M15 Clash Packs are not replacing Event Decks, but instead will alternate with them for each release. That means you’ll see a Clash Pack for Magic 2015 and an Event Deck for Khans of Tarkir. The Clash Pack will then return for the second set in the Khans of Tarkir block.
A two-player product, the Clash Pack contains two sixty-card decks designed to be played against each other. It’s a great way to introduce new players to Magic. And it also comes with six premium foil cards with alternative art.
- Two ready-to-play sixty-card decks
- Six premium cards with alternative art
- Deck box
- Strategy insert
- Magic rules reference card
Languages: English, Japanese, French, German, and Chinese (Simplified)
What an interesting new idea which has potential for huge card advantage once it gets going. Bant has the particular quality of combining acceleration with control and card advantage. This deck attempts to accomplish that in spades. It all starts with a ten pack of mana dorks with Mystics, Caryatids & Satyrs to get the plan into high gear. From there the threats start at converted cost of four with Polukranos, which doubles as removal for the deck, and Jace, which also doubles against aggro with the +1 ability. We then hit the five spot and the centerpiece for this deck from Prophet of Kruphix which provides the unique ability to be proactive on your turn AND their turn while always holding up mana to threaten countermagic. Then we hit the top of the curve at six with a diverse package including premier control finisher Aetherling, card advantage beast Prime Speaker & the truly diverse Primeval Bounty. As with any deck using both blue and white mana should there is a full four Sphinx’s Revelation and the life gain can be a key in surviving against fast aggro. The control aspect of the deck is limited to Plasm Capture that plays into the plan of mass card draw by providing more fuel to spew out more threats as quickly as possible. The rest of the deck is comprised of a small removal suite with Detention Sphere which can work to hold off a swarm and Curse of the Swine which is either a sweeper or can be used to remove indestructible Gods. This is definitely an idea to keep in mind moving forward as it may not yet be properly positioned but a few tweeks primarily with respect to shoring up the aggro matchup could turn this deck into a premier powerhouse.
Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Reaper of the Wild gains deathtouch until end of turn.
: Reaper of the Wild gains hexproof until end of turn.