A Seat at the Table – Elven Council Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Elven Council preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s chock full of characters you know and love.

Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much, but here are some dope reprints in this one: Elvish Piper, Swan Song, Heroic Intervention, Beast Within, Overwhelming Stampede, Lightning Greaves, Whispersilk Cloak, Asceticism, Flooded Grove, Hinterland Harbor, and Rejuvenating Springs! Springs is huge because it’s the Battlebond lands in a precon!

For this precon, there are six eligible commanders for this deck! That’s nuts! Which one will we build around? Radagast, Wizard of Wilds and Gandalf, Westward Voyager both want five or more mana value spells. Cordon the Shipwright is the wildest of the bunch and Elrond of the White Council is right behind it. That said, Galadriel, Elven-Queen is the more Elf focused of the bunch and this precon has a ton of Elves. This deck oddly also has a lot of noncreature spells. It’s such a strange precon! That said, there are multiple instances of voting and that makes Erestor of the Council very enticing.

I think for the sake of five cards in and five out, Galadriel, Elven-Queen is my choice to lead the deck. Let’s see what she can do. For 2GU, Galadriel is a 4/5 Legendary Elf Noble which is a great start. Let’s see that textbox!

Will of the council – At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.”  

Let’s face it, you’ll probably be drawing cards more often than not. I doubt your opponents will want you to climb that Ring temptation list.

(Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you)  

This deck is going to be a Simic Elf typal deck with a voting subtheme. Let’s make some cuts.

Time to pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons, then talk about what to add.

Cuts

  1. Mirror of Galadriel
    Honestly, 5 and tap to activate is brutal. It gets reduced for each legendary creature you control, but chances are you’ll have two at a time and then it’s three mana for a scry and draw. It’s not the worst but it’s not great. It’s on theme, but eh.
  2. Elven Farsight
    There are better options and it’s not a good enough draw spell. It can full on whiff. It’s one mana, sure, that’s fine, but it’s not a creature in a deck that wants creatures. Bye!
  3. Inscription of Abundance
    The only mode on this that feels like it’d be relevant in this deck is the fight mode and there are better options out there. There are even Rabid Bite cards that deal damage rather than forcing a fight. It’s not even a creature. Cut!
  4. Wose Pathfinder
    Not an Elf. I guess the pump effect is nice but if you want that Ezuri, Renegade Leader is the one you want.
  5. Colossal Whale
    Expensive. No Haste. Not an Elf. Not impactful when it comes into play. F.

New Additions

  1. Beast Whisperer
    Any deck that wants to cast creatures and especially Elves needs a Beast Whisperer. Turn all your creatures into a pseudo-Elvish Visionary. You can do this with Kindred Discovery too and it’ll trigger off of tokens as well as attacks, but that can get dangerous as the game goes on and your board widens. Don’t forget that Beast Whisperer is an Elf that triggers your commander too!
  1. Priest of Titania
    Elves on the battlefield means your Elves and your opponents’ Elves. Of course, if you’re the one with an Elf tribal deck, you’re the one contributing to your mana pool’s bounty most. Priest of Titania is one of those cards that feels insane in hindsight. How did a card like this get made!It’s so much mana in the right deck. Equip the Lightning Greaves on this one! If you don’t have one handy, I’d recommend a Circle of Dreams Druid aka Gaea’s Cradle on legs or Marwyn, the Nurturer, our new age Elfball commander.
  1. Leaf-Crowned Visionary
    Leaf-Crowned Visionary is an Elf anthem and doubles as a Lifecrafter’s Bestiary for the creature type. It’s just really solid on rate and counts toward all the Elf synergies. Not much else to say but hell yeah buddy.
  1. Imperious Perfect / Wolverine Riders
    My inclusion of either of these is just to get an Elf into play every turn with minimal effort to trigger Galadriel for a Ring temptation or card draw. Wolverine Riders’ added utility of life gain and being a bigger body is pretty great and I probably favour it, but Imperious Perfect is an anthem that spreads the love. Take your pick and enjoy!
  1. Selvala’s Stampede
    I wanted to include at least one voting card and Expropriate gets people hated off of tables like crazy. With all your card draw, there’s a good chance that your opponents will vote for wild hoping that you’ve got the good stuff in hand. But check this out, no matter what, it’s win-win for you, surely. I would recommend cutting nonpermanent spells from the deck some more, but this is five in and five out so that’s where I’ll leave this! (But I would add Illusion of Choice… just saying!)

Bonus: Lord of the Rings cards to include!

I won’t get into them individually, but these are some solid inclusions from the deck that are in the LOTR main set to check out.

That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - July 5, 2023

A Seat at the Table – The Hosts of Mordor Precon Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at The Hosts of Mordor preconstructed Commander deck from The Lord of the Rings: Tales of Middle-earth set. It’s helmed by the big bad villain of the story, Sauron, Lord of the Rings.

Let’s take a look at five cards to put in and five cards to take out of the deck in this new A Seat at the Table sub-series. If you like this, please let me know and I’ll do the other precons, too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Treasure Nabber, Anger, Scourge of the Throne, Consider, Reanimate, Living Death, Blasphemous Act, Dragonskull Summit, Drowned Catacomb, and Underground River.

For this precon, we have two potential commanders: Sauron, Lord of the Rings and Saruman, the White Hand. Let’s see what they do and determine which is going to be our commander for this quick precon upgrade.

Sauron is a Legendary Avatar Horror 9/9 for a whopping 5UBR with a truly nutty textbox:

“When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield.  

Trample  

Whenever a commander an opponent controls dies, the Ring tempts you.”

Saruman, the White Hand costs much less at 1UBR for a Legendary Avatar Wizard 2/5 with:

Whenever you cast a noncreature spell, amass Orcs X, where X is that spell’s mana value. (Put X +1/+1 counters on an Army you control. It’s also an Orc. If you don’t control an Army, create a 0/0 black Orc Army creature token first.)  

