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Bruce Gray - October 14, 2015

Casual Encounters – The Ten Commandments of Casual Deck Construc...

Mountainside Crypt

The Ten Commandments of Casual Deck Construction

by Bruce Gray – Casual Encounters

Hi again everyone and welcome back to another Casual Encounter! With Battle for Zendikar being out and now legal in Standard, there has been an explosion of decks being built. Brewers of all stripes have sat down and put their thoughts together to make a pile of sweet new decks. I have been in the process of building some of my own new decks, but instead of eyeing playing tier 1 Standard decks I’m looking to build decks to play casually. I’ve always had some unspoken guidelines that I’ve kept in mind when building these decks, but I’ve never actually sat down and laid them all out in front of me. Today I have compiled my personal top ten commandments for building my casual decks and will share them with you. At the end, if you have any others that you feel should be added or things that don’t work for you, leave a message or send me a tweet and let me know!

Let’s clear up a few things before we get started. When I say “casual” I’m talking about any time you just sit down with a buddy or two on a Saturday night and just jam a few games. You are playing Magic, but not with an express interest in winning (although winning is fun). You are looking to enjoy the company of your friends and have games of Magic where something interesting, surprising, or intriguing happens. So, if your deck is too powerful, or too weak, your experience is just not going to be as good because you will either dominate or get run over and your games will run out of steam. Neither experience lends itself to fun game play. So, when trying to build a deck I try to follow as many of these rules as I can. Without further ado let’s check out The Ten Commandments of Casual Deck Construction.

10) Thou shalt build a deck that is good…but not too good. Playing the oppressive tournament winning deck is no fun for your friends. It’s ok to have this built and to play it once in a while, but if this is your go-to deck you will quickly find that your friends lose interest or don’t like to play against that deck. Pull it out and play a game or two with your scary good tournament deck, but then put it back in your deck box and grab something else.

9) Thou shalt look for synergy over raw power. Synergistic decks are always more fun and can be deceivingly powerful. Once you get the momentum going you are hard to derail and can be capable of some pretty explosive things. One such example of a synergistic deck that is perfect for Casual play are Simic decks featuring the Evolve mechanic and lots of +1/+1 counters. The Simic deck can be slow to get going, but once you get that Zegana or Master Biomancer up to speed your deck gets hard to handle. Decks featuring somewhat obscure or tricky combos like Sanguine Bond/Exquisite Blood are other great examples of where synergy can totally take over a game, but the deck doesn’t need to ruin the experience for everyone..

8) Thou shalt play those janky bulk rares. Those terrible, unplayable cards can give you much joy and give everyone a good laugh because no one thought they would see play…ever. I’m looking at you Felhide Spiritbinder and Blessed Reincarnation. These sorts of cards can do powerful things if you are prepared to actually play them…sometimes with unintended consequences…and that always makes for great stories. Don’t be gun shy, just run’em. You’ll see.

7) Thou shalt remember that commons and uncommons are your friends. Most Casual players have boxes of commons and uncommons that just sort of sit around and don’t do very much. However, these very playable cards can be leveraged into good value during a game if you are committed to running them. A couple of recent examples are the uncommons from Fate Reforged like Elite Scaleguard, Temur Sabretooth, and Mistfire Adept that can be very powerful but often get overlooked in constructed in favor of just more raw power. Kitchen Table Magic is the perfect place for these to flourish.

6) Thou shalt play an imperfect mana base and that is okay. Really, it’s O-K. No one expects you to have all the most current dual lands / fetch lands / creature lands / make rainbows & skittles fly out of their back side lands. Plus it is way cheaper. WAY cheaper !!!

5) Thou shalt play seven mana (or bigger) spells and not even blink twice. I think this is self explanatory.

4) Thou shalt play expensive, but useful creature destruction. We all know how removal has changed over time. Long gone are Terror, Dark Banishing, Swords to Plowshares and Path to Exile. Instead we get much more conditional removal that is either slower (at sorcery speed), more narrow (like Ultimate Price) or just plain expensive like Spiteful Blow Pinion Feast that tack on an extra effect. There is actually an incentive to play these less mana efficient cards outside of Limited when you head on to the Casual game. The extra ability (that usually makes the spell so expensive to cast) actually can help your deck do what it wants to do. I always use the example of Spiteful Blow in a deck with a fair amount of land destruction because now you get a 2 for 1 out of this spell that plays into the theme of your deck. Pinion Feast is fine removal in a deck looking to leverage lots of +1/+1 counters. Would I be clambering to play a full playset of these things? No. But there is a place for 1 or 2 of the more unusual spells. Besides to play a million copies of Hero’s Downfall is expensive and not fun.

3) Thou shalt play unusual artifacts. Hello Pixis of Pandemonium.

2) Thou shalt play answers to a little of everything. Since you really don’t get a chance to sideboard you need to play an answer to most sorts of things. Creature destruction obviously, but artifact and enchantment removal are key too. You can slide in some counter spells. No opponent wants to be locked out of the game on account of counter magic, but they do have their place. This takes up more card slots and increases your variance, but variance can make for fun game states with someone having the surprise answer in hand that can swing the whole game around.

1) Thou shalt remember that it is just a game and that you are paying for fun.

Notice I don’t say you can’t play this, that, or the other thing. Anything goes. Provided that your deck is mindful of things like your opponents and having a fun and interactive game, you can play that Ugin or Karn. You can go all aggro if you want, but maybe not quite as aggro as the winning deck at the last big tournament. You can do anything you like, but remember that you are playing for fun. Giving some consideration to the other players will help make your experience far more enjoyable for everyone.

Here’s an example of a deck I have built that fits many of these rules and would be an excellent example of a good casual deck:

B/W Counters

So, let’s look at the number of commandments I’ve hit on with this list. It’s not just rares (#10), relies mostly on synergy (#9), plays a couple of janky rares (Foul Renewal for sure)(#8), has lots of commons and uncommons (#7), the mana base is a long way from being flashy or perfect (#6), and answers to a range of things (#2). That’s quite the number of goals that I’ve met and I have no doubt that the deck would fare just fine in a match with some friends. I’ve been toying around with this in the play rooms on MTGO and have seen some reasonable success by giving as good as it gets. More importantly, no one is going to look at this deck and just balk. It’s respectable, has a chance to win every time, and is looking to interact and make the game fun for everyone. It’s not a fancy deck, but it showcases many of the ideas I have been trying to illustrate.

Have I missed anything? Is there anything on my list you don’t agree with? Let me know. There are loads of people out there who play casually and I would love to hear what other people do as they sit down to make up their decks. So, leave me a message or fire me a tweet and let know.

Thanks very much for stopping by for a read. Until next time have yourself a great MTG day and I’ll talk to you guys next time!

 

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

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Roy Anderson - October 13, 2015

Returning to Your Roots

Cityscape

Returning to Your Roots

By: Roy Anderson

Long time no see looters! I am finally back with another article after a long break from both writing and Magic. Needless to say, I have missed a few things while on my hiatus. Probably the biggest thing was the Battle for Zendikar pre-release. I wasn’t happy about it but I do have the opportunity to play it now which is great! The original Zendikar has a lot of fond memories for me and even one not so fond one. (Why did I have to pass that full art land!?!) It was right around the time when I was getting back into magic and thus acted as a stepping stone to where I am now. That got me thinking back even farther, all the way to my roots.

