Tag: standard

comments
Eric Jeffrey Seltzer - August 7, 2015

Abzan Elf Company in Standard for Origins Game Day

Standard Abzan Elf Company

It’s been a long time since I was even remotely interested in sleeving up a deck for Standard, but with the spoiling of Shaman of the Pack that all started to change. Seeing that card made me instantly pull on my brewers hat because honestly, Collected Company right? It seemed like this pair was too powerful to dismiss at first glance but the real test seemed like it would be finding enough of the pointy eared guys to build around them to make the deck run right. This is how the idea for Abzan Elf Company started for me.

Shaman of the PackCollected Company

Searching up all the Elves in Standard brought up a suite of eighteen soldiers to recruit, but how many of them would truly be worthy? I knew that one main factor is the added value of Collected Company so another key was converted mana cost of those at three or less. Also, another strength of the Elf tribe is one mana accelerants or mana dorks which would be a key to powering out our gas as quickly as possible.

So let’s take a moment to look at the two main cards we are using to gel this idea together with Shaman of the Pack and Collected Company. The true power behind the Shaman lies in its ability to end games quickly and without even requiring much charge to entering the Red Zone. As for Collected Company it is a card advantage machine for green decks which is something they are often lacking, but it requires a build around commitment to execute properly. What these two ideas revolve around is a high density of creatures to pull it off and because of that synchronicity they can be meshed into each other.

We can safely say then that we are looking at that density to fall somewhere between twenty-eight and thirty-two to be consistently reliable on both fronts. Let’s take a look then at all the creature possibilities that are afforded to us in those eighteen dismissing whatever is sub par to the plan and see if we can shake out a cohesive decklist from that.

ONE DROPS
Elvish Mystic – this is our quintessential turn one play which enables us to accelerate to early action.
Gnarlroot Trapper – the other one drop mana dork, but that he can’t pay for Collected Company is a real downside.
Sunblade Elf – with an Abzan splash this little dude can be a beast in fudging up combat math with his ability.
Thornbow Archer – while I don’t expect many mirror matches there is a non-zero amount of Nissa floating about.

Elvish MysticGnarlroot TrapperSunblade ElfThornbow Archer

TWO DROPS
Dwynen’s Elite – three power and two bodies for the Shaman for just two mana is pure value in this deck.
Elvish Visionary – replaces itself very efficiently and is just total gas for the deck, so amazing to Company him in then draw another to keep the pedal to the metal.
Leaf Gilder‎ – the other mana dork available to us but droping it turn two is way less valuable then having it active turn two.

dwynen's eliteElvish VisionaryLeaf Gilder

THREE DROPS
Nissa, Vastwood Seer – while she isn’t a bad card the low land count in the deck works against her transforming reliably but if you can then ticking her up will just keeps the gas flowing.
Reclamation Sage – Another handy three drop it seems with the amount of thopter decks and incidental enchantments or other artifacts floating about he is not just another Elf body but also key utility.
Shaman of the Pack – this is the whole reason to pull this deck together. With it’s ability to just kill out of nowhere, if you are able to apply any pressure to the opponent this is without a doubt going to be an incredible finishing move. And the feel goods when you are able to drop two from a Collected Company is just indescribable.

Nissa, Vastwood SeerNissa, Sage AnimistReclamation SageShaman of the Pack

FOUR DROPS
Dwynen, Gilt-Leaf Daen – giving that boost to the team is crucial when you need to adjust the combat math in your favour and gaining some life in the process ensures you can survive to your critical turn.
Sylvan Messenger – with such a high concentration of Elves in the deck the chance to whiff is so slight and when you get to refuel your hand with another three or four creatures that is nothing to shake a stick at.

Dwynen, Gilt-Leaf DaenSylvan Messenger

FIVE DROPS
Gilt-Leaf Winnower – that he is tutorable with Chord of Calling is his prime selling point but the condition that his target can’t have equal power and toughness does leave quite a few good targets off his list. But he is big and menace helps to push through extra damage.

Gilt-Leaf Winnower

So there we have our options to put together our cohesive mixture. If we start at the top with the one drops it is obvious that our first eight slots are taken with both Elvish Mystic and Gnarlroot Trapper to boost our games with a turn one accelerant. But just eight turn one plays doesn’t seem enough, since often turn two we have three mana at our disposal, which left the choice between Sunblade Elf and Thornbow Archer. Looking at the Archer I wasn’t fully convinced that it was any good and thinking about the white splash for Sunblade seemed very doable with little downside due to Windswept Heath, while providing additional sideboard options as well.

Next the two drops were fairly straightforward for me as both Elvish Visionary and Dwynen’s Elite are just pure value for the cost and definitely auto-includes. Now while I did find some deck lists running Leaf Gilder I wasn’t convinced this deck wanted a turn two dork and I was happy with eight creatures for this spot on the curve.

That brings us to lucky number three. Obviously we are running with the full compliment of Shamans, but it’s the other options where numbers are the key. I really like Nissa very much and she helps not only to ensure we have mana coming to us but also keeps the gas going when she flips, IF she flips. It’s not going to be easy to get to seven lands with this deck so for that I don’t want too many in there, as well as reducing the whiffs on Collected Company. Our other option is Reclamation Sage which I like very much with some of the decks already floating around. With a 1/3 split between Nissa and Sage that gives us another eight elves added in total.

Now we start to get beyond where Collected Company is useful and we already have twenty-eight Elves in the deck so anything now beyond has to be just value for the deck. Both four drops Dwynen and Messenger are really good but we don’t want too load up, so I opted for a 2/2 split. As far as continuing to climb up the mana ladder as much as I liked the idea of a tutorable removal spell the amount of creatures that Gilt-Leaf Winnower could not destroy made me want to shy away from it.

With the creature suite pretty well locked up that left only the decision on what were the complimenting spells to the deck would shake out to. The card advantage engine consists of Collected Company and Chord of Calling which I settled on a 4/2 split. I wish there was a way to squeeze in another Chord of Calling, but I really wanted a one-of Obelisk of Urd with so many Elves in the deck. Convoke really helps keep the actual costs down so we don’t have to worry about stumbling on the more expensive spells.

