Tag: champion

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Eric Jeffrey Seltzer - August 4, 2014

Mono-Blue Devotion by Collin Roundtree (1st at SCG Dallas Standard Ope...

Champion’s Deck

Master of Waves - mono-blue devotion

Mono-Blue Devotion by Collin Rountree

1st Place at StarCityGames.com Standard Open on 8/2/2014
With what became an inevitable conclusion with a mirror match final Mono-Blue Devotion reared its ugly head again to take down the Open in Dallas this weekend. The deck was obviously well positioned against the field as four copies managed to eke into the top 8. The more telling story is that with nothing added from Magic 2015 it was clearly already at its pinnacle with this standard configuration having ravaged the meta since it appeared after the release of Theros.

 

Although this is a blue deck there is no real Control element and it is firmly entrenched in the Aggro camp. It uses a very efficient curve to clutter the board with threats building to a inevitable conclusion. We start up the curve with two one drop flyers in Cloudfin Raptor that is able to grow over the first few turns into a sizable machine and Judge’s Familiar who sits around unimposingly waiting for that moment your opponent forgets that he is there to ruin his casting of a non-creature spell. Next at two there is Frostburn Weird which pulls double duty as a great wall or efficient ground pounder and Tidebinder Mage which is integral to lockdown the large creatures from GR/Jund Monsters, both adding two Devotion to the count. The next creature we have is Nightveil Specter which can be very useful as a threat in the air and will very often be able to strip away useful cards that your opponent would like to draw after a Scry, while adding on its own a full three to your Devotion. All of this Devotion then comes into play first with the other three drop Thassa, God of the Sea to turn her on for attacking or blocking but having her Scry every turn goes miles in helping you close out the victory in a timely fashion. The last creature at four is also looking at the Devotion when Master of Waves enters the battlefield to see just how many friends it’s inviting to the party. As a mono-colored deck it is able to include a full set of Mutavault into the manabase to ensure even after sorcery speed sweepers there is still pressure against the enemies life total and as a bonus also receive the Masters pump. As additional devotion and as a pseudo-removal spell there is a pair of Domestication. As far as the other spells there is a trio of Rapid Hybridization to flip huge problems into manageable Frog Lizards and also a pair of Cyclonic Rift which can often just seal the game once you hit that seventh land you needed to end a stall by sweeping the other side of the board but can also just bounce back one pesky blocker preventing you from victory.

 

Mono-blue devotion has time and time again proven that it is a highly efficient weapon to ruin your opponents day. If you are looking for a deck to rock your WMCQ then this is definitely one that you should highly consider. And on the flip side, if you aren’t going to be playing this deck then be certain to get some reps against it as you’ll almost certainly be facing off against it in a non-zero amount of rounds.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - July 23, 2014

Mono-Black Devotion by Dan Jessup (1st at SCG Baltimore Standard Open ...

Mono-Black Devotion - Urborb, Tomb of Yagmoth

Mono-Black Devotion by Dan Jessup

1st Place at StarCityGames Standard Open on 7/19/2014
Once again a new set emerges and we find the usual suspect at the top of the heap. It’s been quite a while now that Pack Rat has been able to grind its way to victory. As the new meta tries to find itself again it looks like it was a good choice once more. Hopefully we will see something new emerge but we do have only a couple months until Pack Rat is gone from Standard, quite likely for good.
Mono-Black devotion is no stranger to the Champion’s Deck and as such hardly needs an explanation. It attacks on two axies  both of which are capable of decisive kills. The ideal opening for the deck comes from turn one Thoughtseize to strip away their answer into turn two Pack Rat which then proceeds to lay down the beats so fast that most opponents need to rely on top decks to stay alive. Alongside the Rat we find a full set of Mutavault which basically act as an anthem for the Pack to gnaw away at the enemies life points, and as a bonus often attack through as well. The other side of the coin has a trio of creatures sliding up the mana curve with Nightveil Specter first as a three drop which contributes all three as devotion and is able to build added value by stealing the opponents options away especially when the Scry and leave the card on top forgetting exactly what Specter will do. Next is huge beater Desecration Demon at four and while it is possible for the opponent to hold him off for a while it is an inevitable conclusion that unless they remove him from the board he will smash in for significant damage. The third creature in at the five drop slot is Gray Merchant of Asphodel that while on the surface not much more then a glorified wall has a very useful draining ability that can be a finishing blow, and as a bonus from Pack Rat its tokens as they are exact copies they add devotion as well. Talking about adding devotion we have Underworld Connections to help draw into more threats and answers along with M15 reprint Sign in Blood, which consequently acts as a Shock to the face to kill your opponent should they be at two life or less. The flipside has a full set of Thoughtseize to strip the opponent of his threats and answers while providing you with information to be sure to have a good defense ready. The remaining spells in the deck form the removal package with a set of  Hero’s Downfall, trio of  Bile Blight, pair of Devour Flesh and a singleton Ultimate Price sure to find answers to many of the problems you’ll find along the way. The other M15 addition to the deck is Urborg, Tomb of Yawgmoth which pair with Mutavault is able to turn the inherent disadvantage from them in this Black mana hungry deck into a non-factor, but as it is legendary the solo copy is fine basically replacing a Swamp.
Now while I won’t argue that this deck is a strong choice as it has been consistently performing above the curve it is certainly not a deck to plan towards the future with. Unless you are planning to compete in FNMs during the summer or are heading to a WMCQ then I would keep away. Once we reach rotation in a couple of months with Khans of Tarkir a huge chunk of the meat from Mono-Black devotion is going to rotate out. But if you do plan on beating face all summer long then this deck is certainly one that will be consistent, but often time boring and repetitive. If you do take the plunge just understand what you’re getting into.
 