Picture a younger me in the 90s, fads coming out left and right. Pokémon, Yugioh, Bayblade; I fell for them all. One fad that snuck its way into my young life however, and it was a little card game called Magic: the Gathering (you may have heard of it). My first Magic cards I actually got by trading away a bag of chips. Coincidently, I got into a lot of the games I played when I was a kid by trading food. That being said, some of the fads lasted about as long as a bag of chips did. That being said I unfortunately, at least according to my current self, didn’t play Magic as long as I wanted to. Recently, while going through buried treasure hidden in the closet, I found my old cards but sadly the most valuable one remaining was a Skullclamp (thanks a lot younger me…). I did, however, get a rush of memories recollecting my first deck and comparing the mage that I used to be to the mage I am now.

I don’t know why, but white has always been my color. Even way back in the day I started training as a little young white mage (to a laymen this could sound really racist…). I first picked up the game around the original Mirrodin and ended up leaving about Kamigawa. I only know this because of that first deck of mine. There was a Friday Nights episode (a funny sketch show put on by Loading Ready Run) recently where all of the cast members instantly remembered their first deck and how they were the best decks ever. After finding and looking at their decks, they realized that their decks were bad. But who cares! What makes your first Magic deck great was the memories and the whimsy associated with slinging those old spells and beating your friends. It also helped that none of your friends were Pro Tour competitors so all the decks were fun and comparably awful to the now “adult you” standards of a good deck. So what cards were in my childhood best deck ever?

Well, I don’t actually have the same 60 card mono white deck that I still had when I was a kid, but who could forget the mono white working together deck! Back in the day, I loved the idea of using all of my little creatures to buff up and become huge forces to be reckoned with. The idea was simple. I would flood the battlefield with creatures that could all help each other get bigger and attack in for lots of damage. I added equipment and enchantments in order to further buff my armies of wimpy creatures. Using Angelic Page and Auriok Bladewarden, I would buff up my attacking creature to be stronger than any of the blockers they had. I believe my favorite creature to pump was Kabuto Moth because it had flying and it could also be used to pump some of my other creatures. Starting to see the theme? Just a bunch of little white creatures that, collectively, could power through my friends creatures. The rest of my creature base was other samurai and little white creatures that I liked. I believe I also had a Soul Warden in there because what little planeswalker doesn’t love life gain? My non-creature suite was pretty small because why would I put non-creatures in a creature deck? The two cards that I 100 percent remember having were a Vulshok Morning Star and Shelter. The first card, Vulshok Morning Star was for buffing up my creatures to pack a bigger punch and it also worked pretty well with Auriok Bladewarden. The second one, Shelter, was just a way to protect my creatures from any meddling spells and their stupid dogs. It would also be nothing that apparently, even my kid self knew the value of a cantrip. All of these cards came together to form the best deck on the playground! Granted, I may be a little biased…

So with all the fads passing, my return to magic, and a few years gone by: here we are. Decks have often come and gone in my collection. I have constructed and deconstructed countless EDH, Modern, Casual, Standard, and even Pauper decks throughout the years. Despite this fact, there is always one deck (well build I might add) that has still been sitting in the same Odyssey deck box that it was first thrown into. That’s right, you guessed it, my mono white deck. Granted, it has seen some changes and finally got some sleeves but I can never get myself to take it apart despite it being far from competitive. In its current form it is the deck I used to play with some of my more casual friends so it does serve a niche among my collection of decks. It is also much less about creatures buffing creatures now. It has become much more of a mono white equipment deck. And because who doesn’t like a deck list, here it is:

Casual Mono White Equipment

Well, there you have it! As you can see it is a bit different than the original deck I described above, however, it keeps to the same themes. It is still about pumping one creature up to be a big huge beater. The deck still has a few of the older cards like Shelter and a bunch of equipment. The theme of creatures working together is even still there except now it takes on more the form of Kor tribal. Some of the cards are in here just because I wanted to play with them, but they were never quite competitive. Path of Bravery and Gift of Immortality are the best examples of cards that were put in for that reason. This list here is not representative of all the changes I have made over the years as some have come and gone just like I am sure some of these cards will eventually be replaced. All I can say for certain is that this deck will never ever be taken apart.

I hope you all enjoyed walking down memory lane with me and I predict it will make you think about your Magic: the Gathering roots as well. If you take anything away from this article, it is that you should try to hold on to those memories as long as possible. Remember when you used to cast Suntail Hawk and fly over all those other big creatures your opponent had? Wow! Remember that really cool dragon you used to draw and it would allow you to take over the board and win the game? Awesome! Remember banding? Eeeeehhhh…..well you get the point. Magic is all about having fun. I still have a lot of fun playing and competing but the whimsy and wow factor can sometimes disappear. Try to hang on to that because it can improve your view of the game and even help you moving forward as you improve and play more. That being said, next time a sweet play is done, even if you are on the receiving end, try to look at it like that starry-eyed little kid who is going to be talking about it on the playground tomorrow.

Please feel free to comment on this article if you have any fun old magic stories or even just want to let me know what your first deck was. It will almost always be something fun and interesting. Also, let me know if you enjoyed this type of article as it was a bit different from any Magic article I have written thus far. Thanks for reading Looters and may your spells bring you victories. Until next time!

 

By Roy Anderson

@Sockymans on Twitter

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Bruce Gray - February 6, 2015

Goblin Contemplation – Casual MTG

Goblinslide - Casual MTG Standard

Goblin Contemplation 

By Bruce Gray – Casual Encounters

There are some people that only want to brew up top tier decks and if it isn’t first rate, then they don’t want to try and do anything else. However, I look at making up a new deck a bit as a creative experience.  There are lots of people who paint or write or act but will never reach those upper echelons of the craft…but that doesn’t invalidate their creative efforts or lessen the pleasure they get from pouring their energy into their activity of choice. My creative activity of choice is making a new deck that is ostensibly only played around the kitchen table with my friends…and that is just fine. I will never join the ranks of the Pro Tour with any of my decks, but I will always enjoy the process of building a new fun deck to play with my friends. So, today I’m going to share my take on a fun Casual deck that I will be playing at our next Kitchen Table card night.

I’ve seen a number of pros talk about the power that can be harnessed with Goblinslide and Quiet Contemplation. These are very similar enchantments that reward you for casting non-creature spells and you can trigger them to have an additional effect.  The effect is different, but both of them are 100% repeatable and impact the board enough that you could gain a pretty significant advantage. Both enchantments have been suitably potent that they have been used in a viable draft deck in the right circumstances.

 

With that in mind I set about building a deck that could exploit these two intriguing (and deceptively powerful) cards.  But what sort of deck do you build around these cards?  The obvious starting point would be a pile of Burn spells to eliminate threats and allow you to get the engine of the deck started.  Burn out their creatures, tap the remaining ones, and make Goblins…seems simple enough.  However, those Burn spells need to be quite efficient because you need additional mana available to trigger the Goblinslide or the Quiet Contemplation, so efficiently costed spells are key. However, the issue of card draw starts to emerge because unless you can burn out your opposition you are likely to run out of gas pretty quickly.  So, there are a few interesting options that can be used to help with some additional card draw and preventing you from running on fumes. Let’s see what we’ve got:

 

Goblin Contemplation – UR – Casual MTG Standard

 

Ok, well the creature package is pretty small, but the Windscouts, the Jeskai Elder, and the Riverwheel Aerialists all come with Prowess…meaning that they can often tussle with bigger creatures without much trouble.  The Scaldkin are there as fairly useful fliers that can “Shock” something.  It is hardly an earth shattering creature package but you do want a few critters to keep your opponent honest.