Collected CompanyChord of CallingObelisk of Urd

As for the manabase I feel like I’ve come to a good balance considering the splash for some white cards and abilities. For the green and black side of the deck I’ve got five Forest, two Swamp, and one Urborg, Tomb of Yawgmoth, along with four Llanowar Wastes and two Temple of Malady. Then for the white side I added one Plains to be fetched up by four Windswept Heath, and some tri-coloured choices with Mana Confluence and Sandsteppe Citadel. I really wanted to minimize the amount of lands which come into play tapped to ensure a first turn play which is why I didn’t go for a third Temple or additional Citadels.

Putting everything together the decklist looks like this:

Abzan Elf Company

by EJ Seltzer

One flex spot I’m considering is moving a Dwynen to the sideboard to add an additional Chord of Calling and possibly one of the Reclamation Sage as well perhaps to get a Hero’s Downfall into the maindeck, but I’m still debating those choices. There might also be some value to a second Obelisk of Urd instead of the Downfall to ensure tons of pressure from my creature rush.

For now the sideboard is still in flux but the main cards I have been considering include Bow of Nylea, Obelisk of Urd, Nylea’s Disciple, Dragonlord Dromoka, Hornet Queen, Duress, Eyeblight Massacre, Dromoka’s Command and Hero’s Downfall. Other options could be Nylea, God of the Hunt, Mistcutter Hydra, Whip of Erebos, Palace Siege or Abzan Charm. Of course it’s always dependent on what you’re expecting to face in your meta.

If I had to decide right now on my sideboard it would look like this:

Some of the decks I would expect to see would be:
Mono-Red Aggro – the key to this match is gaining life back to keep from dying to topdecked burn so Dwynen and Nylea’s Disciple are going to play a huge roll.
U/R Thopters – with artifact hate already in the deck it isn’t too hard to hold them off by destroying key pieces, but an Ensoul Artifact on a Darksteel Citadel is very scary to be staring down.
G/R Devotion – this matchup is the most troublesome when they are able to drop their big bombs and we aren’t able to deal with them before we get run over, but since we don’t necessarily need to attack to kill them and we have incidental deathtouch to eat through their blockers or vanquish their attackers it isn’t so bad.
Abzan Control / Megamorph – the real scary card here is Languish which can put the kibosh on our whole plan in one fell swoop so making certain to not overextend and build towards a focal turn to try and sneak in the kill under their nose.
U/W / Bant Heroic – on a similar line to the thopter deck we already have maindeck hate for their auras so this looks like something of a favourable matchup for the deck.
Jeskai Tokens – with the possibility to just gum up the board with so many creatures until they can go nuts with Jeskai Ascendancy out to pump their army and cheat out Stoke the Flames at the same time Reclamation Sage never looked so good, especially with Chord of Calling as an instant.

So there you have Abzan Elf Company, the deck I plan to give a good shake out this weekend with the Game Day tournaments going on. I  plan to continue to push this deck going forward so expect to hear more about it in the near future. If you plan on going to you own Game Day then I wish you luck. Let me know anything you see in my list that could be tweaked, I appreciate any feedback. Thanks for reading.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com

comments
Eric Jeffrey Seltzer - July 25, 2015

Ultimate Price FNM October Promo

Ultimate Price FNM October Promo

Trick or treat? It looks like Wizards has a rather spooky and spicy offering coming up for the FNMs during the month of Halloween. Fitting that they should select a black card to promo and what a hot one to boot. Ultimate Price has been a card that been making the rounds during its time in Standard, helping TEN players to Grand Prix titles including Canadians Alex Hayne & Pascal Maynard, Japanese Yuuya Watanabe & Yuuki Ichikawa, Brazilians Paulo Vitor Damo da Rosa & Philippe Monlevade, Mexican Marlon Gutierrez, and Americans Brian Braun-Duin, Owen Turtenwald & Kyle Boggemes. Now that’s truly a world class line-up and if they were able to use Ultimate Price to its fullest then certainly it has proven to be a worthy card. Finding it’s way into some top flight decks such as Mono-Black Devotion, Esper Dragons, B/W Control or Abzan Megamorph Control in the past you can be sure to see it continuing to find it’s way into more winning lists before it leaves Standard again. The best part of this card is the creepy art by Scott Murphy who is sure to have many more awesome offerings for us in the future. So good luck on grabbing up one of these, they’re sure to disappear as fast as Shaggy and Scooby after seeing a g-g-g-ghost !!!

EJSeltzer
@ejseltzer on Twitter
ejseltzer@hotmail.com

comments
Bruce Gray - February 6, 2015

Goblin Contemplation – Casual MTG

Goblinslide - Casual MTG Standard

Goblin Contemplation 

By Bruce Gray – Casual Encounters

There are some people that only want to brew up top tier decks and if it isn’t first rate, then they don’t want to try and do anything else. However, I look at making up a new deck a bit as a creative experience.  There are lots of people who paint or write or act but will never reach those upper echelons of the craft…but that doesn’t invalidate their creative efforts or lessen the pleasure they get from pouring their energy into their activity of choice. My creative activity of choice is making a new deck that is ostensibly only played around the kitchen table with my friends…and that is just fine. I will never join the ranks of the Pro Tour with any of my decks, but I will always enjoy the process of building a new fun deck to play with my friends. So, today I’m going to share my take on a fun Casual deck that I will be playing at our next Kitchen Table card night.

I’ve seen a number of pros talk about the power that can be harnessed with Goblinslide and Quiet Contemplation. These are very similar enchantments that reward you for casting non-creature spells and you can trigger them to have an additional effect.  The effect is different, but both of them are 100% repeatable and impact the board enough that you could gain a pretty significant advantage. Both enchantments have been suitably potent that they have been used in a viable draft deck in the right circumstances.

