Hey guys, I’m back! So after a long hiatus from Magic and an even longer one from the competitive scene my creative juices have started flowing and I just had to start up again. By the way I’m not just jumping into one format but I’ve been actively back in Standard, Modern and now stepping back again into my personal favourite which is Legacy. Now what could these three all possibly have in common? Well, I’m playing Eldrazi in every format currently and doing quite well with the massive titans and their spawn.
First off let’s take a look at Standard…
This deck is a lot of fun for the one piloting it but less so for the one who has to try and stop it. Basically you just have to stay alive long enough and you have the tools to do it with your cheap counter magic and efficient removal, including the very powerful Kozilek’s Return, all of which plays at Instant speed. As long as you’re making your land drops the removal keeps you going long enough to drop down a walker to really get ahead or a Drowner of Hope to put some pressure as well as use the tokens to ramp. Once you have the mana, which can be as early as turn 6, you drop Ulamog and it’s pretty hard to lose from there especially as you get to exile your opponents bests two permanents and clock them with his ability as well as damage. This deck matches up well against the GW/x decks like Tokens or Company and is generally well positioned in the current meta due to the fact that you really don’t care what your opponent is doing, and really you just need to make it to turn 5-6 to snowball advantage.
Moving on to Modern…
This Eldrazi deck isn’t strictly a ramp deck, yes you play a bit of ramp to power out your Eldrazi a bit faster BUT you are mostly an aggro deck which better creatures then other aggro decks and for cheaper too! It’s not uncommon to go turn two Thought-Knot Seer followed by a turn three Reality Smasher. That is an insane opening and an absurd clock that few decks can actually race against, not even taking into account the built-in disruption these monsters have! Looking at your opponents hand to exile one of their cards is already a solid ability then put that on a 4/4 body that can come out so quickly and it’s so amazing. The best part is if they kill it they don’t get that card back, yes they get to draw one at random but the card you stole is gone for good. Reality Smasher is a pain to deal with but you must because a 5/5 with haste and trample…well let’s just say it does a very good job of living up to it’s name while dealing with it is difficult at best. One of the cards that doesn’t get enough credit is Matter Reshaper because on defense or offense it’s just good and if the opposition isn’t playing Path then even if they get rid of it you get value. Easily the best card in the deck is Eldrazi Displacer giving your guys evaision, clearing your way for attack, actual removal for tokens, and abusing the hell out of Thought-Knot. He does it all and generally your opponent is going to try everything to get rid of him right away. Other key elements are Ancient Stirrings which hits almost every card in this deck and is arguably as good, if not better, here than it was in Tron and as a former Tron player that is saying something. Cavern of Souls makes control match-ups much easier and leaves them with a bunch of dead cards in hand while Eldrazi Temple itself is a straight-up ramp card. This deck is insane and provides a fast clock while causing some minor disruption all at the same time.
Finally looking to Legacy…
So as you can see this list is very similar to the Modern list in terms of the creatures used but is much more explosive and you get to play with one of the most disruptive cards in the format. Whenever you are able to drop a turn one Chalice of the Void for one it can just absolutely ruin many decks. Like they are out, it is game over, moving on…that’s just how devastating the card can be. Decks like Storm which rely on one mana cantrips and Dark Ritual effects or decks that try to deal with your monstrous creatures without the help of Swords to Plowshares will be miserable. You also pretty much just get a win against decks like Burn and if you are on the play against Elves it just completely shatters their game plan. We also still get to play with Eye of Ugin and the sol lands making turn two Thought-Knot Seer scarily common. The other thing this deck can do because of Eye of Ugin is toss down a bunch of Mimics on one turn and next just play Reality Smasher for a quick end to the game. Another big advantage that this deck has over it’s Modern counterpart is the use of Jitte because when you have it combat for your opponent becomes just awful with no profitable way for them to do anything. This deck offers amazingly crippling disruption paired with a combo finish as one avenue to win or just big fast efficient creatures that can end games quickly and prevent your opponents from ending games as another.
Until next time…
Norman Fried
@NormanFried1
normanfried@live.ca
The latest From the Vault set has been announced, and it’s a flavourful one! Announcing From the Vault: Lore! Let’s see what Wizards has to say about it:
“Delve deeper into the events that shaped the Multiverse—and show your opponents that those who don’t learn from history are doomed to repeat it! This limited-edition set includes cards from throughout Magic‘s history that are renowned for both their power and the stories behind them. Surprise your foes with blasts from the past they’ll have to see to believe.”
-Wizards of the Coast
Contents and Details:
Twitter Hashtag: #FTVLORE
Product Concept and Development: Sam Stoddard and Jeremy Jarvis, with contributions from Mark Purvis.
Release Date: August 19, 2016
Magic Online Release Date: October 10, 2016
MSRP: $34.99
Magic has always had a strong following of players interested in the story behind the cards. Even characters mentioned one time who happen to have no vowels in their name make their way into our collective imagination. That being said, we can probably expect some sweet reprints from old story-rich sets, perhaps from Dominaria? Alternate art Gerrard Capashen or Captain Sisay anyone?
They obviously have lots to work with when it comes to lore, so it’s anyone’s guess about what could be included. That is, however, half the fun, so let the baseless speculation commence!
1st at Grand Prix New Jersey Legacy on Nov. 16th 2014
It was a daily double last weekend with Treasure Cruise decks winning both this and the Modern GP in Madrid. Despite that though there was not an abundance of Treasure Cruise swarming the top 8 with a total of 10 copies between 4 decks, and they were each a distinct archetype. It wasn’t even the bogeyman UR Delver which won which was the other deck running the full 4 copies and there was an amazing diversity between all 8 decks.
