Tag: casual-encounters

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Bruce Gray - January 21, 2015

Fate Reforged Prerelease – Casual Encounters

Pilgrim of the Fires

Fate Reforged Prerelease

 By Bruce Gray – Casual Encounters

Well, I hope everyone’s had a blast at their prerelease events over the weekend.  I have to admit, it was kind of weird format because we all opened so many Fate Reforged packs and very few Khans packs.  That was a weird choice by Wizards, but it seemed to work ok.  At one point I turned to someone else and said “hey…could you imagine doing this with 4 packs of Dragon’s Maze…that would have been unplayable.” By comparison, Fate Reforged prerelease worked, but there wasn’t the sort of variance that I would truly expect from the sealed format starting next weekend…but it was fun.  It wasn’t as grinding as Khans was and that increased explosiveness meant winners and losers were easier to pick…and you could tell if you were on the right path or not.

 

Two-Headed Giant

I played the Two-Headed Giant event on the Sunday evening with my brother.  The last time we played at the Khans prerelease we got thoroughly embarrassed and were pretty unimpressed with our results.  However, this time we held our own and were in the running until the very last match.  I’ll get to how that one got away on us in a bit, but we finished 3-2 and were relatively pleased with our results.

 

I opted to play Temur for this event and my brother decided he would play Mardu meaning we could bank on having some pretty solid creatures and a pair of aggressive decks…or so we thought.  I opened up my pool and I was legitimately shocked.  My Temur pool hardly had ANY playable 2 drops…and a very limited number of Morphs.  The three drops I had weren’t even in my Clan! What gives?  It wasn’t until I hit 4 on my curve that I started getting creatures that felt and played Temur-esque and that was a bad sign.  So, my curve was…how do you say…TERRIBLE with very few plays in the opening turns.  I was not impressed.  The only good news was that my brother had a much more aggressive build and could put some early pressure down to help bridge us to turn 5+ when my deck could roar to life. It wasn’t a great game plan, but it was the best we had with the pools we opened.

 

Round 1

In our first game we started off ok and I was holding up my end of the deal with some pretty reasonable removal to try and stave off the threats from our opponents.  I Burn Away Dromoka, cast Bathe in Dragonfire on another dragon and felt pretty good about things.  But then I drew three straight lands and completely flooded out and our opponents cast Shifting Loyalties on our Brutal Hordechief…which they then followed up with one of their own.  You can imagine things took a decidedly downward turn and we were dead shortly after.  We felt a little bummed.

 

Round 2

Game 2 our opponents had us on the ropes and pretty much dead on board until they misplayed. They had a Daghatar the Adamant on the board with his 4 counters and they cast Hunt the Weak on it to fight something of mine. Then they cast a second Hunt the Weak on Daghatar, but forgot that Daghatar had already been dealt some damage and this second round was going to be lethal.  Oops! With Daghatar dead because they goofed we went to town and my trio of Dragons (two Mindscour and one Destructor) went to work.  They shortly conceded and we evened our record at 1 and 1.

 

Round 3

The next game we came out much more quickly out of the gates, but the game turned when I had 7 mana and Temur Sabretooth on the board. The Sabretooth just stymied our opponents who just could not sequence a profitable attack by the potentially indestructible kitty.  To make matters worse, my ultra greedy deck was PACKED with value creatures to abuse with the Sabretooth.  When you are bouncing Aven Surveyor in order to give the Sabretooth indestructibility, eating their attacker, and then recasting the Surveyor to out tempo them, the opponents get sad…fast.  Oh, the Surveyor isn’t your style?  How about Bear’s Companion?  Hell yeah! It was undoubtedly our best game and the one where I was able to hold off and to play conservatively and eke out advantage with the cards in play and not rush to dump my hand on the table.  Suddenly we were 2-1 and feeling pretty good about ourselves.

 

Round 4

Then we had a bye because a team dropped leaving a weird number of teams and we just had a turn to sit.  Ok…3-1 it is…and in striking distance of a prize.

 

Final Round

The last game we were moving along ok…until we got caught with Tasigur’s Cruelty and it forced us to pitch two cards apiece.  Normally, this sort of card would be unplayable, but in Multiplayer it was devastating.  I also opted to discard a land and to hold on to some pricey spells.  Figures.  Next thing I know I’m stranded on 4 mana, can’t hit Burn Away, Aven Surveyor, or ANYTHING…and we die to some pumped up creatures.  Grrrr.  Oh well.  We had a shot and we blew it.

 

Here’s my decklist

 

Temur Frontier – Fate Reforged Sealed  prerelease

 

Hits

Some of the cards that shone in our matches were not the ones I was expecting.

 

Pilgrim of the Fires: The 7 mana golem was about our best friend all day.  Sure, he’s 7 mana and you don’t run him out there any too quickly, but the truth is, he likely wins just about any combat he ends up in.  And by 7 mana, your opponents have already fired off just about all their best removal that can handle this guy…so the NEED to rely on combat.  Well, with this guy being just a house we made short work of a number of opponents and were very impressed with him.

 

Temur Sabretooth:  This kitty can do some work.  The ability to be indestructible is very potent and can make combat a real nightmare.  What’s more, it is super fun to bounce value creatures and then reap the rewards all over again.  This one looks like the real deal and likely a real player in Limited.

 

Wild Slash: Premium Red removal…yeah…it’s good.  It did work all day long.

 

Aven Surveyor:  I know the guys on LR were pretty stoked for this card, and I like it too because it did do work…but I’m not convinced it is as super as people think it is.  5 mana is a big investment for a bounce effect, particularly when there are lots of powerful things to do at 5 mana.  It was a big tool in my deck as I was packing loads of bounce effects, but users must be wary because he’s expensive.

 

Bathe in Dragonfire:  Relatively inexpensive and useful removal to take out those nagging creatures.  This likely over performed a little for me because it took out all sorts of things including a number of Dragons of varying sizes and descriptions as well as pesky Morphs.  A good utility card.

 

Whisperer of the Wilds:  This guy was a star for me all day.  He’ll be good in Limited for sure, but could also be good in Constructed…once Caryatid rotates out.

 

Bust

Jesaki Infiltrator:  This guy was a bust. A  2/1 unblockable creature SOUNDED good, but then he immediately Manifests a buddy…and loses the Unblockability.  That’s kind of junk.  Tested this guy out once and was immediately underwhelmed.  Out he came and in went more burn.

 

Enhanced Awareness:  What I would have given for a Weave Fate…or Treasure Cruise…or just about ANYTHING.  This one is 5 mana…and it is an awkward one to jam.  I got it off once, but wasn’t hugely impressed.  Most of the time it was a 5 mana brick in my hand.  It feels far more situational than Jace’s Ingenuity or even Opportunity and in a format where there are likely to be lots of other things to do with your mana that isn’t good news.  As much as this COULD be good, it wasn’t. We’ll have to see if that trend continues.

 

Dragons:  The 6 mana 4/4 dragons are playable, but hardly scary.  I found the Mindscour Dragon cute because the Mill effect was handy.  The only catch is having to watch that you don’t mill someone with Delve cards because you’re fueling their Treasure Cruise.   I ran three of these just to see what they can do and while they are kind of neat, I wouldn’t hold my breath for them.

 

Runemarks: These are as awful as I feared they would be.  Most of them seemed totally unplayable and not at all what I was interested in doing…so they all got left behind in favour of actual cards that did stuff.

 

Well, guys…I feel like we’re coming to an end of my Fate Reforged prerelease experience. I’d love to hear about what you experienced and how you fared.  Let me know by leaving a comment or finding me on Twitter.