 

With that in mind I set about building a deck that could exploit these two intriguing (and deceptively powerful) cards.  But what sort of deck do you build around these cards?  The obvious starting point would be a pile of Burn spells to eliminate threats and allow you to get the engine of the deck started.  Burn out their creatures, tap the remaining ones, and make Goblins…seems simple enough.  However, those Burn spells need to be quite efficient because you need additional mana available to trigger the Goblinslide or the Quiet Contemplation, so efficiently costed spells are key. However, the issue of card draw starts to emerge because unless you can burn out your opposition you are likely to run out of gas pretty quickly.  So, there are a few interesting options that can be used to help with some additional card draw and preventing you from running on fumes. Let’s see what we’ve got:

 

Goblin Contemplation – UR – Casual MTG Standard

 

Ok, well the creature package is pretty small, but the Windscouts, the Jeskai Elder, and the Riverwheel Aerialists all come with Prowess…meaning that they can often tussle with bigger creatures without much trouble.  The Scaldkin are there as fairly useful fliers that can “Shock” something.  It is hardly an earth shattering creature package but you do want a few critters to keep your opponent honest.

The Enchantments make this deck go because if you can start to trigger them regularly you can make extra Goblin tokens or tap down your opponent. That is basically the whole premise of the deck anyway, so ideally I want to see one (or both) of these in my opening hand anyway.

The instants and sorceries are the fun part because they are burn, card draw, or just plain old Trumpet Blast to help your little Goblins punch through for a pile of damage. The newest treat for this deck is Collateral Damage which suits this deck perfectly.  Can you imagine casting Lightning Strikedealing three damage to your opponent, triggering Goblinslide for a mana, and then casting Collateral Damage for an additional three damage, sacrificing the Goblin token you just made…and then activate Goblinslide a second time and STILL having a Goblin Token on the table?  That feels very achievable…and 6 points of direct damage is nothing to sniff at.  Sure, it feels a little clunky but it just might get the job done around the Kitchen Table.

The deck hardly looks over powering, but for a deck packing no rare cards it feels like it could do some pretty powerful and hilarious stuff.  Who doesn’t want to flood the board with a load of Goblins and over run your opponent?  Seems like it might be legit little deck.  It also meets most of my key components…it is a) inexpensive to build b) uses spare parts that I have in some my boxes and c) looks like it could be a load of fun. Sounds like a win to me!

Well, that’s all for today…thanks very much for taking the time to read!

Until next folks…have a great MTG day.

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

comments
Roy Anderson - January 28, 2015

How I Broke Into Magic Online

Monastery Swiftspear artwork - RDW aggro Standard

How I Broke Into Magic Online

By Roy Anderson

Magic Online (MTGO) is Wizards of the Coast’s digital version of Magic: the Gathering, for anyone who is unfamiliar. It is host to every format and card you can think of. On top of that, it allows you to play high-level magic at almost any time of day! Imagine my excitement when I first stumbled on this amazing software. However, there was one elephant (token) in the room that I just couldn’t remove and that was the cost to play.

 

Bringing down the cost

Like most people, I don’t have massive amounts of expendable income. I already play the paper version and almost never miss a Friday Night Magic (FNM) or Prerelease at my local game store (LGS.) This puts me in a position where, given my income, playing both online and offline regularly just isn’t going to happen. BUT WAIT! We have to at least try to get the most out of a limited budget. In this article, I am going to tell you how I broke into MTGO and grew my investment in order to limit the amount I would need to spend in the future.

So when I first looked at MTGO, I tried to figure out which events would give the most payout for the lowest investment. After evaluating my options, I figured out Standard queues would yield a reasonable amount of prizes with a relatively low risk. With this option, there was a small start-up cost, however, unlike draft, there was less capital needed to enter each tournament.

Obviously, if constructed is my game, I was in need of a deck. Since the name of the game was economics, the deck had to be cheap. I began looking at deck lists online and browsing Gatherer (Magic’s card database) in order to construct a list. Finally, I found a relatively cheap list that won a few standard tournaments in different forms and I figured I could make it work. What deck was it you ask? Well, it was none other than our good friend, Red Deck Wins (RDW)! After price checking the cards needed to construct this list, I had a thought. I am sure I can cut some corners and make it even cheaper! Eidolon of the Great Revel is a strong in RDW, however, the cost of a play set was high so I decided to take it out. I also replaced some slightly more efficient removal and changed the number of certain creatures in my list to reduce cost.

RDW Aggro Standard list by Roy Anderson

 

Now as you can probably see by this deck list, there is not too much power in this deck. The deck is mostly chalked full of cheap creatures with efficient removal/burn and ways to “punch through” to your opponents life total.  On the other side, you also probably don’t see too much cost in this deck either. This is especially true for MTGO as prices are scaled down slightly due to a smaller demand. The only card that is worth a decent amount of money are the Stoke the Flames. I found that card too important to cut as it has the potential to kill so many creatures in the format as well as burn enormous amounts of damage.

Sideboard

 

This sideboard may appear to be filled with crap, and to a degree, you would be correct. Some of the cards here are really cheap and poor answers to certain threats that the deck would otherwise lose too. For example, Torch Fiend for Whip of Erebos, Harness By force for midrange matchup, and Bring Low for Abzan (I guess). However, some of these cards are really big all-stars in the right matchup and no one ever sees some of them coming. Scouring Sands pings (deals one damage to) each creature your opponents control and gives you scry one for a nice cherry on top. This is very good against Jeskai Tokens, Aggro Mirrors, and also gave me some scraping wins by breaking me through a swarm of hornets. Searing Blood is also very efficient creature removal in the current standard format. This is another card that comes in against other creature decks.

 

Breaking it down

Overall, at the time of purchasing this deck, the overall cost was approximately 20 dollars. For anyone who plays Magic, they can’t help but smile at that price for a competitive deck. And let me assure you, this deck has beaten every deck in the format at least once. It has even taken down some unlucky souls who decided they wanted to try their hand at rouge brewing. There are two main reasons this deck is successful: Mana and Speed.