The Enchantments make this deck go because if you can start to trigger them regularly you can make extra Goblin tokens or tap down your opponent. That is basically the whole premise of the deck anyway, so ideally I want to see one (or both) of these in my opening hand anyway.

The instants and sorceries are the fun part because they are burn, card draw, or just plain old Trumpet Blast to help your little Goblins punch through for a pile of damage. The newest treat for this deck is Collateral Damage which suits this deck perfectly.  Can you imagine casting Lightning Strikedealing three damage to your opponent, triggering Goblinslide for a mana, and then casting Collateral Damage for an additional three damage, sacrificing the Goblin token you just made…and then activate Goblinslide a second time and STILL having a Goblin Token on the table?  That feels very achievable…and 6 points of direct damage is nothing to sniff at.  Sure, it feels a little clunky but it just might get the job done around the Kitchen Table.

The deck hardly looks over powering, but for a deck packing no rare cards it feels like it could do some pretty powerful and hilarious stuff.  Who doesn’t want to flood the board with a load of Goblins and over run your opponent?  Seems like it might be legit little deck.  It also meets most of my key components…it is a) inexpensive to build b) uses spare parts that I have in some my boxes and c) looks like it could be a load of fun. Sounds like a win to me!

Well, that’s all for today…thanks very much for taking the time to read!

Until next folks…have a great MTG day.

By Bruce Gray – Casual Encounters

@bgray8791 on Twitter

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Bruce Gray - January 14, 2015

Fate Reforged Reviews: Top 10 cards for Casual Magic

Archfiend of Depravity - Fate Reforged

Fate Reforged Previews: Top 10 cards for Casual Magic

by Bruce Gray – Casual Encounters

                Fate Reforged is right around the corner and the anticipation in the Magic Community is mounting.  So many SWEET treats! But with any new set it is also spoiler and preview time as everyone offer their own opinion on cards.  However, anyone can offer an opinion…but what can we at Three Kings Loot do to make out previews a little bit different?

We decided that this time round that previews would be done a little bit differently.  If you want a full, comprehensive review of each and every card, you are welcome to check out the host of sites that do that sort of thing.  No, here at Three Kings Loot we decided that focusing on the cards that will be impactful at various formats and what they offer the Magic Community would be a different take on the whole “Preview” idea and might spice things up.  On my end, I will look at cards that will impact Casual Magic players.  Specifically, I will look at some of the cards that have got me excited and some of the ways I intend on using  them to help diversify my Casual play experiences with my pals when we next meet around the Kitchen table.

I would like to make one major distinction because when most people hear “Casual” they immediately think of EDH.  However, there is far more to Casual play than just Commander and so I will touch on a variety of cards and some of them may be awful for Commander.  However, what keeps many of these cards all in step is that many are unlikely to see play in Constructed environments in most situations.  Let’s take a look at my top 10 cards for Casual Magic.

 

Honourable Mention

Archfiend of Depravity – Who doesn’t like a 5/4 flier for 5 mana?  Add on that extra ability and this guy is hilarious.  Granted, only the guy who is a “griefer” in your play group is going to dig this, but it is still pretty amazing.  This guy shuts out token strategies, destroys Manifest decks, or really just about any deck that is looking to go wide…and then shuts them down again by making you crash into a 5/4 flier if you get brave enough to attack.  The best part is that is asymmetrical, meaning you can throw down as many creatures as you like!  It wrecks Hexproof because it doesn’t target…really, there is very little this can’t do.  Sure, it might not get everything, but this guy can single handedly make a mess of the board state and put you in the driver’s seat.

 

Top 10 Casual cards from Fate Reforged

10- Fascination – This just looks like a ridiculous spell.  Normally I don’t like symmetrical spells like this, but the option to Draw or Mill both players is incredible…and double blue and X is potent. At 5 mana it’s Jace’s Ingenuity.  At 6 it’s Opportunity. At any more than that you are grabbing a huge pile of your deck and just going to town.  Now, my IMMEDIATE thought was pair this with Notion Thief…which would be a hilarious interaction.  Consecrated Sphinx sounds fun too.  How about this plus…oh I don’t know…Reverberate/Fork/Howl of the Horde?  Oh my…the hilarious nature of those spells.  Also, there are a number of fringe decks that could run this because they don’t care what their opponent does.  Turbo Fog has little to no interest in what their opponent does…so symmetrical card draw is fine because they only want to dig up Fog effects.  Lastly, this could totally power out some busted Delve type spells by Milling everyone.  All in all, this is just fun and the sort of card I would be looking to brew Casual non-sense with.

 

 

9- Mob Rule – Hello! This is just Harness by Force on Crack…or Threaten on steroids…or something ridiculous to do with 6 mana.  Take all your opponent’s stuff, untap it, and smash them with it?  Wowzers. That’s filthy.  I’m on board the train to silly town with this guy.  And at Casual, 6 mana isn’t an unreasonable casting cost…and the effect is kind of bonkers.  I’m in.  Just ridiculous.  But wait! There’s MORE! “What is even better than just taking their stuff?” you ask. Well let me tell you.  Let’s imagine you CAN’T kill them by stealing all their stuff…why not start sacrificing their stuff to some sac outlet for hilarity’s sake?  Altar’s Reap is an easy place to start…but why not keep going and go to Bloodflow Connoisseur , Cartel Aristocrat, Corpse Traders, Culling Dais, Dark Triumph…and you’re getting the idea.  I’m not sure that there is something that makes me happier than sacrificing my opponents stuff for a laugh and a giggle.  Time to find Free sac outlets!

 

8- Ghastly Conscription –  Oh c’mon…as if you didn’t think of this with Fascination?  Mill their Graveyard and the next turn turn them ALL into Manifested 2/2 creatures?  That seems like fun.  Heck, any Mill strategy with this will be hilarious and ensure that you will bury them under a pile of their own cards.  I’m quietly giggling waiting to pick up a couple of these and surprise my pals.  I might get Booed out of the room…but that’s ok for the look of sheer disgust on their faces. I love it.  7 mana ridiculousness never looked so good.

 

7- Manifest – Yup, that’s right…I like this new Mechanic so much that it is effectively on here twice. Ghastly Conscription is just the tip of the iceberg!  I’m lumping this whole mechanic in as being sweet for Casual play because there are a number of fringe ideas that this can play right into.  The card that highlights this ability most to me is Ethereal Ambush that dumps a pair of 2/2 Manifested critters on the board for you and give you and immediate board presence.  I’ve already expounded pretty well on where I think this idea can go, but to sum it up, anytime you can guarantee to turn random cards into 2/2 creatures it is not a bad thing.  Pack your deck full of creatures and very few spells and you can make your Casual deck tons of fun to play with and still flip them over by paying their casting cost.  Add in the interaction with Secret Plans and Trail of Mystery and you have some very powerful engines to power through a deck.  Oh, and you know all those Moprh triggers? There could be some really interesting interactions as you need only pay their mana cost to flip the card over…meaning Master of Pearls now flips for 2. 2 Mana! Wow.  Yeah…this could get silly and I’m going to be diving right in trying to break it huge.

