by Bruce Gray -Casual Encounters
I have decided that I am going to try and put together a bit of new series here on Three Kings Loot called Crack a pack MTG with Bruce. This way I would enjoy the chance to sit down and really look at the cards I open in a pack and go through the same mental exercises I would use to evaluate cards in a draft. I always find this interesting because the thought process from person to person is so different. I might pick something totally different than the next player…and for perfectly valid reasons…making the drafting process super fun and very interesting. I thought it might be nice to share my thoughts on some of the cards and how I proceed
For our inaugural Crack a pack MTG, I’m going to look at a pack of Theros. My main reason for checking this out is the fact that my casual group is going to be drafting triple Theros later this summer because one of the guys in our group got a box relatively inexpensively…and what is better than drafting with a cheap box?! Nothing…that’s what! So, I went out to my local game store and picked up a pack of Theros to practice because it has been a few months since we all drafted triple Theros. Today I will go through card by card and look at what the potential top five choices are in the pack and what I would pick first.
This is, overall, a pretty mediocre pack. There is no obvious windmill slam or consensus first pick, but there are a number of good choices. Let’s have a look.
The most obvious place to start is the rare which is Colossus of Akros. The sheer size of this guy makes him very appealing, especially if you can Monstruous him and make some ridiculous beast. The fact that the Colossus is also an artifact and colourless is also nice because it doesn’t commit you to a colour yet. Options are good and this guy keeps my options open. The drawback to this card is the huge mana investment. Not every draft deck is designed to get to 8 mana to cast this or 10 to get it to Monstrous. It’s an option, but not an obvious first pick.
The next card to catch my eye is Stoneshock Giant because a 5/4 for 5 mana is pretty solid. The monstrous ability makes this guy very daunting to deal with as well too. He’s not flashy but very much in the running for first pick of this pack and a very good start to playing Red.
Gods Willing grabs my attention because it is an excellent combat trick to give something evasion or protect it from being killed. It can also Scry for 1 making it useful to set up the rest of your deck. Cheap. Versatile. And opens the door to trying to go for the Heroic deck. I’m not usually keen on picking instants and sorceries as first picks because they just don’t impact the board significantly enough, but this pack is pretty mediocre, so it might make sense. This one gets a long hard look.
Nessian Courser is a solid green body as a 3/3 for 3 mana. He’s bland and won’t scare your opposition, but more useful creatures is always better than fewer. I’d hate to take him first but if my heart was set on playing green and I thought there might be a chance something else in Green might wheel in this pack I might go for it.
Pharika’s Cure is next as a form of inexpensive removal. Removal is premium in a draft and instant speed removal is even better not to mention the incidental life gain is pretty useful as well. Not an exciting pick, but a card worthy of good look.
I would look at Akroan Crusader and Sea God’s Revenge, but I think those would have to wait and be more mid-round picks. The Crusader is good, but only in a heroic deck so I might hold off and hope that I see a Crusader or two go by as the draft takes shape. Revenge is a nice bounce spell, but for 6 mana is pretty steep and at sorcery speed is a little slow to have much in the way of impact. However, both can be very powerful and impact the board significantly.
Some other playables that I would be looking to make it around the table would include the Setessan Griffin which is a very solid 3/2 flier, but to maximize its abilities you are virtually forced into playing green along with it. The Priest of Iroas is another versatile creature that can occupy that vital 1 drop spot in your deck. Returned Phalanx is also quite solid, but again, to activate it and really get full value you need to pair it with Blue. Lastly the Leonin Snarecaster is a utility creature and occupies the all important 2-drop slot and even has an ability. These would be solid picks in the mid round as well and cards that I’d be making a note of as the draft progresses
Some things that would not be high on my list would be the Pharika’s Mender…not because it isn’t a good card because I really like it, but to pull this one you need to be in Black and Green early on. If things shake out that I am in Black and Green, I’ll grab the Mender, but otherwise I need to let her go. Defend the Hearth is another one that I like…but really has very little impact on the game. It’s the sort of card that is VERY good when it’s good, but when it isn’t good it’s just about the last card you want to see in your deck. So, I’ll let it go and if I end up in Green I might find it again later. Lastly, the Coastline Chimera is just a versatile Blue flier. It’s good on defence, but lacks much in the way of bite to attack, but if I end up in blue I might like this in the air. All of these are decent picks, but none of them are likely to be early picks from this pack.
