Tag: mtg

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Roy Anderson - June 21, 2016

Balancing Life and Achieving Your Magic Goals

Achieving Your Magic Goals

Balancing Life and Achieving Your Magic Goals

Hello fellow Looters! Long time no see! I would talk about it but I feel the topic of my article this week is actually very relevant to me disappearing for a few weeks. I am here today to talk about balancing life and Magic.

Now, we all love Magic. Many people call it the greatest game ever made and I would not disagree. I’ve spend lots of time playing, watching, researching, and talking about Magic. I have attended almost every type of Magic tournament even aside from the Pro Tour (And with any luck, I will eventually get there too). Just like my goal is to eventually make the Pro Tour, we all have our personal Magic goals. Some may just want to dominate their local FNM, some people want to build fun EDH decks, and some people like to play the finance game (Steamflogger Boss? Really?). Either way, Magic is almost like a second life for most of its enfranchised player base.

That being said, we all still have regular lives. Most of us have jobs that require 30 to 60 hours of our time each week.  We have girlfriends and wives (hopefully not both…) that we’ve promised portions of our life to. For some of us, Magic, while it may be a big interest of ours, is not our only interest. There are many other hobbies and activities you want time to do. Not all my friends personally play Magic either. Even reading this article is time spent not playing Magic! (I’m a monster…) I could go on and on about the things in life that are not Magic and it would waste way too much room on this page so I will stop there.  The main point being, there are a lot of things that can stop you from completing your Magic goal. In this article I want to go over ways that you can meet your Magic goals.

Step 1: Set Your Goal

This step may seem simple but it is very important. Your goal must be two things: achievable and well defined.

Achievability is important especially when trying to balance Magic (or anything for that matter) with real life obligations. Additionally, you need to take a one step at a time approach. Stick to more short term goals. The reason being is, if you set a goal like “win worlds,” it is not very realistic if you haven’t even taken down an FNM or Game Day. Not saying it’s impossible but it is much more likely that you will complete an achievable goal and you can set a new one after that. A lot of people like to dream big (me included) but it is important to focus on the steps or you may get discouraged. Give yourself battles you can win!

Defining your goal down to the letter is also important. Skipping this step can make you feel lost in the woods and take away some of the accomplishment when you reach it. If your goal is win an event, winning a draft and winning a PPTQ are completely different things.

My current Magic Goal is to make it to an RPTQ. I have made the top eight of the last three PPTQs I have been to but I have not been able to break the threshold yet. My goal is very well defined and achievable. I have the time to attend a PPTQ every other Saturday and the means to build the deck I want to play.

Step 2: Make a Plan

Now that you have your goal, plan the details. The stricter you make it, the more likely you are to follow it. If you plan is, “I will watch more videos of drafting in order to get better.” Well…there is not much accountability there. Try something like, “Twice a week, I want to spend an hour a day watching someone draft and I want to draft once per week.” You can even plan what days of the week. I tend not to go that far as life will sometimes throw curve balls at you but if you can set aside a set day, that is even better!

Now, if you remember, my personal goal was to make it to an RPTQ. The best way I found to do this was to make a list of PPTQs within a certain distance (achievable)  that I would attend in order to have a reasonable chance of winning one of them. During the week I research decks, listen to Podcasts, and watch people play other standard decks in the meta. I wish I had more time to play test but this is just more of knowing how much time you have and how to spend it.

Step 3: Follow Through

Out of all of the steps, this is the most important as it is what so few people actually do. All of the previous steps were all to help make this step easier. Now that you have found your path, walk it! Attend the PPTQs you said. You only put them on your list because they were close and you could afford them and they were on days you were free. Make the plunge and start listening to the Magic content you wanted or reading more articles (like the lovely ones available on this site =D).

I have been going to the PPTQs on my list and so far it has caused me to get better at playing these events. My play has gotten tighter, I make less mistakes, and I have a good Magic rhythm going.

 

In all reality, these steps can be used to tackle anything in your life. From other hobbies, to work, to something else you have always wanted to do. If you wanted to lose weight. Set a goal weight, plan how you will lose the weight, and then execute.

Now Roy, you didn’t really cover much about planning your life around these steps. Well, this part is so specific to each person that will read this that it wouldn’t really provide much value for me to do so. You are going to know your own limitations so use that as a baseline for your goal. Use it as a restriction and an obstacle to overcome in your planning. Finally, make sure life does not stop you from following through. You wouldn’t have made the goal if a part of you didn’t really want it to happen.

With that being said, that is all I had for you this week! I hope you found this helpful and I hope it motivated you to chase after one of your Magic goals. Feel free to comment what your goals are as I would love to hear them. I will keep you guys posted on achieving my goal and maybe write articles about more future tournaments I attend. Thank you for reading and I see you next time! (Don’t think it works like that…)

 

Roy Anderson
@Sockymans on Twitter

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Eric Jeffrey Seltzer - June 20, 2016

Eldritch Moon Previews Have Begun !!!

Emrakul, the Promised EndCoax from the Blind Eternities

It has finally arrived, the beginning of previews for Eldritch Moon. Be sure to check back regularly on our Eldritch Moon Preview Page to see all the awesomeness that is coming. And remember the Prerelease Weekend will be July 16th & 17th so if you’re going to be in Montreal be sure to stop by at Three Kings Loot to participate in what is going to be a seriously amazing event, we look forward to seeing you there. We also have Preorders starting up for Booster Boxes/Cases, Fat Packs & Intro Decks, please keep in mind we are only able to ship sealed products within Canada.

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Gregoire Thibault - June 17, 2016

Eternal Cards For the Casual Player

Optimum Jank – Eternal Cards For the Casual Player

 

IMAGE - CRYPT - Matt Stewart - Mana Crypt

 

The Best of The Rest

 

Eternal Masters is finally here and there’s a lot to be excited for. Everyone is ready to play the Booster Pack Lottery hoping to open any of the set’s marque cards. And what a lottery it is, with the possibilities of opening Jace, the Mind Sculptor, Karakas, Wasteland and Mana Crypt.