 

6- Ojutai, Soul of Winter – Ok, so all the other Legendary dragons in this set could at least see some sort of Constructed play…or at least I could conceive of a deck that would want them…whether they see play is another matter all together.  However, Ojutai just will not get the job done.  The ability isn’t powerful enough by itself and Ojutai needs some dragon buddies to really go off.  That said, he will still be a sweet addition to a number of decks in the Casual realm.  First off, Dragon Tribal EDH will LOVE this guy.  That’s an obvious starting point.  However, a W/U deck premised on Freezing your opponent or Detaining their whole team is indeed a thing and Ojutai is right there playing along.  How about Jeskai Dragons featuring Brood Keeper and Crucible of Fire?  That has some promise.  Or, just as a really big dude in any deck dabbling around with W/U really…Ojutai is still a big beat stick with a Crippling Chill attached to him for good measure.  He may not see Constructed too readily, but I’ll still be pumped to open up this guy and run him in other things.

 

5-Temporal Trespass – Ok, so the debate is already raging if this is good for Constructed or not.  My sense is that it is, but who the heck am I? There is absolutely no doubt that this is good enough for Casual because it says TAKE AN EXTRA TURN!  You know what I can do with an extra turn? Absolutely ANYTHING.  I love it and I will make in happen …regularly.  Stay tuned because there will be deck lists featuring this little beauty.

 

4- Siege Cycle – These will be terrific in Limited, but they will all be amazing in Casual games, in large part because of the wording.  Each of these cards have a mode that impacts each player sitting at the table, meaning that you can impact each opponent at a multiplayer game.  That’s big in EDH and 60 card multi-player variants because it gives you good bang for your buck.  While they aren’t degenerate cards, except for maybe Frontier Siege which ramps at EVERY MAIN PHASE, they will all be useful and are likely to be solid additions to most decks.

 

3- Warden of the First Tree – There is no doubt that this will be outstanding in the Casual arena.  I have my doubts if this is good enough for Constructed, but in Casual I can assure I will ramp to the ultimate and make the 8/8 trampling, lifelinking sprit token.  Yeah…this seems like fun and the Hybrid mana cost means he could fit in sooooo many Casual brews that it is ridiculous.  There will be a warm spot for him in my Evolve deck powered with Gyre Sage and ramp this guy out.  Really, any mono-green ramp strategy will be a solid fit and will make this guy into an instant all star.  Look for this guy causing havoc at Kitchen tables for years to come.

 

2- Shamanic Revelation – Ok, this is an upgrade on Collective Unconsciousness, and it will be ridiculous in Casual Games.  Any strategy going wide playing Green will gobble this card up, run it, and gain about a bajillion life and draw ALL the cards.  Think about it. I can name at least 2 of my own decks that will love this and there is room for plenty more.  Mass card draw in Green is never easy to find and the fact that this one takes some set up is not ideal, but the potential upside is huge.  I can hardly wait to fire this one off.

 

1- Temur War Shaman: Ok, if this were a 4/5 for 6 mana it would be ok.  However, this packs an additional Manifested creature when it enters the battlefield meaning that you get  6/7 for power and toughness…across two bodies…for 6 mana. That is some pretty good stats that you shouldn’t overlook when you are playing this card.   This is also absurdly easy to abuse…bounce it to your hand with Sage Eye Avengers, Roaring Primadox, Quickling or Deputy of Acquittals…but even better is all the flicker non-sense from Avacyn Restored. Cloudshift, Ghostly Flicker, Conjurer’s Closet, Deadeye Navigator…and you are off to the races Manifesting everything.  I really like this guy and feel like it has some Casual applications in addition to the ridiculous pile of Manifest cards that can just make the battlefield one huge mess.  I’m a fan!

Well, there we go.  Of course, you might have some other casual favorites in mind, and that’s 100% fine.  The nice thing with Fated Reforge is that it seems to offer quite a number of really interesting cards for Constructed and Casual applications making it look fun and feel pretty neat.  Also, I feel like the Manifest ability is going to make this set very complicated and challenging…which is a good thing because it will force us all to deviate from playing boring linear decks, but instead splashing it around and seeing what other sorts of shenanigans we can concoct as we move forward.    I’m a big fan, in case you haven’t seen. However, the Khans of each of the clans, Ugin, and some of the other spells and creatures are all insane, but I wanted to take some time and highlight some of the things that have got me excited.

Thanks for taking the time to read.  Until next time, keep it fun, keep it safe…keep it Casual.

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

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Bruce Gray - October 30, 2014

A foray into uncharted realms

Necropolis Fiend

A foray into uncharted realms

by Bruce Gray – Casual Encounters

Well, happy Canadian Thanksgiving to all my friends here North of the 49th! May you have eaten too much turkey, pumpkin pie, and other delicious foods and enjoyed every moment with your friends and family. To my friends in the United States and elsewhere, you may need to wait a few more weeks, but I have no doubt it will be just as awesome for you as it was for us up here in chilly Canada.

 

As some of you might be aware, I recently wrote about being invited to my Local Game Store’s quarterly invitational.  By virtue of having placed second at the M15 pre-release with my brother we had an automatic entry and we had both decided to seize the opportunity and play out this event.  The format was a 5 rounds of Standard with a cut to the top 24.  The top 24 would then play 3 rounds of Draft with a cut to top 8…and a boat load of prizes.  It was a who’s-who of MTG players in and around Ottawa and the event was pretty high caliber.

 

My brother and I knew we were both in tough as we sat at a nearby restaurant registering our decks.  I’m very much a Casual player, or at best a Limited player, but this was something completely different.  My brother is more into Modern or our Casual stuff as well, so he also felt a little out of place.  The fact that the caliber of the other players was much higher than normal was also slightly disconcerting and something we certainly had to keep in mind.

 

One of the most important features of these sorts of events is in monitoring the goals you set for yourself.  In our place we had it pretty easy because we had a free entry and just had to show up and play. In essence we were playing with house money!  But this could have been a super difficult day if we had not set for ourselves realistic goals to help define what constituted success.  My brother sat there and said that winning two rounds and going 2-3 on the 5 rounds of constructed would be perfectly reasonable.  He knew this was unlikely to give him a place in the top 24, and that was fine by him.  This was a modest goal and really helped set the tone for his day.  On my end I just wanted a single match win.  I very much was running a home brew and wanted to land 1 win and anything else beyond that was gravy.  Again, modest goals so as to assure that I didn’t disappoint…which may have been selling myself short…but giving myself lots of opportunities to meet that modest goal.

 

For those curious, I ran an Abzan deck very similar to the deck I posted here on Three Kings Loot last week (Ed’s note: We had issues with the blog causing certain delays).  There were a few little tweaks, but you get the idea of the idea. My day started and I played against a very tough Mardu deck.  My brother was running a similar build with Rabblemasters, Butcher of the Horde, and Stormbreath Dragon and then plenty of hate.  In game 1 I got my opponent pretty handily with the Fleecemane Lion/ Rakshasa Deathdealer beat down plan and we moved to game 2 pretty quickly.  Post sideboard I was in trouble.  Multiple Thoughtseizes crippled my hand and the Rabblemaster tokens being sacked to the Butcher pretty much made short work of me.  Game 3 was close but again, too many Butchers on his side…and not enough removal on my end.  I was 0-1 but feeling like I had been in that match and had a chance to beat it if I were to see it again later in the day.

 

Round 2 had me get the Bye.  Yup…the Bye.  I’ll take the free win ensuring that, at least on paper, I got a win.  It isn’t the same as ACTUALLY winning a game, but I’ll take it considering the environment.