This deck has a much easier time with its’ mana compared to many of the decks in the format. Its’ mana is one of its strongest characteristics especially in a sea of three to five color decks. In fact, I won a chunk of games just because my opponent’s mana wasn’t well supported. Due to this deck being monocolored, you will never be unable to utilize your hand to its full potential. An even bigger upside is the cost of the creatures. Since the top of your curve is basically a two mana spell, land drops are not much of a problem even if you get land screwed. I often keep one land hands as long as I have a creature and a Titan’s Strength. The scry is usually enough to dig me to a second land before I need it.

The second great attribute this deck has is its’ amazing speed. It can close out games often before many decks can establish a strong board presence. By the time your opponent has one or two creatures, your Hammerhand and Frenzied Goblin will push your creatures through for the win. You will also have them at a low enough life total from suicide runs that a top deck Stoke the Flames is often enough.

Often times, this deck has a very explosive start. I think my favorite opening in the entire deck is as follows:

Turn One: Land, Swiftspear, and smash for one.

Turn Two: Land, Swiftspear, and smash with Titan’s Strength for five. Play another creature.

Turn Three: Mogis’s Warhound bestowed, hit for five more plus an additional one to two for your other creature.

Seems pretty scary huh? The great part is, I got this draw fairly often. In the worst cases, Valley Dasher or War-Name Aspirant would eat up my turn two. The worst creature you want to see hit the battlefield is a Sylvan Caryatid. Even when this happens, you can often grow your creatures big enough to punch through or just swarm past them. As far as I am concerned, it just slows me down.

 

Record

Well, as I said, this deck gave me great success on MTGO. At the point of writing this article, my cumulative record with it in tournament queues (I practiced with it for a while before putting money on it) is a whopping thirteen to two. Not bad for such a cheap way to play.  Now, on MTGO, constructed queues require two tickets for entry and pay out one pack of Khan’s to the winner. A pack of Khan’s is currently worth approximately three tickets. Using my record as an example along with my initial 10 tickets left over from my thirty dollar investment, I am currently up nine tickets. With some serious grinding, assuming my record continued, you could make a massive profit. I know most people just want to use MTGO to draft. At least that is how it is for me. Anyway, you will earn a draft after about 30 – 40 games with some tickets to spare. I know that doesn’t sound like the most attractive option, but efficiency and lower variance almost never is. If you tried to do the same infinite drafting with limited, you would have to get first or second in every single draft. This is also factoring in the fact that all tournaments are single elimination. I guess an alternative solution would be to just pull a foil fetch every draft, however, we are sticking to a realistic approach.

 

More cheap fun

So I bet you are wondering, are there any other ways to play on MTGO without throwing money at it? Why yes, there actually is a way to draft for cheap that is much easier to play infinitely. This is in the form of Wizard’s various cubes that they host throughout the year.

In order to maximize fun and value, I always play in the swiss as opposed to the single elimination events. The reasons being: One, you will always get to play in all of your rounds giving you more time to enjoy some of the blasts from Magic’s past, and two, they are much easier to rinse and repeat. It is true that the single elimination cube drafts have actual older set pack payouts, however, they require at least a two to zero record. In addition, you will need tickets in order to draft that set with a two to zero record so, unless you get first, you still have to shell out two dollars. In the swiss events, you can just win two of any of your matches and it will allow you to gain free re-entry. These queues use a special currency called phantom points and you earn enough to hop right into another event after a two to one record.

 

Well, I hope this article helped you out and possibly pushed you to give MTGO a try. It will take a little time to learn how to effectively use the program, but once you get over that initial hump, your magic skills can take over. If anyone is interested in seeing MTGO play of either the legacy cube or the RDW I described earlier, please leave a comment below. I look forward to writing more for you guys next week as I have a column in the works but I am going to be on my way to GP San Jose next week so expect to hear about the main even in next week’s article!

Until next time, Happy Planeswalking!

 
By Roy Anderson
@Sockymans on Twitter
comments
Bruce Gray - January 19, 2015

Sultai Deck – Budget Brewing with Bruce

Villainous Wealth - Sultai Deck

Sultai Deck – Budget Brewing with Bruce

By Bruce Gray – Casual Encounters

Being a budget brewer is usually a tough proposition.  The mana base for most decks is usually so prohibitively expensive that it is very difficult to make a deck for a reasonable cost. However, the beauty part with Khans of Tarkir is the inclusion of the Refuge Lands. These inexpensive, common lands are super important to helping to keep the cost of your deck in line.  Since they are also in all 10 colour pairs, it makes for an opportunity to really build some interesting decks without breaking the bank.

 

One of the most interesting mechanics that came out of Khans has been Delve.  It has allowed Treasure Cruise and Dig Through Time to see play in virtually every format because the reduction in cost created by the Delve mechanic is hilarious and disgusting all at once.  I wanted to take my own stab at a Sultai deck powered by Delve and the common cycle of Refuge lands to provide a budget conscious deck that is capable of some ridiculous game states and power.  Let’s see what I’ve got cooking.

 

Sultai Deck list – Standard on a budget

 

The lands

The lands cover off your bases as well as possible.  Opulent Palace ensures access to all three colours and run about a $1 a card.  The other Refuge lands are all pretty inexpensive additions as well and the basics fill out the land requirements for this deck relatively effectively and cheaply.  Nice deal.  This land base runs you under $10 bucks but still gives you access to the colours you need!

 

Creatures

The creature package isn’t as large as I usually run, but the ones that I do run are important.

 

Let’s start with the 3 Satyr Wayfinders in this list.  These little guys are ridiculously useful because they fill your yard for your Delve spells and fetch you land.  The best part with the Wayfinder is that if you hit ANY land card you can pick it, not just basics.  In a deck running so few basics and so many dual and tri coloured land that distinction is huge. At roughly a dime a card these are cheap, effective, and very useful.

