Tag: magic-the-gathering

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Eric Jeffrey Seltzer - February 8, 2016

Eldritch Moon – Release Notes, Cards & Artwork Gallery

Eldritch Moon pre WebEMN Blood Red

Release Notes

Set Name – Eldritch Moon
Block – Set 2 of 2 in the Shadows over Innistrad block
Number of Cards – 205

Prerelease Events – July 16–17, 2016
Release Date – July 22, 2016
Launch Weekend – July 22–24, 2016
Game Day – August 13–14, 2016

Magic Online Prerelease Events  – July 29–August 1, 2016
Magic Online Release Date – August 1, 2016
Magic Online Release Events – August 1–17, 2016

Pro Tour Eldritch Moon – August 5–7, 2016
Pro Tour Eldritch Moon Location – Sydney, Australia
Pro Tour Eldritch moon Formats 

  • Swiss: Standard & Eldritch Moon/Eldritch Moon/Shadows over Innistrad Draft
  • Top 8: Standard

Official Three–Letter Code – EMN
Twitter Hashtag – #MTGEMN

Initial Concept and Game Design

  • Ken Nagle (lead)
  • Mark Rosewater
  • Shawn Main
  • Ben Hayes
  • Bryan Hawley
  • Kelly Digges

Final Game Design and Development

  • Sam Stoddard (lead)
  • Dave Humpherys
  • Jackie Lee
  • Bryan Hawley
  • Melissa DeTora
  • with contributions from Matt Tabak

Languages – English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

Available in – Booster Packs, Intro Packs*, Fat Packs*
(*Not available in all languages. Not all products available in Magic Online.)

Card Gallery

abandonreasonadvancedstitchwingalchemistsgreetingbackwoodssurvivalistsbloodbriarbloodmistboldimpalerborrowedhostilitybrazenwolvescertaindeathclearshotcollectiveeffortcourageousoutridercropsigilcrossroadsconsecratorderangedwhelpdistemperofthebloodfortunesfavorfoulemissaryfurybladevampirehamletcaptainheronsgracechampionimpetuousdevilsimprisonedinthemooninsatiablegorgerslunarforcemakemischiefmausoleumwanderernooseconstrictoroliviasdragoonotherworldlyoutburstprimaldruidpropheticravingssavageallianceshredsofsanitysigardasaidskirsdagsupplicantsomberwaldstagsplendidreclamationspreadingflamesspringsageritualstensiabanquetstensiainnkeeperstrangeaugmentationsubjugatorangelsuccumbtotemptationswiftspinnerthermoalchemistthrabenfoulbloodsvampirecutthroatwaxingmoonweaveroflightningweirdedvampirewolfkinbondwoodcuttersgritwoodlandpatrolabundantmawboonofemrakulborrowedgracecatharsshieldchokingrestraintsconduitofemrakulconduitofstormscontingencyplanconvolutecultistsstaffdesperatesentrydisplacedragunderdrogskolshieldmatedrownyardbehemothduskfeasterenlightenedmaniacextricatoroffleshextricatorofsinexultantcultistfaithbearerpaladinfaithunbrokenfibrousentanglerfieldcreeperfiendbinderfogwalkergavonyunhallowedgeistfueledscarecrowgeistofthearchivesgeistofthelonelyvigilgivenogroundgrafharvestguardianofpilgrimshowlingchorusironcladslayerironwrightscleansingitofthehorridswarmlaboratorybrutelilianaselitelunarchmantlemarkovcrusadermockeryofnaturenebelgastheraldpryingquestionsrepeltheabominablerisefromthegraveruthlessdisposalscourthelaboratoryshrillhowlersigardianpriestslayerscleaverspectralreservesspontaneousmutationsteadfastcathartangleclawwerewolftatteredhaunterterrarionthirstingaxethrabenstandardbearervexingscuttlercampaignofvengeancechaosrevelerdarksalvationfalkenrathreaverfortunesfavornahiriswrathpermeatingmassspellquellercryptbreaker deploythegatewatch grimflayer incendiaryflow ishkanahgrafwidow lashweedlurker lilianathelasthope mercurialgeists mindsdilation mirrorwingdragon mournwillow nephaliaacademy oathofliliana providence ridedown selflesssoul spiritofthehunt summarydismissal turnaside unitedresistanceAbolisher of Bloodlines Assembled Alphas Aurora of Emrakul Blessed Alliance Bloodhall Priest Borrowed Malevolence Brisela, Voice of Nightmares Bruna, the Fading Light Cemetery Recruitment Chilling Grasp Chittering Host Coax from the Blind Eternities Collective Brutality Cryptolith Fragment Curious Homunculus Dawn Gryff Decimator of the Provinces Distended Mindbender Docent of Perfection Dronepack Kindred Elder Deep-Fiend Emrakul, the Promised End Emrakul's Evangel Emrakul's Influence Erupting Dreadwolf Eternal Scourge Final Iteration Galvanic Bombardment Geier Reach Sanitarium Gisa and Geralf Gisela, the Broken Blade Gnarlwood Dryad Graf Rats Grapple with the Past Grisly Anglerfish Grizzled Angler Hanweir Battlements Hanweir Garrison Hanweir, the Writhing Township Harmless Offering Haunted Dead Identity Thief Ingenious Skaab It That Rides as One Kessig Prowler Lone Rider Long Road Home Lupine Prototype Midnight Scavengers Murder Niblis of Frost Peace of Mind Prey Upon Sanctifier of Souls Sinuous Predator Smoldering Werewolf Soul Separator Stitcher's Graft Stormkirk Mystic (CHI-T) Stromkirk Condemned Take Inventory Tamiyo, Field Researcher Thalia, Heretic Cathar Thalia's Lancers Tree of Perdition Ulrich of the Krallenhorde Ulrich, Uncontested Alpha Ulvenwald Abomination Ulvenwald Captive Ulvenwald Observer Unsubstantiate Vildin-Pack Outcast Voldaren Pariah Voracious Reader Wharf Infiltrator Whispers of Emrakul Wretched Gryff

