By Bruce Gray – Casual Encounters
Welcome back! Another busy MTG day for all you readers out there so let’s not waste any time. Let’s crack open that pack and see what we would take pick 1 pack 1 in a draft. Here we go.
Let’s start with the Rare. Flamerush Rider is pretty solid and from a quick look around, it looks like the strongest card in this pack. I’m not in love with the card and by no means am I in love with Red in this set, but it is a strong card that makes combat very difficult for your opponent. I would certainly be pulling this one to the front of the pack and seriously looking at this first.
The uncommons are all a little underwhelming. Fearsome Awakening is interesting, but by no means good. It is certainly not good enough to first pick. I might look at that once I have a dragon or two in my deck just to see if I can make it work for me, but otherwise I might just leave this one to wheel around the table until the very end.
Reality Shift is a decent card and can be a useful removal type spell in Blue, but I’m not keen on leaving behind the Manifested creature. That extra 2/2 could be just about anything and that’s usually an unpleasant surprise when it is something that is good for your opponent. Also, it doesn’t really clear the road the way most removal does and you still need to work around the Manifest on the battlefield as you rumble in for combat. I wouldn’t be grabbing this first, but I’m interested in the card and figure it could be pretty interesting to take if I’m in Blue later in the round.
Humble Defector is another interesting card that can be abused pretty easily. There are a number of cute plays you can make with this guy to abuse the activation followed by the loss of control of the card, but it isn’t a first pick. I like a good laugh when you get to go off with this one, but I would rather do something a little more powerful than this.
The only real card that I like from among the commons here is Aven Surveyor. Yes, he’s expensive, but the bounce effect is extremely potent and well worth the cost of playing this one. I’d be pulling this one to the front for a close look as well.
Typhoid Rats are nice. I like those guys. I wouldn’t take them first pick, but if I was to be in black 2 or 3 picks in I would happily grab them.
Cunning Strike does a number of things, but it does them all modestly well. It deals some damage, but maybe not enough to kill something. It “shocks” your opponent for a pair of damage which may be relevant. It draws you a card to replace itself. All of this for the bargain cost of 5 mana. I know, I know. That’s 3 effects for 5 mana. That’s not so bad. And it even triggers Prowess. But I’m not in love with the card and would rather keep moving.
Frontier Mastodon could be a 4/3 for 3 mana…which is a steal. That’s a sizeable upgrade in toughness on an Alpine Grizzly because now it doesn’t die to Cunning Strike, Douse in Gloom, Wild Slash or one of the other many two damage spells floating around. However, it could just as easily be a 3/2 for 3 in which case you are highly underwhelmed. This is likely a late pick up and might not make the cut for you 22 or 23 card deck.
Alesha’s Vanguard is a card I’ve discussed earlier in my review of commons and uncommons, but to sum up it is a Hill Giant that dodges sorcery speed removal but burdens your board state if you choose to Dash it because you will have not developed your board any further. It’s a fine card, but I’m not excited.
Gore Swine is another fine vanilla creature. It’s not an early pick up, but it’s fine to help fill out your creature package.
Abzan Advantage is card that people keep talking about as a playable trick. I’m not excited, but the ability to remove their Siege AND Bolster one of my creatures seems good. Even if they don’t have an enchantment to sacrifice, the Bolster is quite nice. It’s by no means a first pick, but it has improved its chances of being played in recent weeks by just being an effective card that has some reasonable upside.
Arashin Cleric is very low on my list of priorities here. It just doesn’t do enough to warrant a mid round pick. This might get forced at the end of the pack and will rarely make your deck unless your creature count is very low.
Sibsig Host is another reasonable creature, but I’m not jumping up and down for it. It does block reasonably well and helps fuel a little Delve, but let’s not go overboard here. It is a fine card for a deck playing Black but it is not a high pick.