The Legacy format is filled with cheap and efficient cards as it has access to the best ever printed over the entire history of the game. This deck is one of those that takes full advantage of that fact to pull together a cast of the top choices creating a highly disruptive killing machine. It pulls together permission, removal and draw to quickly dispatch all enemies that stand in its way. It’s no surprise whenever a deck of this style takes down a tournament.
Quite possibly the best Blue one drop ever printed, and quite aggressively out of Blue flavor, we have Delver of Secrets supported by an almost 50/50 split on spells which will be able to blind flip it turn two so you’re able to commence with the beatdown plan. Follow that up with True-Name Nemesis which demands the opponent to find an answer to it or they will definitely die to that unchecked clock. Both of them are supported by Stoneforge Mystic who is able to either search up an Umezawa’s Jitte to equip one of your attackers or find you a Batterskull to commit further to your beatdown plan. Next we speed up the deck with an abundance of card draw starting with the perennial Brainstorm, coupled with Ponder and Phyrexian freebie Gitaxian Probe which also provides you a sneak peek at the opponents plans. The deck also packs a very robust permission package centering around another format staple and free spell Force of Will, backed up by also free Daze and cheap but disruptive Spell Pierce. Then we round out the deck with top quality removal with the main reason this deck dips into Red with Lightning Bolt and also the classic Swords to Plowshares which will convienently exile most any creatures which are presenting you with certain doom.
Here is another great victory for a deck which has been coming and going with success over the past year. It is a very strong package of disruption which comes in the form of aggro beatdown allowing the deck to operate on a very powerful axis. For those of you unfamiliar with Death and Taxes it is at its core The White Weenie deck. It has evolved from a deck which worked to exile the opponents permanents for value into a mash up of hate bears and resource oppression. It has a pile of the best white creatures ever printed.
The journey up the mana curve is very important for this deck as it relies heavily upon Æther Vial to ‘cheat out’ it’s creatures around counter magic and as disruption. The ideal turn one play involves either Æther Vial or Mother of Runes to let the games begin. Once ‘mom’ is out it becomes increasingly more difficult for your opponent to use spot removal on your creatures. A great turn two play would be a follow up of either Thalia, Guardian of Thraben to actively disrupt the opponents plans or even Stoneforge Mystic to start building offensive to bring the beats. And while Thalia will affect your spells as well it is a minor cost as the spells we cast are one cost and the equipment is going to be cheated in with the Mystic. Speaking of equipment the Stoneforge package in the deck is rather robust including not only a Batterskull and an Umezawa’s Jitte but also a Sword of Fire and Ice, all of which are efficient tools to boost any of your creatures into lean and mean fighting machines. As for some straight-up beatsticks the deck packs a Brimaz, King of Oreskos for value and a trio of Serra Avenger which are able to skirt the turn it can be played restriction with an Æther Vial activation. Then for disruption we find a variety of answers with Phyrexian Revoker to shut down a pesky permanent especially in response to casting a planeswalker, Spirit of the Labyrinth which absolutely ruins players hands in response to a Brainstorm, and Aven Mindcensor that can come in response to a fetchland or Stoneforge trigger to try and force the opponent to whiff. The final creature in the deck is a trio of Flickerwisp which can be vialed into play in response to removal to save a permanent or used to reset a Revoker, rebuy a Mystic and even regerm a Batterskull, not to mention suit up with a Sword or Jitte to bring the beats. There is a heavy resource denial package within the manabase with not only a full set of Wasteland but also a full set of Rishadan Port to lockdown any hope of the opponent to have a fighting chance. Also, for spot removal we find Swords to Plowshares to rid the board of any nuisance creatures trying to stand in the way.
And there we have it the first Legacy winner is a deck that is rapidly becoming a staple deck at the top tables. Of course as Legacy is a huge wide open field there is always a brick wall that every deck will run into eventually, but this deck look not only to be resilient but also a great deal of fun. I would be not only happy but confident as well to sleeve up this deck for the next Legacy tournament.
Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.
Planeswalkers (6)
Spells (25)
Creatures (8)
Planeswalkers (3)
Sideboard
Creatures (10)
Spells (30)
Sideboard
Another mainstay Legacy decklist was able to best the competition at the Legacy Open last weekend. While Delver lists have taken on many different forms from RUG to UR to BUG, the inclusion of white allows it to fully maximize on the use of the new Legacy golden boy from Commander 2013. The true power of the deck lies in its creatures starting with the decks namesake Delver of Secrets which with almost half spells to transform will often blind flip into flying Lightning Bolts. Next we have the one-two punch of Stoneforge Mystic into True-Name Nemesis which will often be lights out once suited up with an Umezawa’s Jitte. There is also the potent living weapon Batterskull as a main target when you don’t have the True-Name to follow up Stoneforge. All of that action is backed by serious permission, draw and removal packages. For counterspell back up we have full sets of Force of Will, Daze and Spell Pierce to ensure the game plan goes unhindered. To be sure to have all the tools in hand at all the right times there’s Brainstorm, Ponder and a Gitaxian Probe digging through your deck. Then there is a removal suite with Swords to Plowshares and Lightning Bolt, with the Bolts doubling as extra reach to close out games. We also find a full set of Wasteland to disrupt opponents manabases or pesky manlands which is able to squeeze into the deck despite being tri-colored due to such a low mana curve. All combined we have a very tight list designed to reduce your adversaries life total to zero on no time flat.
15 creatures
22 other spells
1 planeswalker