Tag: champion

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Eric Jeffrey Seltzer - June 4, 2014

UWR Delver Legacy by Craig Krempels (1st at SCG Somerset on May 25th 2...

Champion’s Deck

Batterskull Grand Prix Promo artwork - UWR Delver Legacy

UWR Delver legacy by Craig Krempels

1st Place at StarCityGames Legacy Open on 5/25/2014

The Legacy format is filled with cheap and efficient cards as it has access to the best ever printed over the entire history of the game. This deck is one of those that takes full advantage of that fact to pull together a cast of the top choices creating a highly disruptive killing machine. It pulls together permission, removal and draw to quickly dispatch all enemies that stand in its way. It’s no surprise whenever a deck of this style takes down a tournament.

Quite possibly the best Blue one drop ever printed, and quite aggressively out of Blue flavor, we have Delver of Secrets supported by an almost 50/50 split on spells which will be able to blind flip it turn two so you’re able to commence with the beatdown plan. Follow that up with True-Name Nemesis which demands the opponent to find an answer to it or they will definitely die to that unchecked clock. Both of them are supported by Stoneforge Mystic who is able to either search up an Umezawa’s Jitte to equip one of your attackers or find you a Batterskull to commit further to your beatdown plan. Next we speed up the deck with an abundance of card draw starting with the perennial Brainstorm, coupled with Ponder and Phyrexian freebie Gitaxian Probe which also provides you a sneak peek at the opponents plans. The deck also packs a very robust permission package centering around another format staple and free spell Force of Will, backed up by also free Daze and cheap but disruptive Spell Pierce. Then we round out the deck with top quality removal with the main reason this deck dips into Red with Lightning Bolt and also the classic Swords to Plowshares which will convienently exile most any creatures which are presenting you with certain doom.

The Delver deck is no surprise in the Legacy format and it’s one of the quintessential packages of the most cost effective but extremely powerful cards available. If you want to give yourself a fighting chance in any Legacy tournament you enter then definitely this is a fantastic choice. A great investment into a deck that is very likely to remain competitive continuing into the future of Legacy with only minor tweaks from time to time.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - June 3, 2014

Champion’s Deck – Naya Midrange Standard by Justin Crandal...

Naya Midrange Standard - Ajani, Mentor of Heroes

Naya Midrange Standard by Justin Crandall

1st Place at StarCityGames Standard Open on 5/31/2014


Another weekend of SCG Standard has passed and sitting at the top of the heap we find a successful jumble of acceleration into monstrous beasts and powerful planeswalkers. What we find there is essentially the GR Monsters shell that’s been prevalent in Standard for quite a while, but dipping into White for additional planeswalkers and some removal options. And judging by the popularity of this archetype in the Theros Block format it looks like it has quite a future ahead.

It is no stranger that the most prevelant duo of Green mana dorks both in Standard and Block is Sylvan Caryatid into Courser of Kruphix. This not only fixes your mana and even effectively draws you additional cards but also gains you vital life points which are so crucial in this aggressive metagame. The downside is that Courser provides your opponent with nearly perfect information which can foil you bluff when playing off the top of your deck. As an additional accelerent there is also Voyaging Satyr which won’t help if you are missing a color but will still allow you to gain extra mana. All of that goes towards powering out some monstrous fatties quickly so you can activate their Monstrosity abilities and close out games quickly. The two we find in the deck are Polukranos, World Eater which also acts as much needed removal in this deck and also the hasty flier Stormbreath Dragon which peeled off the top is often the recipie for certain doom. If those monsters are the meat of the deck we then find the fine wine pairing in the foursome of planeswalker to accompany them. The main player is party animal himself Xenagos, the Reveler who not only brings his satyr buddies with him but also helps acheive Monstrosity fast with his ramping ability. Next to join the party is Ajani, Mentor of Heroes who has a dual purpose between pumping up your creatures and digging into your deck to find more threats, but also when protected can threaten its ultimate to bolster a diminishing life total. There is also a major contribution from Elspeth, Sun’s Champion with her legion of soldiers following her, but be wary of her second ability as your bombs tend to be destroyed as well as the opponents. And why not a misers Chandra, Pyromaster as well to add a little card advantage to the deck and her first ability helps slip your big boys past their chump blockers handily. The rest of the deck is rounded out by some varied pieces of removal. There is Keening Apparition which is able to destroy any enchantment the opponent presents to the board such as Chained to the Rocks or even Underworld Connections. As a great sweeper Mizzium Mortars is able to be overloaded to deal four damage to all the opponents creatures and cast aside any would be blockers for your giant monsters. Then the last piece of the puzzle comes with the flexible Selesnya Charm that can either pump and grant Trample to a creature to rampage for a win, exile a creature that has power greater then five, or even add another threat to the board with a vigilant knight token.