Artwork

Liliana Raising the Dead

 

 

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Samuel Carrier - February 6, 2016

Blighted Fen FNM April promo

Blighted Fen FNM April promo

Blighted Fen april FNM Promo_Art by Jason Felix 615x369

 

With the domination of Eldrazis in Standard and Modern, Blighted Fen FNM promo is more then welcome. The fact it can cast one of the new colorless creatures is great.

Even better, this land can serve as a removal for hexproof and shroud creature that no other removal will be able to manage.

Commander players will love the art by Jason Felix as the caustic fog spread over Battle for Zendikar with the glooming doom caused from the wake of the Eldrazin annihilation. Blighted Fen FNM promos will be given out to all

first place of our FNM tournaments and the rest will be handed out randomly to participants.

See you at our April FNM soon!

Blighted Fen april FNM Promo Card

 

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Gregoire Thibault - January 16, 2016

MTG Banned and Restricted list – January 18, 2016

MTG Banned and Restricted list

Announcement Date: January 18, 2016

Effective Date: January 22, 2016

Magic Online Effective Date: January 27, 2016

Modern:

Summer Bloom is banned.

Splinter Twin is banned.

Pauper:

Cloud of Faeries is banned.

The list of all banned and restricted cards, by format, is here. The full list of cards banned in Modern is here. The full list of cards banned in Pauper is here.

Next B&R Announcement: April 4, 2016

 


 

 

EXPLANATION OF CHANGES

Wizards of the Coast examines tournament results from each competitive Constructed format. When a format becomes imbalanced, or too many games are not interactive, we examine the cause.

Here are our changes:

Modern

We look for competitively viable decks that frequently win before the fourth turn. The Amulet Bloom deck has reached a performance level that is consistent with those criteria. In the past year, Justin Cohen finished second at Pro Tour Fate Reforged and Benjamin Miller made the Top 8 at Grand Prix Oklahoma City. At the StarCityGames.com Cincinnati Open, with over 1,000 competitors, Bobby Fortanely won and Bill Comminos finished in the Top 8.

This deck frequently wins before the fourth turn. With an Amulet of Vigor, a Summer Bloom, a bounce land such as Simic Growth Chamber, and another land such as Gemstone Mine, the deck can generate seven mana for additional plays on turn two. Primeval Titan, or Hive Mind with a Summoner’s Pact, can end the game very quickly. For these purposes, we are treating a turn-three Hive Mind with a Pact (which forces your opponent to pay 2GG next upkeep or lose the game) as a turn-three win.

We looked into which card could be banned to reduce the frequency of the very early wins. When the deck generates seven mana on turn two, there are a lot of cards that could lead to a quick finish. So we focused on the cards that lead to that explosive mana, and that led us to choose between Summer Bloom and Amulet of Vigor.

Since either card would be sufficient, the issue turned to what possibilities remained after either card was banned. Banning Amulet of Vigor leaves a Summer Bloom ramp deck. Banning Summer Bloom allows Amulet of Vigor with tapped lands. While it was not clear that either of these has all the tools to form a competitive deck today, the deck with Amulet of Vigor is more distinctive and has more potential as more tapped lands are printed. Azusa, Lost but Seeking is a potential replacement for Summer Bloom, but it is less efficient—so while there is a deck to play, it won’t have frequent turn-three wins.

For those reasons, Summer Bloom is banned from Modern.

We also look for decks that hold a large enough percentage of the competitive field to reduce the diversity of the format.

Antonio Del Moral León won Pro Tour Fate Reforged playing Splinter Twin, and Jelger Wiegersma finished third; Splinter Twin has won two of the four Modern Pro Tours. Splinter Twin reached the Top 8 of the last six Modern Grand Prix. The last Modern Grand Prix in Pittsburgh had three Splinter Twin decks in the Top 8, including Alex Bianchi’s winning deck.

Decks that are this strong can hurt diversity by pushing the decks that it defeats out of competition. They can also reduce diversity by supplanting similar decks. For instance, Shaun McLaren won Pro Tour Born of the Gods playing this Jeskai control deck. Alex Bianchi won our most recent Modern Grand Prix playing a similar deck but adding the Splinter Twin combination. Similarly, Temur Tempo used to see play at high-level events but has been supplanted by Temur Twin.

