Crack a Pack with Bruce 23. 4th Fate Reforged
By Bruce Gray – Casual Encounters
Hard to believe that Fate Reforged will soon be paired with Dragons of Tarkir and we will be saying goodbye to Khans of Tarkir for draft purposes. In the mean time, let’s open up another pack and see what we would take in a draft pick 1, pack1. Here we go!
Where to start? There are some very solid cards in the pack, so let’s start with our Rare. Mardu Strike Leader is a super sweet little addition to the collection of Black/White warriors. A 3/2 for 3 mana that gets a 2/1 warrior whenever it attacks? If this gets left unchecked this is a menace because that 2/1 warrior is a full card. The token trades with Morphs and most 2 drops in the format, meanwhile the Strike Leader is taking sizable chunks out of your opponent. If you can slot him into that B/W warriors deck he is an all-star, but even on his own he’s very useful and well worth the pick up. I would be pulling him to the front of my pack as an early favorite for our first pick.
Mistfire Adept is another pretty sweet card. This is essentially a Hill Giant on the Vanilla Test…and that’s just fine. However, you want this guy for his Prowess ability and the ability to make something fly. Essentially, in a Prowess build, this guy can act like a 4/4 flier (or better) and really cause havoc. He’d be pulled forward because I really like the Jeskai/Prowess deck, but I’m not sure he’s better than the Strike Leader. He takes a few more pieces in order for him to really shine while the Strike Leader is just good all the time.
Fruit of the First Tree is not a first pick. The set up is far too high on it, it doesn’t impact the board nearly well enough, and really isn’t what I want to do with my deck. NOW, in a janky brew…sure…I’ll play this, but in a draft this would be a long way down my list. I’ll save this to the end and see if one of the other players around the table wants to play it.
Marang River Prowler is card I like very much. His ability to keep coming back and to be unblockable is really solid. Sure, he’s only a 2/1, but that puts your opponent on a clock that if they can’t finish you off then the Prowler is going to slowly get the job done. If you can add on a little augmentation, like maybe a +1/+1 counter from a Bolster trigger, that clock just gets that much quicker AND you don’t really feel bad if it dies because it comeing straight back. There are decks that don’t really want him, but he’s quite strong and more often than not he’s a solid addition. I don’t think he’s a first pick, but he is a solid card and will usually make the cut in most deck lists.
Sandsteppe Outcast is something I’d be grabbing quite readily. Quite literally he’s the best common in this pack and plays into that B/W warrior deck. Pair this with Harsh Sustenance and you immediately have some terrific interactions. He’d be up to the front on the pack as well, but I think the Strike Leader is still better.
Mardu Runemark is not something I want. I don’t like the Runemarks and it sets you up to lose 2 cards for 1 with a simple removal spell. The Jeskai Runemark is really the only one of this cycle I like (which is in this pack too) but the Mardu Runemark doesn’t offer me enough except being two for oned. I’ll pass.
Hunt the Weak is not a first pick, or even in the top five cards in this pack, but it always seems to do good work. I won’t turn it down if I’m in Green. Nothing brings a bigger smile to my face than playing a Morph on turn 3 and then turn 4 fighting their Morph with Hunt the Weak and winning combat. That feels really good. This is a solid mid-round pick up.
Smoldering Efreet is for those Red aggro decks. I’m not a big fan, but I can see that it has its place. I would be prioritizing this pretty late once I start to get a bit of sense where my deck is going, but it isn’t usually my play style. I would let this go and wouldn’t think twice about it.
Douse in Gloom, however, is exactly what I want. Inexpensive removal that just gets the job done. This would be a fairly early mid-round pick up in my eyes.
Abzan Skycaptain is something I rather like as well. The fact that it Bolsters when it dies is pretty nice and makes your opponent decide if it would rather just let it connect, or kill it and run the risk of the extra +2/+2 landing somewhere that isn’t pretty. At 4 mana he’s a tad on the steep side for a 2/2 body, but I think there is enough upside that I won’t mind running him. Likelihood is that this would be an early mid-round pick up for me.
