Tag: champion

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Eric Jeffrey Seltzer - March 26, 2014

Champion’s Deck – Esper Control by Kyle Boggemes (1st at G...

Aetherling
Esper Control
Kyle Boggemes
1st Place at Grand Prix on 3/23/2014
With the metagame in Standard much more defined now then it was a few months back it has slowly become time for the Control decks to shine. Once the major threats are known then Control mages are able to more easily prepare for the decks they expect to face. This has proven itself in the dominant showing of Esper Control this past weekend by winning both the Grand Prix and the SCG Open. And it is no secret that in the Esper colors of Blue, White and Black we find the integral pieces necessary to answer almost any threat that can be thrown at us.
The Control deck is a carefully crafted work of beauty and this list is no different. Looking at the win conditions of the deck we find a very precise package consisting of one Ætherling and a trio of Elspeth, Sun’s Champion which are meant to only be deployed once the deck has stabilized and taken command of the board. To do this we find a balance between permission and removal. For the permission suite there is a set of Dissolve and a duo of Syncopate used to deny the opponent from casting their most key of spells, especially if unable to handle it with the removal in hand. Then the removal consists of the requisite Blue/White staples with mass removal in Supreme Verdict to reset the battlefield in a pinch and the utility removal from Detention Sphere capable of dealing with almost any problem permanent especially those which are indestructible. For spot removal there is also two Doom Blade and a Last Breath to supplement and handle those threats which slip in especially creatures with Haste. As with any Control deck the final and perhaps most important aspect of the deck is its draw power and here we find that from full sets of both Jace, Architect of Thought and Sphinx’s Revelation both of which offer some extra utility be it in diminishing the opponents power or just straight lifegain to ensure continued survival. This deck also has the ’12 Temple’ package in its manabase which especially in the early turns can use the Scry ability to carefully craft it’s draw step. With the final odds and ends there is the utility player of Azorius Charm which is primarily used for the draw to cycle it at the end of an opponents turn, but is also very useful as a spot removal or can even prove as a savior by gaining a few points of necessary life. As far as hand control we only find discard in the form of two Thoughtseize to gain some important information and deal with any specifically difficult threat. Finally, there is also a duo of Mutavault which are able to skirt around sorcery speed removal and will be at time the final nail in the coffin.
As always Control decks need to adapt to an ever shifting metagame and this one will be no different. I am certain that this base will be a common sight going forward but expect to see constant tweaks and tuneups to stay a step ahead. All in all though Esper Control should continue to be a force to be reckoned with and you’ll need to be prepared to face it any round of your tournament.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 20, 2014

Champion’s Deck – Jund Monsters by Philippe Monlevade (1st...

Dreadbore
Philippe Monlevade
 1st Place at Grand Prix Buenos Aires Standard 2014
This deck has but one goal and that is to bring the beats. It is focused on fast acceleration to power out huge monsters. There is some support from a trio of powerful Planeswalkers but the primary goal is to get some huge threats into play way ahead of the curve. The core shell is that of Gruul Monsters but the addition of Black to it allows for some extra answers and interesting threats.

The opening strategy is focused on your mana dorks to come and ramp to the fatties. We find full sets of Elvish Mystic, Sylvan Caryatid and Courser of Kruphix all of which can speed you plan up by several turns. Also, removal aimed at them means less removal to deal with the big boys. As far as those ‘big boys’ are concerned there is Polukranos, World Eater and Stormbreath Dragon who’s ability to become Monstrous will often spell certain doom for your opponents well before they’re ready to deal with them. Then there are a few support creatures with Reaper of the Wilds with a Scry ability helpful when the opponent is removing your creatures or chumping with his, Ghor-Clan Rampager which can turn a game saving chump block into a game ending surprise, Scavenging Ooze with incidental lifegain and graveyard hate, and Xenagos, God of Revels pushing the beatdown plan into high gear. Speaking of Xenagos we find the same standard package of Planeswalkers as in Gruul with Domri Rade and Xenagos, the Reveler which both are invaluable in a creature heavy deck both accelerating and digging for them while also working hard to control the battlefield. The addition of Black is what allows an interesting one of Vraska, the Unseen which can spell certain doom if her assassins are able to infiltrate through the enemies defenses but will most often be used as removal of various types of threats. And speaking of removal the deck is completed with a minor removal suite which consists of a pair of Dreadbore and pair of Mizzium Mortars but is also somewhat supplemented by the Monstrous ability.