 

CARD - Mana Crypt OldCARD - Mana Crypt New


Mana Crypt is a particular interesting story: It has only ever seen two unconventional printings before this one. It was initially redeemable through a mail-in coupon offer in the old line of Magic novels and its only other printing was a Judge Programme promotional card. This is the first time that players will be able to play with Mana Crypt in an actual non-Cube Magic set. As you can imagine, its extreme rarity combined with its popular demand means that it caries a pretty hefty price tag. A price tag players are hoping will come down with this fantastic new printing.

 

What does that mean for you, the Casual Magic player? Is Mana Crypt a card you should play? The answer is unequivocally yes, because fast mana in Magic is pretty broken. But is it the card you can afford? Is it a card you need? Do you really need to oppressively crush your friends in casual games with powerful cards like the Crypt?

 

The strongest aspect of Eternal Masters is that it is truly offering something for everyone. In this article, I’d like to highlight a number of cheaper but nevertheless interesting and exciting reprints you can pick up. These certainly won’t be close to the most powerful cards in the set, but they’re all fun cards to build around and definitely worth considering when brewing.

 

IMAGE - ELVES - Kev Walker - Llanowar Elves

 

Anything but Common

 

Our first card in the spotlight is Elvish Vanguard. With its only other printing as a Rare way back in Onslaught, Elvish Vanguard has been downgraded to a measly Common in Eternal Masters, which will simply crush its current price of $3 USD.

 

CARD - Vanguard Old CARD - Vanguard New

 

Elvish Vanguard is a pretty fun card because it is an Elf version of another fan favourite: Champion of the Parish (which grows larger whenever a Human enters the battlefield). The advantage of Champion is its lower mana cost (W vs Elvish Vanguard’s 1G) meaning it has the capability to start swinging on turn 2 for two points of damage. What I like about the Vanguard, however, is that Elves tend to “go wide” faster than almost any other tribe in Magic. While it is not uncommon to have a 6/6 Champion of the Parish with a few Humans backing it up by turn six, it isn’t outside the realm of possibility to have a 12/12 Elvish Vanguard with a ridiculous amount of Elves backing it up by turn six.

 

Are there more broken things one can do with Elves? Absolutely. Elves are so powerful that one can build competition worthy decks in Pauper, Legacy and sometimes even Modern. The number of broken combos one can power out with Elves certainly overshadows a pump/boost plan with Elvish Vanguard, but the tactic is still a fun one and something that you can certainly build around to challenge your friends with.

 

What I like most about Elvish Vanguard is the possibility of his being a double edged sword. Unlike Champion of the Parish which only looks for Humans that enter under your control, Elvish Vanguard grows whenever any Elf enters the battlefield. This means that if your opponents are playing Elves as well, he’ll get bigger whenever they play an Elf spell… which sounds great! They play Elves and my Vanguard gets bigger?! Sign me up! Well, remember: If your opponent is playing a Vanguard as well, their Vanguard will benefit from your Elves too. Something to keep in mind during the Vanguard mirror matches.

 

As a final incentive, this is the first time this card has been printed in the new M15 border and sports some fantastic new art by Steve Prescott (which I unfortunately could not find at a higher resolution). If nothing else, this is a fun and modernly beautiful addition to consider in any type of tribal Cube, Pauper or Commander deck.

 

IMAGE - BURNING - Raymond Swanland - Burning Vengeance

 

Once Again for the Second Time

 

One of my favourite Uncommons found in Eternal Masters is Burning Vengeance. I returned to Magic when New Phyrexia hit shelves and remember the excitement for the original Innistrad, the set immediately following New Phyrexia. Innistrad was the first set I ever attempted to play Sealed with, but I was still unsure about drafting at that time. I unfortunately missed out on drafting what has since been refereed to as one of the best Draft environments of all time. Even though I never had the chance to play an optimal Burning Vengeance Draft deck, I did open a Sealed pool with two Burning Vengeance and effectively went all-in on the card.

 

It. Was. Glorious.

 

CARD - Burning Vengeance

 

If you’ve never played with Burning Vengeance, it is extremely fun and challenging. It requires a solid understanding of your deck and an ability to quickly evaluate multiple lines of play. Constantly evaluating the cards in your hand and the cards in your graveyard and the best way with which to sequence your next few moves makes for very exciting Magic games.

 

I’m not sure how easy Burning Vengeance will come together in an Eternal Masters draft, but it’s definitely worth a try if you can open it early pack 1.


In terms of casual games, Burning Vengeance works fantastically well with Secrets of the Dead; drawing cards for doing what you already want to be doing is great value. Eternal Masters already pairs Burning Vengeance with Flashback and Retrace, two mechanics that allow you to cast cards from your graveyard. Outside of Eternal Masters, there are a handful of cards that grant Flashback or pseudo-Flashback to cards in your graveyard such as Past in Flames, Snapcaster Mage, Toshiro Umezawa and Goblin Dark-Dwellers. Another neat deck for Burning Vengeance is the Zombie Vengeance deck. There are a surprising number of Zombies that can be cast from your graveyard such as Gravecrawler, Risen Executioner, Scourge of Nel Toth and Skaab Ruinator; all of which will trigger Burning Vengeance or Secrets of the Dead when doing so.

 

IMAGE - HONDEN - Jim Nelson - Honden of Nights Reach

 

Come Honden

 

Last but not least, I want to mention the Honden cycle of cards.

 

CARD - HondenW CARD - HondenU CARD - HondenB CARD - HondenR CARD - HondenG

 

The Honden cycle was originally printed in Champions of Kamigawa and has been a staple in many Cubes. The cycle produces a bonus during your upkeep that is multiplied by the number of Honden you control. Controlling one of each Honden would net you 10 life, allow you to draw 5 cards, force your opponent to discard 5 cards, do 5 damage to a target creature or player and put 5 1/1 Spirit tokens onto your side of the battlefield during your upkeep.

 

So… That’s fun.

 

Casually speaking, the Honden cycle is a fantastic addition to any Cube that already has a 5 colour theme. For example, I once played a Cube with a 5 colour Allies theme and adding the Honden to that Cube would have given drafters an extra incentive to go deeper into the particularly daunting territory of drafting a 5 colour deck.

