While the main combo finish involves enchanting an Exarch with a Twin there is a redundancy package which includes Restoration Angel that can interact with Kiki-Jiki, Mirror Breaker as a secondary plan to create infinite token creatures. One way the White splash helps in this deck comes from Wall of Omens which is part of the decks draw engine and especially abusive if you Twin in, but more importantly in a new meta which is partially defined by recently unbanned Wild Nacatl a four toughness two drop can be the sole difference between holding off a ruthless assault and holding on to combo the win. Additional draw comes from format staple Serum Visions with its Scry ability to not only draw valuable cards but also filter unneeded cards away and a one of Desolate Lighthouse allows you to dig through the deck to find answers or missing combo pieces. For removal with this deck having access to both Red and White we find the requisite format all-stars Lightning Bolt and Path to Exile both efficient and effective for their purpose. There is also Swan Song as a light permission suite to handle at an very cheap cost many of the problems that the deck might face and the token you give usually not problematic, with the removal able to handle most other problems. A full set of Snapcaster Mage are able to rebuy all of your used instants and sorceries to effectively double the amount of draw, removal and counters in your deck. As an alternate beatdown plan the deck sports a full set of Celestial Colonnade to bring the ‘death from above’ should the game stall into a draw out affair. Finally a one of Spellskite in the maindeck is there as a hedge preboard in the mirror and also a way to draw removal away from your combo creatures so you can go off unhindered when you’re ready for the kill.
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Now this is a Heroic ability that I can really get behind. Very good stats as well for the cost.
With every trigger of Heroic essentially equating to a +2/+2 he should definitely see some kind of standard play. It’s also pretty cool how he becomes a one shot kill with Enlarge into an empty board.
Pretty standard vanilla 3/3.
All five of the Ordeals look to have good effect. I could see the red playing a role in aggressive Boros/RDW style decks for extra reach. All should be midround draftable.
Not a terrible flying body with the ability to protect itself on a whim. Scry 3 is certainly nothing to laugh at but not overly impressive as a total package.
As a one-drop with 2 power I don’t doubt it has a chance to see play in White Weenie decks. The protection can be very relevant in the proper circumstances and life gain is always a bonus extra.
Flying, trample
Demonheart Chimera’s power is equal to the number of instant and sorcery cards in your graveyard
Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under his control.