Now this is a Heroic ability that I can really get behind. Very good stats as well for the cost.
With every trigger of Heroic essentially equating to a +2/+2 he should definitely see some kind of standard play. It’s also pretty cool how he becomes a one shot kill with Enlarge into an empty board.
Pretty standard vanilla 3/3.
All five of the Ordeals look to have good effect. I could see the red playing a role in aggressive Boros/RDW style decks for extra reach. All should be midround draftable.
Not a terrible flying body with the ability to protect itself on a whim. Scry 3 is certainly nothing to laugh at but not overly impressive as a total package.
As a one-drop with 2 power I don’t doubt it has a chance to see play in White Weenie decks. The protection can be very relevant in the proper circumstances and life gain is always a bonus extra.
Flying, trample
Demonheart Chimera’s power is equal to the number of instant and sorcery cards in your graveyard
Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under his control.
Heroes Deck – 60 Cards | ||
2 Boros Guildgate 11 Mountain 2 New Benalia 9 Plains 24 lands 1 Anax and Cymede 19 creatures |
1 Battle Mastery 1 Bonds of Faith 2 Condemn 1 Daily Regimen 1 Griffin Guide 1 Magma Jet 1 Miraculous Recovery 1 Moment of Heroism 1 Ordeal of Purphoros 1 Pay No Heed 1 Pyrokinesis 1 Righteousness 1 Smite the Monstrous 1 Stand Firm 1 Undying Rage 1 Winds of Rath 17 other spells |
Main Deck – 60 cards | ||
11 Forest 2 Kazandu Refuge 2 Llanowar Reborn 10 Mountain 1 Skarrg, the Rage Pits 26 lands 2 Blood Ogre 22 creatures |
1 Beast Within 1 Destructive Revelry 1 Dragon Blood 1 Fires of Yavimaya 2 Prey Upon 1 Pyroclasm 1 Regrowth 1 Shower of Sparks 1 Terrifying Presence 2 Volt Charge 12 other spells |