Aerie Worshippers – while an interesting effect on a decent defensive body her cost is very undesirable and the amount of mana you tie up to conjure her birds could likely be better used elsewhere.
Champion of Stray Souls – there is no doubt in my mind that there isn’t a way to chain two of these with creatures that produce mana either on the way in or out and something granting haste to infini-loop for some crazy shenanigans. But, that would hardly be something powerful enough for competitive constructed given so many moving parts. Likely to see play as a value creature sacing tokens to recur creatures that have enter/leave play triggers or strong sacrifice abilities. Just way to expensive for much other then Commander.
Drown in Sorrow – could this be the tool that Blue-Black Control decks have been looking for to combat fast aggro decks? While -2/-2 may not seem like a huge hit it is usually pretty much what you’d need to sweep away a quick swarm and then spot removal could take care of the rest.
Ephara’s Enlightenment – a little expensive with a converted mana cost at 3 for just +1/+1 and Flying the interesting factor of the card is that you can return it to your hand whenever you have a creature enter play on your side and the +1/+1 stays behind on the original creature as counter. At that cost though it is a very slow way to work on boosting the power of your team and in colors usually looking to play a control game not aggro.
Fanatic of Xenagos – paying 3 for a 3/3 Trample would be enough for me to be head over heels with him but then we tack on the tribute ability. While our opponent will get to choose the lesser of two evils both of those evils are rather nasty. So we either end up with that 3/3 Trample but that turn he hits play he’s a hasty 4/4 OR he just sticks around as that 4/4 Trample !!! Now where exactly is the downside from this situation?
Forlorn Pseudamma – another of the cycle of Inspired token generator, this one is made ever so slightly better in that it comes with Intimidate which gives you more chance to be able and safely attack with him. The real issue I have is with the cost not looking that attractive for the effect.
God-Favored General – the main upside with him is you’re able to curve him out turn two then as long as you hit land drops your first three turns and can attack safely with a 1/1 then you’ll be able to trigger his Inspired ability and gain an additional two creatures. The downside is that all the effort goes into getting three 1/1s out by turn four for five mana…hopefully you have something to boost them up for value.