Tag: magic-the-gathering

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Avatar Gregoire Thibault - June 18, 2020

Jumpstart – MTG Release Notes

Jumpstart Logo

Jumpstart Logo provided by Wizards of the Coast

Getting the Jump on Jumpstart

Jumpstart is an all-new way to play Magic: The Gathering. The elegant concept is perfect for players both new and old that can’t wait to start casting their spells. All you have to do is take two booster packs of Jumpstart, shuffle them together, and begin playing. Each 20 card pack contains 1-2 rares (33% of packs have 2 rares!), 7-8 lands, and focuses on a certain theme (goblin, dog, Garruk, etc.). One of the lands in each pack will feature new art focused on that pack’s theme. For example, a land in a dog-themed pack could have an image of a happy dog lounging in the middle of some plains. In addition to its simplicity, players that love tribal synergies and those that love being surprised by unexpected interactions will enjoy this product.

Jumpstart Booster BoxJumpstart Booster Pack


Exciting Reprints

On top of a fun new way to play, Jumpstart also has plenty of cards that players of Eternal formats will love (especially Commander). Check them out below!


Wizards of the Coast has also created a new casual type of prerelease event to accompany this excellent casual product. Every prerelease player will be given a match slip and once that slip has been filled with match results, you’ll get an exclusive Jumpstart promo card. Win or lose, the most important thing is that you’ll be having fun. We hope to see you there!

This exciting new product releases two weeks after Core Set 2021 on July 17th. Preorders are available now at Three Kings Loot!

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Avatar Gregoire Thibault - June 8, 2020

Core Set 2021 – MTG Release Notes

Core Set 2021 - featuring Teferi!

What’s Coming Out In Core Set 2021?

These days Wizards of the Coast is putting out an amazing amount of products for each of their sets. Here at The Bag of Loot, we’ve put together a little guide to see what’s going to be available this summer in Core Set 2021. Spend some time and take a look!

Core Set 2021 Booster Pack Core Set 2021 Booster Pack Core Set 2021 Booster Pack

Core Set 2021 Draft Boosters

Release Date: July 3, 2020
Contents:
  • 1 rare or mythic rare card
  • 3 uncommon cards
  • 10 common cards
  • 1 land card
  • 1 token

Core 2021 Draft Boosters come in booster boxes of 36 packs.


Basri Planeswalker Core Set 2021 Teferi Planeswalker Deck Core Set 2021Liliana Planeswalker Deck Core Set 2021Chandra Planeswalker Deck Core Set 2021   Garruk Planeswalker Deck Core Set 2021

Core Set 2021 Planeswalker Decks

Release Date:  July 3, 2020
Description:

Familiarize yourself with the basic rules of Magic: The Gathering and the game’s most iconic mages, the Planeswalkers! These ready-to-play Planeswalker decks are a fantastic way to start your journey into the wonderful world of Magic.

Contents:
  • 1 ready-to-play 60-card deck featuring a foil planeswalker card
  • Core 2021 Draft Booster
  • 1 strategy insert
  • 1 MTG Arena code card

Bundle Core Set 2021

Core Set 2021 Bundle

Release Date:  July 3, 2020
Description:

A sweet package with more value than buying the boosters individually but not as expensive as a booster box. These bundles make a great gift for those loved ones that you know are into Magic and could use a couple of cards from the latest Core Set!

Contents:
  • 10 Core 2021 Draft Boosters
  • 20-card foil land pack (traditional frame)
  • 20-card regular land pack (traditional frame)
  • 1 foil promo card
  • 1 oversized Spindown life counter (1.5″)
  • 2 reference cards
  • 1 reusable storage box

Core Set 2021 Prerelease Packs

Core Set 2021 Prerelease Pack

Release Date:  July 3, 2020
Description:

You’ll get to see these during the prerelease as you compete in the Sealed format against other Magic fans. They’ll be available for preorder and purchase both before and after the prerelease as well. Everyone will be able to enjoy these special prerelease packs (including date-stamped promo rares!) even if they miss the prerelease or decide they’d rather stay at home to play a prerelease event with just a couple friends and family.