Definitely the addition of Black to the Gruul shell offers some more options to the deck but in all honesty this is really the Gruul Monsters with a splash of Black in it. Going forward it is going to be interesting to see if the splash is adopted or if the extra color offers an inconsistency to the manabase. In either case I’m certain that these monsters will continue to bring the beats in Standard for months to come.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 19, 2014

Champion’s Deck – Boros Burn by Neil Hartman (1st at SCG S...

Chandra Pyromaster
R/W Burn
Neil Hartman
1st Place at StarCityGames Standard Open on 3/15/2014

Oh burn…ever since the printing of Lightning Bolt there have been Red mages looking to blast their spells straight to the dome. Each block there is always a Mono-Red or R/x deck that is straightforward, efficient and appeals to highly aggressive players. This deck is just one like that exactly.

While this deck is Boros by strict definition Red is the primary color with White a splash to add a few excellent cards. The creature package is is set with a tight curve building from Ash Zealot which can be a highly effective beater and the First Strike coupled with burn allows you some utility. Boros Reckoner has always been interestingly unique with his ability often making combat math complicated enough to hold off enemy attacks from even happening. Then with seventeen burn spells in the deck and additional help from Chandra her bird Chandra’s Phoenix is able to attack with impunity knowing that getting it to rise from the grave back to your hand is an almost guarantee. There is also a pair of Stormbreath Dragon which help the deck just go straight over the top when the games start to run long and can also be a huge surprise you’re dead. Because of the primarily Red base to the deck it can squeeze Mutavault into the manabase easily to get additional ground pounders. Then we find Chandra, Pyromaster who is the only source of card advantage in the deck and if you can ultimate it is doubtless that she’s going to hit the paydirt on that roll of the dice, and incidentally can prevent a big blocker from thwarting your attack while building loyalty. For straight removal we have Standards newest best impression of a Swords to Plowshares in Chained to the Rocks which should not have issue with the enchant Mountain clause given 15 copies in the deck. The rest of the deck consists of a plethora of burn spells which can double as either removal or damage right to the dome. We find a mix of Lightning Strike and Searing Blood as simple burn for the deck while the others carry some utility with them. Magma Jet helps to filter through your deck which is a key ability for this style of deck as draw isn’t one of these colors strengths. Warleader’s Helix is a beast of removal with four damage it’s able to get into those bigger creatures and coupled with First Strike creatures can surprise a chump block into the removal of a huge creature. And finally the ‘Boros’ deck would not be complete without the utility from Boros Charm which can either be that knockout punch taking down four points of life, can save your army from sweepers or is able to turn one of your creatures into a formidable fighting machine to Double Strike your opponent to the death.

Whether this deck can sustain dominance as a tier one deck is always in question as the Burn deck is always a popular choice but doesn’t always find itself at the top table. But what it does have going for it is consistency and a simple game plan which involves just straight-up beatdowns on your opponent. I personally love Aggro decks and would without a doubt take this badboy for a spin anyday.
Eric Jeffrey Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 10, 2014

Champion’s Deck – Kiki Pod by Brian Liu (1st at Grand Prix...

Birthing Pod
Kiki Pod
Brian Liu
1st Place at Grand Prix on 3/9/2014
One of the marquee cards in Modern has been Birthing Pod and it’s unique ability to upgrade creatures into new creatures from your library. There is an entirely different Pod deck which centers around Melira, Sylvok Outcast but this version uses a different legendary creature Kiki-Jiki, Mirror Breaker to steal the ‘Twin’ win engine and combo kill your opponent with infinite creatures.

The engine of the deck runs primarily around the interaction of Birthing Pod with its ‘pod chain’ which is basically a set of creatures at each converted mana cost which you chain together to move up progressively. There is also a second way to ‘tutor’ your creatures with Chord of Calling which is why the deck is so heavily focused on creatures and has a toolbox which can find answers in the maindeck to many of the problems the deck may face from the different decks in the format.