Goblins and Orcs you control have ward 2.” 

With the deck favouring noncreature spells in both quantity and construction (like Lord of the Nazgul, Fiery Inscription, Goblin Dark-Dwellers, and Guttersnipe), I think Saruman, the White Hand might be better to include, unless we chop a bunch of noncreature spells for creature spells. I think to make that better, we’d need to take ten cards out and put ten in, which I’m not  going to be doing today.

This deck is pulled in two different directions and that makes it really difficult to overhaul in one little article. There are reanimation spells and Sauron reanimates on cast, there are big creatures that get themselves into your graveyard, but there are also a bunch of noncreature spell focused stuff that I think is more interesting.

Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.

Cuts

  1. Siege-Gang Commander
    There isn’t a strong enough Goblin theme to justify keeping this in here. Sure Saruman gives them ward 2, but it’s just not enough for Siege-Gang to stick around in this list.
  2. Goblin Cratermaker
    Another seed for the Goblin part of the deck for some reason. It’s decent mana rock removal and can Shock a creature for cheap, but it’s not enough for a deck that wants noncreature spells.
  3. Troll of Khazad-Dum
    While this can fetch any Swamp from your graveyard, including a Xander’s Lounge when you upgrade the land base, it’s just a land tutor for one that you might reanimate later and get a beater that’s removed a little too easily. This is a limited card, I’m afraid. Not really impressed with it in Commander.
  4. Shock
    There are other ways to goad and ramp that aren’t an Aura that you can’t recur. The only synergy here is that it helps you amass Orcs 3 when Saruman is I player.
  5. Voracious Fell Beast
    Merciless Executioner is enough and if you really want another one, get Plaguecrafter, Demon’s Disciple, or Fleshbag Marauder instead of Fell Beast.

New Additions

  1. Past in Flames / Mizzix’s Mastery

    You’re playing a lot of instants and sorceries in this deck, and so why not get a double dip. Past in Flames allows you to replay a few spells from your graveyard and if you’ve got Dark Ritual and Seething Song type of cards, they’ll get you a beefy Orc Army and then some. Mizzix’s Mastery lets you cast all of the instants and sorceries from your graveyard if you overload it. I think getting to double dip is important in this deck. Run these with Mesmeric Orb and self-mill cards to let you cruise through your deck.

  1. Kess, Dissident Mage

    So important in fact that Kess, Dissident Mage is a solid include in this deck. A flying 3/4 that lets you cast an instant or sorcery from your graveyard on each of your turns – there’s a reason this was one of the breakout star commanders from Commander 2017 precon decks.

  1. Mana Geyser / Jeska’s Will

    I mentioned rituals when talking about Past in Flames. I think they’re important to run in a deck like this. Mana Geyser and Jeska’s Will are top notch rituals that supercharge a turn. Dockside Extortionist is the only one I can think of besides these two that I think could rival the ceiling on these.

  1. Bothersome Quasit

    Who needs Shiny Impetus when Bothersome Quasit cares about noncreature spells and helps push through an attack? Quasit goads whenever you case a noncreature and goaded creatures can’t block. Turn your Disrupt Decorum into an unblockable swing and decimate some life totals with a cute little guy.

  1. Treasure Cruise / Dig Through Time

    These are high mana value cards that you never cast for their mana cost, really. Get an 8/8 for drawing three cards. Get a 8/8 for choosing the best two from the top seven. Continue with this trend and Saruman will keep making bigger and bigger Army tokens. Vial Smasher the Fierce would be proud.

That does it for this edition of A Seat at the Table. Let me know what you think @mikecarrozza!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
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Mike Carrozza - June 29, 2023

A Seat at the Table – Food and Fellowship Deck Upgrade!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, I’m taking a look at the Food and Fellowship preconstructed Commander deck from The Lord of the Rings: Tales of Middle-Earth set. It’s helmed by two beloved heroes of the series and it’s an Abzan good time. Let’s take a look at five cards to put in and five cards to take out in this new A Seat at the Table experiment. If you like this, please let me know and I’ll do the other precons, too!

Let’s begin with the decklists. All the precons can be found here: https://magic.wizards.com/en/news/announcements/the-lord-of-the-rings-tales-of-middle-earth-commander-decklists

I don’t want to bloat the article too much so I won’t copy it here but I will say here are some dope reprints in this one: Birds of Paradise, Essence Warden, Path to Exile, Toxic Deluge, Farseek, Anguished Unmaking, Chromatic Lantern, Sanguine Bond, Isolated Chapel, Sunpetal Grove, and Woodland Cemetery.

For this precon, I’ll be focusing on the face commanders – Frodo, Adventurous Hobbit and Sam, Loyal Attendant. These two partner with each other to make an Abzan dream team.

Frodo is a 1/3 Halfling Scout for WB with Vigilance and the following textbox:

“Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.”  

Here’s what happens when the Ring tempts you: https://scryfall.com/card/tltr/H13/the-ring-the-ring-tempts-you

Sam, Loyal Attendant is a 2/4 Halfling Peasant for 1GW that says:

“At the beginning of combat on your turn, create a Food token. (It’s an artifact with 2, T, sacrifice this artifact: You gain 3 life.)  

Activated abilities of Foods you control cost 1 less to activate.”  

So as a combo, with both of the boys in play, you go to combat, Sam makes a Food, you can pay 1 to sacrifice the Food to gain three life. Then when you attack with Frodo, you will have gained three life so you get tempted by the Ring and make Frodo your Ring-bearer. Note that this only triggers when Frodo attacks and the second part only triggers if he’s your Ring-bearer and you’ve been tempted twice.

Sam on the other hand just always makes a Food at combat and reduces abilities by one.

Let’s pick five cards to put in and five to remove. When it comes to precon deck upgrades, there are quite a few cards you can remove without worrying. I’ll cut five and give brief reasons and then talk about what to add.