 

Thanks for reading…and until next time keep it fun, keep it safe…keep it casual.

 

By Bruce Gray – Casual Encounters
 @bgray8791 on Twitter
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Bruce Gray - January 19, 2015

Sultai Deck – Budget Brewing with Bruce

Villainous Wealth - Sultai Deck

Sultai Deck – Budget Brewing with Bruce

By Bruce Gray – Casual Encounters

Being a budget brewer is usually a tough proposition.  The mana base for most decks is usually so prohibitively expensive that it is very difficult to make a deck for a reasonable cost. However, the beauty part with Khans of Tarkir is the inclusion of the Refuge Lands. These inexpensive, common lands are super important to helping to keep the cost of your deck in line.  Since they are also in all 10 colour pairs, it makes for an opportunity to really build some interesting decks without breaking the bank.

 

One of the most interesting mechanics that came out of Khans has been Delve.  It has allowed Treasure Cruise and Dig Through Time to see play in virtually every format because the reduction in cost created by the Delve mechanic is hilarious and disgusting all at once.  I wanted to take my own stab at a Sultai deck powered by Delve and the common cycle of Refuge lands to provide a budget conscious deck that is capable of some ridiculous game states and power.  Let’s see what I’ve got cooking.

 

Sultai Deck list – Standard on a budget

 

The lands

The lands cover off your bases as well as possible.  Opulent Palace ensures access to all three colours and run about a $1 a card.  The other Refuge lands are all pretty inexpensive additions as well and the basics fill out the land requirements for this deck relatively effectively and cheaply.  Nice deal.  This land base runs you under $10 bucks but still gives you access to the colours you need!

 

Creatures

The creature package isn’t as large as I usually run, but the ones that I do run are important.

 

Let’s start with the 3 Satyr Wayfinders in this list.  These little guys are ridiculously useful because they fill your yard for your Delve spells and fetch you land.  The best part with the Wayfinder is that if you hit ANY land card you can pick it, not just basics.  In a deck running so few basics and so many dual and tri coloured land that distinction is huge. At roughly a dime a card these are cheap, effective, and very useful.

 

Nyx Weaver is a vital part of the deck because it also helps to fill your yard, and by consequence power out those Delve spells even faster.  However, sac this little guy and regrow that important resource you just milled away.  Nothing is funnier than recasting that Villainous Wealth you just burned, getting your Kiora or Jace back, or finding that blocker you need to try and stem the tide. Also, at a mere $0.40 a card they are a bargain for something so useful.

 

Sagu Mauler: Why not?  He’s huge, hard to handle, and requires an immediate answer or you die to the ridiculous 6/6 trampler with Hexproof.  Also, at $0.50 a card he’s a steal.

 

Chasm Skulker:  This is legitimately an experiment.  I feel like this card could be very good, particularly with the amount of cards I can draw off things like Treasure Cruise, Dig and Interpret the Signs.  He produces value if he gets killed and is otherwise just a growing bomb to dismantle your opponent.  He’s also very cheap, meaning he also helps keep the cost of the deck down.

 

Rakshasa Vizier: Honestly, a pair of feels fine in this deck to reap the ridiculous benefits of Delving away loads of cards and making a huge behemoth.  Also, a 4/4 for 5 is just fine base stats anyway.  Oh, and it’s cheap…so…Budget Brew away.

 

Necropolis Fiend:  This is the big finisher in this deck.  A 4/5 with Flying is pretty awesome…but the ability to repeatedly take care of creatures with its tap ability is huge. The casting cost has no real bearing because of the ridiculous Delve potential with this deck meaning it can hit the table without much trouble and at $0.30 a card you can’t go wrong.

 

 

Spells  

With all the budget cards we’ve played in the lands and creatures there is lots of room to splash around with fancy spells.

 

Jace, the Living Guildpact:  Did anyone notice that Jace’s new first ability jives with Delve incredibly well?  I haven’t seen him in any lists at all so far and I’m wondering why not? His second ability is very relevant as well and totally protects you or him if used properly.  Yes, his ultimate might curtail your plan somewhat, but wrecking your opponent’s hand and you drawing 7 is ridiculous.  This could be the best $4 card in the deck.

 

Kiora, The Crashing Wave: Wow, has the value of Kiora plummeted recently.  What was once a $20 card is now $8.50…and she’s amazing for this deck.  Her first ability is very useful because she nullifies their best creature every turn. The second ability is amazing to draw yet MORE cards and then dump extra land to ramp to Dig, Villainous Wealth, or Necropolis Fiend.  Her ultimate is an inevitable win condition.  She’s pretty sweet.

 

Villainous Wealth:  I want a full playset of these guys because I think this card could be the real deal. It’s an absolute game breaking spell.  Yes, it’s greedy, yes it’s expensive…but you only need to hit one and the game just about ends on the spot because it attacks them on an axis that they likely aren’t expecting. Look at the deck…it looks like it wants to beat down with the Vizier, the Mauler, or the Fiends, but one of these for 6 or 7 totally changes the perception of the game.  Add in the fact that it is about $0.50 a card as well and you have a budget all-star.

 

Throttle:  Cheapest removal going.  Murderous Cut would be better…but there are only so many cards in the yard to Delve away…so Throttle seems just fine in the interim.

 

Dig Through Time:  Well, this let’s you assemble EXACTLY that piece you were missing.  What more needs to be said.  It is an awesome card.  It is not cheap at $7.50 to $15 a card…but it is well worth it.

 

Treasure Cruise:  Don’t have a Dig but need to refill your grip of cards?  Yup.  Lean on everyone’s favorite busted Blue common.  Need I really say more?

 

Interpret the Signs: I have to admit, I stumbled across this and love it.  With all the very high casting costs in this deck you can hit this for 6, 7, 8 or even 9 cards without much trouble!  That’s bonkers.  And at a mere $0.15 a card is just perfect mass card draw for this sort of deck.

 

Sultai Charm:  Ummm…Removal.  Nuff said.

 

Scout the Borders:  This acts as card filtering AND as a ritual type effect because it dumps itself and 4 more cards in your yard…meaning that you are most of the way to casting Treasure Cruise by turn 3 and turning things up to high gear. You don’t need too many of them, but a pair seems like the right number.

 

 

Substitutions

If you are really keen on playing this deck it would be mighty easy to get a few more pricey treats for this deck. Currently the price tag for this deck is running somewhere shy of $75…but there are lots of pricey treats to sub in that will drive the price tag way up.

 

The obvious place to start is with 4 Polluted Delta. That’s $80 in Delta’s.  Sure, they thin your deck, feed your Delve and are generally pretty useful, they are hardly key lynch pins in the strategy.  That said, I would love to have a playset of these guys to rock in the deck.

 

Yavimaya Coast and some more Scry Temples might also be considerations for this deck help improve the mana situation.  I’m less convinced on these guys, but the added value of the free scry or more untapped lands might be really helpful.

 

I would be prepared to entertain a discussion about NOT running the Dig Through Time, not because it is a bad card, but because Interpret the Signs might be the better spell.  This deck is usually looking for just mass card draw and Interpret the Signs is a sleeper pickup that could be insane.  I would need to test both options.

 

I could TOTALLY make a case to sub out the Viziers for a pair of Sidisi…and with her bring in a couple of Whip of Erebos as well and emulate the Sidisi Whip decks out there.  There is no doubt that it would be a powered down version, because it lacks the Hornet Queen or the Soul of Innistrad, but it could be pretty potent.