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - July 3, 2014

Champion’s Deck – Naya Hexproof by Rob Hunsaker (1st at SC...

Naya Hexproof -Ethereal Armor

Naya Hexproof by Rob Hunsaker

1st Place at StarCityGames Standard Open on 6/28/2014

Hexproof strategies are no stranger to constructed formats with the Bogles deck in Modern a prime example of how the archetype can shine. It is based around having a creature on board with Hexproof to make him untargetable by your opponents removal while you load it up with cheap auras to grow it into a killing machine. It is a highly effective strategy especially when the meta is high in spot removal and low in sweepers.

 

Naya Hexproof runs up the curve with its three main threats coming in the Hexproof creatures found in Standard. The first comes as a one drop in Gladecover Scout which is simply a 1/1 Hexproof ready to get loaded with gear immediately. Next two drop Bassara Tower Archer not only provides an extra point of power with its Hexproof body but also comes with Reach enabling you to block pesky fliers which is extremely necessary for this deck. We then find at the three drop spot Witchstalker clocking in at 3/3 Hexproof and also the added bonus of growing even larger if your opponent casts a Blue or Black spell on your turn. We also have a pair of Voice of Resurgence for extra value that while are not Hexproof do ensure you have a beater on the table and if your opponent casts a spell on your turn will give you additional free creatures. Joining the party we have Naya Hexproof’s only planeswalker with Ajani, Caller of the Pride which will be used for its first two abilities to work on pumping up your Hexproof creatures to finish off the opponent before they can assemble a proper defense. Then we get to the array of auras in Naya Hexproof which while normally are rather clunky due to you opening yourself to an easy two for one against removal are instead rather powerful in combination with your creatures. Starting with one cost Ethereal Armor this one plays strong with the rest of the enchantments by scaling up with each additional aura you play as well as providing First Strike. Next, for just two mana Madcap Skills not only adds three power but also forces the opponent to double block if they want to block at all which can often lead you to blowing out a simple chump block with your additional pumps. Then falling into the three drop slot Unflinching Courage pushes the deck over the top by granting both Trample AND Lifelink along with a +2/+2 stat bonus as well. To add even more value to Ethereal Armor the deck runs a trio of Chained to the Rocks with 8 shocklands that count as Mountains to clear the way of any troublesome blockers or threatening offensive troops. The deck is rounded up by two trios of charms for their added versatility. Boros Charm provides a way to head shot the opponent for four in a pinch, save your army from an impending sweeper or even grant a creature Double Strike to send in a final blow. And from Selesnya Charm we find a pump with Trample which could also be the final nail in the coffin, a way to remove high powered creatures even if they are indestructible, and in a pinch provide another body be it necessary to block or useful on the beatdown.

With the new Magic 2015 release looming on the horizon we have once again slipped into a bit of a lame duck format, which is also magnified by the Modern PTQ season. There is still the World Magic Cup Qualifiers coming up soon so I don’t rule out Standard just yet. Naya Hexproof is a very powerful choice in a meta where removal relies on one for one spot removal instead of sweepers. I wouldn’t count it out just yet and if your spark is ignited by Aggro decks then definitely give this baby a whirl, you won’t be disappointed.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - June 26, 2014

Champion’s Deck – Mono-Red Aggro by Kevin Rand (1st at SCG...