Cuts

1. Sylvan Offering

I’ve always disliked this one in the Offering cycle. There’s one real payoff card that cares about Treefolk and it’s probably better on its own and Farmer Cotton gives you better more relevant tokens than Elves.

2. Landroval, Horizon Witness

Jump effects are fine in low powered decks but this is five mana and requires you to attack with two creatures per player to get a flying bonus. It’s not great. It’s really not for me.

3. Butterbur, Bree Innkeeper

You’ll be making a ton of Food in this deck and then Butterbur is just a Hill Giant. Next!

4. Chromatic Lantern

You’re in green, you don’t need this. You can ramp better than this.

5. Harmonize

You’re in black (and honestly, white has come a long way). You’ve got more options available to you.

Additions

  1. Academy Manufactor

Let’s be real, any deck that wants to make mass amounts of Treasures, Clues, or Foods will find utility in the rest of the tokens created by Manufactor. Making a Food, a Treasure and a Clue every combat with Sam is reason enough for this. But you have plenty of cards to include in this deck that put one of these tokens into play already. It’s incredible.

  1. Gyome, Master Chef

For four mana, you have another sacrifice outlet for your Food tokens that will protect your creatures or get blockers out of the way. He also makes Foods for nontoken creatures entering under your control. Killer inclusion.

  1. Jaheira, Friend of the Forest

Jaheira is like a Cryptolith Rite for your tokens. She’s so strong and a highly overlooked creature from the fantastic but maligned Battle for Baldur’s Gate set. She turns all our tokens into Moss Diamonds. Creature tokens and artifact tokens. Your Food tokens can tap to pay to sacrifice another one. Overall, wicked inclusion in the deck.

  1. Marionette Master

Yes, six mana is steep cost for a 1/3 creature but this is an all-star in Prosper, Tome-Bound for a reason. ETBs with three +1/+1 counters and nugs an opponent equal to its power every time an artifact you control hits the graveyard. All your Food tokens qualify. Six mana doesn’t seem like a lot for a finisher anymore, does it?

  1. Sun Titan

Your commanders and a solid amount of your utility creatures cost three or less mana. If you upgrade your mana base, you can rebuy fetch lands from your graveyard. Commander’s Sphere is also a fantastic card to bring back every turn if you’ve got nothing else in your yard to threaten your opponents with.

Bonus: Krark-Clan Ironworks  

Krark-Clan Ironworks is a pricey card, but pop that sucker into your deck as an artifact Ashnod’s Altar. Sacrifice a Food to pay for another Food or a Clue. All of these will make Rapacious Guest huge and threaten to crush an opponent on attack on when a board wipe hits.

Bonus from the Lord of the Rings Set

This set has a lot of great cards that fit Prosper, Tome-Bound into this deck, so if you were hoping to keep the deck on theme?

  • Elanor Gardner – Turn any Food sacrifice into an end step Rampant Growth on your turn. It’s a great feeling to just run your game plan and get rewarded for it in another way. Elanor is great  passive ramp.
  • Lotho, Corrupt Shirriff – Your curve is low and Lotho tells your opponents that if they want to take a greedy turn, they better cut you in. Getting a Treasure every other turn for regular game progression is a very good rate for two mana.
  • Meriadoc Brandybuck – You’ve got hella Halflings in the deck and can have another for just two mana. Merry can potentially make you three Food tokens per combat and in a deck where the getting token density high is a priority, I’d definitely include this card in the 99.
  • Peregrin Took – Making an extra Food WHENEVER you make a token is crazy! Turning three Food tokens into card draw is incredible. Pair this with Elanor and you can sacrifice three Foods and then ramp at your end step – just for activating to draw a card, an action we all want to do!
  • Samwise Gamgee – You’ve got a ton of nontoken creatures entering the battlefield. This is going to make you so much Food. Not to mention, just like Peregrin Took, you can cash in three Foods for a card, but instead of a draw, it’s an artifact, legend, or Saga from your graveyard.

Altogether, this is the precon I’m most excited by.

Let me know what you think @mikecarrozza!

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Mike Carrozza - June 26, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Commander...

Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth Commander!  

Given that the set also comes out with a set of preconstructed Commander decks, we get a whole bunch of new cards to talk about. This set is very heavy on the legendary theme and adds a ton of new legends eligible to be a commander. I’ve already covered those. Now it’s time to get into to the non-legendary-creature cards introduced in the Commander set. There’s a lot of them but because they’re made specifically for the format I cover, I’m going through all of them! There are 80 non-reprint cards in the precons so I appreciate your continued reading!

Here are my favourites!

  1. Cavern-Hoard Dragon

The consensus online is this is the “Dockside Extortionist at home” of the set. Make no mistake, this is definitely not Dockside Extortionist, but it is still pretty freaking sweet. It won’t always come down for two mana unless there’s an artifact deck at the table, but when it does it can do an impression of Dockside come combat step.

That’s right, it’s not an enters the battlefield ability. It’s a combat damage to a player ability that gives you Treasures for each of their artifacts effectively saying that most of the time, you’ll play this, get your mana back and smack a player for six in the process. Do you like double strike? I hope you like money because you’re about to make it rain if you give the dragon two swings.  Use all your mana for extra combat spells! The effectiveness of this relies entirely on a single player having many artifacts and getting through to them. It’s not like Dockside at all, but it is very cool and pretty strong.

  1. Field-Tested Frying Pan

This is pretty solid! It’s a life gain payoff that can lead to more life gain if you’ve got a lifelinker for it. Give that sucker double strike and you’ll quickly put yourself out of reach! Even in an aristocrats deck filled with drain effects you can make this work well. I love it with Extort especially. Karlov of the Ghost Council decks get a bit of a turbo boost with the right set up.

I’m surprised at how much I like this card. Evra, Halcyon Witness is another case of Voltron with this, but really this is flexible given how much white has in terms of instant life gain and mass life gain. You can pump before combat, forcing some blocks. You can do it after sneaking past. All while gaining life which in itself is already a good thing!