Contents:
  • Core 2021 Draft Boosters
  • 1 foil promo-stamped rare or mythic rare from Core 2021
  • 1 Spindown life counter
  • 1 MTG Arena code card

Prerelease Packs will be shipped 18 packs per case.


Core Set 2021 Collector Booster

Release Date: July 3, 2020

Description:

Made for the collectors and those that want improved access to special (foil, showcase, borderless, etc.) versions of the cards, these special Collector Booster packs will carry a higher price but will also contain more valuable content.

Contents:
  • 4 Foil commons, common dual lands, or basic lands
  • 2 Foil uncommons
  • 1 Foil showcase basic land
  • 1 Extended-art rare or mythic rare (45 rares, 8 mythic rares)
  • 2 Foil rares or mythic rares, or foil extended-art rares or mythic rares
  • 2 Showcase commons or uncommons, or a borderless card being previewed by Martin Juza on June 8 (5 commons, 6 uncommons)
  • 1 Showcase or borderless rare or mythic rare (8 rares, 17 mythic rares including 5 versions of mythic rare Teferi)
  • 1 Foil showcase common or uncommon, or a borderless card being previewed by Martin Juza on June 8 (5 commons, 6 uncommons)
  • 1 Foil showcase or borderless card, any rarity (5 commons, 6 uncommons, 8 rares, 17 mythic rares including 5 versions of mythic rare Teferi)
  • 1 Foil token

Core 2021 Collector Boosters come in displays of 12 packs.


Core Set 2021 Premium Promo Booster Pack Core Set 2021 Promo Booster Pack

Core Set 2021 Promo Booster Pack

Description:

Well, you won’t be able to buy these but you will surely see them if you come down to Three Kings Loot for one of our weekly events. Participation in our events will earn yourself a shiny new card from one of these promo packs. Everyone’s guaranteed to get one, with the winners of the events getting the first pick of the goodies.


Core Set 2021 Welcome Boosters

Description:

A booster for new players that will include 10 cards selected by Wizards of the Coast, including some powerful rares. We will be handing these out to new players for each set (with the 10 cards being different each time) and it will give them a nice starting point for their journey into Magic.

Contents:
  • 10 cards picked by Wizards of the Coast to introduce new players to Magic: The Gathering

We hope this breakdown was helpful for you and we can’t wait to enjoy this very exciting and powerful-looking Core Set with you all. Until next time!

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Avatar Gregoire Thibault - June 6, 2020

Signature Spellbook Chandra Collection

Signature Spellbook Chandra box art

Signature Spellbook Chandra Contents

Signature Spellbook Chandra is a collection of eight cards plus one random premium foil version of one of those eight cards. It’s the ideal way to show your love of Chandra, stylize your Commander deck, or just help the world burn—in a good way. Check out the packaging and all eight cards below!

This fiery-hot Spellbook is available in English on Preorder for June 26, 2020 – the same weekend as the Core Set 2021 Prerelease!

Cathartic Reunion - Signature Spellbook Chandra Chandra Torch of Defiance Signature Spellbook Chandra Fiery Confluence Signature Spellbook Chandra Past in Flames Signature Spellbook Chandra Pyroblast Pyromancer Ascension Rite of flame Young Pyromancer

This is the third installment of the Signature Spellbook series. In other words, its third consecutive year. The first Signature Spellbook was released in 2018 and was dedicated to the most famous blue mage Jace Beleren, known as Signature Spellbook Jace. The second Signature Spellbook was released in 2019, in dedication to Gideon Jura. Its release was right after the War of the Spark set, where he finally died versus Nicol Bolas in the epic finale to years of Magic storytelling. These Signature Spellbooks are good collectibles and are great looking singles. Signature Spellbook Chandra is a great addition to this series. “But why Chandra?” you might be asking yourself.