 

What Fate Reforged Offers this deck

There are a number of treats from Fate Reforged that I might be prepared to try out in this deck but there aren’t an over-abundance of them.  I would be willing to splash around with Temporal Trespass because any time you can grab an extra turn it seems busted.  Also, Torrent Elemental can totally be game breaking because of its ridiculous ability AND the fact that it can be cast from exile if you Delved it away.  While the rest of the Sultai cards look interesting they don’t really do what this deck wants to do and so these will be about the only things I would be looking to experiment with.

 

Playing the deck

 You can’t afford to be too cautious with this deck.  As much as this deck wants to get to the later stages of the game to try and use more of its resources, you are in a race, not with your opponent, but with yourself.  The fact remains that you could be in real danger of decking yourself without much effort, so once you get a foothold and can leverage out some heavy hitters you need to make good and close out the game.  Your graveyard is absolutely a resource that is there to be utilized so don’t hesitate, but you need to be mindful of how quickly you burn through your cards.  Otherwise, the deck is super fun and able to do some truly ridiculous things and accelerate to get to some mighty powerful spells.

 

So, if you are looking for something pretty fringe to try at a FNM, or just kicking around with your buddies around the Kitchen table, this sort of Budget Sultai brew might be right down your alley.

 

Thanks for reading…and as always keep it fun, keep it safe…keep it casual.

 

By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
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Bruce Gray - January 16, 2015

Fate Reforged Reviews: Top 10 cards for Standard

Silumgar, the Drifting Death - Fate Reforged

Fate Reforged Previews: Top 10 cards for Standard

By Bruce Gray – Casual Encounters

So, I’ve already gone and taken a look at Fate Reforged for Casual play…how about we explore a little Constructed play…namely Standard?  Let’s get right into this and take a look.

 

10– Valorous Stance– This is similar to Reprisal in many regards because it can be used as a removal spell to whack big stuff.  Now, 4 toughness can be a bit of hurdle to leap over, but there are many bigger creatures that pack 4 toughness that this efficiently mops up.  Butcher of the Horde, the Dragons, Polukranos, Courser, Siege Rhino, Wingmate Roc and a number of other threats all get taken out by this.  On top of that, the other mode might make it more relevant than Ajani’s Presence…and the fact that this card can do BOTH things is what truly makes it a solid addition to Standard play.  I expect this will certainly see sideboard play, at a minimum, and I wouldn’t be shocked to see this creep into the main board of a few decks.

 

 

9- Silumgar, the Drifting Death– I can make a case for this one creeping into a B/U or Esper control build as the win condition along side Ashiok, Prognostic Sphinx, or Pearl Lake Ancient.  The evasion, hexproof, and a nasty ability puts this into the realm of discussion and I expect that people will give it a try.  What I will remind people is that while this is 3/7 it tussles with other creatures very effectively because it essentially can fight through 4 toughness creatures meaning that Wingmate Roc, Butcher or the Horde, and even a Stormbreath Dragon are hard pressed to block this effectively.  The 7 toughness makes it very difficult to kill via combat meaning your only option is a board wipe (or I suppose a Sacrifice outlet) and the control deck ought to have enough counter spells to make that threat fairly minimal. Expect to see this dragon lurking around in Standard for the foreseeable future.

 

 

8- Flamewake Phoenix– Temur or R/G Monsters just got one sweet addition to really turn up the pressure. Chandra’s Phoenix was extremely solid last year and this looks no different.  It is 2/2 for 3 mana, flies, has Haste, and serves an almost identical purpose.  The caveat where you need to attack each turn is no biggie either because if you are on the deck that wants this guy in Constructed then Blocking isn’t really your thing anyway.  The trigger to get this guy back is a little different and might be a little harder to trigger depending on the deck, but with things like Ashcloud Phoenix, Savage Knuckleblade, Polukranos and Stormbreath Dragon being in the potential home for this guy it might be feasible.  Here comes the nuisance that is a repeatable burn source to Standard.

 

 

7- Dromoka, the Eternal– This is intended to be the Abzan curve topper that we could see replace Wingmate Roc.  With the Abzan Aggro decks looking to curve out by playing a 2 drop, a 3 drop, a 4 drop and then a 5 drop, this could slide right in.  The fact that it can also pump your other creatures can’t be overlooked.  Sure, Wingmate Roc can trigger some additional life gain, but the sheer power of a 5/5 flier that adds counters just can not be dismissed.  People will certainly test this one out and see what this can do.

 

 

6- Wild Slash– Hmmm…an upgrade on Shock you say? Well…Shock has been very good for a long time, so I expect this one to be good too.  It will find a way into every single deck playing Red burn spells and no one will miss a beat.  At Limited, it will be good too, but it will not win you the game out right.  You will need back up in order to seal up those wins, but Wild Slash will be a nice addition to your deck because it pairs well with Ferocious OR Prowess.  Enjoy some more first rate burn.

 

 

5- Reality Shift– : Is this Blue Removal?  It sure looks that way…because you just exiled their Butcher, or Dragon, or God, or …or…ANYTHING and replaced it with a 2/2.  I think that’s a good trade in most situations.  This looks like it could get insane and really give Blue the ability to deal with relevant threats after they hit the board.  So much for respecting the Colour Pie! Blue Removal to the rescue!

 

 

 

4- Soulfire Grand Master: Jeskai Burn/Wins decks just got insane.  This unassuming “Bear” just makes Burn decks plain old ridiculous.  Your spells get LIFELINK?! You can get them back in your hand?! Good grief.  The Lifelink is the back breaker here because it gives burn players a longer lease on life with which to find that all needed burn spell to finish you off by gaining 3,6 maybe even 10 points of life depending on the sequence of spells you can cast.  The secondary ability is disgusting, the get your spell back, but it is a pricey cost to pay and most burn decks won’t really be interested in that.  I mean, do you really want to spend 3 mana on your Jeskai Charm to burn him for 4…and then pay 4 more mana to get it back?   You just spent 7 mana on the spell.  If you have 7 mana to play around with in your Burn deck (and you haven’t won outright) you are doing something wrong.  So, because of the high cost on the secondary ability I don’t think this will creep into Modern as anything more than a sideboard card, but in Standard I feel like this could take the Jeskai Burn decks to a whole new level.

 

 

3- Crux of Fate:  I saw this card and said “well, there is your functional reprint of Damnation everyone.  Sure, Damnation is 4 mana…and this is 5…but face it folks, you aren’t getting wrath effects at 4 mana any longer.  We’ve seen that trend and Wizards has admitted as much.  So, 5 mana Black sweepers is the best you can do…and really, wasn’t Damnation just a 4 mana Black sweeper  à la Day of Judgment?    So, here is your “updated” Damnation card that is Modal.  Whatever.  No biggie.  Now, the 5 mana cost essentially prohibits this from seeing play in Modern or any format where Damnation is legal because Damnation is likely just better in every circumstance, but in Standard, for EDH players looking for a Black wrath effect, and in Limited this will do just as well. Decks rocking Black…thank R & D. That is all.

 

 

2- Mardu Shadowspear…So the B/W tribal warriors deck might be good enough to see play in Standard moving forward.  Fate Reforged has given us a ton of new Warriors to complement the already disgusting amount of Warriors already available.  If you look at the abilities of these new Warriors the deck could take on some frightening abilities and really punish slower decks.  The Shadowspear and his Warrior buddies will just run wild and will surprise a lot of people…and while I’m headling Shadowspear here, the truth is he will have a whole pile of his friends that will coming to the party right along with him and will be bringing down the house.