When I open this pack there are really only 2 cards that really pull their weight as far as first picks. I want my first pick to hit the board and make an impact and possibly swing the game in my direction. As a result I want a creature first and not a spell in most cases. So, Colossus of Akros and Stoneshock Giant are really the only two viable first pickable cards. They are both very significant monsters that can take over a game and bring the beats when you need them to. Colossus doesn’t commit you to a colour and if you monstrous the thing it is basically game over. The Giant becomes a very solid 8/7 when it is Monstrous and has a much more reasonable casting cost of 5. The double red in the casting cost is a tad difficult to hit, but in a base red deck likely not that difficult.
In the end Stoneshock Giant would likely be my first because of the fact that it isn’t quite as ridiculously expensive to cast at the Colossus. I still get a big beat stick, but I will be far more likely to cast this one because 5 mana is just more attainable than the 8 for Colossus.
So, there we have it. Our first ever Crack a Pack with Bruce. What did you think? What was your first pick from that pack? I’d love to hear what other people thought. The fact that the power level in this pack was so average makes it difficult to make for a consensus first pick but it does open up lots of really good discussion. Send me your thoughts on Twitter because I’d love to hear what you think.
Well, thanks for reading…time for me to go back and brew up some new Casual masterpiece I’m going to break out at our next Casual card night. I wonder how ridiculous I can make it…hmmm?
Take care and until next time Keep it fun, keep it safe…keep it Casual.
Bruce Gray -Casual Encounters
I had an interesting discussion with someone over the weekend about a previous article I wrote. I have long maintained that getting into Modern doesn’t have to be overly expensive, as I have explained in a previous article right here on Three Kings Loot. However, people still don’t seem to believe me. So, I set myself a little challenge to show another, different way to get into playing Modern.
The Duel Decks, for those that aren’t familiar, are a pair of themed decks sold together with the intent of being played against each other. This is for those players who are somewhat familiar with the game play of Magic, but aren’t really comfortable building their own decks yet. The nice part about the Duel decks, particularly those built around Planeswalkers, is that there is a surprising amount of value and very playable cards contained within each. You can’t argue when decks contain foiled Planeswalkers, solid cards like Underworld Connections, premium creatures like Hellrider and Reaper of the Wilds, and splashy counter magic like Remand. So, I periodically pick up these Duel decks, sometimes because of the sweet alternate art on the cards, or because I’m actually pretty jazzed about the cards that they contain. The only issue with the Duel decks is that, because they are pre-constructed, they contain a large number of single cards as opposed to the more powerful 3 or 4 of certain cards that get used in other constructed decks made by players. This means that your deck has a high degree of variance each time you draw. This is fun if the other deck has an equal amount of variance, but if the deck is more concentrated and loaded with high powered spells then the reality is that you are likely to get blown out. What can you do about this?
My solution has been to take two of the Duel Decks and to mash them together to see what I can brew up as the best deck. My starting point was to take the Tibalt deck from Sorin vs Tibalt and then to take the deck made for Vraska out of Jace vs Vraska. This means that you get R/B/G deck in terms of colours, which is normally referred to as Jund. Now, my limitations were that I could only use the cards contained in the decks. You’ll see I violated this a little bit, but that I’ll explain what I did and I don’t really think that I violated the spirit of the deck. I will also go through some of the options you could make in order to spice up this new deck that I have affectionately taken to calling Jund Mash-up.
First off, let’s review the deck list for each of the decks I’m using for the Mash-up.
Here is Tibalt-
Now, for Vraska.