There are various reasons that Chandra was selected for the third Signature Spellbook. The first is that, much like the upcoming Core Set 2021 will be centered around the planeswalker Teferi, Core Set 2020 was centered around Chandra. Naturally, that makes 2020 her year and a perfect time to release her Spellbook. The second is that the Russo Brothers, famously known for directing Avengers: Infinity War, Avengers: Endgame, etc., are working on an animated Netflix series for Magic: The Gathering. Promotional art for the series features none other than Chandra herself, who will at least play a key role or may even be the main, hot-blooded protagonist herself. The last is that she’s one of the last early members of The Gatewatch who’s still in the organization. Liliana and Nissa Revane, while famous in their own right, have gone their separate ways from Magic’s current supergroup. However, if you ask me, I’d bet we’ll be seeing one of the two visited next year to round out the color pie of Spellbooks.

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Avatar Gregoire Thibault - May 20, 2020

Double Masters MTG

Double Masters

 Wizards of the Coast just announced Double Masters set in August

Double Masters is a new twist on the whole Masters series sets. This set doubles everything as the name implies! Two rares or mythic and two foils per pack and two non-foil Box-topper per Box. You even get two Draft first-pick per pack. Three Kings Loot will be excited to be Drafting this new product on Release Weekend. We will also have preorders for Booster boxes available. WotC also announced there will be a Collector’s edition called VIP Edition, packed with awesomeness with more information closer to release. They also announced that this will not be the 2020 set containing Enemy Fetch Lands, reprinted in Secret Lair Ultimate edition on May 29th.

Release Notes

Release Date: August 7, 2020

  • 332 cards
  • 24 packs per booster box
  • 15-card booster packs, with two rares and two foil cards per pack! (And, yes, those foils can be up to two additional rares.)
  • Two non-foil borderless showcase box topper cards included in each booster box
  • Available in English, French, German, Simplified Chinese, and Japanese

Double Masters will be available on Magic Online starting August 6 for $6.99 per booster. It will not be redeemable.

Sealed products preorders

Preorders August 7th for Double Masters Booster BoxPreorders August 7th for Double Masters Booster Pack

Preorders for Double Masters Booster Box available from Three Kings Loot inc.

VIP Edition Double Masters MTG

Similar to Collector Edition, these will be Double Masters premium packs. Their content is much different from the Collector’s packs, perhaps why they are called VIP Edition instead. Each pack will be around the price of a Draft Booster Box and will contain:

  • 21 Premium cards
  • 10 Full-art basic lands
  • 2 Full-art Premium lands
  • 2 Tokens

Previews

 

 

 

 

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Evan, Chewer of Thoughts Evan, Chewer of Thoughts - May 6, 2020

Ikoria Draft Archetypes: Identifying The Multiple Themes

The diverse Triomes of Ikoria reflect the draft's diverse themes

Art (clockwise from top left) by Jonas de Ro, Jonas de RoTitus Lunter, Sam Burley, Noah Bradley, and Eytan Zana

Welcome back, travelers! As I mentioned last week, Ikoria: Lair of Behemoths is not a set that rewards stubbornly sticking to a fixed pick order. Instead, I recommended that you reevaluate cards frequently during a draft to maximize the power level of your decks. However, Ikoria is a complex set and there are people that might need a little help to understand when a card that looks bad becomes good. Or when a card that’s already good becomes fantastic. For them, I shall outline the Ikoria draft archetypes in this article.

With some Magic sets, a breakdown for each of the 10 color pairs is good enough – but not Ikoria. Many color pairs actually have multiple themes with their own unique build-around cards. Ikoria’s variety adds nuance to every draft as you craft a synergistic two-color deck or even splash bomb rares. With the above-average fixing in the set (rare triomes, uncommon crystals, Evolving Wilds, common dual lands, Farfinder), it’s not hard to increase the power of your deck without harming its consistency. By being aware of the set’s diversity in themes, you can properly navigate the different Ikoria draft archetypes while drafting. Then, you will end up with a powerful deck that has a focused plan for victory.

