Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, a new card from the March of the Machine preview and coming to us as a Commander exclusive, likely available in set boosters if I had to speculate.
That said, we have a slew of incredible new cards that are team ups of legends from the same plane, and this week’s edition of A Seat at the Table is going to be about the cutest pairing – Slimefoot and Squee.
For Jund colours (BRG), Slimefoot and Squee are a 3/3 Legendary Creature – Fungus Goblin that has a textbox that is after my own heart:
“Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.
1BRG, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.”
Wowee! This is a new twist on a Jund reanimation commander. There are a few things to remember, so let’s mark ‘em up.
- S&S create a Saproling upon entering the battlefield and when they attack. Giving them haste can result in two Saprolings. Even stuff that creates token copies of them and sends them attacking can make the necessary Saprolings.
- S&S’s second ability requires them to be in the graveyard. Getting your commander from the command zone to the graveyard directly isn’t possible to my knowledge, so you’ll need to get the boys killed or sacrificed.
- S&S’s second ability is mana intensive and requires a Saproling to sacrifice. You’ll need ways to make lots of mana and coloured mana at that. Saprolings are also part of the equation, so don’t forget to make them.
- It’s a reanimating deck, you need targets to bring back to show everybody that the boys are back in town.
I really love this card! It combines Slimefoot’s Saproling theme with Squee’s inability to die! Let’s make a deck.
It’s time to make Saprolings for you to sacrifice to Slimefoot and Squee. You can go the easy way and run Conspiracy or Maskwood Nexus to turn your creatures into all creature types. Just be careful to not run Conspiracy if you’re running creature type exclusionary cards such as Junji, the Midnight Sky.
Your commander will give you Saprolings on their own, but there are ways to enhance this. Panharmonicon allows you to create a second Saproling upon the boys’ arrival to town. You can also run Wulfgar of Icewind Dale to double your attack triggers, which would also double up Vaevictis Asmadi, the Dire, Grand Warlord Radha, World Shaper, and Balor if you’re running them.
Utopia Mycon gives you a Saproling a turn and a Phyrexian Altar for Saprolings all in one mana. Undercellar Myconid makes a Saproling on the way in and the way out. Nemata, Primeval Warden turns your opponents’ creatures dying into Saprolings while preventing their death triggers.
Tendershoot Dryad buffs your Saprolings while giving you one every upkeep. Korozda Guildmage can send your commander to the graveyard and give you three Saprolings, and hey look who’s in the graveyard to activate now? Speaking or three Saprolings, kill your Sprouting Thrinax for a clean three Saps.
Slimefoot, the Stowaway gives you an activated ability to create a Saproling for 4 and is a drain on your opponents when your Saps die.
Here are some other ones if you wan to lean harder into Saprolings: Fungal Plots, Night Soil, Necrogenesis, Golgari Germination, Fungal Sprouting, Tukatongue Thallid, Tana, the Bloodsower, and Sporemound.
We’ve already talked about Utopia Mycon for sacrificing your Saprolings. How are you going to sacrifice your commander or reanimation targets to play them again? Korozda Guildmage isn’t bad place to start. Jaxis, the Troublemaker can make a copy of S&S, you can sacrifice the real copy, swing with the token copy, get a Saproling and then post combat, you can activate for the real S&S plus whatever beater you discarded to Jaxis. As the boys enter, you can choose to throw them back to the bin or sacrifice the token to draw a card from the “Blitz”.
Yawgmoth, Thran Physician is one of the best sacrifice outlets in the game, allowing you to diminish another creature and draw a card. Greater Good allows you to draw equal to power and discard three to fuel the reanimation plan. Attrition lets you snipe down nonblack creatures.
I neglected to mention this card in section two, but Perilous Forays is an excellent green ramp card that needs a spot in all Jund lists.
A sneaky card I’ve seen do great in my The Ever-Changing ‘Dane list by doing very similar things is The Celestus. It not only fixes your colours, it can loot for cheap and sometimes for free – this sends creatures you want in the bin to the yard and lets you sculpt a hand. If you find yourself with a lot of four or more mana value creatures in your deck, Henzie “Toolbox” Torre is a solid include from New Capenna commander decks. I also really love Curse of Opulence as a sneaky mana fixer and Mana Echoes from the Saproling-heavy builds netting a ton of mana at once.
Seedguide Ash is likely the most bang for your buck, fetching you three Forests when it dies. Not basic Forests. And into play. Tapped.
We can Entomb and Buried Alive a bunch of creatures to the graveyard, that’s for sure, but don’t forget Vile Entomber who can come back with Slimefoot and Squee, then pop a creature into your graveyard. But what to bring back from the graveyard?
Korvold, Fae-Cursed King seems like an easy inclusion in the deck without making your opponents target you from seeing him in the command zone. Vazi, Keen Negotiator is a solid source of card draw in our Treasure-dominated Commander days. Syrix, Carrier of the Flame gets to Bolt anything you want at the end step, and Tormod, the Desecrator makes for some great tech.
Who can go wrong bringing back a Massacre Wurm or Kokusho, the Evening Star? Chaos Defiler adds a little bit of RNG to the game while Druid of Purification takes your opponents artifacts and enchantments from them.
That does it for this quick brew brainstorm for Slimefoot and Squee. Don’t forget to get your singles at Three Kings Loot!