Mono-Red Aggro- Rubblebelt maaka

Mono-Red Aggro by Kevin Rand

1st Place at StarCityGames Standard Open on 6/21/2014

 
Again we continue with what is slowly looking to be a dominance of Red as we continue creeping into The Bloody Summer. The strange thing being that usually Mono-Red aggro is best positioned at the beginning of a new Standard season when control is not yet prepared to take on an unknown meta, but the abundance of Midrange strategies have allowed Aggro to slip into the metagame and start to dominate. This deck has taken elements of both Festus Resendez winning list and Tom ‘The Boss’ Ross to come up with an amalgamation which delivers a forceful punch with precision and alacrity.

The deck is at its core a solid creature beats concoction with more then half of its slots devoted to them with an extremely low curve reminiscent of a brew we would expect from Legacy. The deck is chock full’o one drops loading up on value with them all. With two power for a single Red we find both Firedrinker Satyr and Rakdos Cackler coming strong out of the gate. We also have Legion Loyalist which with Battalion grands First Strike but more importantly Trample to your assault, and Foundry Street Denizen who when dropped on turn one can offer you so many turns of added value from each and every other creature you pop into play. On two mana you basically have the rest of the team starting on Burning-Tree Emissary to try and chain multiple creatures into play right away, Ash Zealot as a value drop with Haste to lay down the beats as fast as possible, and Firefist Striker with its Battalion trigger to neutralize any big blocker and ram additional damage down your opponents throat. There is also Rubblebelt Makka but he is really there as a cheap pump to ram through as much extra damage as possible working along side Titan’s Strength to take huge chunks out of the opponents life. The deck also has a trio of Shock and a pair of Searing Blood which help to ensure that the path to victory goes unhindered by opposing creatures.

 

It’s hard to say if the meta will continue to be soft to Red based decks but judging by all its success I guess you’d be a fool not to join in. I’m hesitant to say that this is the best strategy but it is always a strong strategy in the hands of a compitant mage. The only caution I would provide is that people are certainly aware of the deck and should plan accordingly. Also, don’t be one of the fools who says that it’s just a simple Red deck and I can pilot it like an expert without practice. This deck requires a precise use of its resources and knowing when to go all out as opposed to ensuring you don’t over commit is crucial. Just make sure you drive it around the block at least a few times, but most of all feel the burn.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - June 19, 2014

Champion’s Deck – Mono-Red Aggro by Festus Resendez (1st a...

Mono-Red Aggro - Firedrinker Satyr
 

Mono-Red Aggro by Festus Resendez

1st Place at StarCityGames Standard Open on 6/14/2014
 
 
It looks like it’s a good time to be a Red mage in Standard, Patrick Sullivan must have been jumping for joy. Not only did the winner of the Grand Prix in Moscow play a Red deck but also Tom ‘The Boss’ Ross piloted one for his Standard portion at the SCG Invitational. The most interesting about that is they all ran on similar but completely different lines and stretched the bounds of Red to the limit. This deck is one of the more creature heavy builds.

 

With an aggro deck like this the most important factor of your strategy is to be dropping at least one creature every single turn until you mash your opponent into a bloody pulp which is why we find no Scry lands. We start the curve with two one drops that come out swinging with two power each from Rakdos Cackler which if is not unleashed usually means you’re about to die and Firedrinker Satyr who’s drawback will be largely nullified by the amount of beats he will inflict on the opponent. Then we hit a mass of two drops starting with the hasty first striker Ash Zealot, also Firefist Striker that when attacking with two others will nullify the opponents best blocker and then Burning-Tree Emissary that enables your lightning starts by chaining into more spells to advance your board faster then the opponent can mount a defense. We also find two quality three drops to continue the curve with perennial wall of death in Boros Reckoner which turns combat math from simple addition into complex algebra, and Chandra’s Phoenix that has a limited amount of direct damage spells to bring it back but is still a hasty flier to bring forth death from above. Our last creature is the curve topper Fanatic of Mogis that comes in as a late game play once you have your army mobilized to take full advantage of a surprise blast of Devotion to Red to the opponents face, hopefully to put him down for good. There is a support package of burn coming primarily from a full set of Lightning Strike, but also a pair of Shock, a pair of Magma Jet and a singleton Searing Blood all help to either clear the way for your creatures to get through or blast straight up to the dome.