For each theme below, I give a brief description of the theme’s game plan and list its synergy cards. Synergy cards are either the enablers that help you play a certain theme or the payoffs. Payoffs are the cards that reward you for playing into a theme. I list both enablers and payoffs as they all go up in value when you are in that theme. Consequently, many bomb cards and efficient removal cards from Ikoria will not be seen below. Their strength is already quite high and being in one theme vs. another has little-to-no bearing on their value. As I am just listing the cards, I’ve left it up to my audience to read each card and come to their own understanding of how it helps a particular game plan. Ultimately, I have full faith in each of you to figure this out.


Ikoria Draft Archetypes for each Color Pair

White & Blue (Azorius)

Blue & Black (Dimir)

Black & Red (Rakdos)

Red & Green (Gruul)

Green & White (Selesnya)

White & Red (Boros)

Red & Blue (Izzet)

Blue & Green (Simic)

Green & Black (Golgari)

Black & White (Orzhov)


Conclusion

Now that you can identify the many themes within the Ikoria draft archetypes, you should be able to make better decisions in your drafts. You’ll see when a certain theme might be open to you by a synergy card coming to you late in Pack 1. You’ll have the ability to understand when a card should be picked because it contributes more to your deck than it normally would. In short, you’ll win more drafts!

Thanks for listening to my words, friends, and may fortune favor you on Ikorian battlefields. If you’d like to join me and a great community of players in our explorations of the different Ikoria draft archetypes and themes, enter our Discord server at https://discord.gg/5nRhMGV. During this time of quarantine, Three Kings Loot still fires draft tournaments, using MTG Arena and 3rd party sites. Come play with us Monday, Friday, and Saturday at 19h30 Eastern Time!

-Evan, Chewer of Thoughts

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Evan, Chewer of Thoughts Evan, Chewer of Thoughts - April 29, 2020

Ikoria Draft: A Planeswalker’s Survival Manual

Conquer Ikoria: Lair of Behemoths!

Hello traveler! Ah, I see you’re going to Ikoria – the Lair of Behemoths. Yes, if I recall it’s a wild plane and full of monsters, both man and beast – all of them sure to be out for your blood. Best not let your guard down! Being a Mythical planeswalker, I have ventured there and survived its dangers time and time again. As a result, I have some advice that might just help you keep your head when exploring the depths of Ikoria Draft. So, please, listen carefully…

Find Yourself An Ikorian Companion

It’s dangerous to go alone! Companions are creatures that allow you to play them from your sideboard as long as your starting deck meets the card’s companion requirements. You should take all of them highly. First of all, they are powerful rares with hybrid mana costs. This increases their chance of remaining a relevant first pick. As long as your deck is able to play either of the hybrid colors, you can play it normally. In addition, if your 40-card deck meets their requirements, you can make them your companion. More often than not, it is worth doing this while drafting as long as you maintain an average power level. In Limited, resources are often traded fairly evenly between players and end before either player has seen most of their library. Starting a game with an extra card will end up winning you many duels on Ikoria.

 

The Best Defense Is A Good Offense

Ikoria: Lair of Behemoths is not a set that supports blocking. Firstly, there’s a lot of instant speed interaction that can make combat turn out bad for you. Secondly, the value of your own creatures is high. This is especially true for decks that are built around mutating, a set mechanic that demands you have a non-human creature on the battlefield. Finally, there’s an abundance of creature removal, able to take out the biggest bombs and threats of this format.

When you are faced with a choice to block, it’s important to step back and consider if you can afford to accept this damage in exchange for one of their own blockers becoming tapped to attack. You must think about your ability to win a race, given what’s in your hand and your potential draws. After all, in an Ikoria draft, there are many cards that can help you deal damage more quickly than, and ultimately defeat, your opponent.