 

Round 3 saw me paired with a U/G devotion deck that went SOOOOO far over the top with the mana that I didn’t have a chance.  When a deck can Genesis Hydra for 17(!) and tutor up a Hornet Queen you KNOW you’re in big trouble.  It was over very quickly (Thank goodness) and I moved on with life. I was 1-2 at this point and feeling kind of lousy.

 

Round 4 I was up against a Jeskai deck of some sort.  I’m not sure quite what type of deck it was because my opponent stumbled on his white land in both games and I never really saw much of it.  I, on the other hand, was well on the road to beating down with Fleecemane Lions and Siege Rhinos.  I was done with 32 minutes remaining on the game clock and was back a very respectable 2-2 and had my first true match win.

 

Prior to round 5 they posted the standings and I was just outside of the top 24 and it likely meant that win and I was in.  With that thought in mind I sat down to face my opponent and was ready for just about anything.  What transpired was NOT what I expected.  My opponent was on a Jund-y walkers deck of some sorts.  Lots of Sarkhan, Chandra, Lilianna, and Xenagos, the Reveler, but I didn’t see a Nissa or Garruk…or much else really apart from a bunch of Coursers of Kruphix.  In Game 1 I got a win off Elspeth and her ridiculous Soldier token production.  Game 2 was long and grindy, but I came out on the wrong side of that exchange.  In game three I was back on the Fleecemane and Siege Rhino beat down plan and found myself securing a win.  I was 3-2! And sure enough, I was in 23rd place!

 

So, at this point I was already tired and had been at this a long time on Saturday.  However, being given a chance to draft Khans first hand, for FREE, was just too good to turn up.  So, I sat down in my pod and started the draft.  For those of you who have never drafted in a competitive setting before (i.e. with time limits, everyone drafting at EXACTLY the same time, and registering what you pull) I’m glad that isn’t how many of my drafts go.  It was tense! I also feel like I was rushed to make some of my selections and would have preferred a little more time.  To make matters better one guy full on rare drafted.  Anything rare, foiled, or mildly of valuable this guy snapped up with no regard for building any sort of deck.  After we were done he stood up and told the judge that he was dropping right then and there.  The other 7 of us in our pod were pretty upset because we all got stiffed on a couple of good cards for our decks.  Sure, we ALL got stiffed in the same sort of ways and there are no rules preventing him from doing that, but it still doesn’t make you feel very good.

 

My draft started with a Necropolis Fiend but I ended up in Mardu and running the Fiend just because I could. It was hardly a work of art, but it felt reasonable, if somewhat underpowered. I won the first round and was really pleased with life and thought I had an outside chance at finishing top 16 and perhaps grabbing one of the prizes.  However, between rounds 1 and 2 the judge asked to see my deck.  Apparently I forgot to register one of my lands (my Wind-Scarred Crag) and on paper was running a 39 card deck. I apologized profusely and made the correction.  I then in turned asked what were the consequences (thinking this would be a warning or something relatively minor).  The judge informed me that I was taking a game loss to start the next round…meaning I had to win BOTH games if I wanted to stay undefeated at the Draft portion.  I’m not one to complain much about referees and judges because I’ve refereed high end competitive hockey for 20 years and know that even mistakes ought to be punished, but this one felt stiff.  It was an honest mistake and was easily corrected and a little leniency perhaps would have been appreciated.  However, I didn’t complain, took my penalty and sat down for my next match…where I was promptly blown out.  Round3 didn’t go much better and I ended up 4-4 on my day and in 20th spot.

 

If you had told me at the start of the day that I was going to finish 20th out of 60 odd players I would have told you to lay off the Vodka that early in the morning.  However, by the end of the day, where I had a chance to hit top 16 if I secured 1 more win and let it slip away was pretty tough to watch.  I was still pretty pleased with myself and glad that I attended the event, but it was a crazy long day.  To be good for that long and to be mentally alert for every game is tough and makes it all the more impressive to watch the guys at the pro tour do it time and time again.

 

Here’s some of my lessons learned from these events

The Abzan midrange decks that ran all the mana dorks struggled in our event on the weekend (despite seeing Ari Lax win out with the deck at the Pro-Tour).  The number of mana dorks clogged up the deck and couldn’t really help combat things like Butcher of the Horde, Stormbreath Dragon, or even the Rabblemasters out there.  The more aggressive Abzan builds full of Fleecemane Lions and Rakshasa Deathdealers fared better because they could come out of the gate faster.  They relied less on the ramp because the Abzan deck relies on resolving efficient beaters over and over again and forcing an opponent to be on the defensive.  By having mana dorks, particularly in the late game, you often just draw dead cards and don’t have enough to do with all that mana.

 

Utter End, while very versatile, just costs too darn much.  I had a pair in my sideboard and didn’t once even contemplate siding them in because there are SOOO many other things I’d rather do with 4 mana.  You know what deals with threats just as well?  Thoughtseize/Despise because it just makes the card vanish and not cost you 4 mana later in the game.

 

Judge Calls:  yes, I had a run in with the judge (and didn’t much like the ruling) but all day long the same players kept having to call the judge over to have him sort out issues.  I managed to play 7 rounds and have 0 judge calls apart from a deck registering issue.  The moral of the story here is speak clearly and clearly identify to your opponent what you are doing.  Take your time…you end up wasting far more of it by having to call over a judge.  And above all, just think clearly about what you are doing before you do it.  When mistakes get made is when judges seemed to get called over most frequently…and typically for very minor things that are 100% avoidable if you think it through step by step.

 

In the draft format I learned that Khans provides a very complex environment.  The versatility of the Morph cards makes it very difficult to assess what is the best choice, and it also makes it tricky to determine when to play your Morph.  I generally got the sense that more Morphs was better than fewer, but that really is about the extent on the Morph issue. I will need a few more cracks at it to really get a sense which direction it ought to be.

 

Tormenting Voice is a bust.  I picked it because I was looking for a way to dig for cards and thought in the later stages I would want to pitch a land and dig for answers with it.  In the 6 games I played I drew it numerous times…and only cast it once.  I was hardly impressed and would have rather had something…almost anything… in my deck.

 

Necropolis Fiend is the real deal.  I wasn’t sure if I was going to be able to hit enough mana to cast it, but with the Delve mechanic I was able to get there a number of times, even in a Mardu deck. However, every opponent I played was terrified of it and before I could untap with it I found the Fiend being removed (usually by suspension field).

 

2 vs 3 colour decks. I would have been better off playing a 2 colour deck and feel like 2 colour decks offer a lot of consistency.  I should have dropped the Red from my deck and just played a B/W deck and passed on the Red.  I really wanted to try and push the Ponyback Brigade and the Hordling Outburst (both of which were very good for me) but the rest of my red was poor and not really worth it.  So, don’t force yourself to play a third colour…it isn’t a requirement despite it being a Wedge set and sometimes consistency is better than more power.

 

Suspension field. This is premium removal and is every where! It’s 2 mana and hits just about everything…and certainly everything relevant in the draft format. I grabbed a pair on back to back picks mid-draft and was by no means disappointed.  This just did work, shut out my opponent, and was just what the doctor ordered. Here’s my Draft deck

Mardu Draft deck

 

Well, that’s my recap and some of my impressions on the Draft and Constructed environments as we head into life with Khans.  There are lots of good things to come and I can’t wait to get another crack at the draft format again because it feels super cool.  I can’t complain with the results of my day and generally how it went except that I wish I had fared a little better to wrap up the day.  Oh well…for a day with a free invitation I can’t complain much.