For me the first pick is Flamerush Rider because I feel like it has more upside and a higher overall power level than the rest of the pack. I’m not in love with red and if the following packs didn’t have strong commons/uncommons to support the Flamerush Rider I am more than prepared to move colours and ditch the Rider altogether. I could make a really good case for the Aven Surveyor because it is an outstanding common and if you grab a couple of them then you are well and truly set to make life miserable for your opponent. Typhoid Rats is just a very solid creature because nobody is really keen to trade with it. The Rats just about always manage to get you good value by taking out a more expensive creature and that means I want to grab it sooner rather than later. Further down the list I get to the 5th card and I am unsure if I would rather take the Humble Defector or Cunning Strike. I decided the Humble Defector was likely the pick on the grounds that it is a mono-coloured card rather than a gold card like Cunning Strike.
On the whole, the strength of this pack is pretty weak. The rare is just ok, the uncommons are not particularly good, and the commons start off quite strong but trail off quite significantly. I feel like that is one of the traits of the set and this represents a fairly average pack. I’ve tried enough drafts on MTGO and watched enough other people draft that this seems to be the trend. It is good to know for those rare times that you find a bonkers pack to keep it in mind that this is not the norm.
Thanks for taking the time to stop in and read today and good luck in your next draft.
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
By Bruce Gray – Casual Encounters
Good morning and thanks for stopping by here at The Bag of Loot and my Casual Encounters column. For those who are new here, I will be cracking a pack of Fate Reforged and looking at what I would select first if this was Pick 1, Pack1 in my next draft. Let’s take a look at what I’ve got.
Fate Reforged seems a little more heavy with bombs than Khans was, so let’s start with the rare. Yasova Dragonclaw is a pretty strong starting place. She’s efficient to cast as a 4/2 for 3 mana and comes with Trample making her pretty solid from the outset. She triggers Ferocious if that matters to your deck as well, which is always a benefit. However, I get most of those same stats with an Alpine Grizzly so what makes her so appealing? Her ability to effectively Act of Treason one of their blockers each turn is actually really difficult to handle. Even if the creature you’re pulling aside isn’t a huge bomb, it can really upset combat math to pull aside their blocker and then swing in. The only catch is that she can only target a creature with power less than hers. That may or may not be ideal because you might only be pulling aside a Wetland Sambar or an Ainok Tracker. If you can find a way to Bolster her or to augment her to steal something larger then you might find things will get a little out of control. I’ve played against one in a match and while her ability is kind of tricky, it certainly is beatable. However, she’s still a very powerful card and would be pulled straight to the front of the pack for some careful consideration.
Mistfire Adept is a very nice uncommon and has some solid stats. The basic body is that of Hill Giant, which is quite reasonable. However, the Prowess and the ability to grant something Flying is the real perk here. You cast a spell and suddenly you have a 4/4 flier. That’s nothing to take lightly. There’s not really a whole lot of downside here because this is a useful to just about any deck playing Blue and would be getting a long hard look as well.
Renowned Weaponsmith is underwhelming in every regard. The artifact theme is not strong enough to warrant this guy, and the ability to tutor up a bad artifact is also not overly relevant. His base stats are a little on the poor side as well because he gets quickly outclassed. Sadly, this guy isn’t very good and will likely a late pickup for filler to someone in Blue.
Hewed Stone Retainers feels like a downgraded version of Illusory Angel. If this had Flying, or First Strike, or anything really, you’d consider playing it, but at a vanilla 4/4 the answer is probably not. Don’t get fooled by the casting cost, the fact that you need to cast this as the second spell this turn increases the cost of this and unless you have a deck with some cheap spells to fire off this might get stranded in your hand for a while.
Write into Being is a card I quite like. One of the concerns I have with the Manifest mechanic is that I often feel like I don’t have much control over what gets manifested. It might be that land I really need, or that super efficient removal spell, or that hyper expensive creature that I was really hoping to find in the late game. In all of these of situations having the card get Manifested is less than ideal. Write into Being gives you some measure of control over what spell you end up getting and that is very useful. The casting cost puts it right on curve with other Morphs and the fact that is a non creature spell helps provide you with fuel for Delve spells and triggers Prowess. While this is a long way from being a home run it is a deceptively powerful card and is ultimately very useful.
