Welcome back to A Seat at the Table! This week, I have been breaking down my favourite cards to come out from Dominaria United. Now it’s time for the multicoloured cards, I’ll be giving brief opinions on ten of my favourite multicoloured cards in the main set. There are so many interesting multicoloured cards, but here are my favourite ten.
As a die hard aristocrats player, seeing a card like this lights up my world. Reminiscent of Suture Priest and a handful of others, this is finally in the command zone and she’s a CLERIC! Which means she’s going right into my Tymna/Ravos Cleric tribal list. Two mana for a blocker that’s a hell of a deterrent. I might even put her at the helm of the deck.
As a die hard aristocrats player, seeing a card like this lights up my world.
Wait a sec, I’m having a spell of deja vu.
It should be extremely clear to all those who’ve experienced me talking Magic that my favourite colours in Magic are “not Green”, but also my fave colour combos are Mardu, Rakdos, and Orzhov. Garna, Bloodfist of Keld is a dream come true for someone like me who values a free sacrifice outlet.
Garna allows for interesting decision points. Attack and deal damage, but at the end of the combat step, there’s still a window for you to sacrifice those attackers for card draw. Or if you want to finish the job post-combat, you can send a flurry of damage for every death on your watch. Give Garna lifelink and watch the table groan. Garna is going to be taking a spot in the 99 of Lyzolda, the Blood Witch and even making the alternate commanders list for the deck.
It is absolutely brutal that this card’s colour identity isn’t just black.
Well… let me rephrase.
It is absolutely brutal that this isn’t in a colour combination I enjoy playing. That said, what a boon for Abzan players. Kick it twice to offset the life you’ll lose by six life. Turn a myriad creature into three Bob (Dark Confident) triggers. It’s capped at a max of one trigger per opponent you hit, but getting three draws in non-Blue colours for combat is like Coastal Piracy with a little bit of pain. If only Araumi of the Dead Tide could run this…
As a die hard aristocrats player, seeing a card like this lights up – okay, I can only do this bit so many times. Varina, Lich Queen who was just reprinted can have a weird legendary creature build with this bad boy at her side. Leyline of Singularity anyone? Creating non-legendary versions of powerful legendary creatures in colours known for being able to reanimate creatures pretty easily – I’m shocked the ability doesn’t exile the cards as they die! Teysa Karlov belongs in this deck. Anointed Procession. The list builds itself. I am a huge fan of whatever this enables and I can’t wait to see how creative people get with this.
I’d be lying if I said this wasn’t a bit of a cop out. Jodah, the Unifier is insane. I have been working on a Saskia the Unyielding legendary matters deck until they announced the Dihada, Binder of Wills precon deck. Then they go and spoil Jodah, which gives legendary spells cast from your hand “legendary cascade”. PLUS, he’s a huge anthem for legendary creatures. Every game feels like it could be pretty chaotic and random, but you’ll get to see a cast of characters you know and love. I have no idea how to balance this deck between all the fun I want to fit in it and the necessary bits oof ramp and draw.
Stenn was a pain in the ass in the story, but here, he’s just all the help in the world. Throw him in any deck that could use a Cloud Key for noncreature cards, like enchantress builds or artifacts. He can protect himself and reset to be useful for other card types. I’ll be trying him out in my Aminatou, the Fateshifter planeswalker deck and in my Sakashima / Livio clones deck where instants and sorceries do a lot of the heavy lifting. I can also clone him in and make things cost even less. I’m really digging this paranoid dork.
In my world, this is getting kicked every time as a blanket for a huge army of tokens the turn I need to sacrifice them to go off or if I suspect they’re getting wrecked in a wrath next turn.
Don’t get too excited as I did the first time I read this – only the creatures you control at the time of this being cast get to draw you spells.
Not much to say here. He digs for the card types he supports. Equipment decks and Vehicle decks are popular. Astor making the equip costs on stuff like Colossus Hammer drop to one mana is nuts. He can live in the command zone which is scarier. Vehicles, I’m not too taken with, frankly. Depala, Pilot Exemplar has been in this space in these colours for a little while and I can see this shifting that a little.
Ivy is nuts. I wrote up an article for The Bag of Loot that you should be able to read soon. Ivy loves it when you only target one thing. Targeted an opponent’s goaded creature with a Rancor, get one for your Ivy. That creature dies, get Rancor back, do it again. Put the Impetus cycle to use. But most of all… make mirrored Mutate piles. Huge piles of disgusting Mutate effects that get copied over to Ivy. She costs two, she’s got evasion, she’s in Simic, the most disgusting of colour combos. You have to give credit where credit is due – Ivy is pretty badass.
Meria is on this list because she was charming in the story and because this is new space for Gruul. We don’t see many artifact commanders in Green. Tapping nontoken artifacts means you can go mean and run Winter Orb and Trinisphere. You can also go the Mycosynth Lattice route and turn everything into artifacts, tapping your lands to impulse draw. You can turn Meria into an equipment wearing tank, tapping for cards and mana. Turn your utility artifacts into whatever utility you need. Let your Tormod’s Crypt taunt your opponents. Glaring Spotlight becomes a mana rock and more with some added protection. Make your Heap Doll work for you. Save that Jeweled Lotus for when you really need it.
That does it for my Dominaria United set review. I’ve got thoughts on the Set Booster exclusives, Legends Retold, and Commander cards. More to come soon!