 

 

 

1- Ugin, the Spirit Dragon– And now for the elephant in the room.  Is Ugin good enough for Standard…well, he’s certainly good enough, but can you get him onto the battlefield.  I figure lots of people are going to try and why not? He’s colourless, ridiculously powerful, and just plain warps the board.  This guy is an absolute menace and his ultimate is just plain wrong.  His –x ability wipes the board…so why wouldn’t a control deck try and play him?  Mono Green Devotion would be keen to give him a try as well, because if you hit that ultimate, what could be more fun than dumping Hornet Queen and Polukranos onto the battlefield for free? No, people are certainly going to try and make Ugin work for them so be ready to have Ugin see play in Standard for a while.

Well, there we have ourselves some of the sweet new treats that Standard is going to get to rock out with.  Let’s see how many of these make the cut…and what ones I missed. The Middle set of a block can always be tricky because the cards need to fit into an existing mold and we’ll see just what shakes out in the weeks to come.

Thanks for reading…

By Bruce Gray – Casual Encounters 
@bgray8791 on Twitter

 

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Bruce Gray - January 14, 2015

Fate Reforged Reviews: Top 10 cards for Casual Magic

Archfiend of Depravity - Fate Reforged

Fate Reforged Previews: Top 10 cards for Casual Magic

by Bruce Gray – Casual Encounters

                Fate Reforged is right around the corner and the anticipation in the Magic Community is mounting.  So many SWEET treats! But with any new set it is also spoiler and preview time as everyone offer their own opinion on cards.  However, anyone can offer an opinion…but what can we at Three Kings Loot do to make out previews a little bit different?

We decided that this time round that previews would be done a little bit differently.  If you want a full, comprehensive review of each and every card, you are welcome to check out the host of sites that do that sort of thing.  No, here at Three Kings Loot we decided that focusing on the cards that will be impactful at various formats and what they offer the Magic Community would be a different take on the whole “Preview” idea and might spice things up.  On my end, I will look at cards that will impact Casual Magic players.  Specifically, I will look at some of the cards that have got me excited and some of the ways I intend on using  them to help diversify my Casual play experiences with my pals when we next meet around the Kitchen table.

I would like to make one major distinction because when most people hear “Casual” they immediately think of EDH.  However, there is far more to Casual play than just Commander and so I will touch on a variety of cards and some of them may be awful for Commander.  However, what keeps many of these cards all in step is that many are unlikely to see play in Constructed environments in most situations.  Let’s take a look at my top 10 cards for Casual Magic.

 

Honourable Mention

Archfiend of Depravity – Who doesn’t like a 5/4 flier for 5 mana?  Add on that extra ability and this guy is hilarious.  Granted, only the guy who is a “griefer” in your play group is going to dig this, but it is still pretty amazing.  This guy shuts out token strategies, destroys Manifest decks, or really just about any deck that is looking to go wide…and then shuts them down again by making you crash into a 5/4 flier if you get brave enough to attack.  The best part is that is asymmetrical, meaning you can throw down as many creatures as you like!  It wrecks Hexproof because it doesn’t target…really, there is very little this can’t do.  Sure, it might not get everything, but this guy can single handedly make a mess of the board state and put you in the driver’s seat.

 

Top 10 Casual cards from Fate Reforged

10- Fascination – This just looks like a ridiculous spell.  Normally I don’t like symmetrical spells like this, but the option to Draw or Mill both players is incredible…and double blue and X is potent. At 5 mana it’s Jace’s Ingenuity.  At 6 it’s Opportunity. At any more than that you are grabbing a huge pile of your deck and just going to town.  Now, my IMMEDIATE thought was pair this with Notion Thief…which would be a hilarious interaction.  Consecrated Sphinx sounds fun too.  How about this plus…oh I don’t know…Reverberate/Fork/Howl of the Horde?  Oh my…the hilarious nature of those spells.  Also, there are a number of fringe decks that could run this because they don’t care what their opponent does.  Turbo Fog has little to no interest in what their opponent does…so symmetrical card draw is fine because they only want to dig up Fog effects.  Lastly, this could totally power out some busted Delve type spells by Milling everyone.  All in all, this is just fun and the sort of card I would be looking to brew Casual non-sense with.

 

 

9- Mob Rule – Hello! This is just Harness by Force on Crack…or Threaten on steroids…or something ridiculous to do with 6 mana.  Take all your opponent’s stuff, untap it, and smash them with it?  Wowzers. That’s filthy.  I’m on board the train to silly town with this guy.  And at Casual, 6 mana isn’t an unreasonable casting cost…and the effect is kind of bonkers.  I’m in.  Just ridiculous.  But wait! There’s MORE! “What is even better than just taking their stuff?” you ask. Well let me tell you.  Let’s imagine you CAN’T kill them by stealing all their stuff…why not start sacrificing their stuff to some sac outlet for hilarity’s sake?  Altar’s Reap is an easy place to start…but why not keep going and go to Bloodflow Connoisseur , Cartel Aristocrat, Corpse Traders, Culling Dais, Dark Triumph…and you’re getting the idea.  I’m not sure that there is something that makes me happier than sacrificing my opponents stuff for a laugh and a giggle.  Time to find Free sac outlets!

 

8- Ghastly Conscription –  Oh c’mon…as if you didn’t think of this with Fascination?  Mill their Graveyard and the next turn turn them ALL into Manifested 2/2 creatures?  That seems like fun.  Heck, any Mill strategy with this will be hilarious and ensure that you will bury them under a pile of their own cards.  I’m quietly giggling waiting to pick up a couple of these and surprise my pals.  I might get Booed out of the room…but that’s ok for the look of sheer disgust on their faces. I love it.  7 mana ridiculousness never looked so good.

 

7- Manifest – Yup, that’s right…I like this new Mechanic so much that it is effectively on here twice. Ghastly Conscription is just the tip of the iceberg!  I’m lumping this whole mechanic in as being sweet for Casual play because there are a number of fringe ideas that this can play right into.  The card that highlights this ability most to me is Ethereal Ambush that dumps a pair of 2/2 Manifested critters on the board for you and give you and immediate board presence.  I’ve already expounded pretty well on where I think this idea can go, but to sum it up, anytime you can guarantee to turn random cards into 2/2 creatures it is not a bad thing.  Pack your deck full of creatures and very few spells and you can make your Casual deck tons of fun to play with and still flip them over by paying their casting cost.  Add in the interaction with Secret Plans and Trail of Mystery and you have some very powerful engines to power through a deck.  Oh, and you know all those Moprh triggers? There could be some really interesting interactions as you need only pay their mana cost to flip the card over…meaning Master of Pearls now flips for 2. 2 Mana! Wow.  Yeah…this could get silly and I’m going to be diving right in trying to break it huge.

 

6- Ojutai, Soul of Winter – Ok, so all the other Legendary dragons in this set could at least see some sort of Constructed play…or at least I could conceive of a deck that would want them…whether they see play is another matter all together.  However, Ojutai just will not get the job done.  The ability isn’t powerful enough by itself and Ojutai needs some dragon buddies to really go off.  That said, he will still be a sweet addition to a number of decks in the Casual realm.  First off, Dragon Tribal EDH will LOVE this guy.  That’s an obvious starting point.  However, a W/U deck premised on Freezing your opponent or Detaining their whole team is indeed a thing and Ojutai is right there playing along.  How about Jeskai Dragons featuring Brood Keeper and Crucible of Fire?  That has some promise.  Or, just as a really big dude in any deck dabbling around with W/U really…Ojutai is still a big beat stick with a Crippling Chill attached to him for good measure.  He may not see Constructed too readily, but I’ll still be pumped to open up this guy and run him in other things.

