Tag: magic-the-gathering

comments
Mike Carrozza - June 19, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Green!

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Without further ado, here are my favourite Green cards!

  1. Last March of the Ents

It feels like a bit of a cop out to pick the bombiest bomb of the bombs in the set as my top card but I mean, look at it.

First of all, your investment is protected because Last March can’t be countered. The fail case is that your biggest creature gets removed and you draw cards equal to the next biggest creature. Even if you have no creatures, if you’ve got a grip full of creatures, you’ll be putting them all into play for “free”. With you being in green, you won’t have trouble getting to eight mana in no time. Prep some pump spells and then smack this on the stack. Have fun Treefolk decks, Spider decks, and Ikra Shidiqi, the Usurper decks.

  1. Elven Chorus

This feels like one of those cards I can’t believe is real. A sort of Vizier of the Menagerie on an enchantment paired with Cryptolith Rite.

Turn your creatures into Birds of Paradise which can be achieved for two mana with Rite, but that extra bit of hand extension can get really silly when you’re mostly creatures. Pair this with Season of Growth to manipulate the top deck so you don’t get stopped and can keep the creatures coming. A token deck of creatures that enter with little friends is the perfect spot for this. This is a card that seems like it’ll enable so, so much. Test this in every green deck and see how it runs!

  1. Delighted Halfling

A one mana mana dork that taps for colourless can be useful when you’re running Eldrazi Displacer, but what’s even more important and useful is Delighted Halfling’s second ability which is Cavern of Souls for legendary spells.

The Ozolith? Uncounterable. Your commander? Uncounterable. Yawgmoth’s Vile Offering? Uncounterable.

This is all on a body that’s better than a Llanowar Elves and serves similar purpose with a little more protection. This is massive for decks whose pod keeps countering their commander.

  1. Peregrin Took

Peregrin Took is a token creation replacement effect that gives you a Food whenever you create a token. How this works with Academy Manufactor or other replacement effects is that they only trigger once each so it won’t chain together constantly, but you will get a decent amount of tokens. Let’s say you play Strike it Rich into Manufactor and Peregrin Took, you can choose to prioritize Manufactor then PT and get a Treasure, a Clue, and two Food tokens. But if you go the other way around, PT then Manufactor, you get a Treasure and Food which becomes two Treasures, two Foods, and two Clues. Just be sure to figure it all out.

That said, you’ve seen how easy it is to make tokens and, in a deck that makes a ton of tokens like my Will the Wise and Mike, the Dungeon Master deck, Peregrin Took is about to draw an absolute monster truck load of cards.

  1. Entish Restoration

So this isn’t an instance of total and direct power creep of Harrow. Remember Roiling Regrowth? It’s Harrow but the lands enter tapped instead of untapped. The other big difference is that sacrificing the land is part of the spell resolving and not an additional cost. This means that if Harrow is copied, you sacrifice one land and get four. If you copy Roiling Regrowth, you sacrifice two lands and get four.

Entish Restoration is just great in decks that don’t care about copying the spell and have a creature with power four or greater to beef this up to three lands. Roiling Regrowth has been power crept for sure.

The Gitrog Monster is where this will be played most but basically any deck running Harrow right now that might have a four power creature out often will prefer this to Harrow.

Honorable Mentions:

  • Dunedain Rangers – Landfall Ring temptation as long as you don’t have a Ring-bearer.
  • Elanor Gardner – Turn your Food into delayed Rampant Growth with Elanor. I really like her especially in decks that Deadly Dispute or find other ways to incidentally sacrifice artifacts.
  • Fall of Gil-galad – This is pretty solid for two mana. Scrying is fine, pumping a creature is good, but drawing two cards and removing a creature via fighting? Neyith is excited.
  • Fangorn, Tree ShepherdGrand Warlord Radha goes mono green Treefolk theme. This is pretty cool and likely will lead many a deck despite Treefolk being centred in Abzan.
  • Galadriel, Gift-Giver – I really love this card. ETB and attack modal versatility. That’s blinking or multiple combat! You can choose the same one over and over. You can pump a creature, get a Food, or a Treasure. Just lovely.
  • Legolas, Master Archer – You have to talk about Legolas if you’re doing Lord of the Ring. Is there an Aura deck in here somewhere?
  • Long List of the Ents – Six chapters on a Saga and they’re all the same. That’s hilarious. I hate this card though.
  • Many PartingsLay of the Land gets another power crept version with a set mechanic or theme. Sure!
  • Meriadoc Brandybuck – There are only 44 Halflings (https://scryfall.com/search? as=grid&order=name&q=type%3Ahalfling+%28game%3Apaper%29) and a handful of Changelings. So many of them are from this set. I hope we get ourselves a creature type errata to enable more.
  • Quickbeam, Upstart EntTreefolk Overrun legend. Cool. Good, not great.
  • Radagast the Brown – The trend that I guess started with Volo, Guide to Monsters where you want a bunch of different types of creatures isn’t for me at all, but I can appreciate the deck restriction being fun to build around for some. But man, I don’t care for it at all.
  • Shortcut to Mushrooms – If you have synergy with putting counters on creatures, this triggers at your end step for two mana and only requires a permanent you control to leave play. Not difficult to make happen!
  • The Ring Goes South – This is a Ring temptation right away so you’ll have at least one legendary creature to flip lands for. This is best for Partner creatures. Jodah, the Unifier is great and this will work for those decks big time.

That does it for Green! Stay tuned for Artifacts and Lands.

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - June 16, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Red!

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Without further ado, here are my favourite Red cards! I’m going to be very honest and say that Red this time around is extremely disappointing. There are so many restrictions and limits on cards that would otherwise be fun and cool. Let’s start.

  1. Mines of Moria

That’s right, I had to pick the legendary land in this colour for top card here. That’s how frustrated I am with this set’s Red selection.

That’s not to say that Mines of Moria is weak, it’s just a little boring. It comes in untapped if you’ve got a legendary creature but it only taps for red. Sure it triggers your Field of the Dead but you can’t fetch it out.

