Tag: spell-snare

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Eric Jeffrey Seltzer - May 15, 2014

Kiki Control by Shaun McLaren (3rd at GP Minneapolis Modern on May 11t...

Deck of the Day

Restoration Angel - Kiki Control

White-Blue-Red Control by Shaun McLaren

3rd at GP Minneapolis Modern on May 11th 2014

Shaun McLaren has already proven his dominance of the UWR Control deck in Modern so it looks like he felt it needed a tweak to keep performing for him. And while it was not able to propel him to the top spot, it was good enough to push him into the top 4 of a very strong field. His deck still has the classic control elements of draw, permission and removal but adds an interesting creature twist to grind out all the value.

 

Let’s start from the top with the title card which adds the new spin with Kiki-Jiki, Mirror Breaker who is no stranger to Modern but has traditionally been found in either the Twin or Pod decks. Here we find him used to grind out some mega-value or even surprise combo for the kill. So looking first at that combo kill, when we pair Kiki up with Restoration Angel you create a possible infinite loop of tapping Kiki to copy Resto then blinking Kiki with the copies into play trigger to rinse and repeat. You can also flash in Resto as a blocker if Kiki is in play and create enough blockers to shut down an alpha strike from a Twin deck, very sneaky. The other key target for Kiki is Wall of Omens which works to shore up some ground defenses while providing a solid and steady stream of card advantage. There is also Snapcaster Mage which can continue to rebuy spent spells in the grave with Kiki. A singleton Vendilion Clique is extremely useful in the deck as a way to not only gain information about your opponents plan but also to help disrupt it as well. The manabase also affords us the inclusion of a set of Celestial Colonnade which are a key beatdown element and one of the main avenues to victory. As advertised this is a control deck and thus has a well rounded permission suite starting with a set of Mana Leak, a pair of Remand, and singletons of both Spell Snare and Cryptic Command. The removal is also very heafty including Lightning Bolt and Electrolyze to either burn creature or straight to the dome, and Path to Exile to decisively remove any creature threat in the way. The deck is also able to squeeze two Tectonic Edge into the manabase as an additional hedge against manlands or Scapeshift combo. The draw power of the deck lies primarily with the Wall, Electrolyze, Remand and Cryptic, but the are also singletons with a Sphinx’s Revelation and a Desolate Lighthouse to bolster the draw package.

So once again Shaun shows us it was no fluke that he won Pro Tour Born of the Gods almost fighting his way to another victory. He clearly enjoys this style of deck and has a finger on the pulse of the metagame. It is going to be exciting and interesting to see what sort of evolution he continues to push with this deck, and also if it continue to be a strong metagame choice.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - April 24, 2014

Champion’s Deck – RUG Delver by Morgan McLaughlin (1st at ...

RUG Delver
Morgan McLaughlin
1st Place at StarCityGames Legacy Open on 4/20/2014

Brainstorm Duel Decks

Another old favorite once again proves it’s dominance by taking the top spot over the weekend. RUG Delver also known as Canadian Thresh is a Tempo-Control build that is packed with some of the most efficient spells from the history of Magic. Putting together a complete package of threats, disruption, draw and removal this deck can do it all. And the curve of the deck lies in a gentle slope between one and two mana, with only one at three and the five mana spell almost exclusively cast for free.

Starting with the threats the decks ideal first turn play is a Delver of Secrets with the hopes of a blind flip or an upkeep Brainstorm to start the 3 power beatdown. Alternately there is a second one drop from Nimble Mongoose which will also turn into a 3 power beater with just a few turns of casting spells or cracking fetches. What was once called the best Blue creature of all time is next with Tarmogoyf, so called because it is so efficient Blue decks would splash Green solely to cast this big bad green dude. We round out the package with a True-Name Nemesis which is a fantastic creature, but in my opinion is almost wasted outside of a Stoneforge Mystic deck. For our permission suite there is a well rounded bunch headed by Legacy staple Force of Will and Daze, both of which will often be cast free for their alternate costs, backed up by Spell Pierce and the situationaly good Spell Snare. The draw power starts with another format staple Brainstorm and Ponder with a pair of Gitaxian Probe which double to also reveal your opponents gameplan. Finally for removal there is Ponder and Chain Lightning to either remove pesky creatures or dome the opponent, and a set of Wasteland in the manabase to disrupt their mana in such a dual land dependent format.

