Crack a Pack with Bruce 23. 4th Fate Reforged
By Bruce Gray – Casual Encounters
Hard to believe that Fate Reforged will soon be paired with Dragons of Tarkir and we will be saying goodbye to Khans of Tarkir for draft purposes. In the mean time, let’s open up another pack and see what we would take in a draft pick 1, pack1. Here we go!
Where to start? There are some very solid cards in the pack, so let’s start with our Rare. Mardu Strike Leader is a super sweet little addition to the collection of Black/White warriors. A 3/2 for 3 mana that gets a 2/1 warrior whenever it attacks? If this gets left unchecked this is a menace because that 2/1 warrior is a full card. The token trades with Morphs and most 2 drops in the format, meanwhile the Strike Leader is taking sizable chunks out of your opponent. If you can slot him into that B/W warriors deck he is an all-star, but even on his own he’s very useful and well worth the pick up. I would be pulling him to the front of my pack as an early favorite for our first pick.
Mistfire Adept is another pretty sweet card. This is essentially a Hill Giant on the Vanilla Test…and that’s just fine. However, you want this guy for his Prowess ability and the ability to make something fly. Essentially, in a Prowess build, this guy can act like a 4/4 flier (or better) and really cause havoc. He’d be pulled forward because I really like the Jeskai/Prowess deck, but I’m not sure he’s better than the Strike Leader. He takes a few more pieces in order for him to really shine while the Strike Leader is just good all the time.
Fruit of the First Tree is not a first pick. The set up is far too high on it, it doesn’t impact the board nearly well enough, and really isn’t what I want to do with my deck. NOW, in a janky brew…sure…I’ll play this, but in a draft this would be a long way down my list. I’ll save this to the end and see if one of the other players around the table wants to play it.
Marang River Prowler is card I like very much. His ability to keep coming back and to be unblockable is really solid. Sure, he’s only a 2/1, but that puts your opponent on a clock that if they can’t finish you off then the Prowler is going to slowly get the job done. If you can add on a little augmentation, like maybe a +1/+1 counter from a Bolster trigger, that clock just gets that much quicker AND you don’t really feel bad if it dies because it comeing straight back. There are decks that don’t really want him, but he’s quite strong and more often than not he’s a solid addition. I don’t think he’s a first pick, but he is a solid card and will usually make the cut in most deck lists.
Sandsteppe Outcast is something I’d be grabbing quite readily. Quite literally he’s the best common in this pack and plays into that B/W warrior deck. Pair this with Harsh Sustenance and you immediately have some terrific interactions. He’d be up to the front on the pack as well, but I think the Strike Leader is still better.
Mardu Runemark is not something I want. I don’t like the Runemarks and it sets you up to lose 2 cards for 1 with a simple removal spell. The Jeskai Runemark is really the only one of this cycle I like (which is in this pack too) but the Mardu Runemark doesn’t offer me enough except being two for oned. I’ll pass.
Hunt the Weak is not a first pick, or even in the top five cards in this pack, but it always seems to do good work. I won’t turn it down if I’m in Green. Nothing brings a bigger smile to my face than playing a Morph on turn 3 and then turn 4 fighting their Morph with Hunt the Weak and winning combat. That feels really good. This is a solid mid-round pick up.
Smoldering Efreet is for those Red aggro decks. I’m not a big fan, but I can see that it has its place. I would be prioritizing this pretty late once I start to get a bit of sense where my deck is going, but it isn’t usually my play style. I would let this go and wouldn’t think twice about it.
Douse in Gloom, however, is exactly what I want. Inexpensive removal that just gets the job done. This would be a fairly early mid-round pick up in my eyes.
Abzan Skycaptain is something I rather like as well. The fact that it Bolsters when it dies is pretty nice and makes your opponent decide if it would rather just let it connect, or kill it and run the risk of the extra +2/+2 landing somewhere that isn’t pretty. At 4 mana he’s a tad on the steep side for a 2/2 body, but I think there is enough upside that I won’t mind running him. Likelihood is that this would be an early mid-round pick up for me.