The first prominent type of card in this set is an efficient removal spell. Blood Curdle, Ram Through, Pacifism, and Fire Prophecy are just a few examples all found at common rarity. Using efficient removal means you spent less to deal with a threat than your opponent spent to cast it, also known as mana advantage. With enough mana advantage, you are able to develop and attack with a few creatures while simultaneously removing their relevant threats. Be aware of the strength of removal in this set and use it judiciously!

The second category I want to note is cards that have the potential to deal huge damage on the turn that you play them. There are many examples in Ikoria: Lair of Behemoths. Zenith Flare, for decks that are heavily invested in cycling. Similarly, unblocked Prickly Marmosets and several Drannith Stingers also use cycling to deal so much damage that games will suddenly end in your victory. In other decks, mutating creatures effectively grant themselves haste when merging with a non-human that you already own on the battlefield. You can easily swing a race in your favor by adding significant power (Archipelagore) or evasion (Vulpikeet/Cavern Whisperer) to an important attacker. Even the humble Lava Serpent works in a pinch to deal an unexpected 5 damage.

In this set, you should highly scrutinize every block you make, even ones that seem favorable to you. It doesn’t matter if your creature seems much larger or if you might have an instant-speed interaction spell. Ultimately, not blocking means that you avoid risking your board state and you preserve your ability to swing back on future turns. Then, with the aid of the aforementioned spells, you can deal the final points of damage for an exciting victory!

 

Reducing, Reusing, Recycling in Ikoria Draft

You should take 1 mana cycling (1MC) cards more highly.  Particularly if you’re in pack 1 of the draft and there are no above-average playables. These are likely to end up being good picks for several reasons. First, if you end up in the cycling deck, you will definitely play the card. Second, this signals to others that the cycling deck is closed off to them which will help you move into the archetype. Lastly, even if you’re not cycling or of it’s a cycling card you can’t play, they can be used as a colorless cantrip to effectively reduce your deck size. Instead of playing an average 23rd card and a 17th land, you can simply stick two 1MCs in your deck. This increases your chances of drawing powerful cards you want to play.

Keep in mind, however, you’ll need to reduce your land count proportional to the amount of 1MCs you play. Otherwise, you risk drawing too many lands and flooding. Personally, I tend to treat them as non-cards. So, for a deck with five 1MCs, I would build a mana base for a 35 card deck. Meanwhile, others use ratios such as one land removed per every three 1MCs.

No matter what, pay attention to how the deck feels while playing. There’s no exact science to the proper amount of lands when cheap cycling is available. Many factors are involved: cards that cycle for higher costs, the number and quality of your cycling payoffs, whether you’re playing Best-of-One on Arena which uses a hand smoother to improve starting hand quality, etc. All these affect the number of lands a cycling deck might require. The most important thing one can do is stay observant!

 

Think Flexibly And Reevaluate Constantly

An Ikoria draft is not a place for inflexible pick orders. It’s more important to build a deck that synergizes with itself than to end a draft with a mixed bag of “strong” cards. Even some removal is hard to play in certain styles of decks. For example, Rumbling Rockslide has a lower value in streamlined cycling decks. Such decks often posses a low land count both in the library and on the battlefield. In fact, such decks usually look to defeat their opponent before Rumbling Rockslide becomes respectable removal. In those same decks, you will likely want to play Cathartic Reunion to avoid flood. Meanwhile, hardly any other archetype would want such a card. It is one of many cards in this set that may look bad but are useful – somewhere.

You must be able to recognize when a card goes from barely playable to above-average in your deck. Otherwise, you will struggle in this set. A pick order cannot tell you when such moments occur, so you’ll have to determine them for yourself.