 

When drafting Honden in Eternal Masters, I would highly suggest focusing on Honden of Night’s Reach and Honden of Infinite Rage. They are, in my opinion, the most powerful of the five, despite Honden of Seeing Winds providing straight card advantage. The reasons why I feel Red and Black’s Honden are stronger is that they are the cheapest in casting cost and they actively affect your opponent’s game plan as quickly as possible. Honden of Infinite Rage takes care of early creatures and chump blockers and Honden of Night’s Reach forces your opponents to discard at every one of your turns, preventing your opponents from holding answers and providing you with card advantage quickly.

 

IMAGE - BBE - Raymond Swanland - Bloodbraid Elf

 

To Eternity, And Beyond

 

That’s it for this week’s look at Eternal Masters. My only regret is not having more space to talk about all the other cool cards that permeate this set. There are so many neat cards at all rarity levels being reprinted that I could probably write five more articles and still not be able to cover them all. Hopefully this small look at some of the niftier build around cards will excite you enough to take a look at the set and pick up some of the other offering found therein. Did you find this article helpful and informative? Leave a comment in the Comments section below!

JP

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Dan Erickson - June 9, 2016

Eternal Masters unboxing Booster Case

Eternal Masters unboxing Booster case 

Eternal Masters unboxing

Join the Three Kings Loot team as they do their official Eternal Masters Unboxing Booster Case ! We dive into this set head first with draft analysis, draft picks, value (both in play and money) and other typical TKL shenanigans. Enjoy! Check out the full card list and gallery.

 

 

As an added bonus, check out the official Eternal Masters unboxing of the freight case. #boxinaboxinabox

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Bruce Gray - June 8, 2016

Eternal Masters Top 10 Cards

Casual Encounters- Top 10 Cards from Eternal Masters

Diminishing-Returns-Eternal-Masters-MtG-Art

    Well, it is that time of year again when we have had a new set of spoilers and all sorts of fun stuff get revealed for Eternal Masters.  Typically I go through my top 10 picks for Casual Play but that seems like a ridiculous proposition.  There are so many cards in this set that are ideal in Casual circles of all kinds that it is kind of like shooting fish in a barrel…you just can’t miss!  There are still countless cards that have got me excited for the arrival of EMA and I’ve got my own top 10 list that I’m going to share with you guys.  I have this sort of list mostly because I know that I won’t be opening much, if any, EMA product because the MSRP is as high as it is.  I should probably just buy a lottery ticket because the net effect is about the same. That said, I will certainly be looking to find some of these cards as singles in a few weeks.  So, without further ado, here’s my top ten list from Eternal Masters.

 

10- Mother of Runes:  What’s NOT to love about this card.  In any deck running white she is just a blow out waiting to happen and if your opponent isn’t aware then they could see themselves walking into a bad block and having Mom give it protection.  I love this for Commander and any deck running white will totally run her and just ensure that you have game against every colour in the format.

 

9-Necropotence:  I love nothing better than drawing more cards.  The more I play the more I’m prepared to spend my life points, sacrifice stuff, discard stuff, or jump through other hoops to draw more cards…and Necropotence is among the best cards for drawing extra cards ever.  If you are familiar with the history of Magic there was a time when this card was just a dominant force  because it allowed players to draw just so much more of their deck that the life spent was well worth it.  In Commander that still holds true and Necropotence can allow you to draw such a higher percentage of your deck that the advantage gained is often overwhelming. It is hard to imagine this card not being on my list.

 

8-Mystical Tutor : So, many moons ago I had a chance to cube draft with some of my friends and I had a truly weird U/G deck (and I wrote about here). One of the fun things I drafted was a Mystical Tutor…in a deck with a Time Walk. Just that thought alone, of instant speed searching up something crazy busted and taking extra turns, wrathing away the board, or some other very powerful effect is reason enough to be excited for this. I’m sure many of you all have your favorite targets already and can’t wait to sleeve up this little treat and to go crazy.

 

7-Regal Force: So, when i’m looking for bombs I love a big body with upside. However, when the upside says draw more cards, I’m totally in. Like, unbelievably in. Green is my favorite color, this has a huge body, and it draws me a boat load of cards. I’m in love…and I didn’t even know this card existed until I saw the spoiler. This just calls to my inner Timmy and there is just no shame in admitting it.

 

6- Green Sun’s Zenith: Banned green creature tutor. Ok. I’m totally on board and imagining all the sick things I could do with this. My first reaction is to pair this with Nykthos giving my EDH deck the ability to go find whatever I need in my deck…Like a Craterhoof Behemoth or a Worldspine Wurm. Just imagine going and finding all the biggest and scariest monsters you can think up. Sounds like fun to me.

 

5-Vampiric Tutor: This is just an awesome tutor and in any commander deck you will happily pay the life to get the card you really want. What more do you want? This is your ticket to drawing that magic silver bullet and having that knowledge feels amazing.

 

4-Toxic Deluge: I wanted Damnation. I think we all did. But for casual games and EDH this is more than satisfactory. I mean, three mana kill every thing (with the added cost of some life points…which we have in spades in EDH) is pretty awesome. Also, it can shrink down and kill indestructible creatures, can be used flexibly to leave you with the biggest, beefiest creature on the board and still wax all of your opponent’s stuff. It’s no Damnation, but it is still pretty exciting.

 

3-Deep Analysis/ Burning Vengeance: These seem pretty innocuous to be third on my list, but anytime I can get more utility out of cards in my graveyard I am totally on board. Both of these can be cast from my graveyard making them very valuable and can allow me to draw more cards and dig for answers.  Oh…and with a Burning Vengeance these are just hilarious. So, they may seem simple, but they are very useful and I’m excited to have renewed access to them for a whole range of decks I like to play including Pauper and Commander..

 

2-Maze of Ith: I’m excited for this one because I have an original printing of this from The Dark and love the card. Sadly, my version is slightly beat up, so the chance to find a new copy is kind of exciting. Add in the fact that it’s just a good card that just blanks so many creatures and you have something that is very appealing even if it seems somewhat underwhelming. Also, i’m pretty excited for the chance to search for it with an Ulvenwald Hydra and fetch it up because that feels like a fun interaction that no one really ever talks about.