What you can do is hold up mana in a reactive deck like an Izzet counter spell deck and exile three cards from your yard, pay four, and tap Mines for two treasures.

The three cards is steeper than I want it to be considering. It’s already essentially five mana, but to be able to stockpile that kind of value is solid and definitely worth considering in your Tormod, the Desecrator and red partner decks.

  1. There and Back Again

This is not a good Saga besides its last chapter, but that chapter is so funny I need to hope that I’ll get to it. There’s so much proliferate out there that I have faith you’ll get there before your opponents remove it.

Chapter One – Target creature can’t block and you get tempted by the Ring. Whatever.

Chapter Two – Fetch a Mountain to play. This can be a Triome!

Chapter Three – Make the funniest creature in the set.

With the Smaug token, you’re going to want to clone and populate it. Jaxis, the Troublemaker decks are about to go off if they can protect their Saga. To get 14 Treasures off the death of a single creature? Divine!

  1. Spiteful Banditry

Anybody you hear comparing this to The Meathook Massacre needs to be smacked across the face to wake them up because they’re dreaming.

Meatball Massacre is a drain and gain effect that happens every time a creature of yours or your opponents dies, that happens to have a board wipe stapled to it, thus making it extremely powerful.

Spiteful Banditry costs 15 mana to do what Blasphemous Act can do and then it gives you a measly Treasure. Then it gives you a Treasure when an opponent’s creature dies… but only once per turn. Not once per turn per player, but just once per turn. Meaning that you can get, yes, four Treasures a turn cycle, but you have to have enough to make it happen.

That said, it makes my list because creatures die all the time in commander. Playing this for two mana or three mana can still be a pretty decent deal that pays for itself over time. It’s once I’m hoping to try out in my Sevinne, the Chronoclasm Brash Taunters list.

  1. Erkenbrand, Lord of Westfold

If you have a Humans deck with red in it (Jirina Kudro) I highly recommend finding a slot for Erkenbrand. There are so many ways to make a ton of Human tokens and each one of those becomes a power anthem for the turn. There are ways to make Humans at instant speed, there are ways to copy Humans, Humans that enter with other Humans – Humans are probably the  deepest creature type in Magic. If you’ve got a deck for them, you’ve got to make room for the Lord of Westfold.

  1. Cast into the Fire

This made my top five because it’s a two mana model spell at instant speed that can exile a powerful and oft protected permanent type or ping two creatures. Put this in your Enrage themed Dinosaur decks or in your deck with Liquimetal Torque and get rid of those pesky “artifacts”. Isochron Scepter this with the Torque and start going for lands… one… by… one.

I think it’s cool and it’s always nice to see a common that you can consider for Commander.

Honorable Mentions:

  • Display of Power – This could have been in my top 5 but it’s just so generically powerful. You can use it to counter a Counterspell and double your own spell, you can use it to copy the stack of copies you’ve made. It’s a Storm doubler that can’t be copied. It’s really good!
  • Eomer, Marshal of Rohan – It hurts that this triggers only once because how often are you going to have enough legendary creatures to sacrifice for infinite combat?
  • Erebor Flamesmith – A Guttersnipe variant.
  • Fall of Cair Andros – This is hilarious with Blasphemous Act. Make sure you don’t Greater Good that Army though.
  • Fear, Fire, Foes! – At one mana, you can target a 1/1 Soldier token and spare its life while absolutely annihilating the rest of the Soldiers in the same brigade.
  • Fiery InscriptionGuttersnipe on an enchantment that tempts.
  • Fires of Mount Doom – It’s an iconic part of the story but it’s just so lacklustre. You can’t cast cards exiled with it until NEXT turn, it’s only this turn thus taxing the card by three. Plus then you only get to ping if you cast it and you hit yourself when you do. It’s so frustratingly bad. I hate it and I’m sad it’s so bad.
  • Gimli, Counter of Kills – If you play this against me, I am targeting you with everything. I kid, but this would wreck me entirely. It also is for opponents, so I might be trying this in a couple of decks myself!
  • Gloin, Dwarf Emissary – DID THIS REALLY HAVE TO BE CAPPED AT ONCE A TURN??? It says goad on it so we know it’s for Commander, so why do we need to have it capped at once a turn when artifacts, legends, and Sagas aren’t necessarily regularly cast during opponents’ turns?
  • Hew the Entwood – If you wanna Gamble this hard, might I recommend a Barren Glory deck.
  • Improvised Club – Hilarious name, great flavour.
  • Moria Marauder – Fantastic Goblin card but can absolutely screw you over if you’re not careful. I prefer Grenzo, Havoc Raiser so you get rid of your opponents’ cards.
  • Rally at the Hornburg – Great way to make Human tokens and surprise! It’s Haste time!
  • Ranger’s Firebrand – Sorcery speed Shock with a Ring temptation.
  • Rising of the DayFervor has been outclassed by an uncommon!
  • Rohirrim Lancer – I like seeing death triggers because it makes blocking creatures interesting. And sacrificing them too.
  • Smite the Deathless – Amazing removal if you’ve got an indestructible menace in your playgroup.
  • Swarming of Moria – I like that this can be copied and if you’ve got some sort of spell doubler, this could be amazing. You get a bigger and bigger creature that you can just Fling, plus you make your money mana back.
  • Warbeast of Gorgoroth – This goes infinite if you have a way to raise base power to two. If the amassed Army is a base 2/0 then it’ll be a 4/2. Sacrifice for infinite. Interesting idea!

That does it for Red (good riddance, unfortunately) and we’re on to Green!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - June 15, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Black!

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be  covering my favourite new cards from there in another article.

Without further ado, here are my favourite Black cards!

  1. Mirkwood Bats

My favourite card of the bunch for Black is Mirkwood Bats, which should come as no surprise for anybody who’s read my stuff before because I am an aristocrats player through and through. Mirkwood Bats says tokens hurt your opponents on the way in and when sacrificed – that should be alarm bells for all of us!

The format is overrun by Treasures everywhere! Two damage per Treasure with these Bats out! Clue tokens and Food tokens, same!

