Tag: junk-midrange

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Eric Jeffrey Seltzer - October 5, 2014

Abzan Midrange by Samuel Valentine (1st at SCG Indianapolis Standard O...

Champion’s Deck 

siege rhino - Abzan Midrange

Abzan Midrange by Samuel Valentine

1st at SCG Indianapolis Standard Open on Sep 27th 2014

And so we have the winner from that other SCG Open happening in Indianapolis. As it wasn’t broadcasting live it would seem that some of the hype was lost in the shuffle, especially with the Jeskai Tempo deck causing financial ripples in the secondary market. But this is not a deck to dismiss as it placed 11 similar decks between both top 32, including the second place at this tournament, and Midrange strategies added another 7 to pull just over 28% of the field. This could be the dawning of the Age of Midrange, or just anomalous opening weekend numbers. Regardless you can be sure that this is a deck you’ll need to beat if you want to be victorious of the next few months at least.

Starting with a base of mana dorks there is both Elvish Mystic and Sylvan Caryatid to quickly advance the game quickly into the mid-game. We also find Satyr Wayfinder which interestingly will help us dig for lands but also fills the graveyard for interactions with Delve and other reanimation effects. Nyx Weaver is another interesting cog in the engine which provides little mills every turn that it can take advantage of by exiling itself to return any one card in your grave, as well it has reach so it can chump a huge attacker then use its ability to keep you churning. Another key piece of the puzzle is Siege Rhino with its 3 point drain when it enters the battlefield that is just as amazing when he is whipped back, not to mention his 4/5 Trample body to boot. To ensure that you can control the air along with having blockers that are just great Hornet Queen brings a squad with her representing 5 Deathtouch blockers and an additional 4 more when she rises back from the grave. We shore up the creatures with Necropolis Fiend which can possibly drop for just two black using Delve for a 4/5 Flying not even taking into account his ability and a misers Ashen Rider to absolutely rid yourself of any troubles you may encounter in your way. One of the key enablers for the deck is Commune with the Gods which allows you to dig into your library for a creature which could be either another mana dork to continue ramping, a necessary offensive weapon, or even a Whip of Erebos. There is additional upside with the remaining four cards being dropped into the graveyard to be either reanimated or delved away. Speaking of Delve our main source of removal lies with Murderous Cut which can be as cheap as just a single Black mana to destroy any creature. There are two copies of the Whip of Erebos that is used to reanimate any creatures that either died already or were communed away, and there’s also Lifelink tacked on to all of you creatures to ensure you last deep into the game. The final card is Empty the Pits which looks to be an amazing top deck going into the late game where you can tap out and empty your graveyard to possibly add a horde of 5-8 Zombies which without a sweeper should definitely spell certain doom for any opponent.

 

This deck is definitely not to be dismissed. It will certainly be tried with a toolbox of creatures in every combination to see which best design rises to the top. I you are a fan of either Midrange or reanimator strategies then I would recommend this as a great launching pad into the new Standard. We will most certainly be seeing it continue to show these numbers so get your Siege Rhinos now before they’re unreasonable. With its sheer power I’m sure you won’t be disappointed.

 

 

Eric J Seltzer
 
@ejseltzer on Twitter
 
Email: ejseltzer@hotmail.com

 

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Eric Jeffrey Seltzer - May 22, 2014

Junk Midrange by Patrick Chapin (1st at Pro Tour JOU – Theros Bl...

Brimaz, King of Oreskos - Junk Midrange

Junk Midrange by Patrick Chapin

1st at Pro Tour Journey into Nyx- Theros Block Constructed on May 18th 2014

 

It was an amazing weekend of Theros at the latest stop on the Pro Tour showcasing both the draft format and Block Constructed. As has become tradition at the Pro Tour after the release of the final set of the block they debut this fresh and largely unknown constructed format. For those that aren’t familiar with Block Constructed your card pool is limited to just the cards from the three sets, or in the case of the Lorwyn Block four, from that particular block only. You follow regular deck construction rules with a minimum 60 card deck that has no more then four copies of any card other then basic lands and a sideboard of 15 cards or less. You can imagine that with this restricted selection of cards that you would find only a very few deck types dominate but the top 8 had five distinct archetypes which is what you would expect to find at any other constructed elimination.

 

Aside from this deck there was also what emerged as the two pillars of the format with BUG Control and RG Elspeth, Boros Heroic and the other finalist who’s Junk Constellation deck just couldn’t hold up against Patricks creation. The benchmark for power was widely accepted to be Elspeth, Sun’s Champion which led to the flipside of Prognostic Sphinx as her natural foil since it conveniently skirted the destroy ability on Elspeth, was able to fly over the top of most defenders and with the ability to gain hexproof on a whim resilient to other removal spells. The other power combination arose from Green with the excelerent duo of Sylvan Caryatid and Courser of Kruphix which are both conveniently strong walls against Aggro decks and fast mana to help quickly power out Midrange or big monster strategies.