So here we find that the GR Monsters deck which has already been a force in Standard continues to have room to grow and adapt as it proves it is a major player in Standard. What really interests me with this list is that the core of the deck is all from Theros Block and will undoubtedly continue to be a force into the next rotation of Standard. If you are looking for a deck to invest in as a long term prospect then this is undoubtedly the one.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 26, 2014

Orzhov Midrange by Charlie Rinehart (1st at SCG Somerset Standard Open...

Banishing Light - Orzhov Midrange

Orzhov Midrange by Charlie Rinehart

1st Place at StarCityGames Standard Open on 5/24/2014

Charlie Rinehart was able to stymie SCG circuit superstar Chris VanMeter on his mission to shave off his beard, which he has sworn to wear until he is victorious in a major tournament. This came down to a battle of the Midrange decks after both successfully dispatched Esper Control decks in their semifinal matches. While CVM chose to attack the format with an ever popular style with Jund, Charlie took a different route and combined the strengths of Black and White known as Orzhov midrange, which has been a powerful choice of late.

The deck follows some similar lines that this formats bogeyman Mono-Black Devotion has in using a trio of creatures that form the foundation of the Black deck. We see the pest know as Pack Rat as the two drop of choice in the deck, quick to grow into a swarm of vermin if unchecked and synergistic with the manland Mutavault to big fast and effective beats to the enemy. There is also Lifebane Zombie which against the Green based monster decks is truly effective but also is able to sneak past most defenders to either chip away at life totals or finish off annoying planeswalkers. Then continuing up the curve we the other borrowed creature with Flying powerhouse Desecration Demon which is a bargin at four converted cost and will most often force your opponent to sacrifice his worst creature in an effort to stave off the onslaught for another turn, but eventually he will be out of fodder and you’ll have a gigantic flying demon. Then we get to the creatures which helped to inspire the dabble into white. There are two five drops which both help the deck to recover lost life points first with a singleton of the legendary Obzedat, Ghost Council which also has a great synergy with another singleton Whip of Erebos that allows it to be returned from the grave and then use its own trigger to stick around for more turns after. The other five drop is the powerful and elusive Blood Baron of Vizkopa with not only Lifelink to assure that you remain alive against aggressive strategies but also protection against both White and Black which ensures it dodges a lot of the formats removal to ensure it keeps you alive and kicking. The last creature is a one of Sin Collector which work with the other key disruption in your deck Thoughtseize to provide important information about the opponents plans and strip away a valuable card. For planeswalker power we find Theros Block superstar Elspeth, Sun’s Champion which this deck is often able to drop down behind some protection then use it to ramp up the board state into a one sided slaughterhouse on your road to victory, and is also a very key as additional removal to rid the board of huge monsters that have accumulated on the other side of the table. As far as removal is concerned this deck is rife with a plethora of choices starting with a full set of the creature and planeswalker killer Hero’s Downfall, then also adding pairs of Ultimate Price to rid the board of any of the many mono-colored creatures in the format, Bile Blight that functions as the decks sweeper although it is limited to shrinking all copies of one particular card, and as a catchall answer Banishing Light which is able to remove a good variety of threats. The final card is the decks only real source of card advantage, although the scrylands do help filter bad draws, with another choice borrowed from Mono-Black with Underworld Connections that is so key for this deck to grind out small bits of advantage to try and pull ahead to seal the deal.