If you make a board of Zombie tokens, they’ll do damage when created and then again when you take them to your Altar of Dementia.

This card shakes the sand of an hourglass like an earthquake in the right deck and I am HERE! FOR! IT!

  1. Orcish Bowmasters

This card has had cEDH rumblings and been causing quite a stir. People have been calling for it to be banned and usually that’s such an eye roll moment… but maybe this time they’re right? Two mana at instant speed for two bodies plus a ping for anything is pretty sweet already, but add to it that one of the bodies grows or returns over time and you can continue to ping away at anything at the low low cost of your… opponents drawing cards anytime other than their draw step?

This card absolutely is bananas. There’s no doubt about it.

  1. Call of the Ring

Call of the Ring isn’t crazy, but it is useful. If you’ve got a repeatable way to make a creature a Ring-bearer like with Call of the Ring, you can focus on creating an engine or a combo with this ability. I’ve covered Ratadrabik of Urborg with Boromir, Warden of the Tower and being able to tack on draw for two life to dig for the final piece of the puzzle isn’t a bad rate.

Once the Ring is powered up to its fullest form, it stays there, so being able to pick a new Ring-bearer every turn to keep the Ring around, or even just to draw a card, is pretty sweet. It’s solid but doesn’t make me scream with excitement.

  1. Gollum, Scheming Guide

Such a wild and weird little guy that captures the flavour of riddles and duality without sacrificing power. Gollum, Scheming Guide is begging to be at the helm of your deck as a really, really strange Voltron commander. Load the deck up with some Equipment and signature black spells like Hatred and go ham. Having your opponent guess is such a fun mini game. The kicker is that it doesn’t even need to be the opponent you’re attacking who needs to guess, so you can have another player try their hand and flub the guess especially if you’ve got some information to share, like having just activated Haunted Crossroads.

I love that Gollum either gets through with unblockable or gets removed from combat altogether, entirely mitigating the danger of combat altogether.

Time to find some weird black cards that say “when you attack” to fully take advantage of this…

  1. Lobelia Sackville-Baggins

My last pick has been called a little underwhelming to some and to them I say okay whatever! I think she’s way stronger than she looks. The big goal for me is killing a Consuming Aberration and then turning it into Treasure with Lobelia. There are so many kill spells and incidental deaths in Magic that Lobelia is likely to basically cost less than three no matter when you cast her with the Treasures paying you back.

As someone who plays graveyard shenanigans, I hate this because anybody can have this. If I see her in play with a flicker effect somewhere, I am weary! Eldrazi Displacer and Emiel the Blessed, stay back!

Graveyard hate and ramp on a weird lil creature that comes back with Sun Titan and other white recursion restrictions, there’s a lot to like here.

Honorable Mentions:

  • Claim the Precious – Sorcery speed Murder with a Ring temptation. It’s not amazing but this set is definitely going to have its flavour fans.
  • Gollum, Patient Plotter – An aristocrat or blink way to get the Ring to tempt. A solid blocker who comes back. Sorcery speed so you can’t just pay and sacrifice multiple creatures with its ability.
  • Gollum’s Bite – A quick little Dead Weight effect that you can turn into a four mana tempt effect.
  • Gorbag of Minas Morgul – I think this guy is sneaky good! Rakdos Goblins get a ton more utility. I wish he was more colours because I would probably try this out!
  • Grima Wormtongue – Your opponents can’t gain life plus some drain and token creation can be fun, but this is a little weak.
  • Isildur’s Fateful Strike – Too weak for so many hoops. I don’t get why they think this was the move. I guess somebody has someone in their playgroup that gets greedy with Reliquary Tower.
  • Mordor Trebuchet – I love the story here. It’s so silly.
  • Morgul-Knife WoundGhen, Arcanum Weaver gets a solid little taxing Aura that your opponents will dread more than you think.
  • Nasty End – A Deadly Dispute without the Treasure that rewards you for sacking a legend.
  • Nazgul – If you can have any number of copies of cards in a deck, they’re worth hanging onto. If you open Nazgûls, start a pile and thank me later.
  • Oath of the Grey Host – This is a Saga that feels innocuous and takes too long for not much of a pay off. There are tokens at every step so many Thalisse, Reverent Medium can take advantage of it, but otherwise, eh.
  • One Ring to Rule Them AllCONSUMING ABERRATION AND LORD OF EXTINCTION, YOUR TIME IS NOW!
  • Ringwraiths – Removal on a body that comes back to hand when tempted. At six mana, less spicy, but still tight.
  • Sauron, the Necromancer – A really cool mono black commander who deserves a fair shake despite me being averse to exiling my own creatures from my graveyard.
  • Shadow of the Enemy – Okay so I said I’m averse to exiling creatures from my graveyard, but this lets me do that so I can cast them again. That said, I’d rather reanimate what’s mine and cast what belongs to my opponents. Excellent top end for a mill deck that has tons of mana.
  • Uruk-hai Berserker – ETB Ring temptation.
  • Voracious Fell Beast – An edict effect in the air on a good body that gives you Food for each one sacrificed this way. Lots of bang for your buck, but that buck is high when you get the removal for half that in Fleshbag Marauder.
  • Witch-king, Bringer of Ruin – This only hits the opponent you’re already attacking. It’s just not amazing. I expected more.
  • Witch-king of Angmar – The templating on this is strange but it takes into account Two-Headed Giant format which allows a team to attack together. It’s No Mercy lite on a body that also gives you a Ring temptation. With the ability to pitch a card to give it indestructible and not being a bad target for reanimation, I expect to see this come up in those shells.

That does it for Black, keep an eye out for Red!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - June 13, 2023

Best of The Lord of the Rings: Tales of Middle-Earth – Blue!

Hello! Welcome to my set review of The Lord of the Rings: Tales of Middle-Earth, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that the set also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

Without further ado, here are my favourite Blue cards!

  1. Borne Upon a Wind

I really love this card. It costs two mana and replaces itself to give you a surprise Vedalken Orrery. I see some folks talking about this with Isochron Scepter but at that point, might as well go with Leyline of Anticipation or Vedalken Orrery.