 

Nyx Weaver is a vital part of the deck because it also helps to fill your yard, and by consequence power out those Delve spells even faster.  However, sac this little guy and regrow that important resource you just milled away.  Nothing is funnier than recasting that Villainous Wealth you just burned, getting your Kiora or Jace back, or finding that blocker you need to try and stem the tide. Also, at a mere $0.40 a card they are a bargain for something so useful.

 

Sagu Mauler: Why not?  He’s huge, hard to handle, and requires an immediate answer or you die to the ridiculous 6/6 trampler with Hexproof.  Also, at $0.50 a card he’s a steal.

 

Chasm Skulker:  This is legitimately an experiment.  I feel like this card could be very good, particularly with the amount of cards I can draw off things like Treasure Cruise, Dig and Interpret the Signs.  He produces value if he gets killed and is otherwise just a growing bomb to dismantle your opponent.  He’s also very cheap, meaning he also helps keep the cost of the deck down.

 

Rakshasa Vizier: Honestly, a pair of feels fine in this deck to reap the ridiculous benefits of Delving away loads of cards and making a huge behemoth.  Also, a 4/4 for 5 is just fine base stats anyway.  Oh, and it’s cheap…so…Budget Brew away.

 

Necropolis Fiend:  This is the big finisher in this deck.  A 4/5 with Flying is pretty awesome…but the ability to repeatedly take care of creatures with its tap ability is huge. The casting cost has no real bearing because of the ridiculous Delve potential with this deck meaning it can hit the table without much trouble and at $0.30 a card you can’t go wrong.

 

 

Spells  

With all the budget cards we’ve played in the lands and creatures there is lots of room to splash around with fancy spells.

 

Jace, the Living Guildpact:  Did anyone notice that Jace’s new first ability jives with Delve incredibly well?  I haven’t seen him in any lists at all so far and I’m wondering why not? His second ability is very relevant as well and totally protects you or him if used properly.  Yes, his ultimate might curtail your plan somewhat, but wrecking your opponent’s hand and you drawing 7 is ridiculous.  This could be the best $4 card in the deck.

 

Kiora, The Crashing Wave: Wow, has the value of Kiora plummeted recently.  What was once a $20 card is now $8.50…and she’s amazing for this deck.  Her first ability is very useful because she nullifies their best creature every turn. The second ability is amazing to draw yet MORE cards and then dump extra land to ramp to Dig, Villainous Wealth, or Necropolis Fiend.  Her ultimate is an inevitable win condition.  She’s pretty sweet.

 

Villainous Wealth:  I want a full playset of these guys because I think this card could be the real deal. It’s an absolute game breaking spell.  Yes, it’s greedy, yes it’s expensive…but you only need to hit one and the game just about ends on the spot because it attacks them on an axis that they likely aren’t expecting. Look at the deck…it looks like it wants to beat down with the Vizier, the Mauler, or the Fiends, but one of these for 6 or 7 totally changes the perception of the game.  Add in the fact that it is about $0.50 a card as well and you have a budget all-star.

 

Throttle:  Cheapest removal going.  Murderous Cut would be better…but there are only so many cards in the yard to Delve away…so Throttle seems just fine in the interim.

 

Dig Through Time:  Well, this let’s you assemble EXACTLY that piece you were missing.  What more needs to be said.  It is an awesome card.  It is not cheap at $7.50 to $15 a card…but it is well worth it.

 

Treasure Cruise:  Don’t have a Dig but need to refill your grip of cards?  Yup.  Lean on everyone’s favorite busted Blue common.  Need I really say more?

 

Interpret the Signs: I have to admit, I stumbled across this and love it.  With all the very high casting costs in this deck you can hit this for 6, 7, 8 or even 9 cards without much trouble!  That’s bonkers.  And at a mere $0.15 a card is just perfect mass card draw for this sort of deck.

 

Sultai Charm:  Ummm…Removal.  Nuff said.

 

Scout the Borders:  This acts as card filtering AND as a ritual type effect because it dumps itself and 4 more cards in your yard…meaning that you are most of the way to casting Treasure Cruise by turn 3 and turning things up to high gear. You don’t need too many of them, but a pair seems like the right number.

 

 

Substitutions

If you are really keen on playing this deck it would be mighty easy to get a few more pricey treats for this deck. Currently the price tag for this deck is running somewhere shy of $75…but there are lots of pricey treats to sub in that will drive the price tag way up.

 

The obvious place to start is with 4 Polluted Delta. That’s $80 in Delta’s.  Sure, they thin your deck, feed your Delve and are generally pretty useful, they are hardly key lynch pins in the strategy.  That said, I would love to have a playset of these guys to rock in the deck.

 

Yavimaya Coast and some more Scry Temples might also be considerations for this deck help improve the mana situation.  I’m less convinced on these guys, but the added value of the free scry or more untapped lands might be really helpful.

 

I would be prepared to entertain a discussion about NOT running the Dig Through Time, not because it is a bad card, but because Interpret the Signs might be the better spell.  This deck is usually looking for just mass card draw and Interpret the Signs is a sleeper pickup that could be insane.  I would need to test both options.

 

I could TOTALLY make a case to sub out the Viziers for a pair of Sidisi…and with her bring in a couple of Whip of Erebos as well and emulate the Sidisi Whip decks out there.  There is no doubt that it would be a powered down version, because it lacks the Hornet Queen or the Soul of Innistrad, but it could be pretty potent.

 

What Fate Reforged Offers this deck

There are a number of treats from Fate Reforged that I might be prepared to try out in this deck but there aren’t an over-abundance of them.  I would be willing to splash around with Temporal Trespass because any time you can grab an extra turn it seems busted.  Also, Torrent Elemental can totally be game breaking because of its ridiculous ability AND the fact that it can be cast from exile if you Delved it away.  While the rest of the Sultai cards look interesting they don’t really do what this deck wants to do and so these will be about the only things I would be looking to experiment with.