Sultai Emissary is a very reasonable 2 drop that feels like it gives you a 2 for 1 because it replaces itself when it dies. That extra Manifested creature can be very useful. I’m not crazy for it, but I would be very interested in seeing it in the mid-round. Maybe if I’m lucky it will wheel and I’ll get a second shot at it.
Lotus Path Djinn is just a reasonable dude. You aren’t crazy excited to see him, but you aren’t sad either. He flies which is always nice, but otherwise there isn’t much to say. He’s just another serviceable body to run in your Prowess deck.
Harsh Sustenance is just fine, but it isn’t an early pick because it is 2 colours. Once I have established that I’m playing Black and White I would consider this because it plays really nicely with some of the other cards in this pack (if I can get them). Mardu Strike Leader, Sandsteppe Outcast and even the Sultai Emissary work well with this card and can make for a big turn. However, to take this early and over commit to a pair of colours could strand this in your sideboard and have it never really see play or leave your deck weak and floundering.
First pick is pretty clearly the Mardu Strike Leader. I like the Adept and the Outcast, but I would rather have the Strike Leader by virtue of the extra beefy tokens it can produce. If it goes unchecked it can quite easily take over the game. I’m sad that it isn’t a 3/3 because 2 toughness means it dies to lots of things, but a little augmentation and this is just going to be menace. I would be slamming this first pick and then really looking to see if the Douse in Gloom, Sultai Emissary or even the Abzan Skycaptain don’t wheel to give me a shot at the B/W deck as I head into the Khans pack. At least, that’s the theory. Sometimes you can’t get stuck on that flashy rare and if Black dries up I would be pretty prepared to hop colours to something that is more available.
Well, there we have it folks. Thanks for taking the time to stop in have a read here at Casual Encounters and Three Kings Loot. Feel free to drop me a line below or hit me up on Twitter. Have yourself a great MTG day!
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
By Bruce Gray – Casual Encounters
Well, welcome back to our continuing Crack a pack MTG Series here at Casual Encounters and Three Kings Loot. I’m very happy to say that this is crack a pack number 20 for me! I can’t believe that I’ve got to 20. It seems like not all that long ago I was pitching the series to the guys at Three Kings Loot. The goal for 2015 is to continue writing these and hopefully build up some more readers who are keen to get into a discussion about the cards and the selections. So, let’s see what we’ve got on deck for today!
Today we’ll be opening a shiny new pack of Fate Reforged. Remember, as Fate Reforged enters the draft environment we are now drafting one pack of Fate and 2 packs of Khans meaning you will still be pretty heavily Khans focused. That said, Fate Reforged dove tails pretty well with Khans so it should move pretty seamlessly. Here we go.
Oh boy…we just opened something pretty spicy in Crux of Fate. People have been calling for a re-print of Damnation for a long time and this may be as close as we ever get. This is an awesome mass removal spell in Black, something that doesn’t come along in every set. The fact that this is modal could be relevant in Draft if you have a couple of the uncommon dragons on board and need a way to punch them through, but you will mostly look at this as premium mass removal that you will grab first almost each and every time.
Valorous Stance is a tremendously versatile card and both modes are very relevant. It is extremely efficiently costed at 2 manaand just does exactly what you need it to do every time. In most packs this would be first pickable, but today it’ll like slide to the 2nd pick in this pack.
Neutralizing Blast is a very underwhelming counter spell. The fact that it only targets multi-coloured spells is a huge issue because the number of such spells is quite low. Think about it, there were some in Khans, but many of those were Morph creatures (that aren’t multi-coloured if cast face down) and a cycle of uncommon spells like Ride Down. In Fate, there is once again a cycle of common spells and the cycle of Rare Dragons. That means that there aren’t a lot of relevant targets for this…so you’re likely just best to pass this and see if you grab it late as a sideboard option for the greedy 5 colour deck that the guy next to you is building.