Sultai Emissary is a very reasonable 2 drop that feels like it gives you a 2 for 1 because it replaces itself when it dies. That extra Manifested creature can be very useful. I’m not crazy for it, but I would be very interested in seeing it in the mid-round. Maybe if I’m lucky it will wheel and I’ll get a second shot at it.
Lotus Path Djinn is just a reasonable dude. You aren’t crazy excited to see him, but you aren’t sad either. He flies which is always nice, but otherwise there isn’t much to say. He’s just another serviceable body to run in your Prowess deck.
Harsh Sustenance is just fine, but it isn’t an early pick because it is 2 colours. Once I have established that I’m playing Black and White I would consider this because it plays really nicely with some of the other cards in this pack (if I can get them). Mardu Strike Leader, Sandsteppe Outcast and even the Sultai Emissary work well with this card and can make for a big turn. However, to take this early and over commit to a pair of colours could strand this in your sideboard and have it never really see play or leave your deck weak and floundering.
First pick is pretty clearly the Mardu Strike Leader. I like the Adept and the Outcast, but I would rather have the Strike Leader by virtue of the extra beefy tokens it can produce. If it goes unchecked it can quite easily take over the game. I’m sad that it isn’t a 3/3 because 2 toughness means it dies to lots of things, but a little augmentation and this is just going to be menace. I would be slamming this first pick and then really looking to see if the Douse in Gloom, Sultai Emissary or even the Abzan Skycaptain don’t wheel to give me a shot at the B/W deck as I head into the Khans pack. At least, that’s the theory. Sometimes you can’t get stuck on that flashy rare and if Black dries up I would be pretty prepared to hop colours to something that is more available.
Well, there we have it folks. Thanks for taking the time to stop in have a read here at Casual Encounters and Three Kings Loot. Feel free to drop me a line below or hit me up on Twitter. Have yourself a great MTG day!
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
By Roy Anderson – Sockymans
Hello fellow Looters, its Sockymans here with part two of my experience at Grand Prix San Jose (GPSJ.) If you want to read my account of day one, you can find it here. If you have already read day one or just like to skip ahead, well then you are in the right place and we can begin.
First off, Spoiler Alert! My team and I, The Ainok Bond-Kins, did not make day two of GPSJ. We made it to round seven before losing eligibility to move on. In addition to that, I have a fun side note that was omitted from my day one story. We forgot to drop from round eight and we ended up being paired in the next round. We decided to go to our opponents and let them know they had a free win. Turns out, they were a no show. This technically means that our record was 5-3 and not 4-3. See, you are already being rewarded with an extra story for reading the first article then coming here. Anyway, it is time to move onto day two, after all, that is the reason why you are here.
So, there was no day two of the Grand Prix (GP) to play, what was I to do? The answer: Trading, vendors, and most of all side events. They had drafts, chaos drafts, sealed, as well as many other things I could do. I had a specific event in mind though, I wanted to play in the Super Sunday Series (SSS.) This was a limited sealed event with three packs of Khans of Tarkir (KTK) and three packs of Fate Reforged (FRF.) It was an eight round tournament which would take the whole day, however, the winner gets an invite to Wizards of the Coast for the SSS Championships. I had gotten a recommendation from someone that it was a fun and rewarding tournament so I figured I would try it out.
So we get a pool, register it, pass it, etc… Finally I get my pool. First off, the tournament had a 30 dollar entry fee which was understandable for the high-prize support. No matter what record or prizes I got that tournament, I had one of those rare pools that pay for themselves. Two fetch-lands, Brutal Hordechief, and a Soulfire Grand Master. At the time of the tournament, those cards totaled to about 32 dollars cash trade in. That is when you take a reduced value from the cards.