 

Thanks for reading this week.  I’m prepping a Crack a pack that I hope to put the finishing touches on it later this week, but things are starting to pick up in the world of Khans and the possibilities are increasingly endless.  Oh, and I’ve got a pair of Casual budget brews for our next Hobo night that I’m looking to share.

 

Until next time, keep it safe, keep it fun…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter
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Bruce Gray - September 13, 2014

Random beats at Casual MTG decks night

Kor Skyfisher - Casual MTG decks

Random beats at Casual MTG decks night

by Bruce Gray – Casual Encounters

Well, we’re back to school and back to the grind. For some this is the worst time of the year because it signals the start of the boring and mundane for yet another year.  For others it is a time of excitement as things start all over again with fresh beginnings and fresh options.  For those of us who play Magic, the specter of rotation and the imminent arrival of Khans means there is lots of buzz in the air.  The end of September can’t come fast enough!

 

This isn’t an spoiler article because we are hard at work here at Three Kings Loot prepping our review, but we’ve got good stuff on the burner.  However, with Khans being on the horizon and Constructed being in a bit of holding pattern until the rotation, I thought this would be a perfect chance to highlight some casual decks I’ve been rocking, some relatively inexpensive and fun decks to liven up your Casual games.  These are all 60 card decks that are perfectly viable in a duel situation, but are better suited to playing a multiplayer setting.  Let’s see what I’ve been brewing.

 

The first deck is my take on what can only be called a Modern Mono-Green Devotion deck.  A number of months ago I posted a decklist for a budget Mono-Green Devotion deck here on Three Kings Loot.  It has done reasonably well for me since then, but decks are like living organisms that change and evolve and this deck is no different.  With cards like Chord of Calling, Genesis Hydra, Hydra Broodmaster there are yet more powerful options to sink a ton of mana, there is no reason not to change a few cards to do a few more powerful things.  However, the addition of a card from an older set is REALLY what I wanted to add to the deck…and that was Craterhoof Behemoth.  This just smacks of being the best thing you can do to dump a ton of mana either by hard casting it, Chord of Calling for it, or Genesis Hydra for about a billion and grabbing it too.  Here’s the list.

 

Mono-Green Devotion (Budget modern and/or casual MTG decks)

 

I was rocking this is in a 4 person free-for all game and was in the driver seat.  My opponents had allowed me to resolve a number of creatures, a Voyaging Satyr and a Nykthos.  I had all the tools needed to start going off and just needed some huge mana sinks.  Sure enough, up comes a Polukranos and we’re off to the races.  I cast “Big Polly” and get set to Monstrosity him…but sadly have to target the stupid Biovisionary in the stupid combo deck my pal was playing, a Fleetfeather Cockatrice because I had no flying defence, and some other random creature.  Stupid Cockatrice and the Deathough ability.  Oh well.  I get my turn back and top deck… Hydra Broodmaster! OK! So, cast it, and then set up the Monstrosity…and make 10 10/10 Hydra Tokens! OH YEAH! Let the beat down plan begin.  I start smashing stuff around and just making a wreck of the board.  Then, out of nowhere, my buddy slams a second a Biovisionary, casts Polymorphist Jest, and turns his mana dorks into Biovisionaries…and we all lose.  Damn it! Lesson learned…kill the stupid combo deck…no matter how durdly the combo is.

 

Next, I shuffled up my Mono-Red Goblins deck.  I have no real expectation that Mono-Red Goblins will fare well in a multi-player game.  They are far too fragile and just not suited to trying to fight a number of opponents.  However, things are going my way.  I land a Foundry Street Denizen, Legion Loyalist, and then…KRENKO! Oh yeah.  A couple of Krenko activations later and I have a ton of goblins, had just smacked one opponent for 20 points of damage and was in good shape to start taking the game over.  Everything changed with one card…Scouring Sands…and wipes out all the Goblin Token…and I get thumped.  Ok…I know Goblins are fragile, but it is a terrible feeling to have your board wiped out by Scouring Sands because NOBODY plays Scouring Sands.  However, I lost to Scouring Sands and I wanted to cry (well, not really).

 

Mono- Red Goblins (Casual MTG decks)

 

 

The last deck today is one that is clearly a Casual build because it is such a silly concept and packs such a ridiculous mana base there is no way to describe it.  Here’s the list and I’ll talk about it afterwards.

 

UWR Skyfisher (Casual MTG Decks and/or budget Modern)

 

 

This deck plays on the interaction between Kor Skyfisher and Spark Trooper.  Most opponents won’t bother to block what amounts to a Ball Lightning because they know that it will be sacrificed at the end of the turn.  Sure, they eat 6 but they are banking on the creature no longer being a threat. However, during your second main phase if you can cast the Kor Skyfisher you can return the Spark Trooper and re-use it.  Once I established that interaction it became a matter of digging up a host of creatures who a) return stuff to my hand to be re-used or b) have good enter the battlefield triggers.  Now, this is a very mana hungry deck so playing it in a duel is suspect, but in a slower multiplayer game it is just perfect.

 

Well, I shuffled it up and suggested a couple of minor adjustments to our game.  I suggested that we all play at the same time and play with a Howling Mine effect.  The Howling Mine is hardly earth shattering, but the “everyone plays at the same time” is…interesting.  It makes resolving spells really tricky, but boy was it fun! So, we had 1 player eliminated leaving 3 of us still playing. It was a tricky situation but I decided to throw caution to the wind and swing to take out the opponent to my right.  The whole team went and was delivering somewhere up to 35 points of damage…but in the process the opponent to my left hit me.  All the while, the opponent to my right wound up and lashed out with Nefarox with some ridiculous amount of Exalted triggers caving in the guy to my left.  So, all in one turn all three of us just straight up die ending the game in a weird finale. It was a fun variant and something we will do again, but most definitely not the way to play every single time.

 

All three of these decks would fall into a pretty budget friendly category and highlight how you can make some fun decks with just a pile of funny cards and do some damage at your next Casual Night.  The Mono-Green deck is probably the most pricey of the decks on this list, but the cards on it can totally be substituted for and can revert back to the Budget deck list I had previously.  However, the new twists on it could make for a fun deck because of the powerful things you can do with the crazy amount of mana that can be generated. The UWR Skyfisher deck is pretty unreliable because of the wonky mana base and the fact that half the plays in the deck set you back, but when it works…dear LORD…does it work.  And Goblins…well…they’re Goblins and will always be funny. When they work, they work awesome.  When they fall flat on their face, they fall flat on their face hard.

 

There we have it, three fun builds, three fun games, and some random feel bad stories about how to lose a game despite being in a dominant position.  I’m not sure what lesson to draw from the last two apart from perhaps playing the politics game a little more, but regardless of the lessons learned it was fun. It was refreshing to sit down and just sling some card board and relax with some friends with nothing on the line.  I’ll have to make a point of playing this way more often just to keep things fresh.

 

Thanks for reading again this week…and until next time keep it fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

 

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Bruce Gray - August 23, 2014

Something Old and Something New

lavinia of the tenth commander

Something Old and Something New

by Bruce Gray – Casual Encounters

Today I’m going back to my roots…and going someplace new…all in the same article.  One of my favorite parts of Magic is building new decks.  I enjoy building a new deck as a creative enterprise that could also see the light of day if the deck is half decent.  I usually make a conscious effort to build decks that are budget conscious because we all play within some sort of limitations.  Some have deeper pockets than others, but there is always a limitation.  And, I build when something gets me started.