While certainly not a newcomer to the format it is a very powerful deck and shows that a lot of the raw power comes from that old faithful Mono-Black. Don’t hesitate to jump on this deck as it has the ability to power through the format. It is definitely one of the juggernauts that will help to close out this Standard format over the next few months.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com

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Eric Jeffrey Seltzer - May 22, 2014

Junk Midrange by Patrick Chapin (1st at Pro Tour JOU – Theros Bl...

Brimaz, King of Oreskos - Junk Midrange

Junk Midrange by Patrick Chapin

1st at Pro Tour Journey into Nyx- Theros Block Constructed on May 18th 2014

 

It was an amazing weekend of Theros at the latest stop on the Pro Tour showcasing both the draft format and Block Constructed. As has become tradition at the Pro Tour after the release of the final set of the block they debut this fresh and largely unknown constructed format. For those that aren’t familiar with Block Constructed your card pool is limited to just the cards from the three sets, or in the case of the Lorwyn Block four, from that particular block only. You follow regular deck construction rules with a minimum 60 card deck that has no more then four copies of any card other then basic lands and a sideboard of 15 cards or less. You can imagine that with this restricted selection of cards that you would find only a very few deck types dominate but the top 8 had five distinct archetypes which is what you would expect to find at any other constructed elimination.

 

Aside from this deck there was also what emerged as the two pillars of the format with BUG Control and RG Elspeth, Boros Heroic and the other finalist who’s Junk Constellation deck just couldn’t hold up against Patricks creation. The benchmark for power was widely accepted to be Elspeth, Sun’s Champion which led to the flipside of Prognostic Sphinx as her natural foil since it conveniently skirted the destroy ability on Elspeth, was able to fly over the top of most defenders and with the ability to gain hexproof on a whim resilient to other removal spells. The other power combination arose from Green with the excelerent duo of Sylvan Caryatid and Courser of Kruphix which are both conveniently strong walls against Aggro decks and fast mana to help quickly power out Midrange or big monster strategies.

 

 

Patrick chose to go with the power player of Elspeth in a marriage with the Caryatid/Courser combo and then tacked on Black for its strong removal. In order for the deck to pull ahead to solidify distinct advantage your early creature plays always want to be the Sylvan Caryatid which provides you with any color mana to fight against any deficiency your lands might throw you and Courser of Kruphix that while it does provide information to your opponent will often net you additional cards whenever you’re able to play a land off the top, not to mention the very relevant additional points of life you’ll grind out over the game. The beatdown then starts with Fleecemane Lion which is a solid 3/3 for two mana able to attack through opposing Caryatids and eventually able to go monstrous transforming into a near unremovable beast. Next we find the regal cat Brimaz, King of Oreskos who brings with him some of his pride of soldiers whenever he attacks or blocks ensuring that you continuously clutter the board with more and more creatures. The other creature found in the deck is another legendary character with Polukranos, World Eater which doubles as removal with his Monstrosity ability and usually turns into a humongous threat that demands removal or a long line of chump blockers. The next step after starting with some creature threats usually ramps up into an Elspeth, Sun’s Champion who when protected will undoubtedly finish off the game with her combination of creatures, removal and eventually even an over the top pump. We then get into the krux of the black in the deck from the removal which includes the blocks best from Hero’s Downfall which is amazing instant speed against both creatures and planeswalkers alike, and Silence the Believers which with the ramp from this deck can quite easily hit two or sometimes even three targets if necessary then exile them so if the target happens to be indestructible that’s just too bad. As a catchall against other permant problems there’s a misers copy of Banishing Light to exile anything from enchantments or planeswalker to creatures or artifacts, even if it’s a god you need to deal with. As far as one ofs in the deck the only real draw comes from one copy of Read the Bones which does a little digging into the deck before drawing, but is also backed by full sets of all the on color Scry lands and to a lesser extent Courser as well. The final cog on the wheel is found in disruption with Thoughtseize which can not only strip your opponent of a very valuable card but also provides you with information about what his plan is going forward.

