Tag: stoke-the-flames

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Roy Anderson - January 28, 2015

How I Broke Into Magic Online

Monastery Swiftspear artwork - RDW aggro Standard

How I Broke Into Magic Online

By Roy Anderson

Magic Online (MTGO) is Wizards of the Coast’s digital version of Magic: the Gathering, for anyone who is unfamiliar. It is host to every format and card you can think of. On top of that, it allows you to play high-level magic at almost any time of day! Imagine my excitement when I first stumbled on this amazing software. However, there was one elephant (token) in the room that I just couldn’t remove and that was the cost to play.

 

Bringing down the cost

Like most people, I don’t have massive amounts of expendable income. I already play the paper version and almost never miss a Friday Night Magic (FNM) or Prerelease at my local game store (LGS.) This puts me in a position where, given my income, playing both online and offline regularly just isn’t going to happen. BUT WAIT! We have to at least try to get the most out of a limited budget. In this article, I am going to tell you how I broke into MTGO and grew my investment in order to limit the amount I would need to spend in the future.

So when I first looked at MTGO, I tried to figure out which events would give the most payout for the lowest investment. After evaluating my options, I figured out Standard queues would yield a reasonable amount of prizes with a relatively low risk. With this option, there was a small start-up cost, however, unlike draft, there was less capital needed to enter each tournament.

Obviously, if constructed is my game, I was in need of a deck. Since the name of the game was economics, the deck had to be cheap. I began looking at deck lists online and browsing Gatherer (Magic’s card database) in order to construct a list. Finally, I found a relatively cheap list that won a few standard tournaments in different forms and I figured I could make it work. What deck was it you ask? Well, it was none other than our good friend, Red Deck Wins (RDW)! After price checking the cards needed to construct this list, I had a thought. I am sure I can cut some corners and make it even cheaper! Eidolon of the Great Revel is a strong in RDW, however, the cost of a play set was high so I decided to take it out. I also replaced some slightly more efficient removal and changed the number of certain creatures in my list to reduce cost.

RDW Aggro Standard list by Roy Anderson

 

Now as you can probably see by this deck list, there is not too much power in this deck. The deck is mostly chalked full of cheap creatures with efficient removal/burn and ways to “punch through” to your opponents life total.  On the other side, you also probably don’t see too much cost in this deck either. This is especially true for MTGO as prices are scaled down slightly due to a smaller demand. The only card that is worth a decent amount of money are the Stoke the Flames. I found that card too important to cut as it has the potential to kill so many creatures in the format as well as burn enormous amounts of damage.

Sideboard

 

This sideboard may appear to be filled with crap, and to a degree, you would be correct. Some of the cards here are really cheap and poor answers to certain threats that the deck would otherwise lose too. For example, Torch Fiend for Whip of Erebos, Harness By force for midrange matchup, and Bring Low for Abzan (I guess). However, some of these cards are really big all-stars in the right matchup and no one ever sees some of them coming. Scouring Sands pings (deals one damage to) each creature your opponents control and gives you scry one for a nice cherry on top. This is very good against Jeskai Tokens, Aggro Mirrors, and also gave me some scraping wins by breaking me through a swarm of hornets. Searing Blood is also very efficient creature removal in the current standard format. This is another card that comes in against other creature decks.

 

Breaking it down

Overall, at the time of purchasing this deck, the overall cost was approximately 20 dollars. For anyone who plays Magic, they can’t help but smile at that price for a competitive deck. And let me assure you, this deck has beaten every deck in the format at least once. It has even taken down some unlucky souls who decided they wanted to try their hand at rouge brewing. There are two main reasons this deck is successful: Mana and Speed.

This deck has a much easier time with its’ mana compared to many of the decks in the format. Its’ mana is one of its strongest characteristics especially in a sea of three to five color decks. In fact, I won a chunk of games just because my opponent’s mana wasn’t well supported. Due to this deck being monocolored, you will never be unable to utilize your hand to its full potential. An even bigger upside is the cost of the creatures. Since the top of your curve is basically a two mana spell, land drops are not much of a problem even if you get land screwed. I often keep one land hands as long as I have a creature and a Titan’s Strength. The scry is usually enough to dig me to a second land before I need it.

The second great attribute this deck has is its’ amazing speed. It can close out games often before many decks can establish a strong board presence. By the time your opponent has one or two creatures, your Hammerhand and Frenzied Goblin will push your creatures through for the win. You will also have them at a low enough life total from suicide runs that a top deck Stoke the Flames is often enough.

Often times, this deck has a very explosive start. I think my favorite opening in the entire deck is as follows:

Turn One: Land, Swiftspear, and smash for one.