 

Something old

I have long maintained that I like playing 60 card casual multiplayer games and as a result that is usually where I focus my energies.  60 card decks reduce the amount of variance of your deck because you usually have a higher number of copies of each spell that you want to cast. This is not news, but the difficulty in a multiplayer game is that your 60 card deck doesn’t have answers to EVERYTHING…just the things you face most often.  So long as you understand that trade off, you should be all good.  So, I’ve gone back to those 60 card decks and brewed one up that is fun, super cheap, and basically can blow out an unsuspecting opponent quite easily.

 

The inspiration for this deck came from two places.  The first was watching the draft coverage of Pro Tour Magic 2015.  I watched in amazement as one of the players attacked with his Sungrace Pegasus.  Easy enough…and a cute little 1 point life gain with the Lifelink.  Then, he cast Living Totem that dumped an extra +1/+1 counter on the Pegasus.  THEN he cast Hunt the Weak on it giving it another counter.  Now he had a 3/4 lifelinking Pegasus, which is pretty solid.  Now, this isn’t a hard feat to reproduce, but I want to create a creature with +1/+1 counters faster and better than this…and then I remembered a couple of cards.  Common Bond and Reap What is Sown act very similarly, but are worded a little differently, but both place additional +1/+1 counters on creatures.  Mix in a few Heroic creatures and some combat tricks and you have all the makings for a nasty little deck that will make life miserable for the unsuspecting.  Let’s see that list.

 

Selesnya Counters –  GW Casual decklist

Replace the 2 x Seraph of Dawn to make the deck standard legal.

 

Strategy

The game plan is pretty aggressive and straight forward with a host of flying creatures and  growing them with a Reap what is Sown or a Common Bond.  The Akroan Skyguard is a perfect target because it quickly gets huge and just rains down pain.  The Sungrace Pegasus and the Seraph of Dawn pack Lifelink to push our life total out of danger and make you extra difficult to put away.  While I’m on the topic of Seraph of Dawn, this could easily be Dawnbringer Charioteer if you wanted to play a Standard legal version of this deck instead because they are almost identical, but I had a couple of Seraph’s lying around and am a little low on Charioteer’s right now.  Chronicler of Heroes digs you deeper with extra cards and Sunblade Elf is just a blow out waiting to happen with his activated ability.  The REAL blow out happens when you, out of nowhere, slam Brave the Elements giving all your White creatures (which is basically ALL of them) protection from the colour of your choice…and then back it up with Sanctified charge.  The damage in those two cards can be absolutely explosive even if you are packing just a bunch of little fliers.  So, the deck is nothing fancy, but it’s quick, it’s cheap to build, and can clobber an unsuspecting opponent very quickly. Those who have some Temple of PlentyTemple Gardens and/or Mana confluence should replace some of the Forest with them.

 

 

Something New

Now, I have never really gotten into playing EDH, but you can’t escape the interest in the Magic community. Everywhere you go someone is talking about EDH.  Many of the Local Game Stores support it as a format with regular game nights and highly attended events meaning that someone must be enjoying the format.  While I’ve never really got into EDH I’ve been intrigued by the format…because who doesn’t want to play all the coolest spells from the history of Magic?  Now, I don’t think I have a set philosophy for building an EDH deck the way I do for a 60 card deck, but I do feel like an EDH deck ought to be made of things you already own.  It feels bizarre to me to think that people are rushing out to buy loads of cards for EDH decks and prompting what effectively amounts to an arms race for a format that is intended to be casual, relatively inexpensive and fun. Don’t get me wrong, trading and finding the cards you want is part of the game, but I hate to think people are rushing around dropping tons of money on EDH decks so that they can “keep up with the Jones’”. To someone who is still on the outside looking in at the format, well, that feels not quite right and against the spirit of the format.  Maybe I’m wrong and I’d love to hear from the EDH community out there (and there are lots of people in that community), but that’s my early impression of how the format is.

 

So, as a first attempt at an EDH deck I thought I would take a deck that I have and adapt it to EDH play.  This feels like a natural evolution of deck building and when the deck already has a couple of Legendary creatures floating around inside it, I have a built in general of two I can access.  I have a W/U deck that looks to exploit the Detain mechanic from Return to Ravnica and have mixed in some of my other cards to produce a 60 card deck that can fare very well in a multi-player game because it can answer just about every sort of threat.  It packs a splash of removal, counter magic, artifact and enchantment destruction, and spells that just play havoc with combat.  All in all, the early makings for an EDH deck.  So, with some adaptation, the deck can be built to make a move to the more robust world of EDH play.  Let’s see what I’ve brewed up.

 

Lavinia of the Tenth Commander Decklist

 

This feels like a pretty straight forward build that is looking to defend itself by seriously slowing down an opponent with the detain ability or “freezing” the opponents creatures.  It has a little bit of everything in terms of counter magic, creature destruction and other useful tidbits.  The piece that floored me was the number of mass removal effects that I had in my binder and box of spares.  Between just plain destroying everything and mass bounce spells, there are plenty of cards that make life miserable for my opponents. The last thing is the ability to break a dead lock.  I feel like EDH can stall out a little bit, particularly if all the players have the mana they need and their life is relatively stable, that you need some sort of way to break open the board stall.  This is where Whispersilk Cloak and the Rogue’s Passage come in handy (and the Aetherling just for kicks) to allow something you control to sneak by and bash without fear of being blocked.  This may not be enough, but it’s a concession to the fact that I could be in for a grindy game and will need a way to close it down.

 

So, there we have something old, and something new.  What do you think?  For my first attempt at an EDH deck, how have I done?  Have I forgotten something or overlooked a card you think needs to be included in the list? As someone who is new to building an EDH deck, the feedback would be amazing and something I would really appreciate from our terrific readers here on Three Kings Loot.

 

Thanks for reading again this week and until next time Keep it Fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter.

 

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Bruce Gray - August 17, 2014

A Brave New World (Grixis control standard)

Prognostic Sphinx - Grixis control standard

A Brave New World (Grixis control standard)

by Bruce Gray – Casual Encounters

 

Well, the summer Pro-Tour has come and gone and we have seen the full evolution of Standard.  The match play was terrific with some hugely entertaining matches both at Draft and at Standard.  Congratulations must go out to all the players, and especially Ivan Floch for his display of prowess and winning the Pro-Tour with his Blue/White control deck.  It is no small feat and he had to play some tremendously high caliber matches to win the title.

 

As cool as the pro-tour was to watch, I have to admit, I was a little disappointed that it was Blue/White control that was the winning deck.  I have no problem with the strategy and can clearly see that it is effective, but there were a number of really interesting decks running around that were much fresher and newer.  I would have loved to see one of these newer decks win the day simply for the novelty, but at least it wasn’t Mono-Black Devotion.  There was plenty of variety in the Top 8 decks, which was nice, but still, to see an archetype that has been as consistent from last Fall to now still prevail is a little bit…I don’t know…I guess boring. However, the days of Blue/White control in Standard seem to be coming to a close, so get your fill now folks because I suspect we may not see it for a while.