  1. Prize Pig

There’s something about Prize Pig that feels like it can be broken and that’s exciting. The obvious synergy seeded in the preconstructed deck it’s in is that Sam, Loyal Attendant makes food cost one mana to use, so when you sacrifice a Food token, you can untap the Pig and sacrifice another, and so on and so forth.

However, cards like Balefire Liege exist and cards that let you gain “that much life plus one” stack with one another to turn your single life gain into three life. It’s a bit of a puzzle at the moment but Prize Pig feels like an accelerator with sneaky upside in the right deck and that’s super fun.

  1. Champions of Minas Tirith

Monarch is one of the most fun mechanics in multiplayer Magic. Getting more and more Monarch cards is a good thing. Having one as strong as this was bound to happen. Champions of Minas Tirith turns your opponents’ hand size into a drawback if they want to come take the crown from you, making them choose between spells or attacking you. Then, if their hands are full, they just can’t attack you or their shields are down if they manage to pay and that’s when you get to play your shenanigans worry-free!

All this for six mana, yes. But five of that mana is colourless and can be reduced! Let’s say… Heliod, the Warped Eclipse? The commander that wants your opponents to have a ton of cards and can play at instant speed? I am so into this!

  1. Raise the Palisade

This is going to be short and sweet. I picked it because it’s strong. It’s no Cyclonic Rift and won’t be great in creature type decks around popular types like Humans since lots of creatures incidentally are Human, but in a deck that wants to get through for a ton of damage or get rid of problematic creatures, five mana is a great rate for a creature type mass bounce. I assume Wilhelt, the Rotcleaver will be looking at this serious along with all the Kraken, Leviathan, and Octopus decks out there.

Lightning Round

  • Grey Host Reinforcements – Ward is nice on a graveyard hate piece you might blink. Spirit decks are probably what’ll want this, but otherwise it’s just okay.
  • Lossarnach Captain – Introducing my pick for what goes into every single Human and Soldier deck from now on. This is a ludicrous ability to have on a creature that hangs out while you make a ton of little tokens!
  • Of Herbs and Stewed Rabbit – This is a simple Saga that gives you a few Food tokens and a few Halflings while drawing you a card and bringing in lore counters and +1/+1 counters. It’s okay and will probably stick to theme decks. Tom Bombadil, enjoy!
  • Archivist of Gondor – This turns the monarch draw into an extra card for them. Likely to avoid being removed unless you prove you can keep the crown too effectively.
  • Corsairs of Umbar – Keep an eye on this card for when we go back to Ixalan. Giving a Pirate unblockable is already good for Admiral Beckett Brass. I’m sure we’ll see more.
  • Fealty to the Realm – I love this card. It’s a Control Magic that follows the monarch and goads the creature away from you. It’s like the Vow and Impetus cycle but changes hands with the monarch. It’s so fun and silly!
  • Subjugate the Hobbits – Seven mana is a lot. You better hope there’s a lot of tokens or those creatures are engine pieces because usually it’s not going to do too much.
  • Trap the Trespassers – This gets worse at the end when it’s just stun counters but if the table can come together, this can nullify an attacker for a few turns.
  • Rapacious Guest – I like this card more than most. There are lots of Food being made and we’re going to get more. Sacrificing Food makes this bigger but so does a pump spell. Point is, if you start blinking or reanimating this in and out of the graveyard, you’re going to take chunks out of an opponent and I’ll call that bite size.
  • Call for Aid – An Insurrection for one opponent’s board but you can’t sacrifice them or attack their owner. It’s just mainly to alpha strike another player. Saskia the Unyielding decks are the best place for this if you’re going up against a lot of creature decks.
  • Orcish Siegemaster – Goblins are usually small so the trample is kind of funny. This is definitely an Amass Orcs card at heart but really not much else in my opinion.
  • Rampaging War Mammoth – I guess cycling this gets you a card and destroys an artifact on an ability, so it’s less likely to be countered while putting a beater into your graveyard. It’s just a steep cost on both ends.
  • Assemble the Entmoot – Witherbloom decks and Trostani, Selesnya’s Voice decks, go off.
  • Feasting Hobbit – A pay off for having a ton of Food with what I’ll assume will most often be pretty much unblockable. Be sure to have something ready to protect the big guy because it’s vulnerable.
  • Galadhrim AmbushArachnogenesis for Elves is amazing. They realized how good it was at three mana and bumped it up by one which is still great considering how many dorks are Elves.
  • Mirkwood Elk – A non-Elf Elf card at six mana is rough. It brings back Elf cards on ETB and attack, but there are so many Regrowth effects. And the upside to the Regrowth making it cost so much is gaining life equal to power. From Elf cards? Notoriously puny Elves? Pass.
  • Motivated Pony – Coming down with haste makes this a surprising anthem and pseudo-vigilance if you made a Food, that’s alright. It’s a new Horse which is also cool. Not too impressed, but not upset.
  • Travel Through Caradhras – Six mana to ramp four basic lands in classic pod sizes. If you play in bigger pods, consider this. Either option being selected isn’t going to be mind-blowing unless you have a small graveyard and even then, there are better options.
  • Windswift Slice – I am really into bite spells as green creature removal. The upside of excess damage at instant speed creating tokens that can be surprise blockers or creature type payoffs is fantastic. I’m way up on this card!
  • Banquet Guests – This gets bigger with how many Food tokens you have. Flavour is great. It’s got a way to have indestructible and it has trample. This is a great pay off.
  • Forth Eorlingas! – Introduce the monarch with a bang of X 2/2s or by just paying RW and swinging into an open opponent. Nice flexibility.
  • In the Darkness Bind Them – This will get your Ring tempted all the way and get you 9/9 worth of Wraiths plus a Threaten for each opponent. This rips real hard, but it’s pretty telegraphed. Remember, if you make an opponent’s creature your Ring-bearer, they stop being your Ring bearer when you lose control of them.
  • Lidless Gaze – Excellent set up card. No notes. Prosper, Tome-Bound is pleased.
  • Mirkwood Trapper – This card gives you a surprising amount of power. You automatically pump a creature of yours every time you attack and if an opponent dares to come your way, you can blunt the offence on a creature coming your way or toward another opponent. It’s political but you’re making a lot happen.
  • Moria Scavenger – This is one of the funkiest blockers in the game. Rummage and get an Army or decide to cash in the Scavenger’s deathtouch on a worthy attacker, still get a rummage out  of it? Solid. Anje Falkenrath reminiscent but very different. Love seeing this design.
  • Oath of Eorl – This Saga creatures four Human and gives you an indestructible counter and the monarch. This is juiced for a Human deck out there. Jirina Kudro, let’s party!
  • Riders of Rohan – Another juiced Human for Human decks.
  • Sail into the West – Instant speed wheel effect in Simic isn’t something I expected! Regrowth for everybody is also solid at that rate. Pretty great card all in all, but it’s pretty meat and potatoes.
  • Song of Eärendil – Doesn’t play nice with your Luminous Broodmoth but it can get your whole team in for the kill. The rest of the card is kind of just good stuff on a Saga. Nothing extremely impressive but overall good.
  • Summons of Saruman – The only commander I could think of is Kess, Dissident Mage for this card. Maybe Mizzix of the Izmagnus if you’ve got Mizzix’s Mastery not far off. Simply a strange card that’s doing a lot.
  • Taunt from the Rampart – A fixed Disrupt Decorum that gets damage through instead of acting like a blocking party.
  • Too Greedily, Too Deep – This is my favourite board wipe printed. It makes me want to build a Grixis mill deck. It’s like if Corpse Explosion knew you cared about getting the big creature.
  • Wake the Dragon – Populate decks or spellslinger decks strict on the no creatures rule might consider this more than others, but I’m not into it personally.
  • Crown of Gondor – An equipment that brings in monarch and is a better Pennon Blade in every way is great for Equipment decks.
  • Hithlain Rope – I wish this could be forced around the table instead of at the whim of the player who has it because then it’d be great. Instead, it gets to the player who doesn’t want to keep the party going or who doesn’t run basic lands and then nobody’s stoked. I want to play this in every deck. I think the game should start with one in play. I love this card.
  • Lothlorien Blade – This Equipment is great but it’s heavily tilted toward Elves which isn’t where I’d focus Equipment personally? It gets rid of a potential blocker and plows through. It’s a good Blade, but five mana equip for non-Elf? Yikes!
  • Model of Unity – Reward your opponents for following your lead in your Tivit, Seller of Secrets decks and other voting environments.
  • Relic of Sauron – Dare I call this a better Hedron Archive? Taps for two of any colour for Grixis decks and draws two and discards without sacrifice. This is awesome for reanimator decks but what a disappointment that it’s stuck in three colours minimum.
  • The Black Gate – It’s time to go for the throne. Reminiscent of the Zendikar Rising mythic MDFC lands, it can enter untapped for 3 life and tap for one colour. Getting unblockable against the person highest on the throne for ANY creature is wonderful. Political land that’s also a freaking Gate? Why didn’t I pick this in my top 5? Because I had to start writing and I had to make difficult decisions.