Thanks for listening to my words, friends, and may fortune favor you on Ikorian battlefields. Check back here next Wednesday, May 6, for my next article breaking down Ikoria’s many archetypes and themes. It will be a great guideline for understanding the synergies of the set and thinking flexibly about your card evaluations. If you’d like to join me and a great community of players in our explorations of the Ikoria draft format, enter our Discord server at https://discord.gg/5nRhMGV. During this time of quarantine, Three Kings Loot still fires draft tournaments, using MTG Arena and 3rd party sites. Come play with us Monday, Friday, and Saturday at 19h30 Eastern Time!

-Evan, Chewer of Thoughts

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Avatar Gregoire Thibault - April 15, 2020

Fetch Lands – Secret Lair Ultimate Edition

Image of all five Fetch Lands in Secret Lair - Ultimate Edition

The King is back with a quick article about this silky box, containing the five enemy Fetch Lands that feature the artwork of premier Magic artists Alayna Danner, Adam Paquette, Sam Burley, John Avon, and Seb McKinnon.

There has been some complaining online about this reprint of Fetch Lands. The complaints are not about the reprint, but because of the way they are being released. As a Secret Lair: Ultimate Edition, a collection containing one non-foil copy of each enemy Fetch Lands. Some would have preferred a reprint in a Booster Set like Modern Masters 2017. While Masters Sets may be discontinued, Wizards had other opportunities to reprint fetches like Modern Horizons and Mystery Boosters. Wizards of the Coast did say WPN stores will receive up to 10 copies starting May 29.

This collection reminds me of From The Vaults. Except that, for the week after these go on sale at WPN stores, Wizards will be running a Secret Lair superdrop as well. More details about all of the drops will be released closer to June. The only detail Wizards has shared is that if you purchase the bundle that combines each drop that goes on sale during the superdrop, you’ll receive one random fetch land for each bundle you purchase. Wizards also added there will be another way to pick up some stylized versions of fetch lands later this year that will also be in your local game store. It could be Commander Legends, the first-ever Commander set, set to release in December 2020. The JumpStart set in July is the other possible non-Standard set. However, I don’t think they would contain Fetch Lands.

Fetch Land: Verdant Catacombs

Pre-orders for the Secret Lair – Ultimate Edition containing all five Fetch Lands are on our website for only $299.99. Don’t miss out!

Full Art of  Verdant Catacombs
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Avatar Bruce Gray - March 17, 2017

Modern Masters 2017 Top Ten Casual Cards

Casual Encounters- Top 10 Casual Cards from Modern Masters 2017

Deadeye Navigator

Well, Wizards has fully spoiled Modern Masters 2017 and in the process have driven players wild with just loads of amazing reprints.  They must have looked at the reprint policy and then just shredded the thing in the recycling bin because this set looks NUTS.  Honestly, who’s idea was it to reprint all this awesome stuff?  On top of the set being full of many valuable reprints, Wizards has done an admirable job of balancing cards intended for competitive play and those destined to see play in Casual formats.  Today I’m going to go through my top 10 cards for Casual play from Modern Masters 2017. If you feel like I missed something on my list, leave a comment down below.  

  1. Cyclonic Rift: This makes the list because it is totally and utterly ridiculous in any multiplayer game. It is also just about as ubiquitous as you can get in a deck playing blue in edh. There is no messing around around with this card and it always does good work. The rift may not be a flashy start but it is a highly sought after card and something EDH players are happy to see reprinted as the price continues to steadily climb.
  1. Coiling Oracle:  The color requirements kind of hamper this card but it is a super sweet card to play if you can handle blue and green.  The card advantage stapled to this creature is super fun and is just asking to be abused. It plays one part ramp, one part card draw spell and all for 2 mana and even comes with a body.  There may not be tons of Simic coloured commanders in EDH but they all love this little guy.  I was happy to see this get reprinted.