 

So there we have the birth of a new Block format from Theros. While the Block constructed isn’t usually a very widely played format there is going to be a Grand Prix stop in Manchester at the end of the month which is the other big tournament for this format. The interesting facet that we can extrapolate information for is that Block does help act as a precursor for the upcoming Standard landscape after the next rotation. While it is ofcouse not a fully accurate portrayal since M15 and Khans of Tarkir will also play into the equation, there is still a wealth of knowledge and forsight we can study to get some advance preparations. It will also be interesting to see if the Grand Prix continues to tweek the metagame or if the pros solved everything in Atlanta. But I can’t wait to see if any of these strategies are good enough to hold up or if new mechanics will shake up everything. Only time will tell and there’s still four months left to go…I can hardly wait.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 14, 2014

UR Delver Legacy by Andrew Schneider (1st at SCG Knoxville on May 11t...

Champion’s Deck

Grim Lavamancer - UR Delver Legacy

UR Delver Legacy by Andrew Schneider

1st Place at StarCityGames Legacy Open on 5/11/2014
This is one of my favorite decks in legacy as it plays a very straightforward package of death and disruption in a counter/burn style package using my favorite guild color combo Izzet. UR Delver Legacy deck combines an extremely low mana curve using some of the most efficient and best spells with a marriage of the best elements of Blue in counter and draw power. It is destructive and decisive in obliterating its opponents and can seal the deal in a fast’n’furious fashion.

We start off with the namesake of the deck or what I like to call The Flying Lightning Bolt in Delver of Secrets which is supported by 28 ways to flip, and should always be close to 50/50 on a blind flip if deployed on turn one to really lay down the beats. That is coupled with beatdown king Goblin Guide as a second option for a great first turn play to start laying down the beats. Given the plethora of instants and sorceries in the deck we also have Snapcaster Mage to rebuy a key spell that you’ve already used and then work on laying down the beats. As you can see this deck is truly a weapon of mass destruction. Support player Grim Lavamancer can either help clear the way for your army or throw additional fire in their face and will often find the graveyard stocked with any of the many spells or fetchlands. The deck has a stockade of burn with full sets both of Lightning Bolt and Chain Lightning which at one Red mana for three damage are amazing, and easily reused by a Snapcaster. There is also a one of Forked Bolt which can clear two defenders or a dude and to the dome, and a pair of Price of Progress which in Legacy will mostly net either six or eight damage quite often sealing the deal. The counter suite is modest but necessary including format staple Force of Will to keep combo decks in check and Spell Pierce. We round it out with some draw power from Brainstorm, Ponder and Gitaxian Probe to ensure a steady stream of low cost threats continue flowing to your hand.

This deck never ceases to amaze me with its shear brilliance and simplicity. An incredibly powerful package of spells is woven together to provide the pilot with a simple yet deadly implement of annihilation ready to take on all comers. While it is truly an Aggro deck in its heart there is just enough countermagic to keep the unfair decks honest. And while there are several flavors of Delver decks to choose from this one is definitely a great choice given its consistency and will be a top contender for years to come.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 13, 2014

Scapeshift modern by Jun Young Park (1st at GP Minneapolis on May 11th...

Champion’s Deck

Scapeshift Modern

Scapeshift Modern by Jun Young Park

1st place at GP Minneapolis Modern on May 11th 2014

Long has the tyranny of the awesome volcano Valakut reigned as a brutal strategy to incinerate opponents to ashes. This deck originally reared its ugly head in Standard using Primeval Titan to power out your Mountains to a quick and decisive victory. But once the Modern format was born the interaction between Valakut, the Molten Pinnacle and Scapeshift was too powerful to not be abused. There have been other variants of this deck as well which have used Prismatic Omen and Wargate to turn all your lands into Mountains but this straightforward style relying upon countermagic to control the game into a surprise combo finish is what has been most successful.