We considered what one would do with the cards from a Splinter Twin deck with Splinter Twin banned. In the case of some Jeskai or Temur, there are very similar decks to build. In other cases, there is Kiki-Jiki as a replacement.

In the interest of competitive diversity, Splinter Twin is banned from Modern.

PAUPER

The format currently has poor color balance. Of the ten most played nonland cards, nine are blue; the tenth is Lightning Bolt. We looked into the cause of this.

The Esper Familiars deck uses Sunscape Familiar and Nightscape Familiar to reduce the cost of blue spells, which include “free spells” such as Cloud of Faeries and Snap. Combined with the bounce lands, this means the “free spells” effectively produce mana. Here is a typical winning position: One casts Ghostly Flicker targeting Cloud of Faeries and a Mnemonic Wall, netting mana and getting back the Ghostly Flicker. Once enough mana is produced, the Ghostly Flicker can target a Sea Gate Oracle instead of the Cloud of Faeries, repeatedly looking for Sage’s Row Denizen. From there, the flickering mills the opponent’s deck.

Because of all the card-drawers here, it is difficult for non-blue decks to defeat this deck. It pushes the metagame to the imbalanced state where blue is heavily overplayed. Cloud of Faeries is likely the most problematic card in the deck.

In the interest of color diversity, Cloud of Faeries is banned from Pauper.

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Gregoire Thibault - January 15, 2016

Mana Drain Judge promo

Mana Drain Judge promo

The latest exciting promo released by WoTC promises to be an exciting one for Commander players and collectors of all types. Mana Drain is very limited in quantities so get ready to dish out the big bucks for this amazing vintage card from the set Legends. Because Mana Drain will be so scarce it will be worth investing and pimping out your Commander decks. Great job on the artwork Wizards on an old popular classic with a nice new look to it. So if you are pimping out all your Commander decks, this is the only foil copy of Mana Drain you can find, if you can find it!

Mana Drain Judge Promo

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Joshua Olsen - January 4, 2016

Hunter and the Hunted – Part Two

Hunter and the Hunted
Part Two

Joshua Olsen’s Cantrips & Catastrophies
A Magic: the Gathering Fan Fiction short story

Author’s note: Dear readers, the following was written as the sort of scene that you find in many action movies that introduce a bad-ass character. Imagine this piece as the literary equivalent to the scene in every Terminator movie where Arnie wipes out some poor biker blokes so he can acquire some clothing. As such, don’t expect any stunning philosophical discourses forthcoming. Do expect some good old fashioned carnage though. Enjoy.

PART ONE

Arrkas gasped, a pointed blade had just been forced between his scales and deep into his back from behind. Before Arrkas could do more than let out a howl, a shape was leaping onto his back, and to add insult to injury he could feel as a vampire’s pointed fangs bit hard into his neck, piercing the skin and draining blood. His blood!

Outrage cut the pain down to size, even as the sword-wielding vampire twisted the sword around in the wound. The second vampire clung tightly against Arrkas’ body, sucking his blood down as fast as it could. Cowards! Attacking him from behind! Arrkas grasped at the vampire atop him with his free hand, trying to grab hold of the beast and throttle it like a dog, but the creature was out of his reach and he couldn’t get purchase. “GET! OFF! ME! LEECH!” The vampire reared back with a hiss to avoid his arm, and lunged forward again at the wound, biting harder. A spray of blood spattered against the side of Arrkas’ head, coating one of his eyes. This was becoming problematic; he would soon weaken if he couldn’t get the vampire’s away from him. Bloodied eye shut, Arrkas waited agonizingly long seconds for the vampire to rear up again, seeking no doubt to tear his whole throat out this time. He snapped his tail up, smacking the vampire around the head and driving it forward. Arrkas then snapped his head back, smashing it into the vampire’s jaw.

Grabbing the stunned vampire by the head, Arrkas hurled it away, unconcerned with where the creature went, as long as it was off him. The sword wielding vampire had meanwhile twisted the sword in for all it was worth, rending the muscle. The sword was in deep, as deep as the vampire had been able to drive it, but that slowed the bleeding, the sword stoppering the puncture hole in Arrkas’ hide.

Exhaling hard and once again pushing the pain down, Arrkas spun around to his rear, sweeping his table-leg club at waist height, aiming for the vampire. The creature nimbly leapt back to avoid getting splattered, but was forced to leave its sword still embedded in Arrkas to do so. Arrkas followed through quickly, stepping in and punting the vampire across the room with a hooking kick. The vampire sailed across the room, but landed with perfect grace on the wall, sticking to it like an insect. It snarled, drawing a handheld crossbow. Arrkas reversed his grip on the table leg so it faced pointy end out, and he hurled it like a javelin. With an impressive thunk it impaled the vampire, pinning him to the wall through the torso. The vampire, held halfway up the floor by the table leg rather than its own magic, like some kind of hunting trophy, tried for several seconds to pull the improvised spear out of its gut before it coughed blood and died.