 

 

Patrick chose to go with the power player of Elspeth in a marriage with the Caryatid/Courser combo and then tacked on Black for its strong removal. In order for the deck to pull ahead to solidify distinct advantage your early creature plays always want to be the Sylvan Caryatid which provides you with any color mana to fight against any deficiency your lands might throw you and Courser of Kruphix that while it does provide information to your opponent will often net you additional cards whenever you’re able to play a land off the top, not to mention the very relevant additional points of life you’ll grind out over the game. The beatdown then starts with Fleecemane Lion which is a solid 3/3 for two mana able to attack through opposing Caryatids and eventually able to go monstrous transforming into a near unremovable beast. Next we find the regal cat Brimaz, King of Oreskos who brings with him some of his pride of soldiers whenever he attacks or blocks ensuring that you continuously clutter the board with more and more creatures. The other creature found in the deck is another legendary character with Polukranos, World Eater which doubles as removal with his Monstrosity ability and usually turns into a humongous threat that demands removal or a long line of chump blockers. The next step after starting with some creature threats usually ramps up into an Elspeth, Sun’s Champion who when protected will undoubtedly finish off the game with her combination of creatures, removal and eventually even an over the top pump. We then get into the krux of the black in the deck from the removal which includes the blocks best from Hero’s Downfall which is amazing instant speed against both creatures and planeswalkers alike, and Silence the Believers which with the ramp from this deck can quite easily hit two or sometimes even three targets if necessary then exile them so if the target happens to be indestructible that’s just too bad. As a catchall against other permant problems there’s a misers copy of Banishing Light to exile anything from enchantments or planeswalker to creatures or artifacts, even if it’s a god you need to deal with. As far as one ofs in the deck the only real draw comes from one copy of Read the Bones which does a little digging into the deck before drawing, but is also backed by full sets of all the on color Scry lands and to a lesser extent Courser as well. The final cog on the wheel is found in disruption with Thoughtseize which can not only strip your opponent of a very valuable card but also provides you with information about what his plan is going forward.

 

So there we have the birth of a new Block format from Theros. While the Block constructed isn’t usually a very widely played format there is going to be a Grand Prix stop in Manchester at the end of the month which is the other big tournament for this format. The interesting facet that we can extrapolate information for is that Block does help act as a precursor for the upcoming Standard landscape after the next rotation. While it is ofcouse not a fully accurate portrayal since M15 and Khans of Tarkir will also play into the equation, there is still a wealth of knowledge and forsight we can study to get some advance preparations. It will also be interesting to see if the Grand Prix continues to tweek the metagame or if the pros solved everything in Atlanta. But I can’t wait to see if any of these strategies are good enough to hold up or if new mechanics will shake up everything. Only time will tell and there’s still four months left to go…I can hardly wait.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - December 12, 2013

Deck of the Day – Junk Midrange Trisha Thomas (9th Place at SCG ...

 Putrefy
Junk Midrange
Trisha Thomas
9th Place at StarCityGames Standard Open on 12/7/2013
Lands (24)

Creatures (24)

Spells (12)

Sideboard

I’ve always found Junk to be one of the more powerful combinations of colors and this deck is no different combining a dynamic mix of dorks, beasts and removal. Everything starts out with the dorks pushing hard to power the beasts out as quickly as possible with a set of Mystics and a trio of Caryatid.  Then we have what feel more like the middle of the pack threats in Fleecemane Lion & Smiter and the utility of Scavenging Ooze, although the graveyard isn’t being used as much as a resource like it was in previous metas.  We finally get to the diverse package of beasts with Desecration Demon, Polukranos, Obzedat and Blood Baron. Between the all of them you are definitely going to find a way through your opponents defenses. It’s as if some finishers were pulled out of Black Devotion, GRuul Monsters and Esper Control then smashed together. The removal package is well rounded to deal with a variety of obstacles using a mix of Hero’s Downfall, Abrupt Decay, Putrefy and Doom Blade.  The deck also has a pair of Thoughtseize for a minor amount of disruption.
While I find the deck to be well designed there are a few changes that I would look at if I were to pick it up. First with Doom Blade there are way too many threats that make these dead draws that I would much prefer Devour Flesh in that spot as it can help rid pesky Gods as well. Also, Temple of Silence is strictly better then Orzhov Guildgate. Finally for my taste I would prefer to squeeze in the ful set of Thoughtseize rather then just a random pair, but that could be more my need for information.