 

  1. Ghostly Flicker: this card is ⅓ of a combo in Pauper that had to be banned. Flicker + Archaeomancer +Peregrine Drake essentially ruined Pauper by giving it an infinite mana combo that took over the game. I don’t expect the same level of dominance in Casual circles, but with the format already being heavily weighed towards getting lots of value from your ETB  triggers this seems like a pretty potent way to land a bunch of new triggers. I can think of plenty degenerate things to do with this and am happy to grab a few more copies on the cheap off the draft table. The existence of an infinite combo helps to some degree too.

 

  1. Craterhoof Behemoth: Ah. Yes. ‘Hoof. Well this guy is just hilarious and any deck that’s a) playing green and b) has tokens is just going to love this guy as a way to win out of nowhere . Think of all the Commanders that could make good use of this big fella: Prossh, Ghave, Trostani,  just to name a few.  He’s bonkers and the fact that the price is about to get crushed will be good news for Casual players.  Sure, Elves players are seriously stoked about the inclusion of their #1 finisher, but Casual players like the beef this guy offers.

 

  1. Temporal Mastery:  I think every time I see a card that says ‘Take and Extra Turn” I slap it on this list.  This feels super flashy and powerful and is exactly the sort of thing casual players like me want to do when we play.  The fact that this can be cost for its Miracle cost makes it extra appealing because I love the thought of top decking it and going ham.  Yes, I know that the statistical probability of me top decking this is slim to nil, but the thought of doing it is just too appealing.  I’m happy to see the price on this get dropped quite a bit so I can get a couple more copies and see if I can’t live the dream.  #6 seems generous for a card that I’ll likely never cast for its Miracle cost, but I’ll let it ride with my eternal optimism.
    5. Shard coloured trilands:  I wasn’t playing during Shards of Alara block, but I was exposed to Tri-Lands in Khans Block and I was a big fan.  To have them reprinted in Commander 2016 gave me a bit of a taste for the mana-fixing these offer, but now to have them in wider circulation as part of this set is super exciting.  These will be readily available to afford colour-fixing for casual players for years and that’s good news for the rest of us.

     

  1. Signet Cycle:  While the tri-lands are nice, these are far more sought after and represent very good value in this set.  You can feel better knowing that if you don’t open Lili or Goyf in your pack that you might at least open something of use in the form of a signet.  While these aren’t flashy, they do offer yet another way to offer mana fixing and ramp quite easily and can fit in virtually every Commander decks. 
  1. Zur the Enchanter: Commander players were pretty happy to see this reprint, although he is a little unexpected.  I have read a few places describing some of the broken shenanigans that this enables and it seems pretty excessive.  The fact that this guy was last seen in Coldsnap back in 2006 means that it was about time for this guy to get a reprint and to make him a little more widely known.  The only thing I might have asked is new cooler artwork, but that’s a little thing. 

 

  1. Restoration Angel – I feel kind of silly putting this on the list but Restoration Angel is just too good to pass up. This is just a massive value engine that is totally under costed. A ¾ flier with flash AND blanks a removal spell is just a huge value swing that can’t be missed. The blink on the angel is probably the most valuable attribute on a card that is an A in almost every regard. Add in the fact that this enables infinite combos with Kiki Jiki and you have something that shouldn’t be trifled with. Yes competitive players want this too,  but competitive and casual players can both like doing powerful, efficient things and this card is where they overlap.

 

  1.  Deadeye  Navigator:  This one makes the list because it is skating on thin ice.  Every player that I know who plays EDH either loves or hates Deadeye Navigator because it is so difficult to deal with once it is resolved and soulbonded.  If the player controlling Deadeye has mana open this becomes a nightmare to deal with and every time you blink something with it you generate even further value.  The consensus from players I know is that it is just a matter of time before this gets banned because of the gross and abusive things that it can do. 


If you feel like I missed something, please leave a comment down below or find me on twitter because I’d love to hear what other people have got in mind.  As always, thanks for stopping by and be sure to come again for another Casual Encounter.

 

Bruce Gray

@bgray8791

 

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