GW Aggro by Scott Lipp
1st at SCG Kansas City Standard Open on July 26th 2014
As a fan of Aggro decks but also someone who likes to see diversity in the format I was happy to see that it wasn’t Mono-Black Devotion that took the cake this past weekend. While not exactly a new concept this is quite a powerful and spicy little number. With its very aggressive curve it is poised to burst out of the gates and lay the smack down immediately to dispatch any opponent swiftly.
We begin the curve with a trio of one drops which are all set to attack for two power on turn two. Soldier of the Pantheon
is a natural two power creature and also has the added benefit of working against multi-colored spells or creatures very well. The other two are Experiment One
which should very easily begin evolving right off the bat and Sunblade Elf
who is pumped by any of the 12 Plains in the deck and also acts as an anthem later in the game. Next in the two drop slot we have multi-colored creatures with a bane of Control decks Voice of Resurgence
who leaves behind a token whenever he dies or if your opponent cast any spell on your turn, and Fleecemane Lion
which if allowed to go monstrous becomes quite a tank and a force to be reckoned with. At the three spot there is Loxodon Smiter
with four power to bring a swift demise to your opponent and is another bane against control as they will not be able to counter it. There is also the versatile Boon Satyr
which is able to either come down as a creature and start delivering four damage cleaves or even Bestow another creature to pump it in for massive beats. The last creature is actually the instant Advent of the Wurm
that is basically a flash 4/4 that you’ll be able to pop into play as a surprise defender if necessary or you’ll be able to keep mana up for a Charm
and then call the Wurm
at the end of turn if able. As an Aggro deck the three drop planeswalker Ajani, Caller of the Pride
fits into the deck perfectly and is able to speed the beatdown plan up so you’re ending rounds quickly in proper Aggro fashion. The deck is removal light but does play a pseudo-Oblivion Ring
catchall answer with Banishing Light
to easily brush aside whatever is most threatening. And the final cog in the wheel is found with the versatile Selesnya Charm
with three useful modes to either pump and grant Trample to either swing for the kill or save a blocked attacker in a trade situation, rid the board of a large creature threat, or even sneak in an extra creature either for more offense or a surprise blocker.
So as always with the dog days of summer upon us it’s hard to justify building this deck from scratch unless you plan to FNM every week or need something for your WMCQ. If you are an Aggro styled player then this is an awesome deck to play though and if you have the bigger pieces then take it for a spin. I am sure that you’ll not only beatdown like a baws but also have some good fun doing it. As for its longevity, with quite a few of the moving parts rotating out in a couple months there’s no certainty enough will remain to keep it a viable metagame call.
Eric J Seltzer
@ejseltzer on Twitter