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Mike Carrozza - June 23, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Commander...

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth Commander!  

Given that the set also comes out with a set of preconstructed Commander decks, we get a whole bunch of new cards to talk about. This set is very heavy on the legendary theme and adds 36 new legends eligible to be a commander, so I’ll be tackling those in this article and the non-legendary creature cards in another.

I had a hard time narrowing it down so trust me when I say, the top five is real loose!

Without further ado, here are my favourite legendary creature Commander precon exclusive cards from this set.

  1. Aragorn, King of Gondor

If there’s ever been an aggro combat commander in these colours, it’s Aragorn, King of Gondor. What an absolute tank. Vigilance and lifelink on a 4/4 for four is great but factor in it ETBs with the monarch and when he attacks, he stops a blocker. If you’re the monarch, NOBODY CAN BLOCK INSTEAD?! With red to grant haste or even just Lightning Greaves to protect and get him in quick, the clock ticks down so fast with Aragorn in play. You just want to play a ton of anthems, every card that gives you the monarch possible, and make a ton of tokens. Just swing, swing, swing. Game over!

  1. Lord of the Nazgul

Somebody tell Talrand, Sky Summoner his services are now only required in the 99. Lord of the Nazgul is the perfect commander for a creatureless deck. Play a ton of instants and sorceries and turn your army of 3/3s into 9/9s to take the game. The Lord becomes a 9/9 as well, by the way. Your flying commander becomes a 9/9 when you have enough Wraiths to trigger the instant or sorcery ability on them. This will be one of the most popular commanders and they will frustrate tables far and wide. But I can’t blame them. It must be fun to finally be seen! Enjoy, Dimir spellslingers who’ve always wanted a wincon ready and available.

  1. Bilbo, Birthday Celebrant

I love a commander that gives you a little mini game to it. Bilbo wants you to have 111 or more life before he brings all his friends to the party and he helps you get there very, very slowly.

That said, I will want to see this happen at least once. I love the shenanigans this allows for. I have nothing else to say other than it’s a feel good card! I enjoy Bilbo quite a bit.

  1. Cirdan the Shipwright

This card is ridiculous. Upon its entrance to the battlefield and when it attacks, you get to trigger a vote wherein you might get cards or get to put a permanent into play free. That’s great, but you also want to prevent an opponent from putting anything in and because it’s secret, everybody’s trying to guess some votes. The rock-paper-scissors-esque strategy to this is fantastic and I can’t wait to see what happens when I play against this – I can’t build this, I don’t know what to do!