We then get to the creatures in the deck which comprise an entire half of the deck. Starting at the bottom we have the one drop creature with four Birds of Paradise and three Noble Hierarch which serve as the primary acceleration of deck to power out you Pods as quickly as possible. Then moving to the two drops there is three Wall of Roots which complete the mana dork suite and have a favorable interaction with Convoke from Chord of Calling to provide two mana towards the casting cost. There is also two Voice of Resurgence which will leave behind its token when podded, two Scavenging Ooze for incidental lifegain and graveyard control, one Spellskite which can be used either to protect key creatures or disrupt opponents such as Splinter Twin, and one Qasali Pridemage that can destroy a pesky enchantment or artifact especially after sideboard. From the three drops there are two Kitchen Finks which helps to regain life lost from spending Phyrexian mana as well as basically two creatures each for Birthing Pod because of Persist, one Eternal Witness which can rebuy anything lost to the graveyard back to your hand, and one Deceiver Exarch which is a key piece in comboing off for the kill using its ability to untap your Pod or combined with Kiki create infinite creatures. At the next level the four drop are comprised of four Restoration Angel which is another integral cog in the combo by blinking a Pod or Exarch to continue chaining or as a Kiki target to create an infinite army of flying angels. There is also utility from one Murderous Redcap which can be used to kill off low toughness creatures or go to the dome to finish the last points of life, one Glen Elendra Archmage which is the decks only permission, and one Linvala, Keeper of Silence which shuts down many creature abilities to either stiffle the opponents chance to win or at least severily delay it. Finally we have the five drops where we find the namesake of the deck with two Kiki-Jiki, Mirror Breaker the way this deck combo kills for an instant win and also one Zealous Conscript which can be used in the chain to continue by untapping a Pod to be used again.
This deck also has in its manabase two Gavony Township which allow it to switch to the beatdown plan if necessary and also remove -1/-1 tokens from the Persist creature to get additional use from them.
This deck is truly a work of art and only continues to improve with each new creature that is printed being another possible option to add to your pod chain. You should definitely expect this deck to be around for a long time in Modern and must either prepare to face it or learn to master it.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 25, 2014

Champion’s Deck – UWR Control by Shaun McLaren (1st at Pro...

Ajani Vengeant

UWR Control

Shaun McLaren

Pro Tour Born of the Gods – Modern – Champion

What an amazing final game this deck played with such patience by Shaun McLaren.  This deck is basically your quintessential Counter-Burn deck for the Modern format. It plays to go long by playing a draw go style and stifling the opponent until stabilizing the board and taking over the game. During that stabilizing period it’s able to send extra burn to the dome to chip away at the opponent until beating out those final life points with its select few creatures.
The beatdown plan in the deck comes primarily in the form of Celestial Colonnade which as a manland is able to sneak around the formats sorcery speed removal and with 4 toughness bests 3 damage spot removal. There is also a Vendilion Clique which serves as minor disruption but also an efficient Flying clock against a format comprised mainly with armies not air forces. The land creatures comes in the truly overworked Snapcaster Mage which in a deck comprised with 27 maindeck spells to target will always find a use especially now that Deathrite Shaman is gone from Modern no longer eating your Flashback targets. The next key element of this style deck is the permission package and this one packs a wallop indeed boasting Mana Leak and Cryptic Command, backed up by Remand and Spell Snare to deal with threats of all shapes and sizes. One great interaction between Cryptic and a Snapcaster on board allows you to bounce the Snappy further grinding additional value from him. We next get to the burn suite in the deck and find all the heavy hitters with format staple Lightning Bolt, lifegainer Lightning Helix and additional card draw with Electrolyze. Combo those with Snappy and your opponent will end up crispy in no time flat. While the burn will often be used as removal you also have another format staple in Path to Exile dealing with particularly devastating creature threats and find the decks lone sweeper in Anger of the Gods which works it’s Exile clause to the max with many of the creatures it finds. There is also Tectonic Edge which against opposing manlands is solid removal but often will be able to hit an integral dual land to cut the opponent off a key color. The primary draw power comes from a pair of Sphinx’s Revelation which has a knack of pulling a control deck from the brink of death into a commanding position refueling both your hand and your health in one fell swoop. We finally get to the decks lone Planeswalker with Ajani Vengeant who first has the ability to lock down a particularly troublesome permanent such as a Birthing Pod or particular land as seen in the finals. The second ability basically grants the deck additional Lightning Helix to either remove creatures or blast face. But the final ability is one of the most destructive ultimates with a one-sided Armageddon which we saw is able to practically end games instantly and against an unprepared foe should often draw a concession.
So this deck was not a deck which took advantage of either the unbanning of Wild Nacatl or Bitterblossom but instead was given a slight extra edge from no longer worrying about splash damage from the banned Deathrite Shaman. And while this configuration was suited to take down this meta we are sure to see many different tweeks and variations in the future as a control deck must always adapt to its environment.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 24, 2014

Champion’s Deck – GR Monsters by Jonathon Habel (1st at SC...