I always loved the precision and efficiency of this deck and it’s great to see it continue to perform well. As always it’s hard for Legacy to get new cards printed able to compete with the best of all time so it will be nice to see some new players come possibly out of the upcoming Conspiracy set, but if not I’m still more then happy to have classic decks like RUG Delver keep raising the victory flag.
Eric J Seltzer
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Eric Jeffrey Seltzer - March 15, 2014

Deck of the Day – UB Faeries by Alex Sittner (15th at Grand Prix...

Bitterblossom
U/B Faeries
Alex Sittner
15th Place at Grand Prix on 3/9/2014
When the last Banned & Restricted announcement was released one of the cards that was unbanned was Bitterblossom. Bitterblossom was one of the cards that was placed on the initial banned list when the Modern format was born mainly because of the dominance that Faeries had during its lifetime in Standard. A highly repressive Aggro-Control deck that used the tribal synergy of Faerie creatures to create a very streamlined and highly efficient machine. That unbanning of Bitterblossom was heralded by some as the beginning of a second coming of the Fae, but so far the deck has under performed expectation.

A huge part of the functioning of this deck comes from that newly legal enchantment which provides every turn a new 1/1 Flying Faerie with which to either continue a beatdown strategy or defend your life total, which can be very important as it slowly bleeds you one life each turn. The other Fae in the deck are not just aggressive creatures but are efficiently equipped with additional abilities and all are able to appear at will with Flash. Starting with a look at the permission package we have Spellstutter Sprite which with so many Faeries around to support it will more often then not be able to counter any spell threatening you. It is complimented by Mana Leak, Spell Snare and Cryptic Command to ensure dominance over the opponent. Next we look at the disruption which is rooted in the legendary Vendilion Clique which can appear out of nowhere to remove a key piece of action from their hand and then move into a beatdown role. There is also a mix of Inquisition of Kozilek and Thoughtseize which coming out turn one plays to the harsh opening into Bitterblossom turn two which can often spell doom for the opponent. Our last true Faerie is Mistbind Clique which is used as a virtual Time Walk by flashing out on the upkeep of your opponent to tap down his lands for that turn. The Champion ability can also be your savior in a long game where Bitterblossom, which is coincidentally also a Faerie, is taking down your life too low and you’re able to make it disappear for as long as Mistbind is around. To round out the creatures there is also a pair of Snapcaster Mage which help take full advantage of the decks instants and sorceries, and also manlands in the form of the evasive Creeping Tar Pit and Mutavault which when active is also a Faerie to help either Spellstutter or Mistbind if necessary. A bit of spot removal is found in the form of Tragic Slip and Go for the Throat to contain the most important of threats. Finally there is the powerful Sword of Feast and Famine which will allow you to play spells or activate manlands before combat and then untap your lands to keep up mana to counter the enemies plans as well as forcing incidental discard.

While many pros have already dismissed the Faeries deck as an under powered option in this powerful format I’m not convinced that it has been put through the ringer yet. Only time will tell what new interactions people will think up to push this deck back into the top tier.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - March 11, 2014

Deck of the Day – UW Control by Shaheen Soorani (18th at Grand P...

Cryptic Command

U/W Control

Shaheen Soorani

18th Place at Grand Prix Richmond on 3/9/2014

Those that know Shaheen Soorani know that he is no stranger to UW based Control style decks, in fact he can be called somewhat of an expert on the subject. It’s no secret that it is his person preference as far as play style and he has championed those Control decks in every format. Often it is difficult to build a Control deck in a relatively wide open field especially one as hugely diverse as Modern, but Shaheen is never one to back down to a challenge.