 

5-Temporal Trespass – Ok, so the debate is already raging if this is good for Constructed or not.  My sense is that it is, but who the heck am I? There is absolutely no doubt that this is good enough for Casual because it says TAKE AN EXTRA TURN!  You know what I can do with an extra turn? Absolutely ANYTHING.  I love it and I will make in happen …regularly.  Stay tuned because there will be deck lists featuring this little beauty.

 

4- Siege Cycle – These will be terrific in Limited, but they will all be amazing in Casual games, in large part because of the wording.  Each of these cards have a mode that impacts each player sitting at the table, meaning that you can impact each opponent at a multiplayer game.  That’s big in EDH and 60 card multi-player variants because it gives you good bang for your buck.  While they aren’t degenerate cards, except for maybe Frontier Siege which ramps at EVERY MAIN PHASE, they will all be useful and are likely to be solid additions to most decks.

 

3- Warden of the First Tree – There is no doubt that this will be outstanding in the Casual arena.  I have my doubts if this is good enough for Constructed, but in Casual I can assure I will ramp to the ultimate and make the 8/8 trampling, lifelinking sprit token.  Yeah…this seems like fun and the Hybrid mana cost means he could fit in sooooo many Casual brews that it is ridiculous.  There will be a warm spot for him in my Evolve deck powered with Gyre Sage and ramp this guy out.  Really, any mono-green ramp strategy will be a solid fit and will make this guy into an instant all star.  Look for this guy causing havoc at Kitchen tables for years to come.

 

2- Shamanic Revelation – Ok, this is an upgrade on Collective Unconsciousness, and it will be ridiculous in Casual Games.  Any strategy going wide playing Green will gobble this card up, run it, and gain about a bajillion life and draw ALL the cards.  Think about it. I can name at least 2 of my own decks that will love this and there is room for plenty more.  Mass card draw in Green is never easy to find and the fact that this one takes some set up is not ideal, but the potential upside is huge.  I can hardly wait to fire this one off.

 

1- Temur War Shaman: Ok, if this were a 4/5 for 6 mana it would be ok.  However, this packs an additional Manifested creature when it enters the battlefield meaning that you get  6/7 for power and toughness…across two bodies…for 6 mana. That is some pretty good stats that you shouldn’t overlook when you are playing this card.   This is also absurdly easy to abuse…bounce it to your hand with Sage Eye Avengers, Roaring Primadox, Quickling or Deputy of Acquittals…but even better is all the flicker non-sense from Avacyn Restored. Cloudshift, Ghostly Flicker, Conjurer’s Closet, Deadeye Navigator…and you are off to the races Manifesting everything.  I really like this guy and feel like it has some Casual applications in addition to the ridiculous pile of Manifest cards that can just make the battlefield one huge mess.  I’m a fan!

Well, there we go.  Of course, you might have some other casual favorites in mind, and that’s 100% fine.  The nice thing with Fated Reforge is that it seems to offer quite a number of really interesting cards for Constructed and Casual applications making it look fun and feel pretty neat.  Also, I feel like the Manifest ability is going to make this set very complicated and challenging…which is a good thing because it will force us all to deviate from playing boring linear decks, but instead splashing it around and seeing what other sorts of shenanigans we can concoct as we move forward.    I’m a big fan, in case you haven’t seen. However, the Khans of each of the clans, Ugin, and some of the other spells and creatures are all insane, but I wanted to take some time and highlight some of the things that have got me excited.

Thanks for taking the time to read.  Until next time, keep it fun, keep it safe…keep it Casual.

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

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Bruce Gray - January 12, 2015

Crack a pack MTG Khans of Tarkir with Bruce (8th) #19

Crack a pack MTG - Khans of Tarkir booster packs 8

Crack a pack MTG Khans of Tarkir with Bruce (8th) #19

By Bruce Gray – Casual Encounters

Well, I’m back after having spent a lovely holiday season with my family.  Santa was very generous to my little guy and there are now plenty of trucks and farm animals to scatter around on the floor.  The only real unfortunate part about the holidays is that I don’t get much chance to sit down and play much Magic.  Sure, I can sneak a little bit of time here and there, but I would like to pour a little more time into it and really sink my teeth into a few things…building decks, playing, or drafting.  So, now that things have settled down a little I can take a few minutes and take one last kick at Khans of Tarkir pack before we have Fate Reforged arrive on the scene and force us all to adapt pretty heavily.  So, let’s crack a pack and see what we get!

 

Rare

 

Uncommons

 

Commons

 

Well, let’s start with the rare in this pack.  Rakshasa  Vizier…hmmm…I really like this guy and feel like he could be an absolute menace.  A 4/4 for 5 mana isn’t a bad stat line and if you have any Delve sources things will get pretty out of control as you just have a pretty big beat stick. However,  I’m not a big fan of taking him with my first pick in pack one because of the fact that it forces me into playing three colours right off the hop.  It’s just too many colours too early in the draft.  I’ll let this guy go and see where my picks lead me.

Hordeling Outburst:  This is a premium spell and generates effectively a 3 for 1.  Whether you are Jeskai, Mardu or just a 2 colour Red deck, Outburst is the sort of spell you want to be running all day and all night.  This would get thumbed straight to the front of the pack for sure.

Abzan Guide and Ponyback Brigade:  These are both first rate Morphs in this set and can really turn the tide of battle for you, but just like the Vizier, they are too many colours too early in the draft. So, I’ll need to let these go and establish my colours…and THEN see if these wheel around and give me the chance to grab either one of them.

Swarm of Bloodflies: This is a very strong creature in Limited.  It is mono coloured, casts for a single black, is evasive, and has upside.  All of these abilities make this a prime target to take first.  It gets pulled to the front of the pack along with the Outburst.

Watcher of the Roost: I’m probably higher on this guy than most people, but I feel like creatures that un-Morph very inexpensively (like this guy) can’t be overlooked because of the synergies you can create and extra value your deck can eke out.  Also, add in the fact that it is an evasive creature is never a bad addition.  My only regret with this guy is that he has 1 toughness, meaning he dies to a stiff breeze.  So, while I like him and might be prepared to take him in the first half of the draft round, there is very little chance I’d take this guy first.

Jungle Hollow: We have seen the value of the mana fixing in this set become a high priority…and with good cause.  With so many 3, 4, and 5 colour decks the mana needs to be available in order to make those all work.  Jungle Hollow is fixing and is very reasonable.  Based on the fact this pack is relatively weak, the Hollow would get a good long look too and so I’d probably pull it to the front for consideration.

Savage Punch:  Quality, cheap removal in Green.  While the art is awesome, the truth is that I will not be taking this first because it isn’t that sort of good.  I would be looking to find one of these late in the draft and see what comes from there.

Weave Fate:  You might take this in the very late portions of the Draft, but you aren’t happy to do so and you don’t want to run it.  You would only play this if you didn’t grab a Treasure Cruise and even then you might opt to leave the 4 mana card draw spell in your sideboard because it just isn’t that good.  I’ll keep looking and largely ignore this.

Feed the Clan: Nope.  Bad spell.  Don’t waste your time.

Barrage of Boulders:  We’ve seen that this can do some good work and bust up those board stalls that develop and let you force through the damage you need to close out an opponent.  It isn’t a first pick, but if you are in Red you certainly will not mind running 1 or 2 of these in amidst your spells just to open the floodgates and close out the game.

Jeskai Student: A very reasonable Bear…but not a first pick.  A playable card you’ll want, but should be able to find in the mid rounds.

Kheru Dreadmaw: I know this is a 4/4, but really, this feels like a bad card because it is a defender.  If only it could attack! I’m not on board taking this even if I am in Black and Green, and I’m certainly NOT taking it first!