That said, there’s a reason not all cards can be played at instant speed! Being able to staple two mana to any spell to turn it into a cantrip and have it come down in a surprise is wild. Need to wipe the board to null an attack? Two extra mana please. Want to play your big scary enchantment on the end step before your turn, after your opponents have tapped out so you can guarantee they won’t counter or remove it? Two extra mana please!

This card is definitely a more competitive card than what I normally go for, but I’d say instant speeding your commander and cantripping as a baseline seems pretty sick.

  1. Elrond, Lord of Rivendell

I feel conflicted about blue getting what is essentially an Alliance ability on this creature, but I really like him, so I’ll give it a pass. Talk about wishing Choose a Background or Partner was on a card! Elrond, Lord of Rivendell is a solid scry enabler for your Eligeth, Crossroads Augur decks or Elminster decks, but ultimately the space for scry matters is still being carved out.

Smoothing out your draws is very useful in this format and I appreciate incidental scrying. But that tempting of the Ring is great with creatures in blue – evasive guys who will get through and start hitting each opponent for 3 life when they connect and getting a loot. There are also fun cards that are printed in this set that care about when you select your Ring-bearer.

  1. The Watcher in the Water

As far as potential monoblue commanders in the set go, it’s going to be very difficult to beat The Watcher in the Water. A 9/9 for five is a lot of value. Sure it can’t untap until it untaps nine times first, but it sits and generates value for drawing cards on your opponents’ turns – a thing blue loves doing already.

The Tentacle tokens become amazing rattlesnake blockers that can come out of nowhere. Not to mention if you’ve got Intruder Alarm, you’ll speed run your way to having the Watcher untapped. With the Tentacles dying, you get to stun nonland permanents and get through for big damage. This is a hell of a control piece. Really, really wild.

In the 99 of decks, I can see Phenax, God of Deception players getting really happy about this or any decks that love Burning Anger, Fiendlash, and some pingers. In the end, we’re going to see this in the command zone most often.

  1. Ioreth of the Healing House

Spark Double is busted already but copy Ioreth and have a legendary permanent with a good tap ability and it’s infinite whatever that is. Nykthos, Shrine to Nyx? Infinite mana. Alaundo the Seer decks get to dump their decks. Arcanis the Omnipotent and Chromatic Orrery say draw your library. Drafna, Founder of Lat-Nam can copy an artifact spell you cast infinite times, finally  making Meteorite useful. Those are just a few of the 414 cards I found in Scryfall that are legendary with tap abilities.

Add to Ioreth’s fun the fact that the Ring tempting you means you can turn a creature you control into a Ring-bearer and therefore into a legendary creature. Let’s see what we can make work with this nonsense.

  1. The Bath Song

Four mana to draw four cards, discard two cards, and then get two mana back while shuffling cards you never wanted to dump back into your library makes this a pretty solid Saga. It’s a little slow, but Proliferate is a mechanic we’ve seen return with lots of support. Reanimator decks don’t mind tossing a creature into the graveyard and decks that don’t have any means to Regrowth will be satisfied with the deck shuffle. Enchantment decks might want this to fuel Replenish effects or maybe this is just a good card for Tom Bombadil. I really like it.

Honorable Mentions:

That does it for Blue, come on back for Black!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - June 7, 2023

A Seat at the Table – Aragorn, the Uniter!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. With The Lord of the Rings set previews under way, we got a new four-colour general to play with!

Aragorn, the Uniter is red, green, white, and blue. No black for Aragorn! Let’s see what we can do with this Legendary Human Noble 5/5 for RGWU! Textbox please!

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.  

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent. 

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.”  

That’s pretty spicy and if I may infer from the textbox, we’re looking at a multicolour themed list. Let’s get into some reminders.

  1. Aragorn, the Uniter triggers upon casting a spell but will trigger each of the abilities that apply at once, in the order they appear on the card. This means that if you play a white and blue card, you will get to creature a 1/1 token and scry 2.
  2. The colour of a spell is determined by the mana cost or other provisions in the card. For example, there are cards that say “this card is white” or something. However, if a card costs 1WW but has an activated ability of RG, that card’s colour identity might be WRG, but the card’s colour is white.
  3. Conversely, hybrid mana casting costs represent both colours. Casting Manamorphose (which costs 1 and hybrid R/G) with 1 and either red or green will still result in Aragorn triggering for red spells and green spells.
  4. Copying spells is not casting them unless you see the words “you may cast the copy” or some variation. That’s the difference between Fork copying the spell you target for you and Mizzix’s Mastery which exiles a card, copies it, and allows you to cast the copy.

What colour do you want to favour in your deck building? Are you going with a theme? This commander is so open ended, this article is difficult to write. But I’m gonna do my best!

Let’s put some cards in a deck shall we?

  1. Fallaji Wayfarer

The first card I want to highlight is a new one from Dominaria United Commander. It’s a five colour card whose colour identity is green. Yeah, it’s crazy weird! It’s an excellent inclusion for a version of an Aragorn, the Uniter deck that is favouring multicoloured spells for the whole deck because Wayfarer’s second ability gives those spells convoke.

Why not run Cryptolith Rite or something? Because cool cards are cool and when you cast this three mana enabler, you get to create a 1/1 token, to scry 2, to deal 3 to an opponent, and to give +4/+4 to a creature, likely your commander. That’s a lot of value for something that’s already doing a lot.

  1. Repeat Offenders

Using cards cards that come back to your hand so you can cast them again and get your advantage is a solid plan when it comes to Aragorn. Shrieking Drake, Whitemane Lion, and Stonecloaker all require you to return a creature from the battlefield to your hand. They can bounce themselves to your hand so you can keep triggering Aragorn. Surprisingly, Shrieking Drake, the blue one on this list, doesn’t have flash, but it does only cost one for scry 2. Not to mention, if you’ve got something like Impact Tremors out or Aura Shards or Mana Echoes, that’s even more value.

But what if we wanted this effect in other colours? Azorious champs Deputy of Acquittals and Niambi, Esteemed Speaker get there slightly by allowing you to return another creature to hand. Ephara’s Enlightenment lets you return it to your hand when a creature enters (aka when you cast a white spell).