This deck exemplifies what it means to be The Beatdown. It looks like Aggro has positioned itself between Control and Midrange in the metagame right now to exploit it’s speed and destructive nature. Now has been a great time to blast your opponent to bits either using creature or burn based strategies. It’s not likely that this Red mage dominance will continue but shows that any given weekend you can not count out any deck that has power behind it. And counting from twenty to zero has been a fundamental aspect of this game of Magic.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - June 18, 2014

Champion’s Deck – Boros Burn by Igor Gorbunov (1st at Gran...

Boros Burn - Skullcrack

Boros Burn by Igor Gorbunov

Grand Prix Moscow Champion – Standard on June 15th 2014

Once again the power of fire to the face was able to propel this Tomahawk missile of a deck right to the top of the victory podium. Showing how powerful a linear strategy of simply throwing everything into reducing your opponents life total to zero really can be, this design is a well oiled machine dedicated to death and destruction. This really appeals to the little fire imp which resides in my heart and is a variation on the classic burn theme which has existed in magic since the days of Fireball and Lightning Bolt.

The deck is a little light on the creature side but has found two spicy dudes that synergize with the deck extremely well given the 26 spells that are played at instant speed. The first is Young Pyromancer which on its own isn’t a very intimidating creature but once you start slinging some spells the party gets started and guests will arrive, and don’t think that lowly 1/1’s aren’t any good because every single point matters with this deck. The other creature comes with Chandra’s Phoenix that can do some real damage as a hasty flier but also will find its way back to your hand rising from the grave whenever one of your spells blasts into the opponent. The manabase also affords you space to squeeze in three copies of Mutavault that are able to maneuver their way around any sorcery speed removal. Then we get into the burn suite of the deck which is massive. There is at one cost Shock capable of delivering a two point blast either to the player or if necessary any of his smaller creatures. The mass of the burn is found at two cost starting simply with Lightning Strike which is simply three points going to the opponents dome or one of his creatures. Next we have Magma Jet which is another flexible two points but the most important part is the Scry 2 which helps the weakness of this deck a bit as there is no real draw available to you. Against decks that play with lifegain, the true nemesis of burn, you have Skullcrack which as a surprise against Sphinx’s Revelation decks could very easily snatch victory from what would be an almost certain defeat. The flexibility of Boros Charm is almost universally wasted with the four point blast to the face as the Double Strike will rarely do more damage but if you have a sizable force you might need the Indestructible against a sweeper. The last two cost burn is a removal spell with Searing Blood which will do two points of damage to a creature but has the added bonus where if that creature dies will do an additional three to its controller. And the last burn spell is the Warleader’s Helix with a four point shot while also providing a four point lifegain as an added benefit. The last spot in the deck is taken by the removal of Chained to the Rocks which is capable of exiling almost any creature threat that is able to skirt the other options from direct damage.

If you like a deck that goes all out in pounding your opponent to a pulp with a relentless assault of burn baby burn then this is definitely the deck to tickle your fancy. Don’t think though that it just pilot’s itself as you are always faced with the decisions of how to best utilize your mana and spells each and every turn. As you are limited by your draws be sure to practice and know your match-ups in advance so you can realize which way you need to fight. This is the ultimate race where your resource is your life vying against his, don’t be afraid to take a couple hits from his creatures if it means you get to blast his dome for a few extra points and kill him a turn faster. But on the flip side make sure you kill his creature before it gets you. In the end you’ll find that the rush of this deck makes it so worth playing.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - June 17, 2014

Champion’s Deck – BUG Midrange Theros block by Fabrizio An...

BUG midrange theros - Temple of Malady

BUG Midrange by Fabrizio Anteri

Grand Prix Manchester Champion – Theros Block Constructed on June 1st 2014

Winner of ‘the other’ Theros Block Constructed tournament was Fabrizio Anteri playing a powerful BUG Midrange deck. This deck is the flip side of the Elspeth, Sun’s Champion coin and as such runs the means to beat it rather then join it. As was proven at Pro Tour Journey into Nyx that the battle lines were drawn with the majority taking sides between either Elspeth and Prognostic Sphinx then jamming in the formats Green acceleration package.