Shifting Loyalties is a super powerful effect and could really turn the tide quickly as you trade you junky creature for their awesome one…but the variance on this is high. If they only have a Gore Swine do you really want to spend 6 mana and trade you Jeskai Sage for it? Likely not. So you have a dead card in hand. If you have a Jeskai Sage and they have Atarka…well…that’s different. I’d be careful with this one and wouldn’t prioritize it too highly because it could really backfire and just sit dead in your hand.
Sandteppe Outcast is a very useful 3 drop. 3 mana for a 2/1 creature and a 1/1 flier OR a 3/2 creature is nice versatility. I imagine the 1/1 flier is the most likely mode you’ll pick, but I could make a case that you really want the 3/2 if you have the Abzan Falconer or Abzan Battle Priest on board. Either way, this is very good and efficiently costed and could be a first pick if you were hard pressed.
Write Into Being is an interesting take on Manifest. It is a sorcery that only costs 2 and a Blue for a total of 3 mana. That is on par with Morphs…so that’s a perfectly acceptable casting cost for a 2/2. However, the fact that you get to look at the top two cards and pick which one gets Manifested is actually excellent value. You can essentially craft exactly which card you want turned over as a 2/2. That gives you a lot of control and could allow you to play some very fun head games with your opponent. Not a first pick, but a nice spell that likely goes in the early half of the round.
Fierce Invocation is another Manifest Sorcery. I like this one less, but it is still a 4/4 for 5 mana which isn’t bad…and if it is a creature…you’re in business. This is a mid-round pick up.
Douse in Gloom is Pharika’s Cure…just slightly more expensive. This is another early pick in this pack because it deals with everything from facedown creatures to Alpine Grizzly without any difficulty. This one isn’t flashy, but is the backbone of most limited decks.
Cunning Strike feels too expensive and just not good enough for 5 mana. At 5 mana I want to do something AWESOME…this just feels slow and awkward. Couple that with the fact that it is two colours and there is no doubt that this will table. I’d pass and only take this as a last resort.
Arashin Cleric…and the consensus is…NO. It doesn’t do enough. It can’t block Morphs and Manifested decks profitably, the life gain is fairly modest, and it gets outclassed quite quickly. No, don’t take this, you can do better.
Collateral Damage is a spell I really like. In a tokens strategy, or heck, just with that dumpy Arashin Cleric, sacrifice the creature for 1 red mana (at instant speed) for a Lightning Bolt. That seems fine to me. Not a crazy high pick, but very reasonable once you establish your colours as a mid-round pick up for some inexpensive removal/damage.
Gore Swine is just a 4/1 vanilla creature. I’m not going to dump on this creature because it can be quite serviceable, but if I have better options I’m taking those long before I take this. All that can be said for this thing is that at least it triggers Ferocious.
Bathe In Dragonfire is an excellent red removal spell. The 4 damage is very useful and deals with most threats. I’m not a fan of the Sorcery speed on this thing because it won’t catch Dash creatures, but you can’t expect too much from a common. For the record, this continuing the trend of seeing removal slowly become more and more expensive…so while this is pretty reasonable it likely would have been cheaper had it appeared in a set 3-5 years ago.
This is pretty much a no brainer…you grab Crux of Fate and move on. There really isn’t anything that would match up well with Crux, and if suggested anything else I would out right lying to you. So, while the other cards are pretty good…Crux is the hands down winner.
Wow…that was easy.
Well, thanks for reading folks and thanks for coming along for the ride to get to 20 Crack a Pack MTG. 20 may not seem like a lot to you guys, but let me assure it has been quite the trip. Let’s see if we can get to 30! Thanks for reading and until next time may you open nothing but Mythic rares.
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
Fate Reforged pre-release will introduce special promo ‘Time Shifted Cards’. During the event you get to pick your Tarkir Clan and will also receive a special ‘Ugin’s Fate” booster pack which contains a Token, a Land card and certain amount of ‘Time Shifted Cards’ from a pool of 40 holo foil stamped cards with alternate art which demonstrates how the plane of Tarkir has changed. The PAX Australia panel showcased three of these cards.