After analyzing my pool and trying to make a deck with the obviously powerful cards, I settled on a nice Jeskai list. The deck I ran is listed below:
I was very happy overall with this deck. The only problem is I was missing some key prowess creatures that make up a good Jeskai prowess deck. Cards like Jeskai Windscout would have been a good addition to my deck. Instead of functioning like a standard prowess deck, my deck was slightly more “explosive.” I was able to swing games and deal massive amounts of damage in just one turn. Goblin Heelcutter, Jeering Instigator, and Crippling Chill really helped me punch through massive amounts of damage while removing opponent’s blockers when they thought they were safe. The Canyon Lurkers, Weaponmaster Efreet, and Bloodfire Enforcers helped deal massive amounts of damage in one turn. That coupled with some of the game swinging cards I had helped me win a good number of games I would have lost. Even the games I did lose, I only lost by one turn. I had a good sideboard for every match up as well. I had two Treasure Cruises in my pool which really helped against the control matches. Extra removal was also helpful against creatures and aggressive decks. Finally, the midrange matchup can be helped with additional ways to punch through such as Will of the Naga.
My deck did suffer in one major way however. Since it was not traditional, it could not beat certain creature match ups that would curve out with a really nice creature curve. It would always lose by a turn or flood out slightly in land. I feel that I should have run 17 lands instead of the 18. However, I was able to mitigate some of the flood by boarding in Tormenting Voice in some games. This was a good replacement for Treasure Cruise in the faster aggressive match up.
Now if you have read my articles before, I tend to detail my experiences round by round. In the interest of time, and since I already wrote an article this week about day one, I will shorten it a little bit.
I started the tournament with a 1-0 record which left me very hopeful. In order to make top eight in this tournament you pretty much needed a record of X-1 or better and I felt good after my first match. I quickly lost out of top eight contention and was just playing for prizes. What was even worse was my eventual record of 5-3. This put me in 68th place which was just out of prize support. Well isn’t that a fun way to spend an entire day? The decks that I lost to the most were usually an Abzan or Mardu list. Mardu would beat me with superior speed. Abzan would win through well bodied fliers and efficient creatures. These were strategies that my deck was little equipped to deal with. Even against those decks, I still managed to take each one to game three.
Going into the last round, I was sitting exactly in 64th place. This left me with nine packs if I won so I was determined then. If I won, my prize support may have been upgraded as well. Either way, my opponent had the Abzan strategy that I outlined earlier. It was a rather intense set of games. It went to game three and both of us were in top deck mode. I happened to draw just a few too many lands and ended up flooding out. My opponent was a nice guy so I wasn’t too sad about the loss. Also, as I said, my pool paid for itself so I essentially paid for itself.
This event did last slightly shorter than the main event did which gave me a little bit of time to shop at the vendors. At this point is was 7pm on the last day of the GP. Most of the vendors were cleaning up and starting to leave. I didn’t manage to get everything I was hoping for. However, I did get some nice pickups. Azusa, Lost but Seeking was a good last minute pick up. A foil Ajani Goldmane as well as a foil promo Liliana Vess joined my foil planeswalker collection as well. Although I got these the day before, it is also worth noting something I really like seeing at GP vendor’s tables. I love it when they have the 5 foils for a dollar boxes. You can find some great things in those boxes. If you are a fan of foils, you should definitely check them out. Some of the notable things I picked up were: War Priest of Thune, Lumithread Field, and a few foil lands.
Well, thank you for reading my story about GPSJ. I wish anyone who read this could have been there and I highly suggest everyone go to any GP that happens to appear in their neck of the woods. Next week, my article will take a slightly more analytical turn and we will look at the current limited meta-game. Until next week, this is me signing out.
By Roy Anderson
@Sockymans on Twitter
Fate Reforged pre-release will introduce special promo ‘Time Shifted Cards’. During the event you get to pick your Tarkir Clan and will also receive a special ‘Ugin’s Fate” booster pack which contains a Token, a Land card and certain amount of ‘Time Shifted Cards’ from a pool of 40 holo foil stamped cards with alternate art which demonstrates how the plane of Tarkir has changed. The PAX Australia panel showcased three of these cards.