These two decks give us quite a number of options to take any Mash-up in, but there are some very obvious cards that are too good to pass up. First off, Tibalt and Vraska need to make the cut because they both offer us some very powerful abilities. Both of these Planeswalkers get a bit of a bad rap, but only because there are others out there that are far more powerful. That doesn’t mean that these two can’t be solid additions to a deck such as this. Next, Underworld Connections is too good a card to leave out simply because of the card draw ability. Reaper of the Wilds and Hellrider are extremely powerful 4 drops that can’t be ignored. Terminate is an extremely efficient removal spell and Browbeat allows you to do two things you want: either draw cards, or make your opponent take damage. So let’s take a look at what I slotted in here to make up the 60 cards in the Mash-up deck.
Jund Mash-Up deck
So, there is the 60 card list. You’ll notice that the only additions I made were to add an extra Reaper of the Wild, because I had an extra, an extra Treasured Find (for exactly the same reason). I substituted Night’s Whisper and replaced it with the improved Read the Bones. Finally, Last Kiss was replaced with the virtually identical Pharika’s Cure. For the Read the Bones I was prepared to pay the extra colorless mana to Scry 2 and then draw 2 meaning my card selection was vastly improved. For Pharika’s Cure I decided that the double black in the casting cost was preferable to paying three mana (2 colourless and a black) because I could have access to it earlier.
So, with only minor substitutions I have created a Jund Mash-Up deck that can do a little bit of everything. The heavy creature removal package pretty much assures everything dies to my spells. The Underworld Connection and Browbeat and Read the Bones allow for additional card draw to keep up the pressure. Blightning is the only real source of hand disruption, but with the ability of Treasured Find I could replay this card and make use of the ability again…and I could go and craft a sideboard out of the remaining cards that will assuredly pack some pretty good discard options. Lastly, the curve of creatures is pretty reasonable. Jund decks have the ability to get out early and this deck is no different. With a number of 2 drops early pressure is almost a guarantee and by 4 mana the real heavy hitters are hitting the battlefield allowing you to really take charge. All in all, the build “feels” pretty decent, if still a little high on the variance order due to all the single cards in the deck.
The easiest way to spice this deck up would be to tinker with your land base. Now, I’m not going to go for pricey lands because you may not have the high price lands like Shocklands from Return to Ravnica. However, there are still a number of options available to you still in the form of Guildgates, namely Rakdos, Golgari and Gruul. The issue becomes if you add in these 12 Guildgates a lot of your land comes into play tapped…which is a perfectly valid observation…but with a tri-colour deck such as this you may put more of a premium on the lands that produce 2 colours instead of just playing basic lands. It also means Tainted Wood may not be a strong choice because you may not control a swamp to allow it to produce green and black mana. Other options are more of the Zendikar life-gain lands like Kazandu Refuge or Akoum Refuge. These inexpensive lands still give you access to both colours of mana, but at least you get a life when it enters the battlefield. Of course, you can keep going on down the line and find plenty of expensive lands if you want, but if the goal is to try and keep your deck cost down and at a reasonable level these choices are perfectly acceptable.
For those interested, the Duel Decks themselves run about $25 for either the Sorin vs Tibalt or the Jace vs Vraska decks at your local game shop, so you would need to shell out about $50 in order to put this together. All in all, that’s pretty decent value and gives you a starting point from which to begin to build your Jund deck to make it more competitive. This shell will give you enough of the key ingredients that you can play and not look out of place, but as discussed, you will miss out on the consistency due to the much higher degree of variance in the cards in your deck. Still, it is a beginning and a fun stepping stone to get you into Modern and ready to play…and gives these Duel decks a new lease on life outside of just being decks primed to face off against each other.
So, before you turn your nose up the next Duel Deck you see, take a second and give it a deeper look. Is there something more you could be doing with this collection of cards? What pieces could you put together in order to maximize what you get out of these deck lists? The possibilities are just about endless even with such a limited card pool and it won’t break the bank…and has plenty of fun available when you play.
Thanks very much and if you guys have any feedback or suggestions on things you would like to see me explore, I’m all ears and would love to hear what you guys want to see me dig up and bang on next.
So, until next time, Keep it fun, keep it safe…Keep it Casual.
Bruce Gray