Arrkas turned, the other vampire was already standing. A few chips of rock lying on the floor betrayed where Arrkas’ wild throw had sent the vampire, but the bloodsucker appeared quite unharmed. Indeed, it was barely paying its adversary any attention at all, too busy licking up the Viashino’s blood that had spattered across its clothing and pale skin. Arrkas watched, mildly disgusted, as the vampire sucked its fingers like a man dying of thirst, running hands through its hair to try and find any stray droplets. Eventually it could get no more, and looked up at Arrkas. There was something different about its eyes, the sheer black was now flecked with a touch of gold.

“Your blood…..I’ve never tasted anything like it…..something in it…..so much raw power…..saturated with ancient magic. I must have more, NEED more of it!”

“What makes you think you can come and take it?” Arrkas snarled.

The vampire laughed, and picked up a heavy tower shield that had been knocked off the wall where it had been part of the Voldaren crest of arms. It was made from finest quality tempered steel and had taken expert forgers over 3 days of solid labor to craft, but that didn’t really mean much as the vampire bent it in half with its hands, tossing the folded metal aside. Arrkas wasn’t put on edge because of the feat, but because of how easily the vampire had done it. There had only been a modicum of effort involved, it seemed Arrkas’ planeswalker blood had a potent effect on a blood-drinking creature; it had absorbed some of his magic. Arrkas gave the vampire his best I-Will-Break-You voice.

“My blood stays in my veins leech. Now why don’t you scurry along and fetch the Count for…..”

He was talking to an empty space. By the planes, the vampire was fast. There was a flittering in his peripheral vision, and Arrkas’ head smashed into the floor, shattering floorboards. He lashed out blindly, but it was like striking stone, and then he was flying again, crashing through one of the few untouched pieces of furniture. His sword wound throbbed, and snarling Arrkas wrenched the blade out, bringing it around even as the empowered vampire came at him again. The vampire moved around the strike with ease, but Arrkas had anticipated such a move and curved the swing, catching his attacker in a glancing cut all the way along its arm, slicing through the expensive material. The vampire’s other hand came in palm-first, catching Arrkas in the temple, wrenching him sideways. By the time Arrkas righted his feet, the sword was no longer in his hand. The vampire hissed with hunger, snapping the sword in two like it was made of brittle candy. Even as Arrkas circled the vampire, wary of his foe, the deep cut to the vampire’s arm began to seal itself with empowered swiftness. When the cut receded the vampire gave Arrkas a lazy smile, arms extended as it circled him.

“Are there any more of your kind around? Your blood makes a human’s taste as ash-filtered muck, I fear it would be hard to go back to it after wrenching that delectable bounty from your veins.”

Arrkas knew the vampire was arrogant, drunk of its newly acquired power, but he also knew the danger of the situation. The other leeches were no match for him, but this one could be his undoing. For one thing, it was fresh and healthy, while he was wounded and fatigued. A situation that rarely went well for a fighter in the wild. He could Planeswalk away, but to flee from such a foe was not worth considering.

Besides, the vampire might be too fast to allow him to do even that.

Arrkas rolled his shoulders, trying to get the feeling back.

“You’ve only tasted my power creature. Your strength is not your own, and you shall not defeat me with it.”

“My god, you talk so slowly lizard-man. You talk slow, and you move slow.”

Then the vampire blurred from sight again, only experiencing it before allowed Arrkas to reach out and grab the vampire as it appeared in front of him as if by magic. He roared, slamming his fist into the pale thing’s face. When Arrkas hit things, they stayed hit. Especially a head shot like that. He pulled his fist back to hit again, to bash the thing’s brains out of its body, but then it wasn’t there, and he felt its fangs sink into his side, draining him. He went into a fury, holding the vampire tight and seeking to pummel it into mush, but his grips would only be there for a moment before it would twist out, and then it would lash out, draining him, slowly weakening Arrkas’ strength while it replenished its own injuries. He could never land a series of blows to stun or knock it off balance. After a few tense moments he grasped it again, threw it bodily away before it could escape, anything to keep it at arm’s length for a bit. The vampire cartwheeled mid-air, landing gently on the wall feet first, and easily flipped back to the ground without a scratch on it.

Arrkas was panting. The vampire was not. This was getting serious. The vampire wanted to spend all day dodging things? Well let’s see him dodge this.

With instinct born of years of practice, Arrkas momentarily let the reality of the world slip away. His injuries, outside noises….. both slipped away as Arrkas took hold of his connection to the land in this plane, and tugged on it, pulling mana to him. With a flash of green energy his forearms were sheathed in gauntlets of primal sorcery, tripling the size of his fists. Arrkas raised those fists up high, and as he did so time seemed to slow ever so slightly for him. He saw the vampire move into a sprinter’s crouch, about to blur towards him. It sensed something amiss. Too bad it was too late.

With the bellow of a man triumphant, Arrkas brought his fists down on the floor of Voldaren Manor.

Hybrid- Ra Fists of the Demigod

The resulting tremor was felt throughout the whole mansion.

Windows blew. Paintings fell, and anything not bolted down rattled. The floor around Arrkas cracked, split and buckled, erupting out from the point of impact in an aura of destruction. A localized wave of seismic energy picked up the vampire and tossed him into the air, and it was as he was in the air that Arrkas leapt. No enhanced reflexes could aid the blood-sucking monster when it was unexpectedly airborne. Arrkas could see it twisting and flailing with his predator’s eye as it realized the situation. But there was nothing for it to grab or push off, all it could do was wait for gravity to kick back in and take it to the ground. Too slow.