What else? Planeshift gave us the gating mechanic. Horned Kavu now plays like a repeatable two mana Lightning Bolt to an opponent’s face and a pump effect that also triggers Alliance abilities like Gala Greeters and Witty Roastmaster. Fleetfoot Panther, Sawtooth Loon, Silver Drake, and Sparkcaster are all worth a second look if you’ve got the mana and love some value.

  1. Multicolour Matters

Let’s get some extra value for casting multicoloured spells!

General Ferrous Rokiric will make a 4/4 Golem every time your cast a multicoloured spell. A 4/4  Golem is the perfect companion for a 1/1 white Human token created by Hero of Precinct One when you cast a multicoloured spell.

With Knight of New Alara and Glass of the Guildpact, your multicoloured creatures get more powerful. Meanwhile, Gloryscale Viashino only buffs itself with a Giant Growth for every multicoloured spell, making it quite the threat.

Mana Cannons and Lobber Crew turn your multicoloured spells into some burn to toss around. Obsidian Obelisk and Pillar of the Paruns help fix your mana for multicoloured spells only. Urza’s Filter reduces your multicoloured spells’ cost by 2 and Tome of the Guildpact is an expensive mana rock that gives you a card when you cast multicoloured spells. The Mana Rig also gives you Powerstones per multicoloured spell you cast. But do Powerstones matter? They do when they enable some digging using its second ability. But also when you’ve got Reckless Fireweaver type effects going.

Rienne, Angel of Rebirth is probably my favourite for this kind of deck. Every time a multicoloured creature you control dies, you’ll get it back to hand at the end step. Meaning you’ll get to cast them again. Huge!

  1. The Lieges

Lorwyn block era gave us creatures that blew my mind back in the day that I literally gasped at upon reading. Unfortunately, a lot of my faves are black. However, the six eligible Lieges only get better when you get extra cast triggers from Aragorn.

The weakest of the bunch are Boartusk Liege and Wilt-Leaf Liege but they still grant buffs to the creatures that share their colour and prock Aragorn triggers.

Thistledown Liege, Murkfiend Liege, Mindwrack Liege, and Balefire Liege all have their advantages that only add to the fact that you’re getting so much out of your commander. I’ll say Balefire Liege is most exciting to me if you’re looking to go hard on red, but all of these are fun to see in your hand.

Here are some multicoloured cards that I really like in this deck: A brief top ten list with very little explanation – IT’S LIKE A BONUS ARTICLE IN AN ARTICLE!

  • Bard Class – if you build legendary themed, this will reduce some costs, get you extra cards, and buff the team. High recommend.
  • Kynaios and Tiro of Meletis – This hits all of Aragorn’s colours and gives you card advantage and ramp. No brainer!
  • Maelstrom Wanderer – I was going to pick this or Animar, but realizing that cascade is a cast trigger made this so clearly the top pick.
  • Boros Charm – Surprise! A blocker and three to your face! Also my stuff can’t die!
  • Brokers Ascendancy – You’re making lots of tokens, might as well make another, scry 2, pump for an attack and then you know… pump some more.
  • Brudiclad, Telchor Engineer – If you’ve got interesting tokens, you can turn all your 1/1s into them. Hell, a 2/1 is an upgrade already.
  • Mirrorweave – Really surprise your opponents by turning all your 1/1s that went unblocked into copies of the Lieges you’ve got. If you’ve got a big enough board, that’s game!
  • Aethermage’s Touch – Create a token and scry 2 before resolving this amazing spell that uses your top deck.
  • Alaundo the Seer – This guy is fun and weird. Untap him a bunch and get around mana costs by tapping and flapping through your deck.
  • Amareth, the Lustrous – Every time you play a white spell and get a little guy, you’ve got a solid chance of revealing a creature from your library and popping that bad boy to your hand. Not to mention, Bant gets you a 1/1, scry 2, and +4/+4. Nuts!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - May 31, 2023

A Seat at the Table – Bilbo, Retired Burglar!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. With The Lord of the Rings set previews beginning this week, we need to whet our appetite and quench our thirst with a little bit of a brew. So let’s talk about a card that was previewed a little bit ago.

An uncommon (!) 1/3 Legendary Creature – Halfling Rogue for 1UR, Bilbo, Retired Burglar gives us a lot to like. Let’s see that text box.

“When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you. Whenever Bilbo deals combat damage to a player, create a Treasure token.”  

To really appreciate this card, we need to learn more about the Ring and what happens when it tempts you.

“The Ring Tempts You”  

As the Ring tempts you, you get an emblem named ‘The Ring’ if you don’t have one. Then your emblem gains its next ability and you choose a creature you control to become or remain your Ring-bearer.

  • The Ring can tempt you even if you don’t control a creature.
  • The Ring gains its abilities in order from top to bottom.
  • Once it gains an ability, it has that ability for the rest of the game.
  • Each time the Ring tempts you, you must choose a creature if you control one.
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Rules of The Ring  

  1. Your Ring-bearer is legendary and can’t be blocked by creatures with greater power.
  2. Whenever your Ring-bearer attacks, draw a card, then discard a card.
  3. Whenever your Ring-bearer becomes blocked by a creature, that creature’s controller sacrifices it at end of combat.
  4. Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.

Things to remember:

  1. When Bilbo, Retired Burglar enters AND leaves the battlefield, the Ring tempts you. This means that you’ll have a powered up Ring emblem pretty early on. This also means that you’ll need to pick creatures to bear the ring frequently.
  2. The Ring’s first ability makes your Ring-bearer legendary so you don’t want to make it a token creature that you have lots of.

Let’s pick some cards!

  1. Alora, Merry Thief / Backgrounds

My favourite card for the deck gets its own bullet point.

Alora, Merry Thief says you can make a creature unblockable if you bounce it to your hand at your end step. This can mean getting in for massive damage but more likely here in this deck getting Bilbo to max out the Ring and pick new Ring-bearers. It’ll also get you at least a Treasure token, which is already pretty damn great.