In this format the most commonly played cards it turns out are a pair of Green mana accelerants which most likely are going to become the dynamic duo come the next Standard season. This decks ideal opening lies with a turn one Scry land into a turn two Sylvan Caryatid followed by a turn three Courser of Kruphix before making your land drop. That provides the deck with the possibility of rushing out that early five drop which is where the deck plays into. The main avenue of attack lies in the Prognostic Sphinx which was discovered to be the main foil to Elspeth as it not only will fly over her ground forces but also is able to skirt her destroy creatures ability by virtue of being not too powerful. There is also additional beatdown provided by Reaper of the Wilds which sports great stats as a 4/5 for four mana able to protect itself if necessary, but also provides some added bonus with a Scry whenever another creature dies. A pair of planeswalkers are included with Ashiok, Nightmare Weaver doing a lot of heavy lifting by not only milling away possible threats and answers from the opponent but also stealing some of those threats away, and Kiora, the Crashing Wave which can add extra draw and acceleration, lock down a particularly troublesome creature or even ‘Call the Kraken’ if allowed to build up enough loyalty. As this deck chose the Midrange route instead of Control the only disruption in the deck is provided from a set of Thoughtseize to not only strip them of their most bothersome card but also provide you with all the information about their plans so you are able to set yourself up properly. Then we have the removal suite which is as robust as they come. Centering around the formats best there is a full set of Hero’s Downfall to rid the board of creatures or planeswalkers alike, a trio of the pseudo-sweeper in Silence the Believers which can often hit two or three necessary targets, a pair of Bile Blight that is extremely good at taking care of an army of Elspeth tokens, and a misers Unravel the Æther to deal with any troublesome artifacts or enchantments including Gods as they are shuffled back into the library. A solitary Read the Bones provides the deck just a tiny bit of draw power to help dig for the cards it needs.

Definitely this is a strong build and worth thinking about as a deck going forward into the next Standard season. Although there is still many more cards to add into the card pool between now and the end of September it is never to early to start planning ahead. If you find this to be an appealing design I would definitely encourage you to start piecing it together and looking at all the new on color cards as they are spoiled to see if they have a spot in the deck. It pays to be prepared.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - June 11, 2014

Champion’s Deck – Mono-Blue Devotion by Ross Merriam (1st ...

Mono-Blue Devotion - Hall of Triumph
Mono-Blue Devotion
Ross Merriam
1st Place at StarCityGames Standard Open on 6/7/2014
Something old, something Blue…or as they say “It’s back !!!”. Like a blast from the past a Mono-Blue Devotion deck was able to rise to the top and finally grab itself another crown. While it is basically the same lists that were around and dominating oh so many moons ago, Ross did squeeze in some interesting things to bring the deck forward to the now.
It all starts with your Flying one drops. The usual suspects arrive with Judge’s Familiar and Cloudfin Raptor to start terrorizing from the sky, but it looks like Ross wanted that extra little push and added a singleton Galerider Sliver to ensure a consistent turn one play. Continuing into two drops there are perennial two way player Frostburn Weird playing both defensive and offensive roles, and Tidebinder Mage which is great in a world rife with Green and Red monsters. Next we find that amazing yet inexpensive God with Thassa, God of the Sea to both push through Unblockable creature and provide constant card selection. There is also Devotion superstar Nightveil Specter that help as the only real card advantage in the deck while at the same time stealing options away from your opponent. All of these creatures help to increase your Devotion count for the decks bomb play when you drop a Master of Waves and clutter the board with an army of Elemental tokens. As another slight addition to the devotion count there’s also a miser Bident of Thassa which gives the deck that slim extra card draw when it’s on the offensive. The real innovation in the deck comes from the inclusion of anthem artifact Hall of Triumph which will help to ensure that the Masters tokens don’t just disappear whenever he takes a hike, a huge issue in the past. For a few bits of removal in the deck we find a pair of Rapid Hybridization to keep the skies free of blockers and Cyclonic Rift when you just need to flick the reset switch on the other side of the board.
While I won’t exactly say that this looks like we are heralding in a new era of Mono-Blue it is encouraging to see that there is always place for tried strategies to return for another round. This is also a fairly good deck to invest in going forward into the next Standard season as it is powerful and maintains a good amount of its list. And while Frostburn and Nightveil are two huge losses we should no doubt see decent replacement options with the upcoming new sets. I would definitely say this list is worth taking for a spin and working forward into the next year.
Eric J Seltzer
@ejseltzer on Twitter