 

1- Jace, The Mind Sculptor: This guy is number one when it comes to Planeswalkers. C’mon, the dude is banned in modern, has four abilities all of which are good, is a Legacy staple, and just feels unfair. I don’t play much Legacy, but when I do I want to play JTMS. The fact that the price might start being “just expensive” instead of “ungodly expensive” is reason enough to be excited. Honestly, if you had a chance to play Jace…would you? I know I would without a second of hesitation.

 

Well, there we have it. I know there are people out there that are pumped for the chance to get super pricey cards like Force of Will and Wasteland. For me, those cards are great, but they aren’t what gets me excited. I bet every player out there will have a slightly different list of what they like…and that’s the best part! I don’t think you can go wrong in a set like this from a gameplay perspective. I can hardly wait to see what new cards start making decks because they are now increasingly accessible and have a real impact on how games are played. It is going to be an exciting time.

Thanks for taking the time to stop in and have a read. Leave a comment down below or find me on Twitter to let me know has got you excited and if it looks anything like my list.  And as always, be sure to stop by next time for another Casual Encounter.

 

Bruce Gray

@bgray8791 on twitter

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Joshua Olsen - June 6, 2016

Progress, At a Price – Part 1

Joshua Olsen’s Cantrips & Catastrophies
A Magic the Gathering FanFiction short story

 

 

Renna’s Rooftop, Selhoff, Nephalia, Innistrad

Red- Harness the Storm

Being born with wings meant that Quennus had a few extra survival lessons to learn when growing up. One of the most important was about lightning. Places you wanted to be when an electrical storm was howling its fury: inside your home, warm dry and snug, or failing that, beneath the canopy of a forest.

Places you didn’t want to be during a ferocious electrical storm: on the rooftop of one of the tallest towers in the province, the tallest thing around for as far as the eye could see.   

And yet that was where Quennus found himself, being battered with gales of wind and sheets of rain.

Thankfully, he had not yet been burned to a crisp by an errant bolt of lightning, nor would he be this evening, according to the spiel by the enthusiastic scientist addressing the small crowd.   

“There is no place like a rooftop laboratory in a lightning storm. It’s where genius strikes,” exclaimed Renna, all dramatic gestures and loud speaking to be heard over the storm.

Behind the alchemist was a huge contraption, some kind of glass enclosure wrapped with copper wires and held tight by steel supports. Quennus had made those supports on commission from Renna, and had metalworked the struts with no effort, but he had no idea what she was planning on using them for. Now that question would be answered. When the reclusive members of the secret society that was the Progress Brethren met, it was to share their inventions and broaden understanding.

“But, as you can imagine, storms present a danger to the intellectual. So, after much experimentation I have created this storm-catching device. Not only does it attract lighting, but it stores the power of the storm for use in my other experiments. Nothing warms up a vial of regents like a bit of stored…”

As if trying to demonstrate her genius, the sky split at that moment, and a bolt of raw power arced earthward. With a crash it struck the device, which glowed white. Then it absorbed the lightning into its depths with apparent ease, leaving Renna completely unharmed. The alchemist had been standing no more than three metres from the point of impact. She didn’t even look behind her.

Renna took a slight bow as the assembled politely clapped in appreciation. A hubbub of discussion rippled through the crowd as the Progress Brethern discussed the merits and implications of the invention. Deftly, Renna hopped down from her little podium, throwing a smile Quennus’ way. Of course, she knew him in his Innistrad guise, fellow alchemist and tinkerer , Kordel the Cryptic.

“Kordel, you scoundrel! What did you think of your work, which of course made my work… work.”

“Very impressive. No doubt every necro-alchemist and skabaren will want one.”

Renna tossed her crimson hair, slicking water everywhere. “If they can afford it, and your commission rates, then maybe they’ll get one. But I doubt it, this thing cost a king’s ransom. Besides, I don’t know if I can do it again. So, did Ludevic show up this time?”

Quennus shook his head. “No, once again the self-styled master alchemist has not graced us with his presence. I don’t know what he gets up to in that lab that makes him think he can’t join the Brethern for meetings.”

“I don’t think I want to know. There’s no question he’s brilliant, but there’s something about that man that sends a shiver down my spine. We’re all better off he stays indoors.”

Quennus disagreed, though he understood the sentiment. But he’d formed the Progress Brethren around 150 years ago in a different guise specifically to draw out the recluses of Innistrad, and get them together and talking. By doing so, and dropping in occasionally to keep an eye and ear on the proceedings, he’d averted eight potential scientific and quasi-magical disasters from harming Innistrad. Most of these simply required an anonymous scroll to the local cathars. But every now and again the threat was so pronounced that Quennus had to take care of it personally. One such incident occurred three seasons ago, when he’d been forced to dispose of the work of a respected scholar who had stumbled onto a remarkable concoction that made him undergo profound physiological transformations at night. Sadly, the transformations also unhinged his mind from restraint and compassion, forcing him to give into hedonistic urges no human should act on. That terrifying night of rooftop pursuit was something Quennus hoped he’d not have to do again.

Renna resettled her hat as another lightning bolt lashed out, striking the contraption and being absorbed with a spray of sparks.

“Well, I’d better look to clearing the podium. ‘Geistmage’ Dierk is up next. Want to take a guess at what he’s got to present?”

Quennus chuckled. “Well, maybe he’ll surprise us, and have something related or powered by Geists this time, just to be unexpected.”

“Wouldn’t that be something. Well, enjoy the rest of the demonstrations, and I look forward to seeing what you’ve got to show, Kordel. Maybe afterwards you can join me for a warm cup of tea before you make your way home.”

“With weather like this, sounds good.”

With a last wave, Renna departed, slinking through the crowd to continue the exhibitions, and Quennus was left alone. Rubbing his hands to ward off the cold, Quennus turned to see if there was anything else that required his attention. There was Dierk, chatting excitedly and waving around some small brass orbs in his hands. No doubt there were geists trapped inside. And over there were the Rupkik twins, Marko and Anna, carrying some kind of brain in a jar, the thing bobbing about in preservative fluid as they struggled along with it. And standing over by the edge of the roof was…..