  1. Lobelia, Defender of Bag End

I like both version of Lobelia and this one takes the cake for me. A payoff for all those Food tokens you can make now. A new Gonti-esque ability that can turn a Treasure into the ramp spell or the cheapest bomb spell. Or, if you didn’t get anything good, you can drain two across the board.

Lightning Round

  • Eowyn, Shieldmaiden – Jeskai Humans have no reason to run any other specifically Human themed decks. Eowyn is an absolute tank and fills your board and your hand. Amazing.
  • Frodo, Adventurous Hobbit – I don’t see much of a reason to run Frodo alone, but at the head of the precon sure. Frankly, of the two, Sam is much better.
  • Galadriel, Elven-Queen – Simic voting is such a fun idea for deck theme. You just need to play Elves with Galadriel here. If you’re into this, you’ll love the precon. Enjoy!
  • Sauron, Lord of the Rings – That cast trigger is solid, and 9/9 trampler with additional potential Ring temptation is amazing. It’s eight mana though and… a cast trigger means Sauron needs to be bounced to your hand or sent back to the command zone if you want to get that ability more than once.
  • Gandalf, Westward Voyager – This is so fun and so weird. Play a bunch of five plus mana cards with multiple types and you’ll probably get a free cast from your opponents’ decks.
  • Sam, Loyal Attendant – Dropping the cost of activating Food to one is amazing and getting a Food at all of your combats is really good in decks that want tokens, artifacts, and life gain. Pair with Frodo for the colours and just eat them Foods.
  • Saruman, the White Hand – Noncreature spells means that there’s more flexibility to this build and your Army can be very big. Grixis enchantments, anyone?
  • Beregond of the Guard – This can get out of hand really quickly. Humans are easy to make so you’ll have to keep track of all the different Power/Toughness stats for them.
  • The Gaffer – This is just really good and clean design. Each end step? A card? For three life? That’s so easy! Let’s go!
  • Gilraen, Dunedain Protector – A blink ability with the option to extend to a flicker, with some added benefits. Two mana isn’t bad at all, but a tap ability makes this a little less attractive.
  • Gwaihir, Greatest of the Eagles – Gain life every turn and create a massive crew of little versions of Gwaihir. Simple and straightforward.
  • Denethor, Stone Seer – Instant speed monarch ability! Unfortunately, that’s about all I can get behind on this.
  • Monstrosity of the Lake – Islandcycling on this makes this pretty solid in reanimator shells. By paying five on ETB, you lock down all your opponents’ creatures. But that’s 10 mana.
  • Gollum, Obsessed Stalker – I love that there’s a Stigma Lasher element of tracking who’s been dealt damage by Gollum. It might not hit everybody, but it will definitely give you a delayed Sanguine Bond at least. But there’s a chance it’ll be fore each other opponent, then that’s pretty spicy.
  • Shelob, Dread Weaver – I hate facing off against denial of death triggers, but they are extremely powerful. Shelob turns then into card draw or steals your opponents’ creatures from under them for a small fee. All without requiring a tap? Excuse me!
  • Gimli of the Glittering Caves – All I really like is that he’s got double strike and can make you two Treasures on combat. Legends matter in red?
  • Arwen, Weaver of HopeMaster Biomancer says what?
  • Haldir, Lorien Lieutenant – An Elf commander that is going to pump other Elves. This feels straightforward and like it’ll be powerful and it is.
  • Legolas Greenleaf – It’s a lot of abilities for a quite underwhelming commander. A saboteur in green that gets bigger and can’t be chumped by smaller creatures? Good but not inspiring to me.
  • The Balrog of Moria – This is a bummer to me. Death triggers that require exiling means that you’re cashing it in once or it’s your commander and when it’s in the command zone, you can’t cycle it. Not to mention it’s seven mana without any reduction. It’s a miss for me.
  • Boromir, Gondor’s Hope – Entering and attacking find a Human or artifact from the top six is such a great amount of cards too look through for something good. Jeskai Humans is the right spot for this.
  • Elrond of the White Council – More often than not, your opponents are going to give your board a pump. You’re going to want abilities that make the most out of +1/+1 counters to give your opponents something to think about.
  • Eomer, King of Rohan – This is actually such a tank in Humans decks. If you have five other Humans, Eomer comes in as a 7/7 double striker who can choose a monarch and deal seven damage to any target. Any target! Blink. Flicker. Reanimate. Copy. Eomer is a ticking time bomb.
  • Erestor of the Council – I wish – I really really wish – this was in other colours or just blue to put in other decks with voting. Give your opponents more reasons to vote with you. It’s almost like this is a bribery commander like it should have maybe been blue/black instead.
  • Faramir, Steward of Gondor – In the 99 of Jeskai Humans or a deck like Jodah, the Unifier – that’s where I think we’ll really see this.
  • Farmer Cotton – Very fun! Make a bunch of tokens, double them, have ETB abilities. This is my pick for a mill commander. Don’t ask me to elaborate right now, I’m still trying to figure out how to make it happen.
  • Grima, Saruman’s FootmanDazzling Sphinx in the command zone and it can’t be blocked. I think this rules.
  • Pippin, Warden of Isengard and Merry, Warden of Isengard – Merry and Pippin should lead a deck together mostly. Even in the decks I’m thinking of trying them in, they’re both getting tested. Partner with ensures that they work together every time. Pippin is the stronger of the two with his ability, but Merry provides the creatures.
  • Radagast, Wizard of Wilds – I don’t know how to say this without being dismissive so I’m just going to lean in. I don’t care about this card at all.
  • Treebeard, Gracious Host – Treebeard is amazing in Treefolk decks or as a novel Voltron commander. Solid in the precon for which it was created, probably most at home there.

That does it for the Commander cards that can lead a deck for Lord of the Rings! Stay tuned for the rest of the Commander set!

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Mike Carrozza - June 22, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Enemy Gol...

