So another release has passed us by and with Dragon’s Maze a highly multi-colored set without a doubt we are going to find a ton of great EDH cards ranging from very useful to highly specialized.  In fact I found enough very interesting cards that I’m going to split it into two articles this time.  And just in case you missed my review for Gatecrash you can read it here.

The first part of my review is going to focus on the ten maze runner legends.  I have to say they didn’t impress me much overall, especially compared to the guild leaders, but a few of them did grab my eye.  I also included a group of cards I found intriguing, one from each guild, that have interesting possibilities.

Tajic

Tajic, Blade of the Legion – this guy makes me wonder if I prefer him over Aurelia as my Boros commander.  He definitely has a spot one way or another as he is simply amazing in every way.  Indestructible is invaluable and seven power when he gets his pump means three hits of commander damage for the win.

Melek

Melek, Izzet Paragon – a total build around ability but he is in the right colors to get some truly ridiculous effect.  Also, easily finds a home in a Riku deck to further abuse the might of copying super powerful spells.

Lavinia

Lavinia of the Tenth – definitely a great effect to slot into an Augustin deck but not strong enough to lead a deck.  Pair her up with a Mistmeadow Witch to make sure you have a constant lockdown.

Mirko

Mirko, Vosk, Mind Drinker – while decking isn’t usually very powerful in multiplayer, if you do 1v1 EDH he can be very powerful as your general in a mill themed Dimir deck.  That’s what they do best.

Ruric

Ruric Thar, the Unbowed – might be able to support a very creature-centric deck as a general, but you will be hardpressed to not include any non-creature spells.  If you are able to mitigate the damage with lifelink think of all the life you could gain.

Teysa

Teysa, Envoy of Ghosts – I’m not overly impressed by her cost but as long as she doesn’t draw out a removal you should be connecting with her every turn.  Its rough that you need to take the damage in order to trigger the death effect, make sure you have some lifegain to stem the bleeding.

Varolz

Varolz, the Scar-Striped – sure there’s Phyrexian Dreadnought, Death’s Shadow and Force of Savagery which are amazing with him, I’d like to see if there’s a good deck to be built around him.  His built-in protection does need another creature around him but no doubt the deck will be stocked with creatures.

Exava

Exava, Rakdos Blood Witch – not extremely exciting as a general but could find a supporting role perhaps in Kresh or Thraximundar.  You might be able to work her as a very aggro Rakdos general but would need to find enough creatures the enter the battlefield with +1/+1 counters to make her worthwhile.

Emmara

Emmara Tandris – despite the enormous cost she can easily find a home in Ghave.  While it’s not a bad ability to prevent all damage, it is a far cry from indestructible which would make her worth her weight in gold.

Vorel

Vorel of the Hull Clade – the fact that he can’t target planeswalkers, for obvious reasons, is what really let me down on this one.  Sure it’s a powerful ability, absolutely its mega-insane with Doubling Season, definitely you’re going to gain value from him whenever you use the ability but it’s just not enough to build around.  While he could do well in a supporting role he doesn’t even help in a Zegana deck.

So those are the guilds maze runners.  I really like Tajic, Melek and Lavinia a lot, but they are probably just going to be supporting stars.  Mirko, Ruric and Varolz have potential as build arounds and could be fun projects.  The others have some potential to find homes but definitely not as generals.

Haunter of Nightveil

Haunter of Nightveil – I can see situations where you are able to clone him and pair that up with Jace, Architect of Thought to lock down your opponents creatures, just be sure you actually have a plan to win the game after that.

Gleam of Battle

Gleam of Battle – I absolutely love the flavor of this card.  Soldiers becoming veterans as they ride into battle gaining a level up experience.  This truly captures the feel of what the Boros Legion is all about and guaranteed finds a spot in Aurelia.

Obzedats Aid

Obzedat’s Aid – not only an additional tool in a reanimator deck but just an all around great utility card.  That its not limited to any specific types so it can get you back a stripped land or slaughtered planeswalker, #VALUE !!!

Advent of Wurm

Advent of the Wurm – the sheer quality of the token it produces is what makes me want to pair this up with Doubling Season/Parallel Lives to wonderous effect.  Bonus that it’s an instant to act as an ambush if you need.

Progenitor Mimic

Progenitor Mimic – the ridiculous shenanigans that can ensue for having the right target on the field.  Without a doubt you should at most any time find at least a ‘great’ if not ‘amazing’ target and then let the mass cloning ensue.

Gaze of Granite

Gaze of Granite – as if Pernicious Deed wasn’t good enough here’s another mass sweeper that’s sure to destroy a ton of mana rocks.  Let’s not forget the added bonus that it can hit planeswalkers which Deed misses.  If you are going to be playing with it either make sure you’re playing cmc permanents above where you want to be using this or a way to return them from the grave.

Zhur Taa Ancient

Zhur-Taa Ancient – a Mana Flare guy is always an interesting effect but needs to be planned around to reduce the benefit to your opponents.

Counsel of Absolute

Council of the Absolute – I can see this as an additional tool for your Augustin control deck.  Certainly helps lockdown certain strategies as long as they need to cast the spell and not cheat it out.  Can also be used to benefit one of your big spells, especially if you know your opponents play it as well.

Sire of Insanity

Sire of Insanity – definitely a build around me card.  As long as you’re setup to abuse your graveyard and benefit from hellbent every turn there’s no doubt you gain the advantage from forcing everyone to dump their hand every turn.

Blast of Genius

Blast of Genius – I might be inclined to put this into an Epic Experiment shell to gain value from both the draw and damage effects.

So that’s the first part of my Dragon’s Maze review, come back next week for another load of cards which caught my eye.  Whether you’re a relative newcomer to commander like me or an EDH veteran I love to see awesome decks.  Feel free to contact me on twitter or share your decklists to my hotmail.  Thanks for reading.

– Eric J Seltzer
@ejseltzer on Twitter
ejseltzer@hotmail.com