Artifact- Brain in a Jar

Quennus blinked water out of his eyes. It couldn’t be, surely? But it was: Professor Brund.

Now there was someone who warranted further attention.

It was surprising to see Brund here; the Professor had declined to come to the last three meetings. His absence had been noted: Quennus had decided to keep a long-range eye on Brund, and his informant had been reporting that Brund rarely left his dwelling, often staying in for weeks at a time. He had meals delivered, and was never out for more than a night before returning. Brund had a brilliant mind, and was clearly working on something, as evidenced by the fact that his purchase orders for small animals had more than tripled since his seclusion. At the best of times he was a reclusive individual given to pangs of paranoia and jealousy. Quennus didn’t want to think about what weeks of solitude out of the sun and social contact had done to his mindset, but whether he liked it or not, he needed to find out. Whether it was for Innistrad or Brund’s own well-being remained to be seen.

Quennus needed merely think of his cover guise, and the phyrexian programming (usually such a bane, but its uses) would engage, filling his mind’s eye with relevant data about his cover and its interactions with Brund, automatically modulating his voice and mannerisms without any acting training required. So when Professor Brund looked up, all he saw was Kordel the Cryptic, fellow nonthreatening academic.

“Evening, Professor. A pleasure to see you, even on an evening such as this.”

For a long moment, Brund didn’t reply. When he did, Quennus had to strain to hear him. He seemed to be muttering.

“Yes yes….. its Kordel. The… cryptic, that’s it! He won’t do, oh no. Not right. Not right at all. Not… optimal. Chatty. So, so chatty. Won’t he just leave me be? So much work to do. So important. The work…”

Up close, the professor didn’t look well. He had almost comically over-dressed for the occasion, wrapped in layer upon layer of heavy cloth. Tall leather boots sheathed his legs, and thick gloves wrapped his hands. Only his face was uncovered, through wrapped in a purple cloth hood that covered that obscured view.

“So, how have you been Brund? You’ve missed the last few meetings; does this mean you have something exciting new to show off? You know, I’ve always found your work to be fascinating. What have you been up to?”

Brund turned to face Quennus more squarely, though with the stormclouds and the rain his face remained hidden from sight. There was something a bit… off about the Professor’s body language, but Quennus couldn’t put a finger on what it was.

“I have figured it out Kordel. Yes, yes I have! The answer!”

“The answer to what? The angel’s madness? The lunar fluctuations?”

Abruptly, Brund’s arm shot out, coincidentally gripping Quennus’ organic arm. He seized the wrist in a surprisingly powerful grip.

“No, don’t you understand? Blind! Dullard! The angels? Tides? External pressures, like the changing of the seasons. Day to night, Harvest Moon to Hunter’s moon. Ghouls, Vampires, Angels: all just environmental pressures. Pointless to try and understand them. No. No! NO! Instead we must understand how to adapt to them, adapt to a new way of living. Life finds a way. We must find a way! And now I have it!”

Brund’s voice rose and fell erratically, broken up by pauses of tittering that brought to mind insectile chirping. Quennus was a little unnerved. Whatever sanity the long-eccentric man had, it had taken a serious battering. He might be well served in a sanitarium after tonight. Quennus was fairly sure he could see spittle spraying from beneath the hood, and tried to step back, remove his arm from Brund’s grip. But Brund did not let go, and his grip was strong as steel. He seemed to be working himself up.

“I knew it! I knew you’d all be blind! Dierk with his wisps and you, Kordel, with your little clanking contraptions. Even Renna, dear Renna… don’t worry Kordel. Don’t fret so. I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Not for us, thanks to me. Instead… Transcendence! A metamorphosis!!”

Again seemingly obeying the rules of drama, lightning split the sky again. For a bare moment, the blinding illuminated Brund’s recessed face. What he sawed chilled Quennus to the bone.

“My god, Brund… what happened to your hair? And your irises…”

Brund shrugged, supremely unconcerned.

“Metamorphosis is a process, Kordel. It is sometimes unconventional, but always vital. I thought you might understand.”

With a little bit of fear lending him additional strength, Quennus wrenched his arm out of Brund’s dead-man grip. Brund slowly reached up and pulled down his hood, revealing his alabaster pale flesh, his solid milky-white eyes. He smiled, and made that tittering sound again. A sharp shiver rippled up Quennus’ iron spine, and it had nothing to do with the cold.

“Now Kordel, move along. I really must show the others my work. My perfection. Especially Renna. She will appreciate it, I’m sure. It is time.”  

He scratched his neck vigorously, and a patch of yellow-green skin came off.

Quennus didn’t know what Brund had been up to. Franky, he didn’t want to know. The professor’s semi-coherent words hinted and procedures best unknown. He was touched, possible dangerous. The sanitarium would be the right thing. And now, rather than later. Raising his hands in a non-threatening gesture, Quennus made one final attempt at peace, reaching for a spell all the while.

“Brund. I don’t know what you are up to, but I think it has adversely affected your heath. Let me get you to a laboratory, and we can take care of this…”

Brund’s eyes narrowed.

“No. I have work to do. Things are almost optimal. After tonight, they will be.”

And he rose into the air, revealing the true horror he had until then been concealing.

*

Brund had wings.

Four translucent dragonfly-like wings, beating with such speed that they were a blur. Only the droning noise and the fact that they held Brund 2 metres off the floor betrayed their presence. Brund hunched over double for a second, the straightened, shredding his heavy layers as he did so. His arms had transformed into insect analogues.

Quennus had seen many things in his life, and the ability of magic to twist and shape anatomy was far from rare. But Brund had really dived into the pool of transformation: his limbs were totally encased in a bristled exoskeleton, and his human five fingered hand had become a three-digit claw.

More worryingly, they weren’t his only arms.

Blue- Aberrant Researcher 1

A second pair of identical arms sprouted from his side, almost but not quite conjoined to the socket of his ‘natural’ arms. Free of the confining boots, his grasshopper-like legs waggled in the air. The metamorphosis wasn’t limited to just extremities: Brund’s whole lower body had deformed, fusing and lengthened into a plated thorax. He was more insect than man, only his upper torso and head still betraying his human heritage.