Arrkas crashed into the leech mid-air, striking it like a piledriver and using his weight to bring them down hard. They came down amongst the shattered floorboards, Arrkas on top, the weight of his impact driving his knees hard into the vampire. It tried to buck him off, but Arrkas had all the leverage he needed now, pushing himself down against the prone vampire. He started to drop wild haymakers into its head, and at this close range there was no way to dodge. The vampire seized Arrkas’ body in two great handfuls and squeezed with the strength of desperation, fingers carving deep into Viashino flesh, but Arrkas was no youngling. The simplest way to alleviate pain was to bludgeon the thing causing the pain into submission, and that was what he did. His fists, bolstered by the enchantment, rose and fell in terrible rhythm, and then it was done. Bloody, injured, triumphant, Arrkas Zek rose from the crater and stood on cut and bleeding legs.

Clap. Clap. Clap.

He turned. At the furthermost entrance to the ballroom, some seventy strides away, was the Count. The master of Voldaren Manor was marked out by his aristocratic stature, his unequalled finery, and the aura of raw menace he projected. Around him stood at least two dozen other vampires, guards and high-born both, bedecked in armor and laden with rapiers, halberds, crossbows and other assorted weapons. The count lazily took in the scene of slaughterhouse carnage before him with cold fury, but he projected lazy amusement.

“Well well well. Most impressive stranger. If I had known you would go to such lengths to seek an audience with me, I might have reconsidered sending a carriage after all.”

Arrkas spat, blood and a tooth further marking the floor.

“I needed to talk to you. Not your envoys, not your lackeys. You. What I have to say is for your ears alone.”

The count spread his arms in an exaggerated fashion.

“Then by all means speak. Share your message. I hope you do not mind if my court listens in though, I like for them to see my lordly business at work. If they are lucky, they may even get to watch on as I make your death following this conversation a messy and drawn out thing. Or maybe I’ll just keep it private.”

If Arrkas was scared by the Count’s merciless words, he gave no indication. His voice was full of terrible severity as he looked the Count square in the eye.

“My message is simple: this is your last night in this world, alive or undead. You, and all the disgraceful whelps who reside here will die, and this monument to hedonism will burn to the ground.”

The Count laughed, his mocking guffaws soon joined by his assembled court. The very notion was preposterous!

“If you believe those words you are either a fool or an idiot. Your abilities in killing my most expendable brethren is impressive, but you are injured, and alone. You cannot hope to prevail. Kneel before me know, and I shall see you die with some dignity. Probably not your eyes or tongue, but some dignity. Your crusade is at an end.”

Arrkas grinned, exposing a mouthful of teeth to make any vampire jealous.

“Who ever said I came alone?”

Behind Arrkas, out on the balcony, a shape was stirring. A furred hand, hideously large, grabbed the balustrade, and began to haul a huge form over.

The Count’s grin shrank back by a few teeth.

“I’m sure you didn’t think I’d notice the wards over the perimeter, keeping out those you didn’t want in. But when I gained access to the grounds, I happened to leave the main gate open….. and the wards inscribed on them rent apart.”

More shapes were appearing at the shattered windows. First one, then two, then half a dozen. The vampire’s heightened senses began to pick up that which the rain had been keeping from them: the rank stench of wet fur.

The vampire contingent began to shrink back. The count’s formerly wide grin of superiority was now a grim slash on his face.

“That, and a full moon, is all it takes to get some of my hunting friends to come join me.”

The werewolves were now padding into the room, snarls etched on their lupine toothy snouts. Saliva dripped from their mouths as they salivated at the smell of all the fresh meat. The lycanthropes were massive specimens, scarred and lean and full of the bloodlust of the wild. Long had they wanted to get in and feed, but until tonight they had been kept out. Not tonight.

Red- Wildblood Pack

A wall of muscle and fur advanced slowly, with that kind of horribly delayed threat of violence that only a stalking animal can provoke. As the first werewolf, a massive coal-black alpha, went to walk past Arrkas it stopped, instinctively recognizing another predator’s presence.

“You see Count, you thought yourself the greatest power in these lands. Your first mistake. You thought you could keep the hunger of the wild at bay. Your second mistake. And you are wrong about one more thing: I’m not on a crusade.”

The aristocrats started trying to back away without attracting attention, while pushing forward the lower-born guards at the same time. The Count had drawn his own weapon, a great ruby-studded broadsword, but there was real fear fighting for control of his face, perhaps the first time it had ever done so.

“I’m on a hunt. And you are the prey. Run now. Or don’t, you’ll. Just. Die. Tired.”

And with that Arrkas gave a perfect wolf howl, and the tide of dark fur surged forward at his call like a breaking damn. There was a collective scream as the army of werewolves met the vampire lines with terrifying force, and the hunt began.

