With Commander Legends: Battle for Baldur’s Gate out, we are sure to see a shake up in the meta. People have been calling for more diverse and interesting Commanders, and this new set has provided many interesting new designs to plop at the head of your deck. One legend that I find quite interesting is Dynaheir, Invoker Adept.
With her text box granting Haste for activated abilities, much like Thousand-Year Elixir, Dynaheir already hints pretty strongly at what the deck wants. We are likely going to see lots of Zirda, the Dawnwaker as a Companion to the Invoker Adept, if I had to place a bet – but don’t be fooled. You need to spend four mana for Dynaheir to copy an ability with her activated ability.
Without further ado, here are a few cards that I think will be a blast to play with Dynaheir.
Leading off with a land because you gotta eat your veggies. Treasure Vault is a lot like a storage land in that you pump twice X mana into it so that you can have an explosive turn when you untap. Sometimes that comes with synergies, like if you’ve got a Reckless Fireweaver on the board and a table of opponents with 10 life left. Unfortunately, you only get half of what you put in. Enter Dynaheir.
Tap her so the next ability you activate for four or more mana is doubled. Now, you effectively have a one turn Mana Reflection. Pair this all with Anointed Procession and you’re strutting to the bank. With this move, you set yourself up for the next batch of turns.
These are just very fun cards that add a little suspense and chaos to your games. Activating these for four mana can feel steep at times, but when you can double the ability and target someone new, you’re really digging. Commander decks these days are pretty optimized and you’ll rarely see a dud instant or sorcery. And if you’re extra lucky, you might even roll two 20s on Wand of Wonder. I know if an opponent pulls that off, I would not be able to hold back my cheers.
What’s better than turning off an opponent’s Smothering Tithe? Turning off two opponents’ Smothering Tithes!
Activating Immovable Rod after activating Dynaheir means you get to lock down two permanents, basically making them useless. They lose all abilities. You can hit someone’s Nykthos, Shrine to Nyx or Cabal Coffers. Is someone’s Urborg, Tomb of Yawgmoth helping too many players? Shut it down.
AND SOMETHING ELSE! Rhystic Study, OFF. Underworld Breach, OFF. Big beater about to come your way – NOT ANYMORE! This card is sneaky good for this deck, especially since there will be plenty of ways to untap your stuff, too.
Tameshi is an odd card. He’s a grindy lil beast who a lot of stax players have gravitated towards. But that activated ability is saucy. It’s adaptable with it costing XW, allows you to reset a land if you haven’t had a land drop yet, and when paired with Dynaheir, anything where X = 3 can be doubled. Get your Manascape Refractor back, get your Grasp of Fate, get your Magewright’s Stone, or Thousand-Year Elixir. I’ve never seen a Jeskai deck that didn’t have artifacts and enchantments it wanted back from the graveyard.
Save your stuff at half the rate and half the time. Oblivion Stone is a board wipe everybody sees coming, so that’s not always great. But when you’ve got double the counters you need to save your Commander and some other key nonland permanents, you’re quicker on the draw and ready to pull the trigger on the wipe.
That does is for my quick list of tech for another new legend from Baldur’s Gate. Let me know what you think. Are you going to build Dynaheir, Invoker Adept?