Whirlwind Adept:  The fact that this guy has Hexproof and Prowess makes him interesting, but with no evasion I’m not really keen on this guy unless I need filler. He is certainly playable, but you likely aren’t happy to do so.

 

Top Five cards:

  1. Hordeling Outburst
  2. Swarm of Bloodflies
  3. Jungle Hollow
  4. Rakshasa Vizier
  5. Abzan Guide/Ponyback Brigade

 

First Pick

First Pick in this pack is a little dicey, but I figure it really comes down to either the Outburst or the Swarm…and I’m taking the Outburst.  I feel like the Outburst and the fact that it produces 3 tokens is super useful and can be used to enable all sorts of things.  The Tokens chump block readily in a pinch, can double up and take out a Morph, get Trumpet Blasted to make a mess of your opponent and are just very versatile.  The Swarm is good too, but 5 mana for 2/2 initially is not exactly what I want to be doing and it needs work in order for it to be good.  I’d rather have the 3 tokens and move on.  Also, the Outburst has ramifications for Constructed decks if you want to play Jeskai Tokens or the like, so the double application (much as it really isn’t a consideration for me too frequently) is kind of nice.

Well, there we go.  I will be honest, I’m looking forward to mixing up the Draft format a little with Fate Reforged because I have largely stunk at Khans Limited in all its varieties.  Maybe, with some fresh cards and a shake-up of the format I will see some more success and better results from my decks.

Thanks very much for taking the time to read.  Enjoy your pre-release events and I look forward to opening up some Fate Reforged for you in the not too distant future. Until next time, may you open nothing but Mythic bombs.

By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
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Bruce Gray - January 9, 2015

A look at Fate Reforged Spoilers and New MTG Brews

Morph Token

A look at Fate Reforged Spoilers and New MTG Brews

By  Bruce Gray – Casual Encounters

 Well…HAPPY NEW YEARS magic players! Fate Reforged spoilers have started and dear LORD am I excited.  We have only started to see the sweet new treats coming our way, but they look awesome already!  I mean…Ugin?! Sure, he’s pricey…but he’s mighty sweet.  Old Nicol Bolas may have bitten off more than he could chew here.  And Soulfire Grand Master looks RIDICULOUS! Jeskai Burn/Wins decks just got an all-star to hit Clean-up…and dear lord does he pack a punch! I mean, lifelink on all your burn spells? That’s insane.  Oh…and if you find yourself with a bunch of extra mana why not cast your spell and have it return to your hand? No biggie.  That’s totally fair…and not the least bit suspect when you can also trigger Jeskai Ascendancy.  No, that’s not broken at all.  However, I digress…here at Three Kings Loot we are working on our previews as well, but what got me started today was one little word.

MANIFEST.

Yup.  That one word BLEW my mind because it meant that Morph was going to continue to be a thing in this second set.  We saw some sweet Morph creatures in Khans of Tarkir and some really amazing enablers to push them.  However, I was really worried that the Morphs were going to disappear in the follow up sets meaning that they really only had a place in Limited and a few super Casual brews.  However, with the support of the Manifest mechanic in Fate Reforged there is  the very real possibility to push Morph decks from the realm of Limited to Fringe Constructed play.  Here is where my mind is going.

We saw very early in the Khans Limited format that Secret Plans was a very powerful engine in the 5 colour Morph deck…or really any Morph deck.  It allowed your Morphs to outclass those of your opposition, could chain you into more cards (replacing the need for more narrow card draw spells in the later stages of the game) and generally allowing you to out card advantage your opponent as you closed in for the kill.  I also had an up-close look at Trail of Mystery and have decided that it is the real deal too.  It may not pump your Morphs right now, but it does filter your deck, ramp your land, and then lead to blow out central when you start un-Morphing your creatures later on.  These two powerful engines can really make Morph decks go.  So, the logic being that if they are good in Limited, there is an outside chance, with some additional support, that they could start to be reasonable to see some fringe constructed play at FNM or some low pressure constructed events.

What are the new treats you ask?  Well, the two that REALLY got my attention were Ethereal Ambush and Whisperwood Elemental.  These two cards come with the Manifest mechanic and can totally enable further some gross things.  They just enable you to chain more Morphs together into more cards and lands…and then full on going off.  It does rely on synergy to get ahead and can be easily disrupted, but you should be able to pull it together once in a while and with devastating effect.

Now, I was debating what colours to use when building the deck, but the obvious starting point is U/G/X…and the X is totally up for debate.  Yes, yes, I could go 5 colour, but that is just full on greedy and if the intent is to create something that is at least feasible in a competitive arena then 5 colour is NOT the way to go.  So, we’re back to 3 colour build.  Let’s see what we can do here.

My first reaction is to slide in Red for the Temur Morph deck, and looking at the other cards that have been spoiled, this feels pretty normal.  Now, the nice thing with a Morph deck is that your actual curve is quite flat…because everything you play is really a Morph and you don’t much care about the actual casting cost.  You DO care about the Morph cost, but hey…at least you should have things on board early on.

 

Temur Morph test deck

 

 

With the inclusion of Ethereal Ambush and the Whisperwood Elementals you aren’t rewarded for spells with the Manifest ability because lands and non-permanent spells simply become a 2/2 until they die.  That is not overly useful in lots of regards.  So, packing a deck full of spells is a bit foolish.  So, as you may be able to see, most of the things in this deck are the two engines (Trail of Mystery and Secret Plans) or are creatures with a Morph ability anyway.  The real trick is finding creatures that can Morph relatively inexpensively but yet are still useful.  Sagu Mauler and Ashcloud Phoenix are obvious auto-includes  and a couple of Thousand Winds could prove very effective at washing away your opponent. The other Morphs are all cheap to un-Morph and all of them have a solid ability.  The Flock is just a big old flying wall to ensure you don’t get shredded from above.  The Mystic of the Hidden Way ensures inevitability because it just can’t be blocked.  The Icefeather Aven is a fun bounce effect. And the Rattleclaw Mystic is unadulterated ramp.    The other spells are all useful, but if you lose one or two to being Manifested (Is that going to be the Term? I guess we should figure that out) by the Whisperwood Elemental or a stray Ethereal Ambush, but hey, that’s ok.

Your ideal opening hand has you playing Trail of Mystery on Turn 2, a Morph on Turn 3 to fetch a basic land, another Morph on Turn 4 to hit your 5th land drop…and you are off to the races.  By the 5th Land drop you could cast Ethereal Ambush on your opponent’s End Step, Manifest 2 face down creatures, search up 2 more lands and well and truly be set cast your whole deck.  Sneak in a Secret Plans as you go and you have a card engine to match your land filter engine…and all the mana you need to pay those Morph costs.  Sounds like a pretty sweet deal to me and could lead to all sorts of ridiculous things.

Now, I have been toying around with some of the other colours as well.  For a while everything I touched turned Bant…so U/G/W…and this could very well lead me to doing exactly the same.  Here’s the build I’ve been toying with.

Bant Morph test deck

 

The deck functions very similarly to the Temur version but is somewhat less obviously powerful with no Phoenixes or direct burn.  Instead you have Watcher of the Roost and Master of Pearls as the replacements and a couple of Feat of Resistance to make combat truly miserable.  The trick here is that when you Morph your Watcher of the Roost for Free (Provided you still have a white card in your hand)  the Trail of Mystery triggers making it now a 4/3 flier.  Pump it again with a Master of Pearls as it Morphs  and it is now a 6/5 until end of turn and likely making combat truly awful.  Now, this is absolutely living in a fantasy land where I can do as I please and have all the pieces to the combo set up, but I can clearly see that this deck has more “moving parts” in order to generate the sort of explosive damage I want and can be derailed more easily.  I feel like the Temur build is the better option, but I still like the idea of blowing out an opponent with Master of Pearls and a couple of Watcher of the Roost.