With this much bouncing, Candlekeep Sage seems like a solid include so you can get a card with Bilbo coming and going. Actually, Backgrounds are a solid idea for this deck! Sword Coast Sailor allows for further unblockable shenanigans for more Izzet ramp. Combine that with Popular Entertainer and you’ll get to goad the board making for easier attacks again. Feywild Visitor and Guild Artisan also grant token bonuses for when your commander swings. With all the Treasure you’ll make, Street Urchin might be the right card for some targeted ping removal. Maybe sack the artifacts to Clan Crafter to buff up Bilbo, and draw a card. But now that you’re through the blockers…

  1. Double Strike

Give your board double strike! Bilbo has a combat damage trigger! Time to double that by making Bilbo hit with both fists.

Give your whole board double striker with enchantments Berserkers’ Onslaught and Rage Reflection. How about combat step triggering a gift of double strike with Blood Mist and its creature counterpart Chaos Terminator Lord. Even Swashbuckler Extraordinaire triggers at combat, but it’ll cost you a Treasure.

Death-Greeter’s Champion’s Dash ability is an expensive way to give creatures double strike and a buff, but it’s repeatable which is great. The ultimate repeatable way for this is Equipment: Lizard Blades and Fireshrieker deserve a slot.

The absolute best board wide double strike granter is the surprise Dragon Blast-Furnace Hellkite. That’ll end a game early!

  1. Combat Damage Triggers: Professional Face-Breaker / Prosperous Thief / Five-Alarm Fire / Grenzo, Havoc Raiser / Grazilaxx, Illithid Scholar / Reaver Cleaver / Storm the Vault

If you’re going to be attacking and rocking some double strike, let’s draw some cards! Enchantments Reconnaissance Mission, Coastal Piracy, and Bident of Thassa all give you a card per combat damage to a player. Grazilaxx, Illithid Scholar draws per player you hit but gives your opponent a catch-22 if they’re staring down Bilbo in the combat zone. Equipment like Mask of Memory and Mask of the Schemer also fill your hand via combat damage.

How about drawing your opponents’ cards? Grenzo, Havoc Raiser is one of the most powerful two-drops ever printed. I cannot oversell this card when there are critters getting through your opponents’ defences.

How about some more Lotus Petals – I mean, Treasures. Professional Face-Breaker, Prosperous Thief, Reaver Cleaver, and Storm the Vault – all of these give you Treasures on combat damage. Face-Breaker lets you trade Treasures for cards. Cleaver lets you make more than one Treasure per hit. Storm the Vault very easily flips into an impression of a rightfully banned card Tolarian Academy. Prosperous Thief allows you to create Treasures as long as you hit players with Rogues (which Bilbo is) and Ninjas. It also has Ninjustu which…

  1. Creature Type Support

Ninjustsu is perfect! Do we have an Izzet Ninja commander? Sneak in your ninjas with the ability and appoint the ninja as the Ring-bearer, reap the benefits! Mistblade Shinobi, Moon-Circuit Hacker, Ninja of the Deep Hours, Moonblade Shinobi, Moonsnare Specialist, Sakashima’s Student, Thousand-Faced Shadow, and of course, the aforementioned Prosperous Thief.

All of them are blue of course which is theme that comes with the other creature type eligible for support here: Rogues.

Tetsuko Umezawa, Fugitive is another great way to get your commander through. Ghostly Pilferer is an excellent inclusion especially with all these “cast from exile” cards running around. Thieving Skydiver remains one of the best kicker spells in the game and will likely always have a solid target by turn three. Sakashima cards are always welcome. Whirler Rogue for more  unblockable. Treasure Nabber so you can take away mana rocks from your opponents – I mean, borrow! Faerie Mastermind draws you cards when your opponents get greedy. Thada Adel, Acquisitor lets you take artifact cards right from your opponents’ libraries. Cephalid Facetaker is unblockable and can clone at combat. Not to mention Alora and Grenzo are also Rogues.

Just remember to pack your tribal support cards if you decide to build around a creature type in particular. Path of Ancestry, Secluded Courtyard, and Unclaimed Territory for fixing and filtering. Distant Melody, Vanquisher’s Banner, Herald’s Horn, and Kindred Discovery for lots of draw. Kindred Charge for doubling up your board of potential double strikers. Molten Echoes gives you more copies while Door of Destinies and Obelisk of Urd makes the chosen type stronger.

That’ll do it for another edition of A Seat at the Table. Enjoy the previews this week! If a creature jumps out at you, let me know which and I’ll write it up! @mikecarrozza on Twitter and Instagram!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - May 30, 2023

A Seat at the Table – Sauron, the Lidless Eye!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. With The Lord of the Rings set coming in a month and preview season approaching quickly, I wanted to take on one of the legends we’ve seen so far: Sauron, the Lidless Eye.

“But Mike,” you say, puzzled. “Why are you so interested in Sauron, the Lidless Eye? Aren’t there already ways in Rakdos to Act of Treason your opponents’ creatures?”

To which I say, “Don’t get ahead of me! It’s time for a textbox!”

For 3RB, Sauron, the Lidless Eye is a 4/4 Legendary Creature – Avatar Horror who just wants to reach out and touch faith. Let’s see that textbox:

“When Sauron, the Lidless Eye enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn.  

1BR: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.”  

So why is this so special? There are only 17 legends eligible for the command zone that have the ability to gain control of your opponents’ creatures and permanents. One of them even takes control of the opponent themselves (Emrakul, the Promised End). However, of the 17, only one is Rakdos (Olivia Voldaren) and most of them don’t trigger on entering the battlefield, are very narrow, have multiple hoops to jump through, etc. The only one that comes close is Dragonlord Silumgar. So this is pretty new for these colours! Sure, there are cards like Zealous Conscripts out there, but they can’t be in the command zone and built around in these colours!