Temur Runemark is NOT something I like. Most auras are a surefire way to get yourself in a situation where you lose out in a 2 for 1 situation. Unless the Aura is really powerful, it is usually a better idea to play cards that stand on their own merit. I’m not going to say I won’t play an Aura, but I’m certainly not looking to play those auras unless I’m pretty desperate.
Collateral Damage is a card that I like in certain decks, but is usually not something I’m too keen to grab. I never like sacrificing MY board state to deal damage, so sequencing this spell just right to have maximum impact is tricky and pretty important. If I can’t find a way to sacrifice something that is being blocked (and dying anyway) to take out something else I’m just not overly keen to play this. The ONLY other way I play this if I have a tokens strategy where I can use the tokens as fodder, but even there I’m not going crazy with this card. This a tricky card and something that certainly has a benefit when played correctly, but not always available in the optimal way.
Whisperer of the Wilds was in last week’s pack too and I’m still a fan. I’d be flipping this to the front of the pack, but likely won’t be first picking this at this point.
Sultai Runemark. Please see my notes on Temur Runemark up above. They are essentially identical for this card.
Gurmag Angler is the sort of aggressive mid-round pickup you just love to see. The big body on this one is very appealing and the fact that the casting cost can be significantly reduced with Delve makes this very appealing. I don’t think I really want to first pick this because if you are in on the Delve plan you have a limited number of cards slots that can be devoted to delve cards and this guy may not be the best way to go. However, he is a very nice early pickup and a big body to sure up the board.
Rakshasa’s Disdain. No. This is very poor conditional counter magic and not worth the card slot. Go and grab a Cancel before you play this and hard counter that spell.
Typhoid Rats are one of those common cards that you always overlook, but it always makes your deck. Nobody likes attacking into or blocking a 1/1 deathtoucher and the rats just do some much work. It isn’t a first pick, but it certainly is a good mid-round pick.
Grim Contest is interesting because it is an unusual take on the “fight” mechanic that green usually gets for removal. The part I like about this is that it is at Instant speed meaning that you can use it on your opponent’s turn and leaving you to do whatever you like with your mana on your turn. Sadly, it is a gold card and fits into fewer decks, but if you have Green and Black in your deck I see no good reason not to take this mid-round and see if you can make it work for you. This would have been ideal in M15 Limited with Rotfeaster Maggot, but that is a digression. This is an interesting spell and something that will garner mild interest, but is in no way a first pick.
While a number of the cards in this pack are pretty interesting, there is no doubt that I would be taking Yasova from this pack with my first pick. I feel like Green leaves you open to go into some very powerful combinations by making Abzan, Sultai and Temur all available and her raw stats are very solid. Her two toughness is an issue because she dies readily to Wild Slash , Douse in Gloom and Debilitating Injury but there is plenty of upside to her because her repeatable “Act of Treason” is quite powerful and will really mess with combat. I don’t think she’s an insane bomb the way some of the Legendary Dragons are, but she’s very good and a cut above the other cards in this pack.
Thanks for stopping in today here at Casual Encounters and taking the time read. I hope you guys have an awesome MTG day!
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
Fate Reforged pre-release will introduce special promo ‘Time Shifted Cards’. During the event you get to pick your Tarkir Clan and will also receive a special ‘Ugin’s Fate” booster pack which contains a Token, a Land card and certain amount of ‘Time Shifted Cards’ from a pool of 40 holo foil stamped cards with alternate art which demonstrates how the plane of Tarkir has changed. The PAX Australia panel showcased three of these cards.
Pick. Plot. Play. Experience a Magic format where the intrigues begin long before the first spells are cast! Revolutionary new abilities impact every part of the play experience, starting with the draft itself.
The first-ever multiplayer-focused booster set has new Magic cards with new mechanics that enhance multiplayer play. Returning favorites from throughout Magic’s history round out the set and cultivate an environment of deception and treachery. The Magic: The Gathering–Conspiracy set is designed to be drafted with six to eight players who then split into groups of three or four players for free-for-all multiplayer games.
Conspiracy Tokens
Conspiracy Drafting Video
Conspiracy Booster Box
Conspiracy Booster Pack
Conspiracy Artwork