Seeing the airborne thing before him suddenly revealed in all its aberrant glory, Quennus bit back his initial instinct to scream. If he was lucky, the wind and the rain would prevent anyone from noticing, if he acted fast. He had to incapacitate Brund and get him off this roof five minutes ago. Avoid creating a panic.

He had a spell in mind, Quennus knew a dozen ways to corral a unruly specimen or threat into immobility. He couldn’t weave an arcane tapestry with magical threads and cords, but he could sure as silver truss up something like a turkey. Glowing azure geist-chains formed in his hand, identical to those used by Innistrad’s restless spirits. Quennus’ hand twitched, and the chains sailed out, wrapping Brund’s two left arms together. Quennus planted his feet on the stone and grasped the chain two-handed, prepared to reel Brund in.

“Professor, please understand! Don’t fight me! I know its hard to see, but this is for your own good!”

Brund replied by way of a screech. Something moved within his mouth that was not a tongue, and an ear-splitting unearthly chittering howled out, horrible in its volume and pitch. It was nails on a chalkboard, magnified by three.  Quennus’ hands flew to his head to protect his internal ears from the din, and his spell lost cohesion with his loss in concentration, dispersing into mist. Freed, Brund shot forward with incredible speed, and Quennus was knocked flying with a single blow.

Quennus went sprawling, rolling over and over on the water-slick roof. Fortunately he wasn’t in danger of sliding off the roof, but it was inadvisable to be sent tumbling over and over when you have wings and pinions to protect. A chimney stack stopped Quennus’ momentum-laden tumble, and he stopped, gasping for breath and pain from his now-bruised wings. A scream split the air, and Quennus forced his head blindly up.

The scene was chaos. Members of the Progress Brethren ran pell-mell in panic, those that hadn’t been violently battered away by Brund. Smashed and dropped experiments flopped or twitched in their ruptured containers, milky preservative fluid mixing with the rainwater. Above it all hovered Brund, who had eyes only for his prey: Renna. The look on his face was alien.

As Quennus struggled to his feet, he saw as Brund swooped down lightning quick, snatching up the alchemist. Without a further word he flew off, the kicking and struggling form of Renna clasped tightly in two of his insectoid arms. A moment later Brund had disappeared into the storm.

Quennus stood with a wince, running a hand over his pinions, checking for damage. The metal components hadn’t been damaged, and the wire cabling fed through his muscle hadn’t snapped, thankfully, but the tissue was deeply bruised and would hamper his flying speed, not to mention be tender for some time. Time he didn’t have. Quennus didn’t know what Brund wanted with Renna, or if even Brund himself knew. Unlike most of the monsters of Innistrad, Brund didn’t necessarily want to eat his captive straight off, but that just made the possible alternatives even worse. There wasn’t much time. He had to know where Brund had gone, and he needed a weapon. Giving this to the Cathars was out of the question. If the Brund-insect could send Quennus tumbling with one blow, ordinary humans, no matter how trained, would be made short work of.

Quennus searched through his many pockets, pulling out a small bronze device and a whistle. He held the device up, waited till it had unfurled and activated before enunciating clearly.

“Investigator Hommel: This is Kordel. The situation has drastically deteriorated. Brund is to be considered armed and extremely dangerous. Think Skabb level dangerous. He has taken off and I need to know where he is, or where he would go to when fleeing. Please investigate his home, but use extreme caution and do not approach him under any circumstances. I shall pick up two pouches of gold and be on his street within the hour, be there and they are yours. Repeat: do not approach Brund. He is… not himself. Trust me. Kordel out.”

Thopter-Token

Quennus released the mini-thopter which, with its message recorded and recipient named, sped off into the sky like an extremely efficient homing pigeon. Quennus didn’t watch it go, he was already putting the whistle to his lips and blowing three sharp notes, then repeating the call. He was just stowing the whistle when a hand fell on his shoulder. It was Geistmage Dierk. His normally care-free face was split with worry.

“Kordel. That thing, that took Renna… it had Brund’s…”

“I know. It was him.”

“Avacyn preserve us….”

“Pretty much.”

“Should… should we call the Cathars?”

“No. I’m going to take care of this. Go home. Stay indoors till sunrise. I’ll see you at the next meeting.”

Behind him, Quennus felt a disturbance in the wind as a great shape landed on the roof with not a little awkwardness just behind him. Dierk took a step back in alarm.

“Don’t worry, I’ve been training them. That being said, no sudden movements. Truth be told, my exhibition for this meeting was little lacking because I’ve been distracted. Good evening Dierk.”

Blue- Chasm Drake

Quennus turned to the adult drake waiting for him like a large very hungry dog. Quennus had been using Drakes on almost every plane he found them, the creatures were very trainable and fairly intelligent and reliable, if a bit vicious. The Nephalian Moondrake, he had found, was both tractable and powerful, and a full sized one like Neka, with a wingspan of an ox-cart, could carry him unaided. He expertly slipped into the hanging saddle harnessed under the drake’s stomach, and took the reins. He was about to signal Neka to take off when he saw that Dierk had sidled up to him, his eyes on the drake every hesitant step of the way.

“If you’re going after Brund, you might want to take these. I was going to show them off tonight. But that doesn’t matter now. They should prove helpful.”

Quennus took the proffered bronze orbs. Each orb had a small pin sticking out, and several tiny glass insets into them, from which green smoke steamed out.

“What are they?”

Dierk told him, and Quennus was impressed. Thanking Dierk, Quennus tugged gently on Neka’s reign, and a moment later he was airborne, flying out into the pitch dark Nephalian night.

Of course, lighting was a major risk, but there was nothing to do for that but hope. Lives were at stake.

 

*To be continued…

Part 2 is found here.