 

Playing the deck

 You can’t afford to be too cautious with this deck.  As much as this deck wants to get to the later stages of the game to try and use more of its resources, you are in a race, not with your opponent, but with yourself.  The fact remains that you could be in real danger of decking yourself without much effort, so once you get a foothold and can leverage out some heavy hitters you need to make good and close out the game.  Your graveyard is absolutely a resource that is there to be utilized so don’t hesitate, but you need to be mindful of how quickly you burn through your cards.  Otherwise, the deck is super fun and able to do some truly ridiculous things and accelerate to get to some mighty powerful spells.

 

So, if you are looking for something pretty fringe to try at a FNM, or just kicking around with your buddies around the Kitchen table, this sort of Budget Sultai brew might be right down your alley.

 

Thanks for reading…and as always keep it fun, keep it safe…keep it casual.

 

By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
comments
Bruce Gray - January 16, 2015

Fate Reforged Reviews: Top 10 cards for Standard

Silumgar, the Drifting Death - Fate Reforged

Fate Reforged Previews: Top 10 cards for Standard

By Bruce Gray – Casual Encounters

So, I’ve already gone and taken a look at Fate Reforged for Casual play…how about we explore a little Constructed play…namely Standard?  Let’s get right into this and take a look.

 

10– Valorous Stance– This is similar to Reprisal in many regards because it can be used as a removal spell to whack big stuff.  Now, 4 toughness can be a bit of hurdle to leap over, but there are many bigger creatures that pack 4 toughness that this efficiently mops up.  Butcher of the Horde, the Dragons, Polukranos, Courser, Siege Rhino, Wingmate Roc and a number of other threats all get taken out by this.  On top of that, the other mode might make it more relevant than Ajani’s Presence…and the fact that this card can do BOTH things is what truly makes it a solid addition to Standard play.  I expect this will certainly see sideboard play, at a minimum, and I wouldn’t be shocked to see this creep into the main board of a few decks.

 

 

9- Silumgar, the Drifting Death– I can make a case for this one creeping into a B/U or Esper control build as the win condition along side Ashiok, Prognostic Sphinx, or Pearl Lake Ancient.  The evasion, hexproof, and a nasty ability puts this into the realm of discussion and I expect that people will give it a try.  What I will remind people is that while this is 3/7 it tussles with other creatures very effectively because it essentially can fight through 4 toughness creatures meaning that Wingmate Roc, Butcher or the Horde, and even a Stormbreath Dragon are hard pressed to block this effectively.  The 7 toughness makes it very difficult to kill via combat meaning your only option is a board wipe (or I suppose a Sacrifice outlet) and the control deck ought to have enough counter spells to make that threat fairly minimal. Expect to see this dragon lurking around in Standard for the foreseeable future.

 

 

8- Flamewake Phoenix– Temur or R/G Monsters just got one sweet addition to really turn up the pressure. Chandra’s Phoenix was extremely solid last year and this looks no different.  It is 2/2 for 3 mana, flies, has Haste, and serves an almost identical purpose.  The caveat where you need to attack each turn is no biggie either because if you are on the deck that wants this guy in Constructed then Blocking isn’t really your thing anyway.  The trigger to get this guy back is a little different and might be a little harder to trigger depending on the deck, but with things like Ashcloud Phoenix, Savage Knuckleblade, Polukranos and Stormbreath Dragon being in the potential home for this guy it might be feasible.  Here comes the nuisance that is a repeatable burn source to Standard.

 

 

7- Dromoka, the Eternal– This is intended to be the Abzan curve topper that we could see replace Wingmate Roc.  With the Abzan Aggro decks looking to curve out by playing a 2 drop, a 3 drop, a 4 drop and then a 5 drop, this could slide right in.  The fact that it can also pump your other creatures can’t be overlooked.  Sure, Wingmate Roc can trigger some additional life gain, but the sheer power of a 5/5 flier that adds counters just can not be dismissed.  People will certainly test this one out and see what this can do.

 

 

6- Wild Slash– Hmmm…an upgrade on Shock you say? Well…Shock has been very good for a long time, so I expect this one to be good too.  It will find a way into every single deck playing Red burn spells and no one will miss a beat.  At Limited, it will be good too, but it will not win you the game out right.  You will need back up in order to seal up those wins, but Wild Slash will be a nice addition to your deck because it pairs well with Ferocious OR Prowess.  Enjoy some more first rate burn.

 

 

5- Reality Shift– : Is this Blue Removal?  It sure looks that way…because you just exiled their Butcher, or Dragon, or God, or …or…ANYTHING and replaced it with a 2/2.  I think that’s a good trade in most situations.  This looks like it could get insane and really give Blue the ability to deal with relevant threats after they hit the board.  So much for respecting the Colour Pie! Blue Removal to the rescue!

 

 

 

4- Soulfire Grand Master: Jeskai Burn/Wins decks just got insane.  This unassuming “Bear” just makes Burn decks plain old ridiculous.  Your spells get LIFELINK?! You can get them back in your hand?! Good grief.  The Lifelink is the back breaker here because it gives burn players a longer lease on life with which to find that all needed burn spell to finish you off by gaining 3,6 maybe even 10 points of life depending on the sequence of spells you can cast.  The secondary ability is disgusting, the get your spell back, but it is a pricey cost to pay and most burn decks won’t really be interested in that.  I mean, do you really want to spend 3 mana on your Jeskai Charm to burn him for 4…and then pay 4 more mana to get it back?   You just spent 7 mana on the spell.  If you have 7 mana to play around with in your Burn deck (and you haven’t won outright) you are doing something wrong.  So, because of the high cost on the secondary ability I don’t think this will creep into Modern as anything more than a sideboard card, but in Standard I feel like this could take the Jeskai Burn decks to a whole new level.

 

 

3- Crux of Fate:  I saw this card and said “well, there is your functional reprint of Damnation everyone.  Sure, Damnation is 4 mana…and this is 5…but face it folks, you aren’t getting wrath effects at 4 mana any longer.  We’ve seen that trend and Wizards has admitted as much.  So, 5 mana Black sweepers is the best you can do…and really, wasn’t Damnation just a 4 mana Black sweeper  à la Day of Judgment?    So, here is your “updated” Damnation card that is Modal.  Whatever.  No biggie.  Now, the 5 mana cost essentially prohibits this from seeing play in Modern or any format where Damnation is legal because Damnation is likely just better in every circumstance, but in Standard, for EDH players looking for a Black wrath effect, and in Limited this will do just as well. Decks rocking Black…thank R & D. That is all.