The End…

Joshua Olsen
Email: jarraltandaris@hotmail.com

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Eric Jeffrey Seltzer - January 1, 2016

Smash to Smithereens FNM March Promo

Smash to Smithereens FNM March Promo

Smash to Smithereens Art

There are two things that Red has been very good at since the dawning of MTG, direct damage and destroying artifacts. Smash to Smithereens does both of those things wrapped up in one pretty little package. While it is somewhat fringy as it does requires your opponent to be playing Artifacts it has been a very strong sideboard card in the past. There are many good options to fill this spot in the side, but if your plan is to blast them down to zero life ASAP then this might just be your choice. I’m doubtful that we will see a reprinting of it in a Standard legal set, so you’re probably looking at this in Modern against Affinity decks.

The art while not very involved has a flavourful tie-in with the current block depicting Zada and contains a pretty apt quote. Darek Zabrocki did a very nice piece here staying pretty true to Rallis’ original imagery of Zada. And who knows, maybe this is just the tip of the iceberg of Modern playable FNM promos coming for the new year. Good luck getting your hands on some !!!

Smash to Smithereens Card

EJSeltzer
@ejseltzer on Twitter
ejseltzer@hotmail.com

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Joshua Olsen - December 21, 2015

Hunter and the Hunted – Part One

Hunter and the Hunted
Part One

Joshua Olsen’s Cantrips & Catastrophies
A Magic: the Gathering Fan Fiction short story

Author’s note: Dear readers, the following was written as the sort of scene that you find in many action movies that introduce a bad-ass character. Imagine this piece as the literary equivalent to the scene in every Terminator movie where Arnie wipes out some poor biker blokes so he can acquire some clothing. As such, don’t expect any stunning philosophical discourses forthcoming. Do expect some good old fashioned carnage though. Enjoy.

Perimeter of Voldaren Manor, Stromkirk, Stensia Providence, Innistrad

The two vampire sentries standing guard at the gate initially thought nothing of a single solitary figure out in the pelting rain at midnight. This was Innistrad after all, and even apart from vampires there were plenty of creatures of the night. If anything, it was something to look at; the two-vampire guard team wouldn’t be relived for another few hours at least. But when the figure approached them through the rain, the mist parting to reveal its identity hidden under a shabby billowing cloak, the guards exchanged looks of relaxed interest. What was this decrepit peasant doing out at such an hour?

“Can we help you?” One of the guards said in a tone of barely-concealed disdain as the figure drew in close.

“I seek an audience with the count.” The cloaked figure rasped.

A grimace came over one of the guard’s flawless alabaster faces, his grip on his halberd tightening. “The Count isn’t seeing any one right now, there is a party going on at present. And even if there wasn’t, he still wouldn’t be seeing the likes of you, day or night.”

The hooded figure hesitated. “I must insist that I be permitted entry.”

The other guard stepped forward, a snarl on his face. This one clearly didn’t get it. “You’d best move along, human. Our palates are far less discerning than our master’s.” He placed a palm out, intent on pushing the peasant away.

Hunter and the Hunted

Before he could connect, the hooded figure’s arm shot out with remarkable speed, grasping the guard around his helmet. The figure’s arm was huge and covered in scales like a snake’s; the hand almost covered the helm entirely. As the other guard looked on in shock, the grasped guard let go of his halberd, letting it clatter to the cobblestones as he reached up to try and break the grip with both his hands. Amazingly, he couldn’t.

“I’m not a human,” rumbled the figure, and began to squeeze.

The guard instantly began to scream and struggled much harder as the helm swiftly began to buckle under the pressure. Despite his heavy bronze helm and the vampire’s frantic struggles to break the grip, it took the hooded figure only five seconds to utterly crush the guard’s helm (and the guard’s head inside it) like a stale biscuit. The figure let go, and the dead vampire instantly fell to the ground. With a growl, the hooded figure took a step forward, towards the manor’s gate.

The remaining guard stepped to bar the figure’s path with a snarl, baring his pointed fangs in anger at his comrade’s death. Whoever this thing was, it had just earned itself a one-way trip to a shallow grave. Grasping his halberd in a two-handed grip, the guard stepped one pace forward, swinging the axe head in a controlled sideward’s chop. The figure swayed away from the attack, but not enough to stop the blade from landing a glancing blow to its shoulder area. But instead of an arc of blood, there was instead a grating sound, and the figure remained standing, leaving a deep gash through his cloak where the blade had punctured it.

With a snarl the figure lurched forward, the cloak rippling. It grabbed the vampire by both shoulders, picking him up and slamming him against the manor’s exterior wall hard enough to crack the stone. The guard struggled, like his partner before him instinctively dropping his weapon to try and break the grab. It was useless.

“Weak,” The figure spat in contempt.

Pulling them both away from the wall, the figure changed its grip, sliding the struggling vampire bodily into an underarm position as though the battle-armored guard weighed no more than a kitten.

“His strength must be enormous,” thought the guard in panic.

Grasping the vampire guard firmly, the figure rammed the vampire head first into the stone wall like he had a battering ram and was trying to break the wall down. The impact was unheard by any of the denizens of Stormkirk in their beds, as the heavy rain and crackle of thunder muffled the sound.

After the first impact the vampire gave a strident “NO!” after the second there was a gurgling “Please…..”, and after the third there was silence, as the vampire’s head had messily disappeared.