Another thing to note is that Sauron’s activated ability can be used offensively, defensively, and straight up passively. Let’s go over some things first:

  1. Sauron, like with many Act of Treason or Threaten effects, only gains you control of a creature until the end of your turn. Even if you Sundial of the Infinite, it’s not some sort of delayed trigger you can respond to, so you can keep the stolen creature.
  2. Sauron’s ETB ability doesn’t have a sorcery speed rider on it like Captivating Crew does for example. If you have a way to blink or reanimate Sauron, you can get a surprise blocker or steal a dork or negate an attack altogether.
  3. The three mana activated ability really allows you to be flexible. With enough mana, any creature you have can probably trade for an attacker. On the attack, an extra pump means you’re either forcing blocks or getting in extra damage. All the while, the ability remains an infinite mana outlet and a game winner. Knocking two life off of each opponent every  activation is more than you think. Make sure you pack a bunch of mana and a Heartstone.

Let’s pick some cards!

  1. Reanimation and Sacrifice Outlets

I will be brief and name my favourite sacrifice outlets in the game: Phyrexian Altar, Ashnod’s Altar, and Altar of Dementia. Woe Strider and Viscera Seer are also great. Goblin Bombardment is solid, and shout out to Lyzolda, the Blood Witch if you’re looking to sacrifice your commander a bunch.

There are a bunch of ways to get your commander back into play from the graveyard like Phyrexian Delver, Animate Dead, Victimize, Ayara, Furnace Queen (back side of Ayara, Widow of the Realm), Body Launderer, Vat of Rebirth, and of course, the classic Reanimate. Feldon of the Third Path does a pseudo-reanimate job here too.

I also want to shout out cards like Malakir Rebirth, Feign Death, Supernatural Stamina, Kaya’s Ghostform, Ashnod’s Intervention, Undying Malice, Demonic Gifts, Fake Your Own Death, and Return to Action.

And if you want to go harder, Mikaeus, the Unhallowed and Lifeline are pretty gross in this shell.

  1. Radiant Performer / Radiate

Radiant Performer is an instant copy spell that they put on a creature. Radiate is fine in this deck, but you can’t Phyrexian Reclamation an instant. You can however Volrath’s Stronghold a creature, so Radiant Performer is preferred in this deck. You must cast the creature from your hand, and when it enters the battlefield, you get to copy a spell or ability for every eligible target.

Is Sauron being targeted by Path to Exile? Play Radiant Performer for a board wide wipe and ramp unexpectedly. But more importantly, you can copy abilities. Sauron’s ability targets a creature your opponents control and Radiant Performer turns that into an Insurrection. Live the dream with a Zealous Conscripts though since that card just says target permanent, meaning that you’ll untap everything you’ve got and take the entire board. The whole thing.

  1. Mine!

Conjurer’s Closet allows you to have get another trigger from Sauron or if you’ve still got an opponent’s creature, it allows you to keep it. That’s right. Conjurer’s Closet says under YOUR control. That means if you use Sauron to take an opponent’s Consecrated Sphinx and then blink it with the Closet, you get that Sphinx for good until it’s removed or blinked. It’s a great way to trigger your Terror of the Peaks more than you normally would. Pair it with Panharmonicon for double triggers!

Nightmare Shepherd similarly to Conjurer’s Closet allows you to keep your opponents’ creature… in a way. When a nontoken creature you control dies, you get to decide whether to exile it or not and if you do, you get a 1/1 version of it! That’s pretty sick. You can sacrifice an opponent’s creature to Carrion Feeder and get a lil guy version that can still be a great ETB. It’s also still useful for your own creatures. If you’ve got a Gray Merchant of Asphodel out and one more trigger will kill the table? Time to sacrifice it and let the Shepherd guide it home… back to the battlefield!

  1. Copy Your Commander: Twinflame / Heat Shimmer / Cursed Mirror / Mirage Phalanx / Jaxis, the Troublemaker / Orthion, Hero of Lavabrink / Delina, Wild Mage / Rionya, Fire Dancer / Mirror March / Helm of the Host / Blade of Selves / Splinter Twin / Flameshadow Conjuring / Molten Echoes / Saw in Half

What’s another great way to trigger your commander? Copy it. I know you’re expecting to see Kiki-Jiki, Mirror Breaker here, but he doesn’t copy legends!

Red loves to copy creatures. It’s crazy how many amazing effects there are. Twinflame and Heat Shimmer are the OG sorceries for this type of thing. Jaxis, the Troublemaker, Orthion, Hero of Lavabrink, Rionya, Fire Dancer, and Delina, Wild Mage are all a solid run of creatures that create copies in different ways that are all worthy of inclusion in the deck. Soulbond Sauron with Mirage Phalanx or give him a +1/+1 and let Mirror-Style Master help. Cursed Mirror can be your commander, but why not just copy your opponent’s creature?

Flameshadow Conjuring, Molten Echoes, and Mirror March love a nontoken creature entering the battlefield. Make copies of Sauron easily with these enchantments with a little mana or luck. Helm of the Host, Blade of Selves, and Splinter Twin say hello to the Mirror-Style Master.

What about black though? Saw in Half kind of counts right? Make mini versions of your commander and sacrifice one? Alright, why not? Question mark?

  1. Threaten

And now, a list of good Threaten effects I recommend if you want to go whole hog on gaining control of your opponents’ stuff: Seize the Spotlight, Mob Rule, Captivating Crew, Zealous Conscripts, Mass Mutiny, Coercive Recruiter (a fantastic copy target, by the way), Molten Primordial, Word of Seizing, Angrath, the Flame-Chained.

That does it for another A Seat at the Table! With the new LOTR set coming out, keep your eyes peeled for previews coming soon!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com

comments
Mike Carrozza - May 19, 2023

A Seat at the Table – Commodore Guff!

Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. Coming up in the Commander Masters preconstructed Commander decks, one of my favourite characters in all of Magic: The Gathering’s history.

Commodore Guff is one of the silliest characters written for the game and I won’t lie, I don’t really see what part of his history is on this card aside from being supportive of other planeswalkers. I have an Aminatou, the Fateshifter superfriends planeswalker deck, so I’ll be drawing from my experience with that deck to suggest cards here.

At five loyalty for 1URW, Guff trades black for red as a Jeskai superfriends leader. Let’s see that textbox.