 

Magic the Gathehring fanfiction by Joshua Olsen
Email: jarraltandaris@hotmail.com

 

 

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Gregoire Thibault - June 3, 2016

Upcoming Events at Three Kings Loot

Optimum Jank- Upcoming Events at Three Kings Loot

 

IMAGE - SCRYING - Christine Choi - Sylvan Scrying

 

Come One, Come All

If you’re in the Montreal area this summer, Three Kings Loot (3KL) will be hosting a variety of Magic events for the casual and competitive alike. There are a number of upcoming tournaments in various formats that merit mentioning here and I figured I’d do an article to cover those events. If these events sound interesting to you, you should definitely come down to check them out.

 

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Juvenile Diabetes Research Fundraiser

On Saturday, 4th June and Sunday, 5th June, 3KL will host a fund raising tournament for the Junior Diabetes Research Foundation (JDRF). Founded in 1970, the JDRF is a major charitable organization dedicated to funding research toward ending Type 1 diabetes (T1D) as well as trying to improve the lives of those that suffer from T1D.

Each event costs $40 CAD, of which $12 CAD will go directly to the JDRF. Both events will be Shadows Over Innistrad Sealed events, meaning you’ll be getting 6 boosters of SOI to crack open and build a deck with. If you’ve never played a Sealed tournament before – or even if you have – this will be an excellent opportunity to practice all the deck construction strategies covered in my recent three part series on Sealed deck construction.

Two SOI booster packs will be added to the prize pool per player. Sounds fine, but that sort of seems par for the course, doesn’t it? That’s why 3KL is adding an Oath of the Gatewatch booster box, a 2015 Commander deck and an Intro deck to the prize pool as well. That’s what we in the Magic community call “value”. This is a great opportunity to play some Sealed Magic while helping a fantastic cause and possibly walking home with a booster box of a recent Standard set! Seems like a win-win all around for everyone.

 

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Eternal Masters Drafts

Eternal Masters (EMA) drops next weekend on Friday, 10th June and 3KL will be hosting a draft of the hotly anticipated new format that same night!

The draft environment looks to be quite challenging and exciting and is something you won’t want to miss. If you’d like to know more about Eternal Masters, you can check out our article highlighting the set here and preview the entire set of cards here.

There are a lot of amazing cards to be opened and Friday’s draft is a perfect opportunity to do so. If you’re unavailable on Friday, have no fear! 3KL will be hosting a second Eternal Masters draft the following week on Thursday 16th June.

Remember! Eternal Masters is a limited release product, meaning there will be very low quantities of product available. This means that unfortunately there won’t be many opportunities to draft this set, so be sure to take advantage of these drafts while you can! The price to draft EMA will be $50 CAD for three booster packs or $5 CAD to participate if you bring your own EMA packs.

 

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Friday Night Magic

The best night of the week is getting even better. Three Kings Loot announced a complete overhaul of their Friday Night Magic events for the summer months and will be offering something for almost every type of Magic player!

The kick off to 3KL’s revamped Friday Night Magic will be absolutely free Standard events starting at 6PM. Standard is quite diverse at the moment and many players are looking to get extra practice time for upcoming GP events or the upcoming World Magic Cup Qualifier in Montreal on 18th June. This is now the perfect time to bring your Standard decks to FNM to challenge fellow competitors.

If Standard isn’t your cup of tea, 3KL is hosting Modern events starting at 7PM. Modern is the fastest rising Constructed format in Magic with more and more players in Canada (and North America in general) favouring the deeper complexity and challenging intricacies found in Modern. FaceToFace Games’ Tournament Series have been increasing in popularity across the country and the large majority of those tournaments are Modern. For $5 CAD – with all entry fees added to the prize pool – you can practice piloting your Modern decks at 3KL!

Last but not least, there’s the 8PM Draft. For $15 CAD, players can draft the newest Standard set at FNM. If you’re late to one of the events or if you’ve 0-2 scrubbed out of the Standard event or if not enough players show up to fire one of the earlier events or if you simply prefer Draft over all the other offerings, you can still play Magic by joining the 8PM Draft.

I don’t know what would happen if you tried to play all three events at the same time, though. Most likely the universe will divide itself by zero, so let’s not try that, okay?

Best of all, each event gives you a chance to win a shiny, new Friday Night Magic promo card, which happens to be Sylvan Scrying this month, featuring fantastic new art by Christine Choi.

There truly is something for every type of Magic player at Three Kings Loot’s new FNM, so be sure to check it out! Bring your friends!

 

IMAGE - FIREBOLT - Chris Rallis - Firebolt

The Multiverse is Your Oyster

These are just a few of the fun events and excellent opportunities to play Magic this summer. Let’s be honest, wouldn’t we all much rather be slinging spells in a nice air conditioned store than be stuck outside in the blistering summer heat? Did you find this article helpful and informative? Leave a comment in the Comments section below! And hopefully I’ll be seeing you at one of these events!

JP

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Gregoire Thibault - May 27, 2016

Drafting Eternal Masters and Other Possibilities

Optimum Jank – Eternal Masters and You!

IMAGE - CONTROL - Terese Nielsen - Control Magic

 

Waiting for Eternity

Summer is here and Wizards is releasing their newest limited release summer set. Since 2013, the fine folks of Wizards of the Coast have been perfecting their draft-focused Masters series. These sets contain no new cards and instead are comprised entirely of reprints from earlier Magic sets. Modern Masters and its sequel Modern Masters 2015 were two standalone draft sets tangentially created as a gateway for Wizards to introduce more Modern staples into the market. In between the Modern Masters sets, the online-only Vintage Masters premiered in 2014 on Magic‘s online client Magic the Gathering Online (or MTGO), this time geared toward the online Vintage community.

2016 brings us the newest foray in the Masters line: Eternal Masters. Comprised once again entirely of cards reprinted from past sets, the idea here is to create a new outlet for Magic‘s numerous (as the name suggests) Eternal formats such as Vintage, Legacy and Pauper, as well as the defacto eternal format Commander.

What does this mean for you, The Casual Player? Is this something you should be excited for? How will these cards impact your playgroup or gaming experience? Are these cards needed for your collection? Let’s take a look at a few ways Eternal Masters might be of interest to you.