 

 

2- Mardu Shadowspear…So the B/W tribal warriors deck might be good enough to see play in Standard moving forward.  Fate Reforged has given us a ton of new Warriors to complement the already disgusting amount of Warriors already available.  If you look at the abilities of these new Warriors the deck could take on some frightening abilities and really punish slower decks.  The Shadowspear and his Warrior buddies will just run wild and will surprise a lot of people…and while I’m headling Shadowspear here, the truth is he will have a whole pile of his friends that will coming to the party right along with him and will be bringing down the house.

 

 

 

1- Ugin, the Spirit Dragon– And now for the elephant in the room.  Is Ugin good enough for Standard…well, he’s certainly good enough, but can you get him onto the battlefield.  I figure lots of people are going to try and why not? He’s colourless, ridiculously powerful, and just plain warps the board.  This guy is an absolute menace and his ultimate is just plain wrong.  His –x ability wipes the board…so why wouldn’t a control deck try and play him?  Mono Green Devotion would be keen to give him a try as well, because if you hit that ultimate, what could be more fun than dumping Hornet Queen and Polukranos onto the battlefield for free? No, people are certainly going to try and make Ugin work for them so be ready to have Ugin see play in Standard for a while.

Well, there we have ourselves some of the sweet new treats that Standard is going to get to rock out with.  Let’s see how many of these make the cut…and what ones I missed. The Middle set of a block can always be tricky because the cards need to fit into an existing mold and we’ll see just what shakes out in the weeks to come.

Thanks for reading…

By Bruce Gray – Casual Encounters 
@bgray8791 on Twitter

 

comments
Bruce Gray - October 8, 2014

Let me AXE you a Question… [Abzan midrange]

Anafenza the Foremost - Abzan midrange

Let me AXE you a Question…

by Bruce Gray – Casual Encounters

Today I wanted to take a moment and share some of my other random thoughts that I’ve had since I last sat down to write.  I’ll be honest, getting back into the grind of the school year has been a challenge and left me without too many chances to sit down and play Magic, let alone write.  However, I’ve had lots of thoughts and ideas and finally had a chance to collect some of those thoughts.  So, I apologize if my ideas jump around a little, but that’s the stage I’m at this point in my playing.

 

Garruk’s Freaking Axe

So, I wanted to share just how excited I was the other day when I opened up my email and was notified that apparently I was selected to win one of Garruk’s Axes from the M15 pre-releases.  SWEET! My brother and I took a terrible photo at our pre-release event and were certain we’d never win.  However, when there were only 22 entries from across Canada and 16 potential axes to win, the odds were pretty good. So, when the email landed in my inbox I was pumped.  Sure, the odds were pretty much in my favor, but it is still neat to be selected.  I can hardly wait for the axe to arrive at my house because it is going to be hilarious.  My wife is going to ask why there is a giant foam axe at my house and just roll her eyes! Just priceless.  Also, it will get carted to every Casual card night we play as just another ridiculous MTG thing in my collection.  I can hardly wait.

 

M15 pre-release and Invitational Decklist

So, as the fallout from my brother and I placing second at our Two-Headed Giant pre-release in July we had something extra nice come our way.  The Local Game Store we go to holds an invitational tournament for all players who finish in the top 4 of a “premier event”.  Basically, any “premiere event” (as defined by the store) is an event played on the Weekend such as a GP trial, Game Day, or even a Pre-release.  So…my brother and I, for inadvertently placing second at the Pre-release got invited to play at another event.  Sweet!! The issue becomes this…I’m more of a Casual/Limited sort of guy and this event, which is hosted October 11th in conjunction with Canadian Thanksgiving, will be a Constructed event.  That leaves me in a bit of a quandary. I don’t have the deepest of pockets and can’t spring for cases of Khans…so I’m, in a bit of a tough spot rolling into the new Standard environment with only a few weeks to brew and get set up.  Also, I sort of pride myself on the home brew/budget approach to playing Magic but am concerned that my deck building skills won’t be up to that sort of a test.

 

With that said I think I’m on to something that could be pretty useful. I’ve been struck with the combination of aggressive creatures and controlling nature of the Abzan clan from Khans and feel like they might lead to something in the upcoming Standard format. Basically, I like the ground and pound game the Abzan provide and immediately said “there’s my boys”.  That means I’ll need to learn to play some Black for a change, but that is likely healthy for me in order to continue to grow and develop as a player.  Here’s what I’ve got as an early decklist.

 

Abzan Midrange – Khans Standard

 

This game plan is actually pretty straightforward.  Sylvan Caryatid and Courser come down early to play some early D and help you ramp up to some of your more expensive things.  The fact that half the mana base comes in tapped is an issue so the ramp could be pretty key.  Fleecemane is pretty beast as a 3/3 for 2 mana that is even better once Monstruous.  Anafenza comes down as a 4/4 for 3 mana and hates out graveyards pretty hard.  Polukranos is just about the best thing you can do for 4 mana and then can act as a Pit Fight if you need it.  Dawnbringer Charioteer is a disgusting 2/4 with Heroic, Flying, and Lifelink. I feel like this is a card that is a little under utilized, but could be just what this sort of deck wants and needs to gain back a little life, and if you can trigger the Heroic ability things could get out of hand…fast.  Siege Rhino is just another efficient fatty and enters with a gross Enter the Battlefield trigger.  Nylea is an automatic because she could just tip the scales in your favour so badly. The High Sentinels synergize nicely with all the creatures that make +1/+1 counters through a number of methods and can just be a killer. The last piece is the Abzan Falconer, because nothing is scarier than when all your creatures with +1/+1 counters take to the skies and can overload the air born defense of your opponent.