At the beginning of your end step, put a loyalty counter on another target planeswalker you control.  

+1: Create a 1/1 red Wizard creature token with “{T}: Add R. Spend this mana only to cast a planeswalker spell.”  

-3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.  

Commodore Guff can be your commander.”  

I think I get it now! Commodore Guff’s whole deal is that he knows the fate of the multiverse and breaking the fourth wall. He gets planeswalkers to their ultimate abilities quicker by hinting them to their end.

Here are a few things to note:

  1. Guff’s static ability cannot target himself.
  2. Guff’s static ability triggers at your end step, so unless you’ve got something that allows you to activate planeswalkers at instant speed, you won’t be able to activate your planeswalkers after Guff’s ability until your next turn.
  3. Guff’s +1 Wizard tokens are mana dorks, but can’t be used for anything but paying for planeswalkers. Make sure you can use this mana, but if not, have some back up ideas of what to do with them.
  4. Guff’s -3 ability hits each opponent for at least 1 and draws you 1 while he is still in play, so at the very least, Guff can be a really bad draw spell if he’s all alone.

There are so many great cards for a superfriends deck besides the planeswalkers themselves. I want to mostly highlight the cards that aren’t planeswalkers. I’ll mention a few but keeping it at non-planeswalker cards.

  1. More Counters!

Let’s talk about getting your planeswalkers to their strongest abilities. Ultimate abilities are usually hard to evaluate a planeswalker on because they infrequently make it to that level. If you have ways to bolster them – like Guff’s static ability – you very well might get to an emblem like Teferi, Who Slows the Sunset’s or Dovin Baan’s or Venser, the Sojourner’s. There’s no  Doubling Season for these colours, but there are a bunch of ways to add counters.

Inexorable Tide lets you proliferate when you cast any spell, while Flux Channeler does it for noncreature spells. Deepglow Skate’s ETB allows your to double the counters on any number of target permanents which is pretty good when you’ve got a board full of planeswalkers. Ichormoon Gauntlet gives all of your planeswalkers the ability to proliferate and eventually an extra turn, not to mention a single target proliferate when you cast a noncreature spell. It’s really powerful. If you’re already proliferating, Tekuthal, Inquiry Dominus thinks it’s so nice, better do it twice. Chandra, Acolyte of Flame basically proliferates your red planeswalkers for its 0 ability, but it won’t trigger Tekluthal.

Oath of Gideon and Lae’zel, Vlaakith’s Champion lets your planeswalkers enter with an extra loyalty counter. Lae’zel allows you to add an extra loyalty counter when using an ability that adds a counter, such as Guff’s +1 ability.

Get your planeswalkers within range of their emblems and get it down!

  1. Protection

Sphere of Safety, when paired with enough enchantments, can make it impossible for your opponents to get through and hit your planeswalkers in any meaningful way. Norn’s Annex does a similar thing making your opponents have to either pay white or two life. But what about turning them into creatures so they can’t be targeted at all? Luxior, Giada’s Gift isn’t just a solid win condition when you’ve got a big enough planeswalker, but it also means that your opponents can’t attack your planeswalker of choice directly. Deification is also a solid inclusion if you’ve got a few of a single type of planeswalker or just need to protect a particular  planeswalker. Mila, Crafty Companion makes your planeswalkers harder to attack and draws you cards when they’re targeted.

The best protection is getting them out of the way. Semester’s End blinks out your planeswalkers until the next end step and brings them back with an extra loyalty to boot. It also blinks out your creatures if you need to protect those too! If one planeswalker is getting pounced on, you can use Resourceful Defense to move loyalty counters over from a planeswalker to another and let them die supporting another superfriend.

  1. Double Up

Planeswalkers are powerful because their abilities are pretty wild. Why not get more out of them? Copy them if you need to! Spark Double is one of the best clones in the game. Sakashima of a Thousand Faces and Clever Impersonator can let you make another of what you need! Rowan’s Talent and Rowan Kenrith allow you to copy planeswalker abilities. Oath of Teferi and The Chain Veil allow you to activate your planeswalkers’ abilities an additional time.

  1. Bring Back the Band!

There are only two mass planeswalker recursion spells in these colours: Triumphant Reckoning and Ascend from Avernus. Got a graveyard full of planeswalkers? Why not have a battlefield full of planeswalkers instead!

Repair and Recharge is an excellent piece of versatile recursion. Five mana to get back an artifact, enchantment, or planeswalker to play and get a Powerstone? Sounds good to me! Especially in a deck that can make use of Archaeomancer or Ardent Elementalist.

Elspeth Conquers Death is one of the strongest pieces of removal on a permanent. It can go through all three chapters in one go with all the proliferate in the deck so far. Play for five mana, exile a card, make things more expensive for your opponents, and get a creature or planeswalker to play? This card is cracked!

  1. Other Cool Things With Planeswalkers

Teferi’s Talent and Teferi, Temporal Archmage can nab you an emblem to allow you to activate planeswalker abilities at instant speed, which is absolutely backbreaking. In my Aminatou deck, the moment this happens, my opponents know it’s only a matter of time before it’s game over.

Planebound Accomplice is planeswalker Sneak Attack. With you being able to basically speed run to ultimate abilities, paying one mana for a planeswalker and probably its best ability is pretty bonkers. Ignite the Beacon and Call the Gatewatch allow you to tutor for planeswalkers. Urza’s Sylex can also tutor planeswalkers if you can blink it or when you activate it.

All Will Be One deals damage whenever you put counters on things – like planeswalkers. Oath of Jace will let you scry like crazy in this deck and if you can copy or flicker it, you will draw a ton of cards. Urza Assembles the Titans is an amazing way to dig to a planeswalker, play one for free, and trigger multiple loyalty activations. Such a solid value piece for planeswalker decks.

That does it for this edition of A Seat at the Table! Let me know what you’d like me to cover in the next one! @mikecarrozza on Twitter and Instagram!

Get all your board game news from The Bag of Loot! www.thebagofloot.com
Get all your board game needs from Three Kings Loot! www.threekingsloot.com