Tag: scg-nashville

Eric Jeffrey Seltzer - February 14, 2014

Champion’s Deck – RUG Delver by Taylor Scott (1st at SCG N...


RUG Delver

Taylor Scott

1st Place at StarCityGames Legacy Open on 2/9/2014

This is a very classic Legacy build which has been around since Delver of Secrets appeared mutating Canadian Threshold into RUG Delver. It is a tempo deck based around resource denial and board control with cheap but high rate creatures to finish games quickly.

The beatdown is centered around a trio of very mana efficient creatures with Delver of Secrets, Nimble Mongoose and Tarmogoyf. All three grow much larger then they’re costed at and can quickly decimate your opponents life total. Then with a stacked control suite of Force of Will, Daze, Spell Pierce and Spell Snare almost any threat can be suppressed before it even starts threatening. You can’t have a blue deck in Legacy without the requisite draw package with Brainstorm and Ponder helping not only to dig through your deck but also to set up the top of your deck to flip Delver. The red slips into the deck with a modest amount of burn with Lightning Bolt and Forked Bolt both working to remove small pesky creatures or dome the skull to finish off the opponent. The final piece of the puzzle is the resource denial which comes primarily with Wasteland razing their mana but also the sneaky and handy Stifle which can prevent a fetch after they’ve paid a life and sacrificed it already. And it can also be used against an Emrakul or Storm trigger just to name a few.

This deck with its super low curve and streamlined build is going to be a mainstay in the Legacy scene for years to come. With such a complete package in that shell it’s no doubt Taylor was able to take down the room. I highly recommend this deck.
Eric J Seltzer
@ejseltzer on Twitter
Eric Jeffrey Seltzer - February 13, 2014

Deck of the Day – Golgari Midrange by Ben Dugan (21st at SCG Nas...

Golgari Charm
B/G Midrange
Ben Dugan
21st Place at StarCityGames Standard Open on 2/8/2014
Lands (23)

Creatures (22)

Spells (15)


Going several months back we find the original shell of this deck that was dubbed Kibler Golgari after the idea was pioneered by Brian Kibler. The basic premise was good valued beefy creatures powered out by some ramp, backed up by potent removal and some discard. Much of that previous shell still makes up the basis of this list just a little more streamlined and with a couple new toys from Born of the Gods.
It all starts out with the decks ramp in the form of Elvish Mystic, and while not a necessity for the deck is certainly welcome to speed it up. While it is the decks two drop you can hold back from playing your Scavenging Ooze until you have some free mana open and targets in the grave to boost him especially against burn spells from red. The deck is capable of pushing a powerful assault right out of the gate with the hasty Dreg Mangler especially if you’re lucky with Mystic first turn. The other three drops in the deck really double as fives with the Bestow creatures Boon Satyr and BNG newcomer Herald of Torment either fortifying your other creatures on the board but also easily dropping unbestowed to pound the assault.  We find the true powerhouse in four drop Reaper of the Wilds which at 4/5 is already a force to be reckoned as is but tack on incidental Deathtouch to kill high toughness creatures or Hexproof to protect itself from spot removal as a bonus. But the real value from Reaper is the Scry 1 which trigger whenever ANY creature dies. So it effectively throws a Scry onto each of your removal spell or even any chump blocks.
Speaking of removal spells is chock full of them with Hero’s Downfall, Abrupt Decay and another BNG newcomer Bile Blight able to take down a variety of different problems. There is also Golgari charm with the versatility to either sweep away token armies, rid the board of pesky enchantments like Underworld Connections or Bident of Thassa and perhaps most importantly save your troops from sweepers like Supreme Verdict. We wrap up the package with a full set of Thoughtseize which not only provide invaluable information about the opponents game plan but also as a way to deal with otherwise difficult to deal with threats like an Indestructible god.
Eric J Seltzer
@ejseltzer on Twitter
Gregoire Thibault - February 13, 2014

Deck of the Day – Bant Walkers by Brian Braun-Duin (31st at SCG ...

Kiora, The Crashing Wave
Bant Walkers
Brian Braun-Duin
31st Place at StarCityGames Standard Open on 2/8/2014
Lands (27)

Planeswalkers (10)

Spells (23)


Here we have another Planeswalker themed control deck along the lines of Zendikar’s Super Friends or last seasons Junk Walkers. It is really just your good ol’ UW control from Theros standard with a small splash of green for Kiora, the Crashing Wave and Mistcutter Hydra out of the sideboard. It moves away from the Aetherling win con and opts for a Planeswalker plan only in the main.

The main deck contains UW‘s usual removal, counter and draw package. The powerful Azorius Charm is used mostly for tempo with Detention Sphere as four-ofs along side a couple of Last Breaths for removal. Your counter package is just a set of Dissolve and a Syncopate. For draw spells it’s primarily the instant speed Sphinx’s Revelation, but also Azorius Charm can be used for it’s draw one which can be handy in conjunction with the Scry from your lands and spells. Although there are no Divination or Opportunity, there is still Jace who coupled with Kiora‘s Explore ability is still a potent draw engine. Finally there’s a set of Supreme Verdict as your number one sweeper with Elspeth‘s minus three as a good alternative against things like RG Monsters and Desecration Demon.