The figure dropped the twitching, now headless body carelessly onto the street, surveying the mess he had made of the guards. Feeling the large cut in his cloak with a clawed finger, the figure shrugged it off, revealing underneath a stocky well built Viashino, his Wurm-hide armor marked by a deep cut to in the shoulder.

Hunter and the Hunted

As the cloak fluttered down the empty rain slicked street, Arrkas Zek whispered a spell, causing thorny vines to burst from the nearby shrubbery and rend the heavy lock on the Manor’s gate into fragments of torn metal. Arrkas pushed the gate aside, leaving it wide open. Tail twitching from the cold, Arrkas started up the stone drive that led up to Voldaren Manor.

*** *** ***

The party was in full swing inside the Bloodhall. Vampires, in revealing clothes that defied Stensia’s chilly climate, swanned about the chamber their behavior a mixture of chatting, floating above the ground and swilling glasses of the finest vintage human blood the Voldaren’s had on tap. From a few rooms over a five string band played, the music gently wafting over to the party room to the clinking of glasses and gossip dishing.

This atmosphere of refined breeding and fine arts was abruptly ended when a thumping and crashing echoed along on the second floor balcony. One of the vampire higher-ups, floating several meters up in the air where it conversed with others of its kind, pointed to the balcony, surprise written over its heavily-made up features.

“My word! What is that….?”

As the others in the room turned to look, perhaps thinking it was the evening’s entertainment; a burly shape ran and launched itself off the second floor railing. Roaring incoherently, it crashed into the pointing vampire lady, and pushed her underneath its bulk as they fell. With a crunch that buckled floorboards the reptilian gatecrasher landed vampire-lady first on one of the human “blood banks” collared around the room, pulverizing the unlucky vampire and human under his hard impact. As the vampires throughout the room dropped their glasses in shock, Arrkas Zek straightened up from the gory crater. He spread his arms wide and eyed the nearby vampires with battle lust.

“COME ON! WHO WANTS TO GO FIRST!” he bellowed in challenge, goading them.

The vampires hissed in rage, lips pulled back and teeth bared like a pack of hungry wolves. Under all their trappings of finery and class, under all the silken clothes and elaborate titles, they were just as much an animal as Arrkas was. They just couldn’t accept it.

As one, the Vampires from all across the room rushed at him, arms outstretched and sharpened fingernails glinting.

“THAT’S RIGHT! IMPRESS ME!”

Hunter and the Hunted

Arrkas waited till the last second, and spun around low, tail and fists whipping out. A dozen or so were bowled over with the wind taken out of them, and Arrkas plowed into the others still standing. A wide haymaker punch took out three vampires with the crack of bone, but gave another a chance to close in. The vampire unleashed three lightening-fast jabs, and Arrkas grunted. The fourth punch didn’t land as Arrkas grabbed the offending limb and bit through it with one snap of his crocodile-esque mouth, his razor teeth neatly snapping through bone. Pushing the screeching one-armed vampire away Arrkas snatched another in his hand, marveling at the ease with which he was able to snap the creature’s neck.

Arrkas had run into Vampires on many planes, they seemed to be one of the multiverse’s consistants, like Elves and Goblins. But of the many varieties he’d faced, the Innistrad breed had to be amongst the weakest. They had only double the strength of an ordinary human. Weak. Hardly worth the effort.

“It’s not the most worthy of hunts,” thought the big Viashino as he let one strike a solid blow to his jaw, just to keep things interesting. The uppercut did stagger him, and the vampire who had dealt it leapt forward, keen to press his advantage now that he mistakenly thought he had Arrkas reeling. “but there’s certainly something to be said for outlasting an entire hoard of combatants, of pitting the quality against the quantity. How many Innistrad Vampires is this Jund Viashino worth?” Arrkas mused as he sharply elbowed the advancing vampire dead on, a spray of blood arching past his smiling face. “40? 150? More even?”

Already the Bloodhall was living up to its name, littered with injured, unconscious, dead and dying, and yet more and more vampires surged into the room. God, he loved a challenge. Blood pumping, muscles brimming with energy, Arrkas roared as a Vampire Lordling flew at him, hovering at head height. The Lordling’s feet lashed out like vipers in a series of controlled kicks, forcing Arrkas to cross both his arms to block the worst of the onslaught. The Lordling’s speed was certainly greater than Arrkas’, the Viashino giving ground as he tried to find an opportunity to counter-attack. Arrkas chanced a glance behind him, seeing that he was being backed up against the manor’s wall. The glance cost him, as the Lordling finally penetrated Arrkas’ defense and cracked him around the head with a sweeping kick. The Lordling was too fast, his movements like quicksilver. He couldn’t keep up his defense, it wasn’t working anyway. So Arrkas fell back on a combat trick he had spent his life honing: “If you cannot hope to dodge a blow, grit your teeth and take it. Just make sure to hit the other guy back harder than he can hit you.” 

The Vampire hissed with glee as it launched a low kick, dropping a few centimeters to make sure it ducked below his foe’s blocking arms, and this time Arrkas took it without retort, huffing as air left his lungs but nevertheless reaching out and seizing the Lordling’s leg. “ENOUGH!” he raged, swinging the Lordling through the air by the foot and slamming it into the wall like it was a bat. The resulting snap told him that that combatant would not be getting up, perhaps ever again.