The options in Black if I wanted this to be a Sultai deck are less appealing with only the Ruthless Ripper and Grim Haruspex as desirable targets to Morph, but it does offer a lot of really interesting spells that I would love to have access to.  Villainous Wealth and Murderous Cut being the first two most obvious choices, but there are others including Dead DropArchfiend of Depravity is also highly entertaining but none of these cards play into the Morph deck idea.  Heck, the Villainous Wealth deck is already a thing on the fringe of Constructed standard.  No, unless there are some higher quality black Morph cards coming in Fate Reforged the Sultai version would just be Sultai good stuff and not so much a Morph deck looking to abuse Trail of Mystery and Secret Plans.  So, I think I’ll pass.

Well, there we have few new ideas to go about what Fate Reforged has to offer.  And I just scratched the surface because I can see loads of other great pieces that will make many of the best decks even better, and will allow for some newer decks to start taking shape.  Needless to say, we will be in for a treat in a few weeks when we all get to crack Fate Reforged and see what it has to offer up close and personal at the Pre-releases.    I can hardly wait.

Anyway, thanks for taking the time out of your busy day to read my ramblings.  As always, keep it fun, keep it safe…and keep it casual.

 

Regards,

 

By  Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

 

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Bruce Gray - December 15, 2014

Trading Up [ MTG trading ]

Trading post - MTG trading

Trading Up [ MTG trading ]

by Bruce Gray – Casual Encounters

If you are anything like me, you have entirely too many cards.  You likely don’t intend on having that many cards and limit your purchasing to those cards you do want.  But, every time you draft, play Sealed, get handed a random pack, or receive one as a gift you likely find 1 or 2 cards you actually want to play with…and a bunch of other ones that you have no intention on playing with EVER.

Now, this colleting of cards isn’t a bad thing.  In fact it can enable you to do all sorts of other fun things like make Battleboxes, Stinky Cubes, draft packs to practice with, or fun casual decks.  Casual players, such as myself, LIVE for these random extra cards.   However, even I have a limit for how many of these cards I am prepared to keep and what I intend to do with them.

One of my prime issues, like most of us, is storage.  Where do you PUT all these cards that start to pile up?  You start with boxes, of course, but eventually, once your collection continues to grow with expansion after expansion your boxes fill up and then they start multiplying. Soon you are not looking at a box or two, but numerous boxes, full of cards you just aren’t prepared to play.  This can be a huge issue. Some players are students and don’t have the ability to store loads of cards.  Others move addresses regularly as they bounce from place to place meaning that they need to also pack all their cards with them.  Some of us just have a finite amount of space in which to store our cards.  So what is a player to do?

The obvious solution is to try and package up a large number of your cards and trade them for something.  This usually means one or two more valuable cards, if you can muster it.  This is what I think of as trading up.  I trade a large number of less valuable cards for a smaller number of more valuable cards.  This is extremely difficult to do, in no small part because most players aren’t looking for less valuable cards when you walk into a shop with a collection of traders.  Most people are there looking for bigger ticket items.  Fetch lands, Shock lands, Modern staples, Standard Staples, weird odds and sods and really anything else that is obscure.  It’s just a tough process.

One strategy I’ve adopted is using the Buylist for a local game store (or Three Kings Loot) and selling cards that I am not currently playing back to the store.  Sure, you take a hit on the relative value, but the alternative is that they sit in a box and collect dust.  At least this way I can recoup some sort of value, even if it is Store Credit (which I know I will use to acquire more cards later).  This is a form of trading up because you can use the accumulated credit to pick up one or two bigger ticket items that you are looking for.  Some people would never sink to this level, but to players on a budget it is a viable approach to trading up.

However, even with this relative thinning of your collection, you STILL likely have too many cards and not nearly enough credit.  There is a limit to how much a store is willing to keep on hand and so you will undoubtedly still be looking to rent a storage locker soon for those ever growing piles.

So, what alternatives exist once you’ve gone to the local store and scoured their buylist? One route is to go to the bulk buyers who will give you a few dollars for a 1000 cards.  Depending on what the going rate is you and how many cards you have available is what ultimately determines how much you get in return, but let me assure you it is a fraction for what those cards would cost you to BUY on the secondary market. Many basic commons cost between 5 and 10 cents a card…multiplied by a thousand cards and you are looking at a sizeable loss to you.  Think about it…it would cost you $0.15 to buy an Ainok Tracker from Khans of Tarkir from Three Kings Loot, just as a random example.  If all the cards in your box of 1000 cards would be worth roughly the same on the secondary market logic would dictate that your box is worth close to $150.  However the bulk purchaser will give you a couple of dollars…let’s say for arguments sake for your box of random commons and uncommons…$10 (which is likely more than you are likely to see in my neck of the woods) for your box.  On one hand, you’re pleased because you just scored $10, but on the flip side you have potentially taken a loss of $140 on your cards! Ouch!   I have seen people posting on Kijiji and other similar websites that they are looking to sell their cards because privately hoping for a better return than from a bulk buyer, and who can blame them.  However, let’s be real, the chance that someone will grab their collection is quite low.  So…if you’re losing a healthy chunk of change on your box of cards, what else can you do?

I recently found a site that might interest many of you, particularly the casual crowd who might be looking for some esoteric cards or to clear out a pile of random stuff.  For you competitive or financial types, this may not float your boat, but you might want a look too.  Pucatrade seems to be gaining steam as a pretty legit way to trade and receive cards.  It’s pretty easy to use and I have found that it is a great way to assist in the process of thinning out your cards.

It’s really quite ingenious because Pucatrade eliminates the haggling over the relative value of cards and currencies by essentially assigning a point value to each card based a number of financial websites they monitor.  Once you have a profile you can see what cards people are looking for and send them the cards they want in exchange for their points. On the other end, people are able to see what you want and then trade you the cards you want in exchange for your points.  So, you can trade 20 or 30 lousy cards to people and collect a fairly sizeable number of points and in return get one quality card that you intend to play with.

Now wait a second Bruce, I can hear people say, what about postage?  Yes, you will need to pay the postage and maybe that is a deal breaker for you.  However, think of it like this, you know that same 1000 card pile of randomness that you were selling for $10?  Yeah, that one.  You were losing roughly $140 dollars on it anyway! So instead of just losing that value, why not use that $140 sunk cost and use it to cover the postage of mailing out the cards and eek a little more value from the cards?  You’d be surprised about what people are looking for out there in the world and that some of those janky cards you’ve had in a box since Lorwyn might interest someone out there and in return net you that sweet treat you were looking for some other deck.

Does it work?  If the goal is to trade a bunch of commons and uncommons and in return pick up higher end things, I feel I’ve managed to start the process reasonably well.  I have moved over 100 commons and uncommons (and 1 bulk rare)…anything from a Bond Beetle to a Loyal Cathar to Mardu Skullhunter…and in return I’ve received two cards on the basis on my points.  The cards I’ve received were a Dig Through Time and a Siege Rhino.  If I could have traded those 100 cards for those 2 cards, I would make that trade every single day of the week.  The fact that I was able to do all this with the help of Pucatrade as an intermediary is pretty neat.  I also find it pretty cool that some of my cards have gone as far as the Netherlands, Argentina, and Singapore.   The world of Magic just got a little bit smaller!