 

The removal package is pretty robust.  Abzan Charm has three relevant modes including an exile mode for other creature with power 3 or greater. Banishing Light is a nice catch all, and Hero’s Downfall just crushes just about anything.  The Abzan Ascendancy is a nice addition because it can dump counters on all your creatures to enable the Falconer (or just pump your team), but the second mode, that of making 1/1 flying spirits is pretty useful and could totally enable a plan B approach with Pharika (out of the sideboard) to flood the board with tokens. Reap What is Sown again enables all sorts of Counters and Heroic stuff.  Elspeth and Lili are just too powerful to overlook for a number of reasons and I’m sad I can only squeeze in a pair.

 

Now, I am absolutely aware that this is not a Budget deck…heck, the mana base alone ensures that it isn’t a budget deck.  However, there are some interesting options to help bring the budget factor of the deck down.  The Fleecemane Lions can totally be subbed out and replaced with the Ajani Pridemate.  The Pridemate is very realistically a 3/3 for the same two mana…but likely a turn later.  The way this works is you drop some of the Temples and replace them with the Refuge lands from Khans and every time you gain a life when they enter the Pridemate grabs a counter.  So, turn 1 drop a land…turn 2 is better if your land is untapped and cast Pridemate.  Turn 3 drop a Refuge land and your Pridemate is now a 3/3 and you are basically on par with the Lion.  Siege Rhino can be dropped in favour of the Reaper of the Wilds and there are lots of other options at the 4 slot to play perfectly viable creatures instead of Nylea.  There are really no alternatives to the Caryatid or the Courser, but things like Voyaging Satyr or Golden Hind can do reasonable approximations of these all-stars but at a fraction of the cost.

 

The sideboard is whole other issue that I’m not sure about.  I’m not 100% sure I know what the meta will be playing, and seeing as I am only dabbling in Constructed I’m likely pretty screwed so I might just pack a sideboard full of removal and some Ajani’s Presence…and some Nyx-Fleece Ram to put the crews to Burn decks everywhere.  It isn’t a perfect fix, and I’m open to suggestions from anyone out there in the community.

 

Well, there we have another week.  The good news, I’ve picked up some Khans boosters and some Crack a packs are on the way for those who love to draft.  For those out there with a penchant for Constructed, let me know what you think about my deck for the Invitational.  Do you have some suggestions?  I’m all ears. Let me know because I at least want to put up a reasonable result (i.e. not embarrass myself). And we’ve got a Casual night coming up complete with a Fresh Hobo deck to share with all of you.  Lots to come, that’s for sure.

 

Until next time, keep it safe, keep it fun…keep it casual.

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter
comments
Eric Jeffrey Seltzer - September 29, 2014

Jeskai Tempo by Kevin Jones (1st at SCG Edison Standard Open on Sep 27...

Champion’s Deck

Mantis Rider - Jeskai Tempo

Jeskai Tempo by Kevin Jones

1st at SCG Edison Standard Open on Sep 27th 2014

As we bid a fond farewell to RTR/THS Standard and all its mono-colored shenanigans we see how quickly everything becomes new again with both decks sitting at the final table in the wedge colors. There was also in the final a Mardu Midrange deck which in and of itself is a beautiful work of art which simply did not draw well against an amazing draw of the Jeskai tempo deck. But for us today we are interested in this Red, White and Blue beast of a list which was able to battle through 13 rounds and stake its flag first at the summit of this opening weekend.

 

This deck is built around taking advantage of burn to take incremental advantage and close out games quickly and efficiently. To work towards that goal we find a trio of creatures that while not monsters are able to go long and chip away quickly at the opponents life total to make it easy to top deck a burn spell for the win. The first creature drops down turn two with a trio of Seeker of the Way which combo well with the burn through its Prowess to not only get pumped up but also gain lifelink to ensure survival against other Aggro decks. Next we find one of the defining cards of Aggro for the current meta with Goblin Rabblemaster which on an unchecked board will be able to quickly overwhelm the opponent with a horde of goblins beating face. Then we get to a new tool for these colors with Mantis Rider which as a tri-colored creature sports a very strong package as a three drop with Haste to beat face immediately upon arrival, Flying to leap over the walls of Courser of Kruphix, and even Vigilance which allows you to bring the assault with impunity. Supporting the troops there is a duo of Red planeswalkers starting with the all new powerhouse Sarkhan, the Dragonspeaker which is basically taking the role of Stormbreath Dragon as another aggressive flyer for the deck but also doubles as decent removal taking out a slew of four toughness creatures. There is also a misers Chandra, Pyromaster which is able to grind precious life points while either blasting potential chumps or immobilizing big blockers, and could also add to the decks drawing power. Speaking of draw there are two cards with which to gain additional resources with Dig Through Time able to go deep to find you two spells which will hopefully finish your opponent  and Steam Augury that does rely upon the choice of your opponent but can easily be a bomb spell depending on what else you flip up with it. Magma Jet is also a pseudo-draw with its Scry 2 not only are you flinging fire but also setting up potential or even pushing useless cards to the bottom in advance of a Dig Through Time. Then we get to the package of straight-up burn spells with sets of Lightning Strike and Stoke the Flames to either flambe some pesky creature or just fling straight to the dome of your opponent to close out a quick victory. You also have the option to barbeque opponents with your Jeskai Charm, but also bounce giant creatures away or pump your team while gaining some incidental life points. Finally we wrap up with catchall answer Banishing Light which is the decks main answer to planeswalkers, enchantments, or artifacts but will also deal with problematic creatures as well.
Man oh man am I ever in love with Jeskai Tempo. It just looks so aggro just like my cup of tea, but still able to overcome traditional issues like draw and removal for bombs. Now I will admit that watching the deck win there was a definite element of variance which handed Jeskai an easier road to walk towards victory, but he took it all the way from beginning to end so there must be value in it. I would be very happy to sleeve up a deck like this and run with it, but with so many new styles and the Pro Tour coming up I’m going to happily observe for now. If you do decide to pick this up though I imagine you’ll have a blast burning up the competition.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com