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Aragorn, the Uniter, Bilbo, Retired Burglar, and Gandalf the Grey are all great cards, but will not make my top 5 because I’ve already covered them in their own articles for A Seat at the Table at The Bag of Loot, but I do have a little blurb to say about them. If you’re interested in reading more, check out those articles.

Without further ado, here are my favourite enemy multicoloured cards!

  1. Sméagol, Helpful Guide

Sméagol, Helpful Guide has made me want to revisit Golgari for the first time since Hapatra, Vizier of Poisons. Every Ring temptation is ramp from an opponent’s deck while milling them on the way to it. Not to mention, Sméagol can trigger a Ring temptation on his own if a creature died on your turn.

Sméagol is also part of my favourite infinite combo from this set with some help from the incredible Ratadrabik of Urborg and newcomer Boromir, Warden of the Tower. Mill all your opponents and take their lands along the way. Let’s party!

  1. Lotho, Corrupt Shirriff

A two mana creature that ramps you for every second spell any play casts per turn. This is going into every deck I can fit Lotho into.

Mana curves are getting lower and lower. Double spell casting on turns and even turns that aren’t a players’ own are more and more common. This means that either opponents will slow roll their plays or they’ll play right into Lotho, giving you a Treasure to work with. Or, they’ll have to spend a removal spell on a 2/1 creature that comes back thanks to Sun Titan, Sevinne’s Reclamation, or Renegade Rallier. One of my favourite cards in the set, easily!

  1. Sauron, the Dark Lord

Incredible. I expect Sauron, the Dark Lord to top the list of most popular Grixis commanders in a few months.

Sauron requires a legendary sacrifice to target him, builds an Army whenever your opponents cast any spells, has built in Ring temptation when that Army deals combat damage to a player and to top it off, Sauron cycle through your deck by wheeling you to four new cards. All on a 7/6 but only for six mana! Sauron is so strong and we’re going to be seeing a bunch of decks crop up.

  1. Eowyn, Fearless Knight

Eowyn, Fearless Knight is interesting in that you actually might build the deck to pump your opponents’ creatures so that you can exile them with Eowyn and charge through for commander damage since she gets protection from their colours. Blink and Flicker shenanigans like Nahiri’s Resolve can get Eowyn to mow down your opponents’ boards until they’re hopeless. Your Human decks have a sure shot hit to add to it.

  1. Galadriel of Lothlorien

This is the best of the scry matters commanders in my opinion. A Ring temptation nets you a scry 3 if you’ve got another creature to pick to hang onto the Ring and then, if you can set it up, that’s ramp! Thassa, God of the Sea can just be an extra land every turn. If you flip a Temple of Mystery into play on a scry then you can maybe keep it going. Path of Ancestry, Preordain, Opt, Lifecrafter’s Bestiary, Serum Visions, all of them turn into ramp spells. But the real star is Retreat to Coralheim. What a treat. Simic scrying isn’t messing around!

Lightning Round

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Mike Carrozza - June 21, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Allied Go...

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Tom Bombadil and Sauron, the Lidless Eye are both great cards, but will not make my top 5 because I’ve already covered them in their own articles for A Seat at the Table at The Bag of Loot, but I do have a little blurb to say about them. If you’re interested in reading more, check out those articles.

Without further ado, here are my favourite allied multicoloured cards!

  1. Doors of Durin

A five mana legendary artifact in colours whose usual game plan involves attacking that rewards you for attacking. What a reward at that!

Scry two to set up your subsequent revelation and sneak in a beater or a creature with a solid ETB. That’s as Gruul as it gets.

What about Jund? Haunted Crossroads your Avenger of Zendikar or Inferno Titan back on top of your library and get them out and attacking again. Henzie “Toolbox” Torre decks and Ziatora, the Incinerator decks are going to test this card for sure, but I think Vaevictis Asmadi, the Dire is where this is going to see the most play.

I love the excitement of the gamble of the top deck, the anticipation around the table as you turn your creature(s) sideways… exquisite. I hope to see this a lot, but it will need to be the only artifact in a deck with 50 creatures.

  1. Samwise Gamgee

Two mana is a low, low cost to grant every one of your nontoken creatures into an additional line of text that says “When this enters the battlefield, create a Food token.”

Living Death? You’ve got a whole bunch of Food which can be used to gain life or enable artifact sacrifice strategies. Blink strategies turn into Food generators.

The hot ticket for Kethis, the Hidden Hand and Jodah, the Unifier decks is the sacrifice ability which turns three of your Food tokens into a Regrowth for Historic cards in your graveyard. Unbelievable flexibility! Samwise at the head of his own deck can be a legendary or artifact deck leader in colours that don’t see that so often. I really like how much value is packed in such a small package and cost.

  1. Faramir, Prince of Ithilien

Faramir, Prince of Ithilien isn’t raising a ton of eyebrows, but it is getting my attention.

The trigger is delayed and allows you to draw a card or create three tokens, but to predict what you’ll get, you’ll have to be attentive to the rest of the table. Really being able to read your opponents and maybe even make some deals is interesting to me and many other players who are into table politics.

But if you’re looking for card draw every time? It’s stax time. If you want tokens? Forced combat and incentivizing your opponents to attack you are a new way to go. THIS last description is what I’m hoping to brew. Make an interesting deck with a little weirdo commander.

  1. Shagrat, Loot Bearer

Shagrat, Loot Bearer is the only Rakdos commander to ever mention Equipment in its textbox. Think on that for a second. This is entirely new space being explored here.

Shagrat can attach Equipment you control or your opponents control. Play this with a Collector Ouphe type of effect so your opponents can’t re-equip their own equipment. Multiple extra combats make Shaggy a new option for Voltron that also leaves behind a block that keeps coming back or getting bigger. These are exciting times for Equipment fans who’ve always wanted a Rakdos deck.