Turn Two: Land, Swiftspear, and smash with Titan’s Strength for five. Play another creature.

Turn Three: Mogis’s Warhound bestowed, hit for five more plus an additional one to two for your other creature.

Seems pretty scary huh? The great part is, I got this draw fairly often. In the worst cases, Valley Dasher or War-Name Aspirant would eat up my turn two. The worst creature you want to see hit the battlefield is a Sylvan Caryatid. Even when this happens, you can often grow your creatures big enough to punch through or just swarm past them. As far as I am concerned, it just slows me down.

 

Record

Well, as I said, this deck gave me great success on MTGO. At the point of writing this article, my cumulative record with it in tournament queues (I practiced with it for a while before putting money on it) is a whopping thirteen to two. Not bad for such a cheap way to play.  Now, on MTGO, constructed queues require two tickets for entry and pay out one pack of Khan’s to the winner. A pack of Khan’s is currently worth approximately three tickets. Using my record as an example along with my initial 10 tickets left over from my thirty dollar investment, I am currently up nine tickets. With some serious grinding, assuming my record continued, you could make a massive profit. I know most people just want to use MTGO to draft. At least that is how it is for me. Anyway, you will earn a draft after about 30 – 40 games with some tickets to spare. I know that doesn’t sound like the most attractive option, but efficiency and lower variance almost never is. If you tried to do the same infinite drafting with limited, you would have to get first or second in every single draft. This is also factoring in the fact that all tournaments are single elimination. I guess an alternative solution would be to just pull a foil fetch every draft, however, we are sticking to a realistic approach.

 

More cheap fun

So I bet you are wondering, are there any other ways to play on MTGO without throwing money at it? Why yes, there actually is a way to draft for cheap that is much easier to play infinitely. This is in the form of Wizard’s various cubes that they host throughout the year.

In order to maximize fun and value, I always play in the swiss as opposed to the single elimination events. The reasons being: One, you will always get to play in all of your rounds giving you more time to enjoy some of the blasts from Magic’s past, and two, they are much easier to rinse and repeat. It is true that the single elimination cube drafts have actual older set pack payouts, however, they require at least a two to zero record. In addition, you will need tickets in order to draft that set with a two to zero record so, unless you get first, you still have to shell out two dollars. In the swiss events, you can just win two of any of your matches and it will allow you to gain free re-entry. These queues use a special currency called phantom points and you earn enough to hop right into another event after a two to one record.

 

Well, I hope this article helped you out and possibly pushed you to give MTGO a try. It will take a little time to learn how to effectively use the program, but once you get over that initial hump, your magic skills can take over. If anyone is interested in seeing MTGO play of either the legacy cube or the RDW I described earlier, please leave a comment below. I look forward to writing more for you guys next week as I have a column in the works but I am going to be on my way to GP San Jose next week so expect to hear about the main even in next week’s article!

Until next time, Happy Planeswalking!

 
By Roy Anderson
@Sockymans on Twitter
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Gregoire Thibault - November 20, 2014

Stoke the Flames FNM Promo December 2014

 

Stoke the Flames FNM promo December 2014

 

December’s stoke the flames fnm promo is very exciting, the new art is epic and full of details. The dragon form in the flames looks killer with the three mages “Convoking” the Stoke the Flames true to it’s flavor. Are you guys excited as well with the new artwork? I know a few
Red mages that will be picking up a few copies. You can find these at your Local gaming store, usually are given out as prizes during FNM and some LGS also randomly give them out,

 

 

Stoke the Flames FNM December 2014 artwork Stoke the Flames FNM December 2014

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Eric Jeffrey Seltzer - September 29, 2014

Jeskai Tempo by Kevin Jones (1st at SCG Edison Standard Open on Sep 27...

Champion’s Deck

Mantis Rider - Jeskai Tempo

Jeskai Tempo by Kevin Jones

1st at SCG Edison Standard Open on Sep 27th 2014

As we bid a fond farewell to RTR/THS Standard and all its mono-colored shenanigans we see how quickly everything becomes new again with both decks sitting at the final table in the wedge colors. There was also in the final a Mardu Midrange deck which in and of itself is a beautiful work of art which simply did not draw well against an amazing draw of the Jeskai tempo deck. But for us today we are interested in this Red, White and Blue beast of a list which was able to battle through 13 rounds and stake its flag first at the summit of this opening weekend.

