Hello! Welcome to my set review of Commander Masters, where I will pick five cards of each colour and discuss my favourite cards from them. Yes, there will be and artifact and lands review as well as a multicoloured review.
This is also a reprint set which means that this is mostly going to be picking cards for what they’ve already shown they can do. The monetary value of the cards is nice, but will not likely be the biggest factor in my selections. Because they’re reprints, we know that the cost might course correct and some cards will only be lower for a little bit, so be sure to snap up singles at threekingsloot.com.
Without further ado, here are my favourite Artifact, Colourless, and Land cards! Much like red, there were a lot of cards I’d love to include in the top five, but I wanted some variety, and maybe talk about some cards you may not see so often.
The Medallions (Pearl, Sapphire, Jet, Ruby, and Emerald Medallion)
These cards are a long time coming. Medallions belong in mono coloured decks, two coloured decks, hell even three coloured decks that favour a particular colour. They trim down on initial cost and commander tax and that’s the floor. I run a Ruby Medallion in Prosper, Tome-Bound and with it out, I get so much more value out of my commander. Wrenn’s Resolve and Reckless Impulse effectively cost zero mana with Prosper and Medallion out. Add Birgi, God of Storytelling to the mix and it’s a roller coaster.
Enemy Bond Lands (Spectator Seating, Undergrowth Stadium, Training Center, Vault of Champions, and Rejuvenating Springs)
The Battlebond lands were a game changer when they were first printed, and when the cycle was completed in Commander Legends, players all over celebrated. Then they lamented their continued climb over $15 USD – $25 USD for some. Now we’re looking at them printed again and it’s beautiful. Get your copies for all your decks. As a matter of fact, I highly recommend getting one of each!
You ever wanted to speed run your commander out?
Nothing feels more like cheating than when I drop a turn one Prosper, Tome-Bound. There are so many commanders that get enabled by this card whether more on the fair side in making a really expensive commander cost less for the first time or the more broken side by making your powerful commander come out three turns early.
Jeweled Lotus is expensive and will continue to be expensive. It is a Dockside Extortionist level of power on a card that goes in every deck.
For some players, Sword of the Animist is their reason for playing any basic lands at all.
If you’ve got a deck where creatures swing at all, you’ll want to put this legendary blade in their hands to makes sure you snowball into your resources. Not much to say, it’s strong!
Ashnod’s Altar is one of my favourite cards of all time. My favourite is Phyrexian Altar, a card inspired by this one. An instant speed, free sacrifice ability that is a mana ability and therefore cannot be responded to – I’m in heaven.
I’m an aristocrats player through and through. This card is an absolute must have for any player looking to dance with the graveyard.
- Kozilek, the Great Distortion – Very strong, very cool, very annoying. Turning every spell in your hand into a pitch Counterspell is brutal.
- Ulamog, the Ceaseless Hunger – Throw this into your extra combat decks.
- Arcane Signet – Gavin admitted this was a mistake but it is a staple and while they are now cheap, they also used to be $10. If they ever stop printing these, you’ll need to know you’ve got a stockpile.
- Boompile – Speaking of piles, this is the most fun board wipe. If you want to add a little suspense and whimsy to your destruction, give this a whirl.
- Champion’s Helm – Voltron decks and decks that need to protect their commander at all costs will be happy to see this more affordable.
- Chromatic Lantern – Smooth out your mana with this. Any deck with three or more colours should run this, no matter how many people online say otherwise.
- Extraplanar Lens – Snow-covered lands in mono coloured decks are the way to take the most advantage of this without your opponents getting a piece of the value pie.
- Fellwar Stone – Another great rock that gets above $2 that you need for your collection.
- Hammer of Nazahn – One of the absolute best pieces of Equipment ever printed in the history of Magic.
- Idol of Oblivion – Got a token deck? Here’s your extra card per cycle!
- The Immortal Sun – The Immortal Sun is just the most gravy card as long as you don’t play planeswalkers. All your spells get discounted by one, you get an extra draw per turn, you get an anthem, and then on top of it you stall out planeswalkers? GG, what’s the next game.
- Inspiring Statuary – Turn your Clues and Foods into mana rocks for nonartifact spells. Very powerful and frankly, underrated.
- Sol Ring – THE Commander staple. Period.
- Thran Dynamo – Four mana for three extra mana a turn is a great rate.
- Command Tower – Okay also THE Commander staple.
- Reliquary Tower – No max hand size is overrated but sometimes you just wanna play Soramaro, First to Dream type creatures.
That does it for Colourless, Artifacts, and Lands! Tune in next time for Allied colours and Shards (or Wedges, I never remember which are which).