So the game plan of this deck is to burn your opponent to death using multiple triggers from Valakut, the Molten Pinnacle with Mountains entering the battlefield. Valakut will trigger for three points of damage whenever a Mountain enters as long as there are five other Mountains already in play. And in Modern with the fetch/shock manabase that most decks are using this means that six triggers will often be enough to blast the opponent to bits. With Scapeshift you are able to combo out those triggers in one big shot by sacrificing any seven lands to it and searching your deck for a copy of Valakut and six Mountain cards, shocklands count as they are subtype Mountain, for a big finish. Now one of the golden rules of Magic is that you can play but one land per turn which when you are attempting to combo finish with seven or more lands in play can be a devastating restriction. So in order to skirt this restriction we have ways to search out more lands and put them directly into play with the decks main turn one play of Search for Tomorrow which can be suspended for just one mana and also perennial chump blocker Sakura-Tribe Elder which can often act as blocker to soak some damage then after it is declared as a blocker can still sacrifice itself to go and find a land to put into play. To ensure that you are going to hit your land drop each turn the deck has Serum Visions and Telling Time to dig through your deck, and also Electrolyze which does have damage attached to it as well but is used mostly for more draw. In fact, almost every spell in the deck has some sort of drawing effect attached to it and a solo Halimar Depths in the manabase will also help set up you next critical draw steps. The other huge facet of the deck is that it runs a very strong permission package with Remand, Cryptic Command and Izzet Charm to assure that even if it starts to stall that it won’t be falling behind and gets to continue digging with more draws. The removal is small but headed by Repeal which can get rid of any problem permanent such as the variety of hate bears that will thwart your plans, but also Charm, Cryptic and Electrolyze double themselves as additional removal. Finally we get to the last piece in this puzzle with Snapcaster Mage which is able to rebuy any of your spells in the graveyard especially a surprise counter when you need it most, and is also able to beatdown some life points if that’s what is necessary.

While the deck was said to be well positioned in the field due to the high concentration of Birthing Pod decks which it is a good match up for it I’m sure we will not see any major shift in the meta to specifically combat it. It is a very powerful but all in strategy which is rewarding only if you are able to master the Math of the Mountains. The decklist is very tight and the number of Mountains very specific where you need to be always wary of how many remain in your deck and how many you need to kill your opponent. But if you are a fan of Combo decks then this is definitely a deck that you should try. I guarantee that the results will not disappoint you, but remember to practice, practice, practice.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - May 12, 2014

Boros Burn standard by Tyler Winn (1st at SCG Knoxville Standard Open ...

Champion’s Deck

 

Chandra's Phoenix_Buy-a-box Promo - Boros Burn standard

Boros Burn by Tyler Winn

1st Place at StarCityGames Standard Open on 5/10/2014

Here’s a spicy little Aggro number that while by no means any sort of new concept is quite a sight for sore eyes. It’s nice to see that the Mono-Black Devotion (or more accurately now Golgari Devotion since rotation) was not able to reach the summit, although it did put three decks into the top 8. This is a powerful and fast deck which is highly capable of coming from out of nowhere and beating down the opponent in the blink of an eye.

 

The main focus of Boros burn is to throw burn spells at the opponents face in a fast and furious fashion. To that end we find 22 of the decks spells able to spew lightning to the dome, and additional burn from the decks removal. The varieties of burn come based off of how much damage they will do and land in three varieties doing either two, three or four damage. The starting point of the deck comes with our basic burn at one cost in Shock which is just a straight-up two point blast, but also with two points of burn we have Magma Jet which for its cost of two will also Scry 2 for the deck as some of its only ‘draw’ ability. Then we have three point burn both costing two with Lightning Strike and Skullcrack, but Skullcrack while not being able to target creature has the added value of shutting down lifegain AND damage prevention for the turn which can foil plans of many decks to try and recover from an initial onslaught. And finally we get to the four point burn spells with Boros Charm which will primarily be wasted of its other abilities to blast opponents to an early grave and Warleader’s Helix that will rebuild your life total if you have been under pressure already in the game. As a compliment to all of these burn spells the deck runs Chandra’s Phoenix that will no doubt be returned to hand anytime it has found its way into the graveyard. The other maindeck creature is Eidolon of the Great Revel which may seem like an odd choice seeing that this deck is packed with so many cheap spells but when you drop him you should be far enough ahead and using your burn is either an equal loss on life or you deal those crucial points extra. As the manabase allows for it there’s also a full set of Mutavault which often are those last points needed to seal the deal. For removal the deck is able to use any of the many burn spells of course but also includes Chained to the Rocks and Searing Blood which itself does double as a burn spell when you are able to rid the board of the intended target. For draw the deck has some Scry from both Magma Jet and Temple of Triumph, but also actual drawing from Wild Guess which can easily cycle unwanted lands later in the game. You’ll also notice that the deck eshews Boros Guildgate in favor of Mana Confluence in order to avoid any additional into play tapped lands which go directly against the speed of this deck.