This deck’s main goal is to survive long enough to stabilize on board than finally winning with the sheer power of it’s Planeswalkers or the odd time with Mutavault beatdown. You take control by wiping the board with Supreme Verdict or Elspeth and using Sphinx’s Revelation to come back by gaining life and drawing into your answers.

The sideboard gets interesting as it has a few surprises against opponents who side out all or most of there removal and sweepers. There is a set of Archangel of Thune and three Brimaz, King of Oreskos which if used together will make a rapidly growing token army when left unchecked. Mistcutter Hydra is a great answer against Mono-Blue Devotion. Pithing Needle for things like Maze’s End or other Walkers and Negate to counter any non-creature threats. Revoke Existence is mainly against Indestructible gods like Thassa or Erebos and can also get rid of Underworld Connections.

Eric Jeffrey Seltzer - February 11, 2014

Deck of the Day – Bant Aggro by Ryan Hipp (28th SCG Nashville on...

Ephara, God of Polis
Bant Aggro
Ryan Hipp
28th Place at StarCityGames Standard Open on 2/8/2014
Lands (24)

Creatures (21)

Spells (15)


While this deck is billed as a Bant Aggro list it is in essence a White Weenie variant. With its mana base such as it is sporting eight Scry lands there is no one drop in the deck instead looking to open with a Scry of the bat. The two drops then power the deck out of the gate with Voice of Resurgence, Precinct Captain and Fleecemane Lion to start laying the beats. Then we have the popular newcomer Brimaz, King of Oreskos and Loxodon Smiter next at three on the curve. Also filling at three mana there is the decks utility removal Detention Sphere and the creature buff Spear Of Heliod. All of that serves to build the devotion count for the two gods which fill the four drop slot with Heliod, God of the Sun able to clutter the board while granting Vigilance to all your creatures and Ephara, God of the Polis which serves as the decks primary draw engine. In true White Weenie form this deck uses Brave the Elements as both a way to save it’s creatures from targeted removal and as an enabler for Alpha Strike wins. Finally we have utility from Selesnya Charm which is able to either push a creature over the top, exile a big nuisance creature including a god or just add an extra body to the board to keep the pressure on. All in all a powerful and exciting deck sure to hold a spot in the meta.

Eric J Seltzer
@ejseltzer on Twitter
Eric Jeffrey Seltzer - February 10, 2014

Champion’s Deck – Mono-Blue Devotion by Eric Gray (1st at ...

Bident of Thassa
Mono-Blue Devotion
Eric Gray
1st Place at StarCityGames Standard Open on 2/8/2014
Lands (25)

Creatures (28)

Planeswalkers (2)

Spells (5)


Well, well…the more things change the more they stay the same. This happens to be one of only two decks in the top 32 to not feature at least one new Born of the Gods card in its 75, the other being also Mono-Blue Devotion. The telling sign is that both of those decks were in the top 8 finishing first and seventh. But the major players were UW Control and GR Monster which combined for almost half of the top 32 pushing most of the devotion decks to the wayside.

There really isn’t much new to say about Mono-Blue Devotion as it seems to have found its optimal configuration for the moment. As with any devotion deck it is a mass of permanents designed to get mana symbols on the board. The curve of the deck is also very specifically crafted to flow with harmony. Starting with the one drops there is Cloudfin Raptor which unchecked has the potential of becoming a real threat and Judge’s Familiar adding another flyer which is the decks only real control element. Then we move up to the two’s with Frostburn Weird able to work offensively or defensively as you need him and Tidebinder Mage that finds itself well positioned in a world of Green and Red monsters. The three drops are key with the very powerful Nightveil Specter which builds advantage while potentially stealing threats away from your opponent and Thassa, God of the Sea who can at times be a very potent attacker but for her two abilities alone is worth an oceans bounty of pearls. We finally get to the top end of the deck with Master of Waves which can potentially be dropped on turn four escorting seven friends along with him often setting up for a win next turn. Playing well with the pump from Master is Mutavault to just increase the amount of threats presented on the board. Also at the four spot is Bident of Thassa which turns your entire army into Magpies which just ruins your opponent in very short order. Jace, Architect of Thought is around as well to help with digging for your necessary pieces or holding back an aggressive army and Domestication is able to snatch up an annoying threat, both of which are very important to the devotion count. The final cog is a one of Rapid Hybridization which will take down that fatty that just couldn’t be dealt with otherwise.
Moving forward I would imagine the sheer power of this deck is going to keep it around as a major force in Standard. We will see as the weeks play out if it continues to stay true to form or if it finally finds use for something new from Born of the Gods.
Eric J Seltzer
@ejseltzer on Twitter