Xenagos The Reveler

G/R Monsters

Jonathon Habel

1st Place at StarCityGames Standard Open on 2/22/2014

No groundbreaking shake-up to be found here just a solid and consistent Midrange deck which aims to throw huge beaters at you whirled up with powerful planeswalkers to gain advantage.
Start it up with a ramp package consisting of Elvish Mystic and Sylvan Caryatid which is an integral cog in the machine to power your monster out ahead of the curve. The deck runs Scavenging Ooze as its two drop which can come down early but is best once there is already food in the graveyard for him to grow fatter upon. The main threats in the deck come in the form of the ‘Monstrous’  Polukranos, World Eater and Stormbreath Dragon ready to rip chunks of life from your opponent. Then you have the buffs in Ghor-Clan Rampager and Boon Satyr both of which can either make your monsters into ridiculously large game-enders or can turn your little guys into formidable threats in a pinch. The creatures are backed up primarily by the powerful dynamic duo of planeswalkers in Domri Rade and Xenagos, the Reveler with a little additional assistance from Garruk, Caller of Beasts. We have very few spells in this extremely creaturecentric deck finding a trio of the powerful onesided sweeper Mizzium Mortars and also a copy of Flesh // Blood which is used almost solely for the Blood half as removal or burn but the other half could be used with black mana from a Caryatid if necessary.

This deck is nothing new as this big monster strategy has been very successful for the past few months but what strikes me as odd was that the new players from Born of the Gods Xenagos, God of Revels and Courser of Kruphix are inexplicably absent from this list. Seeing as he did win the event I’m not so much questioning the decision but more wondering the reasoning, was it some sort of meta choice or more of a card selection issue.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 18, 2014

Champion’s Deck – BUG Delver by Javier Dominguez (1st at G...

Dark Confidant

BUG Delver

Javier Dominguez

1st place Grand Prix Paris 2014 Legacy

Here we have what is one of my favorite decks in Legacy. BUG Delver is a powerful and complete control package of threats, permission, discard and removal. A similar deck piloted by Laurence Moo Young at SCG Orlando last month was also able to win that tournament.

Your beatdown strategy revolves around Delver of Secrets and Tarmogoyf, two creature which can pop out early and then backed by countermagic be ridden all the way to victory. There is also the versatile Deathrite Shaman which can either control the grave against reanimate strategies or be your source of mana acceleration, and can double as a Shock every turn when it has instant/sorcery targets in the grave. As we are playing blue the deck run the standard Brainstorm and Ponder draw package which also double as ways to get your Delver flips, but we also see two Dark Confidant to ensure a constant flow of cards and a target to pull removal away from your beaters. For countermagic we see Force of Will and Daze which help to establish control over the opponent for whatever spells he’s allowed to keep. Speaking of which there is a heavy discard package starting with Thoughtseize into Hymn to Tourach and there is also Liliana of the Veil to suppress them from holding too many cards in hand. And finally we get to the removal which Liliana is also great at destroying opposing creatures and Abrupt Decay is amazing at obliterating the plethora of cheap permanents in Legacy.

Eric J Seltzer
@ejseltzer on Twitter

 

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Eric Jeffrey Seltzer - February 14, 2014

Champion’s Deck – Mono-Black Devotion by Owen Turtenwald (...

Hero's Downfall

Mono-Black Devotion

Owen Turtenwald

1st Place at Super Sunday Series Championship on 2/9/2014

So the first ever Super Sunday Series Championship has come and gone with no surprise that Owen T was able to walk away victorious. He has become something of the authority on Mono-Black Devotion with previous wins at GP Albuquerque and most recently SCG Indianapolis. This iteration of the deck hasn’t changed much from when we last saw it in action at the SCG tournament with only a few updates from new Born of the Gods offerings.

The creatures all remain the same with Pack Rat into Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel working up the curve. The manabase also remains entirely unchanging with full sets of Mutavault which double in the deck as rats to bolster Pack Rat and Temple of Deceit the chosen Scry land although the deck doesn’t run any blue spells per se. The draw/discard package again is no different with Underworld Connections to not only fuel the hand but also devotion count and Thoughtseize which is perhaps the most powerful turn one play in Standard at the moment. Now where we find the changes are in the removal suite that still has a full set of Hero’s Downfall but has eschewed Pharika’s Cure and scaled Devour Flesh down to two in order to squeeze in Born of the Gods new offering Bile Blight.

Now as the tournament was a multi-format event the win does speak more volumes to the talent of Owen as a whole more then the power of this deck. But you can rest assured that he puts more then the average players time in testing and tweaking so you can be sure that if this is his weapon of choice for his perception of the current meta then you would be wise to take his advise and try to dominate with it yourself.
Eric J Seltzer
@ejseltzer on Twitter