 

This first portion of my article today is strictly a prediction.  I have no inside source at WoTC or anywhere inside the Magic community.  However, based on a few observations I can pretty safely declare that Blue/White control or U/W/x control will be taking a back seat.  We will be watching as Return to Ravnica rotates out of Standard in about 7 weeks leaving two HUGE holes in the U/W control strategy.  The first gap is Sphinx’s Revelation. Sphinx’s Revelation is a major key to the strategy because it just allows for massive card advantage and life gain allowing the control player to reload their hand with answers and gain valuable life.  I would be shocked if something comparable was printed in Khans for the simple reason that it is such a powerful card. Notice I say “powerful”, not “broken” because I fundamentally feel that Sphinx’s Revelation is a fair card and a player who casts it can still be beaten, but it is a very powerful card that can turn the tide of the game very quickly.  I would expect some measure of mass card draw, or life gain, but NOT both together the way that Sphinx’s Revelation does it.  No, the days of easy living on Sphinx’s Revelation will be drawing to close at Standard for a while.

 

The other piece is a little trickier, and that’s Supreme Verdict.  For ages now we have just come to accept that there will be a 4 mana sweeper in white. Please see exhibit A- Wrath of God.  Exhibit B- Day of Judgement.  However, when they printed Supreme Verdict they raised the bar a touch.  4 mana sweeper…and can’t be countered.  Well, that’s a big upgrade and pretty much makes Verdict the Cat’s Ass of wrath effects.  However, since Supreme Verdict was released there has been steady trend. Removal has got progressively more expensive.  Think about it…in Theros we were given a large number of removal spells, all of them quite pricey (thank you Sip of Hemlock).  Inexpensive removal consists of things like Hero’s Downfall…which is still a 3 mana removal spell.  Sure, it hits Planeswalkers too, but in most situations it is used to wipe out a creature.  Bile Blight is a thing, but it is also conditional because if the creature is too large, Bile Blight just shrinks it (and you hope to heavens you can block the creature profitably).  Ulcerate is 1 mana…but costs you 15% of your life total just for casting it.  Fated Retribution, Planar Cleansing and Mass Calcify are other removal type spells…and cost 6 or 7 respectively.  Even Red has not been spared.  Apart from Lightning Strike, Red has started to see burn spells creep up in cost as well.  Bottom line, the price of removal is getting a tad higher.  So, combine the fact that Wizards has already given us the Cat’s Ass of mass removal, and that removal is getting more expensive, I would honestly be surprised to see a 4 mana sweeper once Khans of Tarkir is released.  There will be mass removal of some sort, but I would expect to see the coverted mana cost climb to 5 , or if it is staying at 4, would require all three colours from the respective wedge. In either scenario, the requirement to cast the spell has just increased. This slight increase, coupled with the loss of Sphinx’s Revelation might be enough to knock U/W control down from a top tier deck to being a reliable but somewhat lacking tier 1.5 deck that just won’t command the same level of respect at any given event during the Standard season.

 

So, U/W may be taking a back seat for the next while, but there will absolutely be a control strategy of some sort that will come around.  It’s a bit tricky to try and pick up on what exactly that strategy will look like, but I am prepared to take a look at some new options, and one in particular, that you might be interested in keeping an eye on as Khans of Tarkir starts to be spoiled in the next couple of weeks.  For many a season now we have seen U/W/x be the dominant control strategy but what if we removed the White from that mix and instead replaced it with Black?  We would move away from the Esper or Jeskai (did you notice the new wedge name?) and move towards Grixis as a potential control strategy.  Let’s explore this strategy a tad.

First off, land.  This colour combination could very well have the appropriate land base to make a go at it.  There are Temple of Deceit (U/B) and Temple of Malice (R/B) and Temple of Epiphany (R/U) from Theros block to give you at least 12 on colour Temples to start your deck off.  From M15 we also have Shivan Reef, meaning that you are pushed to 16 total on colour dual lands for your deck. Add in Mana Confluence and you could be as a 20 lands for your deck to cast your spells and have access to the right mana.  So, the land looks good.

 

Next, you have your removal package which is still very strong.  With access to Hero’s Downfall, Bile Blight, Ulcerate, and Silence the Believers you have a pretty robust suite of removal with which to handle most creatures that are on the table.  I agree, this is all targeted removal and not a sweeper meaning Hexproof creatures or other creatures that are difficult to interact with could be a problem.  The solution would appear to be, in the absence of a true sweeper, sacrifice effects.  Devour Flesh may  be rotating out, but there will undoubtedly be another sacrifice type effect that could at least be sided in if the need arises.  I’m hesitant to include In Garruk’s Wake, the 9 mana sorcery that is an asymmetrical board wipe, but if you are playing a control deck you could get there in a long game and then drop this thing to just devastate an opponent.  I’m skeptical myself, but it warrants some investigation.  Red would also give you access to Lightning Strike, Anger of the Gods,  and Magma Jet and Magma Spray meaning you would have a pretty beast set of removal spells to lock your aggressive opponents out of their creatures.

 

Lastly we have the permission package and M15 gave us a sweet option. Dissolve is a very solid 3 mana counter spell, but now with the addition of Dissipate we have as many as 8 hard counters to use. That could be pretty devastating to deny your opposition of a crucial spell or to protect some resource of your own.

 

I can think of very few creatures that you would be truly excited to play in this deck because control decks are usually pretty light in the creature department, but those that they cast can protect themselves.  Aetherling played such a role perfectly for months after it arrived on the scene from Dragon’s Maze, but Prognostic Sphinx could play a similar role.  The 3 power makes it JUST small enough to avoid getting killed by Elspeth, Pillar of light or other spells.  The high toughness means it survives most burn spells. You can even grant it Hexproof to help protect it.  And the best part is the Scry 3 whenever it attacks basically ensures you can draw exactly what you need.  Other options could include Indulgent Tormentor because the triggered ability is useful in all three modes, or Chasm Skulker because the more cards you draw to bigger it gets…and when it dies it spits squid tokens everywhere making it a real pain to contend with.

 

The last consideration is Planeswalkers and the Grixis control standard colour combo could have some good ones.  Chandra Pyromaster is the best Chandra yet printed and she could be extremely useful in this deck.  Lilianna Vess is another viable option and her ability to tutor up an answer makes her invaluable.  Jace, the Living Guildpact could also be a very solid control card and offer some very good versatility to filter your draw and bounce permanents.  The last is Ashiok, Nightmare Weaver who might be an ideal Planeswalker in this sort of deck to give you a true win condition of milling out your opponent.

 

So, the pieces sort of fit and so I have put together a rough list of a deck that start down the Grixis control standard path for when Khans of Tarkir is released.  It is not going to be perfect because it only includes cards that are from Theros and M15.  Without knowing exactly what Khans could hold for this deck it’s tricky, but I figured I would give it a stab and see what i can put together as a framework for the deck and add when Khans is released.

 

Test Deck – Grixis Control Standard – Khans of Tarkir

 

There we have our shell for a Grixis control deck.  Of course, this is not written is stone but is something that you might be willing to brew up and test out.  I haven’t put together a sideboard yet either because you might have your own direction you want to take it in.  The beauty of this time of year, as we prepare for the Brave New World post rotation, that anything is possible and lots of interesting new twists on decks could emerge.

 

Let me know what you think about the deck.  What would add?  What would you take out?  Would you go another direction all together? Some of the beauty of playing Magic is that the possibilities are endless, so let me know what possibilities YOU see.  Send me a tweet and let’s exchange some ideas.

 

Thanks for reading and until next time keep it fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters

@bgray8791 on Twitter