As with any Control deck in the post-Lorwyn world of Magic we find a very important package of Planeswalkers. Working as primary win conditions which come down once the deck has taken over the game we find the incredibly powerful dynamic duo of Elspeth, Knight-Errant and Gideon Jura both with their own style of beatdown. Also, we have Jace Beleren or ‘Baby Jace’ which is a very strong source of card advantage. There is also a pair of Vendilion Clique and a set of Celestial Colonnade to help the deck finish off the opponent making great use of Flying to sneak through the beats. Next we get to the permission package of the deck which sports some diverse answer with full sets of each Cryptic Command, Mana Leak and Spell Snare to ensure the opponent isn’t allowed to advance their game plan. There’s also a singleton Repeal to bounce any nuisance which they may have been able to sneak in at some point. And no Control deck would be complete without a range of removal with this deck rife on both spot and mass including a set of Path to Exile, trio of Supreme Verdict and pair of Detention Sphere which will find a way to get rid of anything that was allowed to hit the board. There is also a set of Tectonic Edge in the manabase to fight against opposing manlands, Tron lands or even Valakuts. As for draw supplementing the Jace and Cryptic there is also Serum Visions to help dig through the deck to find that right answer. The last piece of the puzzle is found in a trio of Snapcaster Mage that given this deck runs 23 spell targets for the Snappy to rebuy is a dream for any control player when able to slot them in.

While the trend for Control in Modern had been to go with a Blue/White shell adding Red to supplement with reach through burn that route does limit some of the options available to you and relies heavily upon cooperation from your manabase to operate effectively Shaheen was content to stick with the two colors and while it didn’t pay off with a top 8 it did get him 18th out of some 4300 players which is none too shabby. I expect with this result we should be seeing more of the straight UW Control builds and they will as always never end in their constant tweeking and tuning to adapt to an ever-changing metagame.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 25, 2014

Champion’s Deck – UWR Control by Shaun McLaren (1st at Pro...

Ajani Vengeant

UWR Control

Shaun McLaren

Pro Tour Born of the Gods – Modern – Champion

What an amazing final game this deck played with such patience by Shaun McLaren.  This deck is basically your quintessential Counter-Burn deck for the Modern format. It plays to go long by playing a draw go style and stifling the opponent until stabilizing the board and taking over the game. During that stabilizing period it’s able to send extra burn to the dome to chip away at the opponent until beating out those final life points with its select few creatures.
The beatdown plan in the deck comes primarily in the form of Celestial Colonnade which as a manland is able to sneak around the formats sorcery speed removal and with 4 toughness bests 3 damage spot removal. There is also a Vendilion Clique which serves as minor disruption but also an efficient Flying clock against a format comprised mainly with armies not air forces. The land creatures comes in the truly overworked Snapcaster Mage which in a deck comprised with 27 maindeck spells to target will always find a use especially now that Deathrite Shaman is gone from Modern no longer eating your Flashback targets. The next key element of this style deck is the permission package and this one packs a wallop indeed boasting Mana Leak and Cryptic Command, backed up by Remand and Spell Snare to deal with threats of all shapes and sizes. One great interaction between Cryptic and a Snapcaster on board allows you to bounce the Snappy further grinding additional value from him. We next get to the burn suite in the deck and find all the heavy hitters with format staple Lightning Bolt, lifegainer Lightning Helix and additional card draw with Electrolyze. Combo those with Snappy and your opponent will end up crispy in no time flat. While the burn will often be used as removal you also have another format staple in Path to Exile dealing with particularly devastating creature threats and find the decks lone sweeper in Anger of the Gods which works it’s Exile clause to the max with many of the creatures it finds. There is also Tectonic Edge which against opposing manlands is solid removal but often will be able to hit an integral dual land to cut the opponent off a key color. The primary draw power comes from a pair of Sphinx’s Revelation which has a knack of pulling a control deck from the brink of death into a commanding position refueling both your hand and your health in one fell swoop. We finally get to the decks lone Planeswalker with Ajani Vengeant who first has the ability to lock down a particularly troublesome permanent such as a Birthing Pod or particular land as seen in the finals. The second ability basically grants the deck additional Lightning Helix to either remove creatures or blast face. But the final ability is one of the most destructive ultimates with a one-sided Armageddon which we saw is able to practically end games instantly and against an unprepared foe should often draw a concession.
So this deck was not a deck which took advantage of either the unbanning of Wild Nacatl or Bitterblossom but instead was given a slight extra edge from no longer worrying about splash damage from the banned Deathrite Shaman. And while this configuration was suited to take down this meta we are sure to see many different tweeks and variations in the future as a control deck must always adapt to its environment.
Eric J Seltzer
@ejseltzer on Twitter