 

So there we have another great contender to battle for control in this post Journey into Nyx metagame. It is well positioned to be the Standard format staple Aggro deck going forward. I would be very surprised if some style of this deck is unable to reach into the top 16 of the major tourneys going forward. I would be very confident to sleeve this up any weekend and expect to compete for the win.

Eric J Seltzer
@ejseltzer on twitter
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Eric Jeffrey Seltzer - May 9, 2014

4 Color Loam by Niklas Kronberger (1st at Bazaar of Moxen 9 Legacy Mai...

Champion’s Deck

Life from the Loam - 4 Color Loam

4COLOR LOAM by Niklas Kronberger

1ST Place  BOM9 Legacy Main Event Top 8 – May 2ND 2014

The Bazaar of Moxen is a four day Eternal Magic event in Europe featuring Vintage, Legacy and Modern tournaments. Every year a devoted crowd makes a pilgrimage to compete for amazing prizes and have a great time. We’ve already featured the Modern Main Event winners decklist for you and here we present the Legacy. It is based around the interaction of Life from the Loam with the toolbox of lands and the creatures which interact favorably with that design. At its core we have a Junk deck, the combination of White, Black and Green, with a splash of Red to gain a little extra reach. It has heavy elements of disruption but also a formidable creature package capable of finishing the match in short order.

 

The title of the deck comes from the decks engine card Life from the Loam which is able to return lands from your graveyard to your hand and has the added benefit of Dredge to pull itself back from the grave to continue the cycle. This is invaluable to the deck as you have a lot of interaction involving sacrificing or discarding lands to advance your plan starting right with the decks fast mana source in Mox Diamond. There is also a slew of lands in your manabase which will naturally find their way to the grave starting with the disruption staple Wasteland which is an absolute blowout when recured every turn to shut down the opponents mana, the decks fetchland Verdant Catacombs, and the trio of card draw in Horizon Canopy, Barren Moor and Tranquil Thicket. There is also the creature land Dryad Arbor which can find itself used turn after turn as a chump blocker if the need so arises. Speaking of creatures we then get to those beatdown creatures which will lock down the game for you with Tarmogoyf, Scavenging Ooze which also does double duty to brutalize opponents graveyards if they are using it as a resources, and the Knight of the Reliquary which can balloon to epic proportions while searching up the decks toolbox of lands. And in the Knights toolbox we find Maze of Ith to nullify large creature based aggro strategy, Karakas which is absolutely necessary to fight against decks like Sneak and Show cheating legendary fatties into play way ahead of curve, and also Grove of the Burnwillows which combos with Punishing Fire to pick off pesky creatures at a very reasonable price. Adding to the draw from the land package there is also Dark Confidant which with an average converted mana cost over the sixty cards at less then one will pay off in spades and the powerful card selection tool Sylvan Library. There is pseudo-card draw from Green Sun’s Zenith which will search up your most relevant Green creature including the Arbor if that’s what you need. For the disruption we have some extremely powerful tools starting with Chalice of the Void to work against specific decks strongest cards at that cost, there is Gaddock Teeg to nullify high cost non-creature spells especially Force of Will, and Liliana of the Veil where you’ll be able to swing the discard disadvantage back towards your favor while working to control the battlefield. The final piece of our puzzle comes with pinpoint destruction from Abrupt Decay which in Legacy is such a power piece of removal and is able to hit such a variety of targets.

 

So while this is not a new strategy for Legacy it is a very strong deck that in the right metagame makeup is able to find its way to success. We certainly will see this strategy continue to thrive and grow as it gets stronger every time a new utility land is printed that it can find use for. We will see if it continues to show itself at the top tables or if players find answers to hedge against its power.

Eric J Seltzer
@ejseltzer on Twitter
Email me at ejseltzer@hotmail.com