After the example he’d made of the Lording Arrkas wouldn’t have been surprised if the Vampires had fled Voldaren Manor for their lives yet, but it was not to be. No less than four Vampires closed in on Arrkas as one, using the combined momentum from their charge to force the Viashino up against the wall, pinning his arms back.

“Quick, finish the beast off! Now, while we have him!” called one Vampire.

While the two burly males each kept an arm pinned with both their own, the two females moved in for the kill: one producing a jeweled dagger, the other using her sharpened finger nails. Growling, Arrkas headbutted one as she closed in, pitching her backwards with a smashed nose. The arm holders redoubled their efforts to immobilize Arrkas, pushing his arms back against the wall as hard as they could. The female with the sharpened nails lunged in, and Arrkas stopped trying to free his arms. Trusting to the strength of the vampires holding him, he launched his legs up, snapping them around the female vampire’s midsection and drawing her in. With a flex of his powerful leg muscles, honed by rigorous workouts just for such an unlikely occasion, Arrkas snapped her spine. The look of shock on her face, frozen in the moment of death, was something he’d remember for some time.

But Arrkas didn’t have time for that right now, he had to get the two vampires off him, before more came in to take advantage of his grappled position. Turning his head to look at one struggling vampire Arrkas drew in a great lungful of air. The vampire grinned.

“What are you going to do? Blow on me?” he smirked.

Arrkas bellowed, releasing a primal roar primarily intended to generate noise right next to the vampire’s head. The vampire screamed in pain, his hands flying up to cover his now bleeding ears. Vampires had superhuman hearing, but such sharpened senses were vulnerable to being overloaded, a fact Arrkas knew from countless hunts. One arm now free, Arrkas ignored the deafened Vampire stumbling around and grabbed the remaining Vampire by the neck, spinning once and using the momentum to throw him bodily into a nearby fireplace. The vampire’s fine silk garments caught ablaze in an instant, and the vampire’s writhing form disappeared in a ball of fire.

The deafened vampire was stumbling around, trying to quell the ringing in his head. Like a shell-shocked soldier he gave no thought to his surroundings until he felt Arrkas’ huge presence looming up behind him. The vampire turned to face the threat only to receive a knee to the gut, knocking all the wind out of him. Thus winded, he was unable to dodge as Arrkas’ tail swiped out, sweeping his legs out from under him and sending him crashing to the carpeted floor. “One all-natural remedy for an earache, coming up leech,” chuckled Arrkas to himself, and he stomped hard, collapsing the vampire’s cranium like a dried out bug.

The room was finally empty of vampires. Well, living ones at any rate. Arrkas cracked his neck, taking stock of his body. He couldn’t feel anything of concern, though he’d have bruises the next day. Putting a hand into his cavernous mouth, Arrkas felt around gingerly. A second later with a slight grunt of discomfort, he’d snapped off three teeth loosened in the fight. He’d grow new ones in a few days.

Arrkas looked around, scanning to see if there was anything he could use as a weapon. Fighting bare-knuckle against these vermin was fun and all, but Arrkas knew the Count would be a far greater challenge. He needed something that would complement his reach, but which would shatter into a good sharp point after a few solid swings…..there! One of the lavishly ornate chairs had splintered during in the fight, and an off table leg lay apart from the rest, one end reduced to a wicked point. It would make for a fine stake. Arrkas stomped over to the chair, reached over and picked up the leg. Good, it was heavy and solid, well weighted for swinging and……

Shhhh-ching!

To Be Continued

Joshua Olsen
Email: jarraltandaris@hotmail.com

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Eric Jeffrey Seltzer - December 21, 2015

Clash of Wills FNM February Promo

Clash of Wills FNM February Promo

Clash of Wills FNM

Magic has a storied history all the way back to the Alpha release of counter magic coming from Blue mages. Clash of Wills follows in the same vein as the classic Power Sink, much like Broken Ambitions or Condescend have also filled that role previously. More recently we’ve seen Syncopate used as that necessary turn two counter, which scales up later in the game unlike other ‘unless its controller pays’ counters like Mana Leak. It’s almost as if Wizards is trying to push some of the more controlling styles with recent Blue FNM Promo Anticipate just finishing up its reign as the current FNM offering.

The art is truly stunning with that pose of Jace in a skirmish with an Eldrazi by relative newcomer Anna Steinbauer. This scene really is miles beyond the original art of Jace locked in the battle of will against Alhammarret. I can only imagine that the honor of showcasing her talents on a promo card means we can look forward to more of her working in the upcoming Oath of the Gatewatch release. And the piece de resistance is that chilling quote from Jace about the true mental nature of the Eldrazi.

I hope you all get your shot at nabbing one of these babies at an FNM near you in February, and if you happen to be in Montreal be sure to take in one of our FNMs at the Butin des Trois Rois. We hope to see you there, and good luck !!!

Clash of Wills FNM

EJSeltzer
@ejseltzer on Twitter
ejseltzer@hotmail.com