IMAGE - GAMBLE - Winona Nelson - Gamble

 

To Draft or Not to Draft

Drafting Eternal Masters is certainly going to be a unique and challenging experience. The cards found in this set may look new with their shiny M15-style fonts, holofoil stamps, and borders, but the majority of these cards are very, very old, harkening back to the early years of Magic. In many ways, Eternal Masters feels like a love letter to the collectible card game’s unpolished beginnings.

Eternal Masters is designed with draft as its primary focus but it will feel very different from most Standard draft sets. Cards will be at the same time obviously more powerful and deceptively more powerful than more recent offerings. Synergies and strategies won’t be as immediately evident as they are with today’s Standard sets. This is due to the level of complexity of older cards being different from the level of complexity of more modern cards. If you’re planning to draft Eternal Masters as a first foray into drafting, be prepared for a much more complicated game of Magic. Taking the time to study the full spoiler once it is released is highly recommended.

The manufacturer’s suggested retail price (MSRP) for a pack of Eternal Masters is $10 USD; much higher than an MSRP $4 USD Standard pack. This means drafting Eternal Masters will cost you at least three times as much as a regular draft. The reason for this is because of the numerous older, costlier, and harder to find cards being reprinted coupled with it being a limited release set. The people drafting this set will most likely have the money to invest in drafting it and will be prepared to win. It will very likely attract a much more competitive crowd so be prepared. When the buy-ins are higher and the value of the cards are greater, the stakes will increase and the desire to win will be much stronger than your typical Friday Night Magic draft. I wouldn’t recommend drafting this set if it is your first time drafting unless, of course, a more complex, challenging and competitive environment is exactly what you’re looking for.

One last thing to keep in mind when drafting Eternal Masters: There will always be a small chance of opening incredibly valuable packs containing multiple highly sought after and expensive cards within one pack (e.g. a regular Jace, the Mind Sculptor and a premium foil Jace, the Mind Sculptor in the same pack). For some people, especially those on a more frugal budget, Rule 2.10 of the Magic Tournament Rules is as follows:

“Players who drop during limited events own the cards that they correctly have in their possession at that time. This includes any unopened or partially drafted boosters.”

If you’d like to keep your money cards instead of passing them, you are legally allowed to drop from a draft to keep your cards. Different stores may have different procedures for handling a situation such as this, ranging from continuing the draft with 7 people or simply allowing a player to buy a new pack and continue the draft or, more unfortunately and disappointingly, by preventing that player from returning to the store. If you’re concerned about your store’s policy on dropping from a draft, remember to ask what their policy might be before signing up as it may influence your decision to draft. What is important to remember is that you have a legal right to drop from your draft with your cards if you choose to do so.

IMAGE - ANIMATE - Bastien L. Deharme - Animate Dead

 

The Best of the Rest

Not interested in drafting Eternal Masters but are still intrigued by all these shiny old cards? There are other reasons to be excited about this new release.

Eternal Masters will help increase accessibility and reduce the costs of staple cards for a number of formats including, but not limited to:

 

COMMANDER

Arguably the most popular multiplayer format in Magic, Commander players are excited to get their hands on new printings of a number of cards popular in the format including (but certainly not limited to) Jace, the Mind Sculptor, Mystical Tutor, Vampiric Tutor, and Natural Order.

The greatest boon of the Commander format is necessitating only one copy of a card for your 100 card deck. If you’ve been holding off buying a particularly expensive card, the increase in format staples provided by Eternal Masters might be the perfect time to commit to your purchase as these cards will decrease in price in the short term. If you’ve been having a tough time finding a particular card at your local store(s), now is the time to check again.

Many of these older cards are being reprinted not only in the new M15-style border, but for the first time in premium foil printings as well. Cards such as Toxic Deluge and Gamble have never seen foil printings while other cards such as Argothian Enchantress, Force of Will and Dualcaster Mage have only seen expensive Judge Promo printings. If you’re the type of player that loves blinding your opponents with shiny pimped-out decks, this set is the set for you.

 

CUBE

Cube players are always excited whenever a new set is released and Eternal Masters is no different. The big draw here for Cube players are cards printed for the first time in the modern M15-style borders as well as a plethora of cards with beautiful new art.

Cube is by far my favourite format and there are a number of cards I’m excited to see reprinted with incredible new art such as Animate Dead, Enlightened Tutor, Sneak Attack, and Maelstrom Wanderer. Cube is a format in which you create your own draft environment by assembling an at-minimum 360 card “set” using any cards you choose from across Magic‘s rich history. Cube is something we will be delving deeper into at a later date, so look forward to that.

The most enjoyable aspect of Cube is that it is as much a form of expression of the Cube builder as it is a fantastic format to play. If you’re looking to create a more unique visual experience for your cube or would like to further develop archetypes in your cube with cards that were previously unattainable due to scarcity, Eternal Masters looks to help players like you.

 

PAUPER

Lastly, Pauper players are the real winners in Eternal Masters. Pauper is a Commons-only format, however, a card is legal if it has been printed at Common at any point in Magic‘s history. This means that while much needed Pauper reprints such as Hydroblast and Pyroblast might be Uncommon in Eternal Masters, they are both still legal in Pauper because they were printed at Common in Ice Age.

Eternal Masters has a slew of cards that Pauper players have been clamoring for reprints. There are a number of Common cards that have a surprisingly large price tag attached to them – mostly due to scarcity in printings – and reducing the prices of cards for what should be the cheapest format in Magic is exactly what Pauper players were hoping for.

If you’ve ever been interested in Magic‘s cheapest and fanatically-growing format, this will be the best time to jump in.

 

IMAGE - TIMBER- Yohann Schepacz - Timberwatch Elf

 

Eternally Yours

I really hope I was able to impart enough reasons why Eternal Masters might be interesting to you, The Casual Player. There’s a lot of different styles of Magic to be played and explored and Eternal Masters is the newest gateway into those formats. Did you find this article helpful and informative? Leave a comment in the Comments section below! And don’t forget, Three Kings Loot has Eternal Masters on sale here and will be hosting Eternal Masters drafts on Friday, 10th June and Thursday 16th June! If you’re in the area, be sure to check it out!

JP Vazquez – Optimum Jank