  1. Pippin, Guard of the Citadel

Pippin, Guard of the Citadel is the first creature with an activated ability that grants protection from a card type. All other cards like Serra’s Emissary are static effects that grant card type protection. Pippin being able to protect a creature you control from card types means that you’ve essentially got a Mother of Runes in the command zone or on theme for your legends matter decks. Not to mention he’s also got vigilance and ward and could effectively give himself unblockable – Pippin is a low to the ground protection piece or battering ram. His design stands out to me and I think we’ll be seeing him creep up more and more.

Lightning Round

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Mike Carrozza - June 20, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Artifact/...

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Without further ado, here are my favourite Artifact/Land cards!

  1. Palantir of Orthanc

I really love cards that add mini-games to games of Commander.

Being able to scry two and set up the top of your deck before turning to an opponent and offering them a choice puts you in a little more control than you think.

Over the course of the game, you get to know your opponent. Who is going to risk the mill life loss equal to total mana value? You’ll either be paying three to draw a card every end step with a little selection or you’ll be cracking at an opponent. Either way, it’s progress!

I live for this in a self-mill strategy. Either you’re drawing a card or you’re playing into your strategy while probably crushing an opponent’s life total. Excellent card. So strange. So fun. Powerful, but entertaining.

  1. Horn of the Mark

I’ll keep this one short and sweet:

Run this in a token deck. Send two creatures to each opponent and for each of them, you look at five cards and keep a creature card. That’s right. You get to dig 15 cards deep and keep three creatures. That’s SO MUCH for two mana. Even if this were just to trigger once instead of per opponent you’re attacking, it’s a solid amount of value for a two mana artifact.

  1. Sting, the Glinting Dagger

Untapping every single combat means that the equipped creature gets pseudo-vigilance, but it also means if you’ve got extra combat steps going on, you can keep a creature with an activated tap ability behind to generate value.

Krenko, Mob Boss is the first one to come to mind. But Kiki-Jiki, Mirror Breaker with a Combat Celebrant is almost assuredly game over time. Equip this to Arcanis the Omnipotent and you’ll be up 12 cards a turn cycle! Giver of Runes and Mother of Runes deserve to keep caring for their fellow creatures! Get Goblin Welder to dance artifacts in and out of the graveyard. There’s a lot to be done with untapping a creature. Yes, a lot of it is mana production, but there are lots of things to be done with mana at instant speed!

  1. Minas Tirith

I love cards that feel like they’re free inclusions in your deck. In most white decks, you’ll be doing some amount of attacking with two or more creatures. Being able to repeatedly draw a card for essentially three mana with the condition of doing something you’re probably already doing is something white gets to do now. Requiring this means that you cannot hold up your mana and draw on your opponents’ turns but this makes sure you’re ready to commit.

  1. The One Ring

Tapping and untapping The One Ring means you’re probably going to get into a big chunk of your deck. Getting protection from everything for a whole turn cycle is great on cast, but the big ability is drawing your cards and having to pay the price. Luckily, The One Ring only takes your lift away at your upkeep. Clock of Omens and Unwinding Clock will get you tons of cards, but make sure to pad your life total. We’re no strangers to trading life for resources with Sylvan Library and Black Market Connections. This is going to require some building around.

Honorable Mentions:

  • Anduril, Flame of the West – Sometimes I think this being equipped to a nonlegendary creature might be better to keep some blockers up, but otherwise, this is such solid value through and through.
  • Barad-dur – Basically, this second ability is Morbid and costs you so much for Amass Orcs X. I don’t see this being a hit. Disappointing!
  • Barrow-Blade – I kind of like this with a Lure effect. Very interesting card and the implications make me excited.
  • Bilbo’s Ring – Unblockable and hexproof on your turn is Whispersilk Cloak. Tack on a card draw when you attack alone and it’s just fine. But that four mana equip cost is ridiculous.
  • Glamdring – A buffed up Runechanter’s Pike that lets you cast an instant or sorcery for free on combat damage to a player. Great card, but narrow. Spellslinger but also aggro?
  • Great Hall of the Citadel – This is excellent fixing in your Partner decks, in your two to five colour decks that want to play their commanders. Bonus if you’ve got legendary spells, fix those easy.
  • Horn of Gondor – Human creature themed decks get an incredible piece to slot into the 99.
  • Lembas – This is a great little artifact. Scry 1 and draw in any colour that goes back into your deck? Sign me up.
  • Mines of Moria – I cheated and named this one in the best Red cards in the set and that’s saying something. It is not amazing. It’s fine but unfortunately it’s just alright.
  • Mithril CoatDarksteel Plate gets a big upgrade. Flash and instant equip? Holy hell, sign me up!
  • Mount Doom – The threat of activating the Mount Doom board wipe is something your opponents will keep an eye on. If your commander is an artifact creature, you’ll have no problem threatening this wipe.
  • Phial of Galadriel – People have been talking about this online like it’s going to give you double cards when you play a wheel effect, but that’s not how it works. You’ll only draw a single extra card. It’s still a mana rock. If you’ve got a deck that hellbends you often like an Anje Falkenrath, maybe it’s worth it. Blood Scrivener on a rock. That life gain part is rarely going to matter because if you’re at five life, you’re probably dying.
  • Rivendell – This is cheaper than Castle Vantress which I guess is something it has going for it!
  • Stone of Erech – Don’t deny me my death triggers, please! This is solid hate tech against your pod’s sacrifice deck.
  • The Grey Havens – ETB scry 1 is the cherry on top of a land that will fix your colours for any deck running enough legends that hit the yard.
  • The Shire – This is an easy way to create Food tokens and there are more and more decks that are themed around them so this is going to find its way into those decks.
  • Wizard’s Rockets – One time fixing that draws you a card when you cash it in. For one mana! That’s not the worst!

That’s it for Artifacts/Lands. Gold cards are next! Then I’ve got the whole Commander set to talk about.

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