The opening strategy is focused on your mana dorks to come and ramp to the fatties. We find full sets of Elvish Mystic, Sylvan Caryatid and Courser of Kruphix all of which can speed you plan up by several turns. Also, removal aimed at them means less removal to deal with the big boys. As far as those ‘big boys’ are concerned there is Polukranos, World Eater and Stormbreath Dragon who’s ability to become Monstrous will often spell certain doom for your opponents well before they’re ready to deal with them. Then there are a few support creatures with Reaper of the Wilds with a Scry ability helpful when the opponent is removing your creatures or chumping with his, Ghor-Clan Rampager which can turn a game saving chump block into a game ending surprise, Scavenging Ooze with incidental lifegain and graveyard hate, and Xenagos, God of Revels pushing the beatdown plan into high gear. Speaking of Xenagos we find the same standard package of Planeswalkers as in Gruul with Domri Rade and Xenagos, the Reveler which both are invaluable in a creature heavy deck both accelerating and digging for them while also working hard to control the battlefield. The addition of Black is what allows an interesting one of Vraska, the Unseen which can spell certain doom if her assassins are able to infiltrate through the enemies defenses but will most often be used as removal of various types of threats. And speaking of removal the deck is completed with a minor removal suite which consists of a pair of Dreadbore and pair of Mizzium Mortars but is also somewhat supplemented by the Monstrous ability.
Oh burn…ever since the printing of Lightning Bolt there have been Red mages looking to blast their spells straight to the dome. Each block there is always a Mono-Red or R/x deck that is straightforward, efficient and appeals to highly aggressive players. This deck is just one like that exactly.
While this deck is Boros by strict definition Red is the primary color with White a splash to add a few excellent cards. The creature package is is set with a tight curve building from Ash Zealot which can be a highly effective beater and the First Strike coupled with burn allows you some utility. Boros Reckoner has always been interestingly unique with his ability often making combat math complicated enough to hold off enemy attacks from even happening. Then with seventeen burn spells in the deck and additional help from Chandra her bird Chandra’s Phoenix is able to attack with impunity knowing that getting it to rise from the grave back to your hand is an almost guarantee. There is also a pair of Stormbreath Dragon which help the deck just go straight over the top when the games start to run long and can also be a huge surprise you’re dead. Because of the primarily Red base to the deck it can squeeze Mutavault into the manabase easily to get additional ground pounders. Then we find Chandra, Pyromaster who is the only source of card advantage in the deck and if you can ultimate it is doubtless that she’s going to hit the paydirt on that roll of the dice, and incidentally can prevent a big blocker from thwarting your attack while building loyalty. For straight removal we have Standards newest best impression of a Swords to Plowshares in Chained to the Rocks which should not have issue with the enchant Mountain clause given 15 copies in the deck. The rest of the deck consists of a plethora of burn spells which can double as either removal or damage right to the dome. We find a mix of Lightning Strike and Searing Blood as simple burn for the deck while the others carry some utility with them. Magma Jet helps to filter through your deck which is a key ability for this style of deck as draw isn’t one of these colors strengths. Warleader’s Helix is a beast of removal with four damage it’s able to get into those bigger creatures and coupled with First Strike creatures can surprise a chump block into the removal of a huge creature. And finally the ‘Boros’ deck would not be complete without the utility from Boros Charm which can either be that knockout punch taking down four points of life, can save your army from sweepers or is able to turn one of your creatures into a formidable fighting machine to Double Strike your opponent to the death.
The engine of the deck runs primarily around the interaction of Birthing Pod with its ‘pod chain’ which is basically a set of creatures at each converted mana cost which you chain together to move up progressively. There is also a second way to ‘tutor’ your creatures with Chord of Calling which is why the deck is so heavily focused on creatures and has a toolbox which can find answers in the maindeck to many of the problems the deck may face from the different decks in the format.
UWR Control
Shaun McLaren
Pro Tour Born of the Gods – Modern – Champion
G/R Monsters
Jonathon Habel
1st Place at StarCityGames Standard Open on 2/22/2014
This deck is nothing new as this big monster strategy has been very successful for the past few months but what strikes me as odd was that the new players from Born of the Gods Xenagos, God of Revels and Courser of Kruphix are inexplicably absent from this list. Seeing as he did win the event I’m not so much questioning the decision but more wondering the reasoning, was it some sort of meta choice or more of a card selection issue.
BUG Delver
Javier Dominguez
1st place Grand Prix Paris 2014 Legacy
Here we have what is one of my favorite decks in Legacy. BUG Delver is a powerful and complete control package of threats, permission, discard and removal. A similar deck piloted by Laurence Moo Young at SCG Orlando last month was also able to win that tournament.
Your beatdown strategy revolves around Delver of Secrets and Tarmogoyf, two creature which can pop out early and then backed by countermagic be ridden all the way to victory. There is also the versatile Deathrite Shaman which can either control the grave against reanimate strategies or be your source of mana acceleration, and can double as a Shock every turn when it has instant/sorcery targets in the grave. As we are playing blue the deck run the standard Brainstorm and Ponder draw package which also double as ways to get your Delver flips, but we also see two Dark Confidant to ensure a constant flow of cards and a target to pull removal away from your beaters. For countermagic we see Force of Will and Daze which help to establish control over the opponent for whatever spells he’s allowed to keep. Speaking of which there is a heavy discard package starting with Thoughtseize into Hymn to Tourach and there is also Liliana of the Veil to suppress them from holding too many cards in hand. And finally we get to the removal which Liliana is also great at destroying opposing creatures and Abrupt Decay is amazing at obliterating the plethora of cheap permanents in Legacy.
Mono-Black Devotion
Owen Turtenwald
1st Place at Super Sunday Series Championship on 2/9/2014
The creatures all remain the same with Pack Rat into Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel working up the curve. The manabase also remains entirely unchanging with full sets of Mutavault which double in the deck as rats to bolster Pack Rat and Temple of Deceit the chosen Scry land although the deck doesn’t run any blue spells per se. The draw/discard package again is no different with Underworld Connections to not only fuel the hand but also devotion count and Thoughtseize which is perhaps the most powerful turn one play in Standard at the moment. Now where we find the changes are in the removal suite that still has a full set of Hero’s Downfall but has eschewed Pharika’s Cure and scaled Devour Flesh down to two in order to squeeze in Born of the Gods new offering Bile Blight.