 

This deck is built around taking advantage of burn to take incremental advantage and close out games quickly and efficiently. To work towards that goal we find a trio of creatures that while not monsters are able to go long and chip away quickly at the opponents life total to make it easy to top deck a burn spell for the win. The first creature drops down turn two with a trio of Seeker of the Way which combo well with the burn through its Prowess to not only get pumped up but also gain lifelink to ensure survival against other Aggro decks. Next we find one of the defining cards of Aggro for the current meta with Goblin Rabblemaster which on an unchecked board will be able to quickly overwhelm the opponent with a horde of goblins beating face. Then we get to a new tool for these colors with Mantis Rider which as a tri-colored creature sports a very strong package as a three drop with Haste to beat face immediately upon arrival, Flying to leap over the walls of Courser of Kruphix, and even Vigilance which allows you to bring the assault with impunity. Supporting the troops there is a duo of Red planeswalkers starting with the all new powerhouse Sarkhan, the Dragonspeaker which is basically taking the role of Stormbreath Dragon as another aggressive flyer for the deck but also doubles as decent removal taking out a slew of four toughness creatures. There is also a misers Chandra, Pyromaster which is able to grind precious life points while either blasting potential chumps or immobilizing big blockers, and could also add to the decks drawing power. Speaking of draw there are two cards with which to gain additional resources with Dig Through Time able to go deep to find you two spells which will hopefully finish your opponent  and Steam Augury that does rely upon the choice of your opponent but can easily be a bomb spell depending on what else you flip up with it. Magma Jet is also a pseudo-draw with its Scry 2 not only are you flinging fire but also setting up potential or even pushing useless cards to the bottom in advance of a Dig Through Time. Then we get to the package of straight-up burn spells with sets of Lightning Strike and Stoke the Flames to either flambe some pesky creature or just fling straight to the dome of your opponent to close out a quick victory. You also have the option to barbeque opponents with your Jeskai Charm, but also bounce giant creatures away or pump your team while gaining some incidental life points. Finally we wrap up with catchall answer Banishing Light which is the decks main answer to planeswalkers, enchantments, or artifacts but will also deal with problematic creatures as well.
Man oh man am I ever in love with Jeskai Tempo. It just looks so aggro just like my cup of tea, but still able to overcome traditional issues like draw and removal for bombs. Now I will admit that watching the deck win there was a definite element of variance which handed Jeskai an easier road to walk towards victory, but he took it all the way from beginning to end so there must be value in it. I would be very happy to sleeve up a deck like this and run with it, but with so many new styles and the Pro Tour coming up I’m going to happily observe for now. If you do decide to pick this up though I imagine you’ll have a blast burning up the competition.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - September 14, 2014

Rabble Red by Thomas Graves (1st at SCG St. Louis Standard Open on Sep...

Champion’s Deck

Goblin Rabblemaster - Rabble Red

Rabble Red by Thomas Graves

1st at SCG St. Louis Standard Open on Sep 6th 2014
Here we have the future of Standard Aggro as we prepare for the upcoming rotation. Now obviously there is going to be changes necessary as a huge portion of the deck will no longer be legal in a few weeks but Goblin Rabblemaster is likely where everything begins anew. It is just so aggressive and provides advantage to Red which has always craved cards like this to eke out small edges with which to hammer in the nails.
As with any Aggro deck we start with an tight and efficient curve. A quarter of the deck comes in one drop creatures boasting full sets of Legion Loyalist, Firedrinker Satyr and Rakdos Cackler, along with a trio of Foundry Street Denizen all capable of producing damage at a rate that exceeds their cost. Next at the two drop spot we find Burning-Tree Emissary which is capable of chaining out spells when he joins the fight with pairs of both Ash Zealot and Firefist Striker all of which are more beaters to help mash the opponent. Next we have newcomer and future superstar Goblin Rabblemaster who just continues to provide value to your board every turn, and this deck has incorporated some Convoke spells to thwart would be suicidal assaults. The final creature is Rubblebelt Maaka but it is most useful for its Bloodrush ability which turns it into a Giant Growth for your attackers. Speaking of Giant Growth there is a one of Titan’s Strength for pump and it has a useful Scry for added value since otherwise this deck is slave to the top of its library. For reach there are two burn spells with Lightning Strike to either clear blockers or finish him, and Stoke the Flames which is capable of tapping down your forced attackers once you get your Rabble token. Finally, we have a misers anthem with Hall of Triumph which is another Convoke if necessary but especially pumps the team to push the beats harder and faster.

 

While it is hard to say exactly how this deck will look in a few weeks it is a certainty that a Red Aggro deck is going to be around in the meta early. I would certainly be pulling together pieces getting ready if you like to beat face Aggro style. Especially important to note is with people going to brew hard with the wedge colors and mana going to slow down a lot of those decks we will undoubtedly be an overwhelming force while they work out the kinks. So definitely mise the meta early until you find that wedge you love.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com