Now, I admit, Pucatrade and my approach may not be something that you are interested in.  It does present a certain amount of drain on your resources to continually pay for postage, particularly when you are mailing about commons and uncommons. You may not agree with my assessment of the sunk cost associated with all those boxes of commons and uncommons and that’s fine too. For those of you looking to perpetually turn a profit on your trades or your sales, I’m sorry this may not be the situation with Pucatrade unless you want to wade into the end of the pool with guys shipping Fetches, Dual Lands and Legacy Staples.  However, if you want to thin out your collection and trade a pile of lesser cards for a few good ones, Pucatrade could be the answer you were looking for.  I am by no means pushing the site but there is a chance that some of you out there in the interweb haven’t encountered this yet, or haven’t given it a try. I’m here today to tell you that the option is available and if you want to explore it you might like the results.  It certainly makes the option of legitimately trading up into a bunch of higher end treats more feasible for those of us with a big pile of steaming you-know-what sitting in a box a realistic possibility.

Thanks for reading and I would be all ears to hear from people who have tried Pucatrade or other options out there to move cards.   The Internet is so big with so many options available that people don’t know about.  If we can all let each other know about what’s out there and what is available (and that they aren’t big, bad and super scary) then we can help each other to get the cards people all want to play with and use as they go about their business of brewing for competitive or casual purposes.

 

Thanks once again and until next time keep it fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter
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Bruce Gray - November 18, 2014

New Casual MTG Brews for you

Flying Crane Technique - Casual MTG brews

New Casual MTG Brews for you

By Bruce Gray – Casual Encounters

Folks, I have to admit, it has been a long time since I sat down and set about to brewing up some new decks.  With the excitement that Khans has provided I have been engrossed watching the new top tier Standard decks take shape and getting primed for the draft format.  This means I have not spent nearly enough time brewing my own wonky concoctions for fun…but that has finally changed.  I sat down and put together some new decks that I want to share with you for your next casual game.  Will these EVER win you anything at a Constructed event? Not a chance.  But around a kitchen table they are loads of fun and well worth the time to put them together.

The impetus this time was that my friends and I had our casual night a couple of weeks ago and we agreed to play Hobo.  For those who are new here on Three Kings Loot, Hobo is basically the name my friends and I gave to playing decks with no rares or mythics…just commons and uncommons.  This is often called Peasant, but we thought the name was lame and preferred the name Hobo.  This particular time the extra restriction we set was that all the cards needed to be from Khans or M15 in an effort to force us to play new cards.

Most people brewed heavily with Khans because many of the cards are just more powerful than what we find in M15.  However, I decided to go the other route for one of the two decks I put together.  I figured that many of the M15 uncommons would be unplayed, giving me the chance to surprise my opponents and come at them with a bit of a curve ball.  The first card I wanted to brew with was Brood Keeper.  I really feel like the potential upside of this card has largely gone unexplored and I wanted to do something with it.  Well, the deck was a mess and I affectionately called it “4 colour mess”…and it was terrible.  I’m not even going to bother to post the list because I took it apart so quickly, but it did lead me to attempt number 2 on the Brood Keeper deck. Here is what I’ve got.

 

R/W Brood Keeper – Casual MTG / Standard on a budget

 

The plan behind the deck is dead simple.  Cast a Brood keeper and then hit it with an aura or two in order to produce the Dragon token it makes.  The token (a 2/2 flying dragon with Firebreathing) is a real card…Furnace Whelp was an uncommon in M13.  Dragon Whelp has been a thing since the beginning of Magic…and Brood Keeper just produces them as value.  Wow.  That’s mildly insane. Everything else in the deck is designed to help you get there.  Heliod’s Pilgrim allows you to fetch up an aura if you don’t have one in hand.  Sightless Brawler can be used to Bestow it on the Brood keeper or play it as a dude. Bladetusk Boar and Eagle of the Watch give you suitable targets to cast auras on if you don’t have a Brood Keeper and both come with a form of evasion.  The auras are cheap and many cantrip for more cards or have some other upside to them being in the deck.  It isn’t a fancy deck, but the curve is low, Brood Keeper is most certainly a thing, and it feels like a much more reliable build than a 4 colour mess.

 

Sultai Casual MTG deck

The other deck I ran was an unadulterated Sultai deck.  I feel like the Delve mechanic has been breaking formats since Khans hit the shelves and I wanted in on the plan.  The deck wants to dump a ton of cards in the graveyard and then do broken things with the extra resources.  At Hobo night the deck fared quite well because it just could make more use of its resources than many of the other decks.  I mean, Treasure Cruise for 1 blue mana (+ a bunch of cards in the exile pile) is pretty solid card advantage and leaves you wide open to cast any spells you picked up when you drew off the top. It proved to be a very potent combination and left many opponents unable to handle the relatively potent spells that I could follow up with.  Here’s the deck list.

 

Sultai delving convocation – Casual  MTG / Standard on a budget

 

Essentially I’m not paying the full casting cost for all my most powerful spells on account of the Delve mechanic or the Convoke mechanic.  Satyr Wayfinder and Sultai Soothsayer dump cards in my yard that I will then turn around and Delve to cast something else…and then in the next breath tap them to pay the Convoke cost of the Feral Incarnation I want to play.  It really was kind of disgusting and a couple of opponents just looked on, in bewilderment, as I paid the Convoke cost of Feral Invocation and then in the next turn played Overwhelm meaning that things got crazy fast. It was a fun build and one well worth keeping together and fixing up to make it more…I’m not sure…spicy?!. Ok, more spicy.

 

Jeskai Casual MTG deck

The last deck I have for you is an update of an R/W heroic deck that I was running several months ago and I wrote about here on Three Kings Loot.  I like the deck, but with Standard rotating I wanted to freshen the deck up somewhat.  My build around piece was Preeminent Captain and the ability to play soldiers without paying their mana cost.  The deck is full of soldiers and combat tricks to protect the creatures or to trigger Heroic and get in there for big damage. Here’s what I’ve got.

 

Jeskai Heroic Captain – Casual MTG / Standard on a budget

 

The game plan is to play my Preeminent Captains, protect them with a Gods Willing or Feat of Resistance and attack to drop another soldier card from my hand for free.  Since I can play the creatures for free I can use my mana to play the tricks in my hand to make combat miserable.  The addition of the Refuge lands from Khans has been a neat twist and really enabled the playing of Ajani’s Pridemate, which is a terrific card.  Play it for free and have it pile on counters each time you gain a life is a nice boost.  Dragon-Style Twins and Fabled Hero are just the sort of hammer you really need should things start to get out of control and can seal up a win in short order if you can fire off a few tricks.  Along that same vein, Flying Crane Technique really serves the same role to just snatch a win out of nowhere by making your team Double Strikers with Flying.  Oh, and the Ainok Bond-kin is a terrifying little creature because this deck can pile up +1/+1 counters very quickly…making the Bon-kin super useful to give my team First Strike and just make combat totally miserable.  Will this deck wow the world at the neck Standard event? No.  But it is a lot of fun, particularly if you can get the Captain on-line to play creatures for free. And it isn’t even that expensive to build! Nice value!

Well, there we have it, three new brews to share with you guys.  These may not be Standard worthy, but they have given me plenty of enjoyment around a Kitchen table and letting me to do some pretty silly things. The best part, many of the decks I have here are relatively kind to your wallet, which is always a secondary consideration when playing Magic.  No one likes to be broke, so why not try to keep the costs of playing this hobby down a bit.

 

So, until next time, keep it fun, keep it safe…keep it casual.

 
 
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter