Tag: rattleclaw-mystic

comments
Avatar Bruce Gray - January 9, 2015

A look at Fate Reforged Spoilers and New MTG Brews

Morph Token

A look at Fate Reforged Spoilers and New MTG Brews

By  Bruce Gray – Casual Encounters

 Well…HAPPY NEW YEARS magic players! Fate Reforged spoilers have started and dear LORD am I excited.  We have only started to see the sweet new treats coming our way, but they look awesome already!  I mean…Ugin?! Sure, he’s pricey…but he’s mighty sweet.  Old Nicol Bolas may have bitten off more than he could chew here.  And Soulfire Grand Master looks RIDICULOUS! Jeskai Burn/Wins decks just got an all-star to hit Clean-up…and dear lord does he pack a punch! I mean, lifelink on all your burn spells? That’s insane.  Oh…and if you find yourself with a bunch of extra mana why not cast your spell and have it return to your hand? No biggie.  That’s totally fair…and not the least bit suspect when you can also trigger Jeskai Ascendancy.  No, that’s not broken at all.  However, I digress…here at Three Kings Loot we are working on our previews as well, but what got me started today was one little word.

MANIFEST.

Yup.  That one word BLEW my mind because it meant that Morph was going to continue to be a thing in this second set.  We saw some sweet Morph creatures in Khans of Tarkir and some really amazing enablers to push them.  However, I was really worried that the Morphs were going to disappear in the follow up sets meaning that they really only had a place in Limited and a few super Casual brews.  However, with the support of the Manifest mechanic in Fate Reforged there is  the very real possibility to push Morph decks from the realm of Limited to Fringe Constructed play.  Here is where my mind is going.

We saw very early in the Khans Limited format that Secret Plans was a very powerful engine in the 5 colour Morph deck…or really any Morph deck.  It allowed your Morphs to outclass those of your opposition, could chain you into more cards (replacing the need for more narrow card draw spells in the later stages of the game) and generally allowing you to out card advantage your opponent as you closed in for the kill.  I also had an up-close look at Trail of Mystery and have decided that it is the real deal too.  It may not pump your Morphs right now, but it does filter your deck, ramp your land, and then lead to blow out central when you start un-Morphing your creatures later on.  These two powerful engines can really make Morph decks go.  So, the logic being that if they are good in Limited, there is an outside chance, with some additional support, that they could start to be reasonable to see some fringe constructed play at FNM or some low pressure constructed events.

What are the new treats you ask?  Well, the two that REALLY got my attention were Ethereal Ambush and Whisperwood Elemental.  These two cards come with the Manifest mechanic and can totally enable further some gross things.  They just enable you to chain more Morphs together into more cards and lands…and then full on going off.  It does rely on synergy to get ahead and can be easily disrupted, but you should be able to pull it together once in a while and with devastating effect.

Now, I was debating what colours to use when building the deck, but the obvious starting point is U/G/X…and the X is totally up for debate.  Yes, yes, I could go 5 colour, but that is just full on greedy and if the intent is to create something that is at least feasible in a competitive arena then 5 colour is NOT the way to go.  So, we’re back to 3 colour build.  Let’s see what we can do here.

My first reaction is to slide in Red for the Temur Morph deck, and looking at the other cards that have been spoiled, this feels pretty normal.  Now, the nice thing with a Morph deck is that your actual curve is quite flat…because everything you play is really a Morph and you don’t much care about the actual casting cost.  You DO care about the Morph cost, but hey…at least you should have things on board early on.

 

Temur Morph test deck

 

 

With the inclusion of Ethereal Ambush and the Whisperwood Elementals you aren’t rewarded for spells with the Manifest ability because lands and non-permanent spells simply become a 2/2 until they die.  That is not overly useful in lots of regards.  So, packing a deck full of spells is a bit foolish.  So, as you may be able to see, most of the things in this deck are the two engines (Trail of Mystery and Secret Plans) or are creatures with a Morph ability anyway.  The real trick is finding creatures that can Morph relatively inexpensively but yet are still useful.  Sagu Mauler and Ashcloud Phoenix are obvious auto-includes  and a couple of Thousand Winds could prove very effective at washing away your opponent. The other Morphs are all cheap to un-Morph and all of them have a solid ability.  The Flock is just a big old flying wall to ensure you don’t get shredded from above.  The Mystic of the Hidden Way ensures inevitability because it just can’t be blocked.  The Icefeather Aven is a fun bounce effect. And the Rattleclaw Mystic is unadulterated ramp.    The other spells are all useful, but if you lose one or two to being Manifested (Is that going to be the Term? I guess we should figure that out) by the Whisperwood Elemental or a stray Ethereal Ambush, but hey, that’s ok.

Your ideal opening hand has you playing Trail of Mystery on Turn 2, a Morph on Turn 3 to fetch a basic land, another Morph on Turn 4 to hit your 5th land drop…and you are off to the races.  By the 5th Land drop you could cast Ethereal Ambush on your opponent’s End Step, Manifest 2 face down creatures, search up 2 more lands and well and truly be set cast your whole deck.  Sneak in a Secret Plans as you go and you have a card engine to match your land filter engine…and all the mana you need to pay those Morph costs.  Sounds like a pretty sweet deal to me and could lead to all sorts of ridiculous things.

Now, I have been toying around with some of the other colours as well.  For a while everything I touched turned Bant…so U/G/W…and this could very well lead me to doing exactly the same.  Here’s the build I’ve been toying with.

Bant Morph test deck

 

The deck functions very similarly to the Temur version but is somewhat less obviously powerful with no Phoenixes or direct burn.  Instead you have Watcher of the Roost and Master of Pearls as the replacements and a couple of Feat of Resistance to make combat truly miserable.  The trick here is that when you Morph your Watcher of the Roost for Free (Provided you still have a white card in your hand)  the Trail of Mystery triggers making it now a 4/3 flier.  Pump it again with a Master of Pearls as it Morphs  and it is now a 6/5 until end of turn and likely making combat truly awful.  Now, this is absolutely living in a fantasy land where I can do as I please and have all the pieces to the combo set up, but I can clearly see that this deck has more “moving parts” in order to generate the sort of explosive damage I want and can be derailed more easily.  I feel like the Temur build is the better option, but I still like the idea of blowing out an opponent with Master of Pearls and a couple of Watcher of the Roost.

The options in Black if I wanted this to be a Sultai deck are less appealing with only the Ruthless Ripper and Grim Haruspex as desirable targets to Morph, but it does offer a lot of really interesting spells that I would love to have access to.  Villainous Wealth and Murderous Cut being the first two most obvious choices, but there are others including Dead DropArchfiend of Depravity is also highly entertaining but none of these cards play into the Morph deck idea.  Heck, the Villainous Wealth deck is already a thing on the fringe of Constructed standard.  No, unless there are some higher quality black Morph cards coming in Fate Reforged the Sultai version would just be Sultai good stuff and not so much a Morph deck looking to abuse Trail of Mystery and Secret Plans.  So, I think I’ll pass.

Well, there we have few new ideas to go about what Fate Reforged has to offer.  And I just scratched the surface because I can see loads of other great pieces that will make many of the best decks even better, and will allow for some newer decks to start taking shape.  Needless to say, we will be in for a treat in a few weeks when we all get to crack Fate Reforged and see what it has to offer up close and personal at the Pre-releases.    I can hardly wait.

Anyway, thanks for taking the time out of your busy day to read my ramblings.  As always, keep it fun, keep it safe…and keep it casual.

 

Regards,

 

By  Bruce Gray – Casual Encounters
@bgray8791 on Twitter

 

 

comments
Avatar Three Kings Loot - September 4, 2014

Khans of Tarkir promo – Launch, Game Day, Buy-a-box

Khans of Tarkir promo

All the Khans of Tarkir promo have been announced. The buy-a-box promo Rattleclaw Mystic looks very nice and so does the Game day top 8 promo Utter end. I wouldn’t mind picking up one of each of these promos for my collections. Game Day promos will be available at the event, each participant gets a Heir of the Wilds. Game day top 8 also receive a Utter End while the Champion also gets the Playmat. Rattleclaw mystic you should get with a box depending how the local gaming store (LGS) distributes them, like some only give one per case (6 boxes). The final promo is the Dragon Throne of Tarkir which you can get at Launch on the 26 sept at any participating LGS.

Good luck at your events! May you never have to mulligan and all your packs give you mythic rares.

 

Game Day Khans of Tarkir promo

Heir of the wilds Game DayUtter end - Khans of Tarkir promoGame DayGame Day Khans of Tarkir champion playmat 2

Launch Khans of Tarkir promo Promo

Dragon Throne of Tarkir - Lauch promo

Buy-a-Box Khans of Tarkir promo

Rattleclaw Mystic Buy-a-box

comments
Avatar Three Kings Loot - May 19, 2014

Khans of Tarkir Spoiler – Release notes, Artwork & Card Gal...

KHANS-PRE-ORDER LARGE

 

Set Name Khans of Tarkir
Block Set 1 of 3 in the Khans of Tarkir block
Number of Cards 269
Prerelease Events September 20-21, 2014
Release Date September 26, 2014
Launch Weekend September 26-28, 2014
Game Day October 18-19, 2014
Magic Online Prerelease Events October 3-6, 2014
Magic Online Release Date October 6, 2014
Magic Online Release Events October 6-22, 2014
Pro Tour Khans of Tarkir October 10–12, 2014
Pro Tour Khans of TarkirLocation Honolulu, Hawaii, USA
Pro Tour Khans of TarkirFormats Swiss:

  • Standard
  • Khans of Tarkir Draft

Top 8:

  • Standard
Official Three-Letter Code KTK
Twitter Hashtag #MTGKTK
Initial Concept and Game Design Mark Rosewater (lead)
Mark L. Gottlieb
Zac Hill
Adam Lee
Shawn Main
Billy Moreno
and Ken Nagle
Final Game Design and Development Erik Lauer (lead)
Doug Beyer
David Humpherys
Tom LaPille
Shawn Main
and Adam Prosak
with contributions from Matt Tabak
Languages English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish
Available in Booster Packs, Intro Packs*, Event Deck*, Fat Pack*

(* – Not available in all languages)

(Magic Online only available in English.)

 

Khans of Tarkir is going to be a large set—small set—large set block structure (like InnistradDark Ascension, and Avacyn Restored, with a special consideration for Limited and “a time travel element” yet to be revealed.

Tarkir itself is a plane of five warring clans, each worships a different aspect of the plane’s (now extinct) dragons.

  •  The five clans are based around a single color in WUBRG order with one ally and one enemy
  •  Each clan has it’s own mechanic plus morph

Abzan Houses – White ManaRed ManaGreen Mana, Aspect: Endurance, Khan: Anafenza, Symbol: Scales, Theme: Control
Jeskai Way – Blue ManaRed ManaWhite Mana, Aspect: Cunning, Khan: Narset, Symbol: Eye, Theme: Tricks
Mardu Horde – Red ManaWhite ManaRed Mana, Aspect: Speed, Khan: Zurgo Helmsmasher, Symbol: Wings, Theme: Aggro
Sultai Brood – Red ManaGreen ManaBlue Mana, Aspect: Ruthlessness, Khan: Sidisi, Symbol: Fang, Theme: Resource manipulation
Temur Frontier – Green ManaBlue ManaRed Mana, Aspect: Savagery, Khan: Surrak Dragonclaw, Symbol: Claws, Theme: Midrange fatties

 

Intro videos to Khans of Tarkir Spoiler

 

Khans of Tarkir Trailer from WotC

 

Khans of Tarkir WPN Retailer Video

 

Khans of Tarkir Spoiler

KTK card reviews by authors Daniel Crayton and Bruce Gray

 

 Abomination of Gudulainok trackeralabaster kirinalpine grizzlyAltar of the Broodarc lightningarcher's parapetArmament Corpsarrow stormawaken the bearbarrage of bouldersbecome immensebellowing saddlebruteblinding spraybloodfire expertbloodfire mentorbrave the sandsbring lowburn awaycancelcanyon lurkersCranial archivecrippling chilldazzling rampartsdead dropDeath frenzydebilitating injurydefiant strikedisowned ancestordragon gripdragonscale boondutiful returnerasefeat of resistancefeed the clanFirehoof Cavalryforce awayglacial stalkerHeart-piercer bowhighland gameHighspire Mantisincremental growthjeskai studentkheru bloodsuckerkheru dreadmawkill shotkin-tree wardenKrumar Bond-Kinleaping masterlongshot squadmardu blazebringerMardu Hateblademardu hordechiefMardu RoughriderMaster the waymistfire weavermonastery flockmystic of the hidden waynaturalizePonyback brigaderite of the serpentroar of challengerotting mastodonRush of Battlesage-eye harrierSagu Archersalt road patrolscaldkinscion of glaciersscout the bordersseek the horizonseeker of the wayset adriftshattersiegecraftsinging bell strikesmite the monstroussmoke tellerSnowhorn ridersultai flayersultai scavengerSultai Soothsayersummit prowlerswarm of bloodfliesswift kicktaigam's schemingtake up armsThrottletimely hordemateTomb of the Spirit Dragontormenting voicetrumpet blasttusked colossodonvalley dashervenerable lammasuwar behemothWarden of the Eyewaterwhirlweave fateWetland Sambarwhirlwind adeptwindstormWoolly LoxodonUnyielding KrumarMonastery SwiftspearBloodsoaked ChampionHordeling OutburstDig Through TimeAbzan FalconerBriber's PurseChief of the EdgeChief of the ScaleEmbodiment of springGurmag SwiftwingHigh sentinels of ArashinKin-Tree InvocationMer-Ek NightbladeMolting SnakeskinPine WalkerRakshasa's SecretRetribution of the AncientsRide downTrap essenceTuskguard CaptainDespiseWinterflameAbzan CharmJeskai AscendancyDisdainful StrokeGoblinslideGrim HaruspexHooting MandrillsQuiet ContemplationSavage PunchSecret PlansSidisi 's PetSurrak DragonclawTreasure CruiseVillainous WealthBear's CompanionButcher of the HordeEfreet WeaponmasterKheru Lich LordMaster of PearlsWitness of the AgesAbzan BannerJeskai BannerMardu BannerSultai BannerTemur BannerAbzan Battle PriestHooded HydraJeskai CharmSiege RhinoAdamant NegationAshcloud PhoenixMurderous Cut Deflecting PalmTemur CharmPearl Lake AncientTrail of MysteryBloodfell CavesBlossoming SandsDismal BackwaterJungle HollowRugged HighlandsScoured BarrensSwiftwater CliffsThornwood FallsTranquil CoveWind-Scarred CragMardu CharmMeandering TowershellRakshasa DeathdealerSultai AscendancyEmpty the PitsFrontier BivouacHardened ScalesIcy BlastMantis RiderOpulent PalaceSandsteppe CitadelSavage KnucklebladeSuspension FieldMindswipeWar-Name AspirantClever ImpersonatorCrater's ClawMocking InstigatorSage of the Inward EyeKheru SpellthiefRaider's SpoilsDragon's Eve SavantsFlying Crane TechniqueGhostfire BladeHorde AmbusherRuthless RipperTemur ChargerWatcher of the RoostWingmate Roc Avalanche Tusker - Intro packs alternate artAnkle Shanker - Intro packs alternate artRakshasa VizierAbzan AscendancyAnafenza, the ForemostMardu Ascendancy Sagu MaulerSee the UnrwittenUtter EndSidisi, Brood TyrantEnd HostilitiesHowl of the HordeSorin, Solemn Visitor Ugin's NexusBitter RevelationAbzan Guide Ainok Bond-KinHeir of the WildsIcefeather Aven Jeskai Windscout Lens of ClarityMardu WarshriekerShambling AttendantsBloodstained MireFlooded StrandPolluted DeltaWindswept HeathWooded FoothillsRattleclaw MysticSarkhan the DragonspeakerNarset, Enlightened MasterCrackling DoomTemur Ascendency - Khans of Tarkir SpoilerSultai CharmDragon-Style TwinsDuneblastHerald of AnafenzaMardu SkullhunterNecropolis FiendIvorytusk FortressZurgo Helmsmasher Dragon Throne of Tarkir

Khans of Tarkir Tokens

Goblin Token Bear Token Zombie Token Vampire Token Snake Token Spirit Warrior token Spirit Token Morph token Emblem - Sorin Emblem - Sarkhan Bird token

 

 Each of the Khans of Tarkir Intro Packs will have alternative art

Sage of the Inward Eye

Sage of the Inward Eye – Jeskai Way Intro packs alternate art

Rakshasa Vizier

Rakshasa Vizier – Sultai Brood intro pack (alternate art)

Ankle Shanker - Mardu Horde prerelease promo

Ankle Shanker – Mardu Horde Intro pack (alternate art)

Avalanche Tusker

Avalanche Tusker – Temur Frontier Intro pack (alternate art)

Ivorytusk Fortress - Khans of Tarkir Spoiler

Ivorytusk Fortress – Abzhan Houses Intro pack (alternate art)

Promo Khans of Tarkir Spoiler

Rattleclaw Mystic - Buy-a-box promo Dragon Throne of Tarkir - Launch Promo Heir of the wilds - Game Day participation promo Utter end - Game Day  top 8 Game Day Khans of Tarkir champion playmat

 

DD: Speed vs. Cunning – Khans of Tarkir Spoiler

 

Jeskai Elder - Khans of Tarkir SpoilerMystic Monastery - Khans of Tarkir SpoilerNomad Outpost - Khans of Tarkir SpoilerMardu Heart-Piercer - Khans of Tarkir SpoilerThousands winds - Khans of Tarkir SpoilerZurgo Helmsmasher

Artwork for KTK

Demon art ktk Jeskai art 1 Jeskai art 2 Jeskai constructs Mardu Horde art 1 Sorin 1 Sultai art 2 Sultai art 3 Sultai art Temur art 1 Temur art 2 Termur art 3 Termur art 4 Ugin's Nexus

Duneblast artwork Herald of Anafenza artwork Khans of Tarkir art 1 - Mardu Skullhunter artwork Rattleclaw Mystic artwork

Fetch Lands artwork for KTK

Bloodstained Mire artwork Flooded Strand artwork Polluted Delta artwork Windswept Heath artwork Wooded Foothills artwork

Sarkhan Vol artwork Sultai brood artwork Temur Frontier artworkKhans of Tarkir Artwork 6

Abzan Houses clan artwork

Abzan Houses banner Abzan Houses clan art 01 Abzan Houses Clan art 02 Abzan Houses clan art 03

 

Jeskai Way clan artwork

Jeskai Way bannerJeskai Way Clan art 01 Jeskai Way Clan art 02

 

Mardu Horde clan artwork

Mardu Horde bannerMardu Horde clan art

 

Sultai Brood clan artwork

Sultai Brood banner Sultai Brood clan art

 

Termur Frontier clan artwork

Temur Frontier Banner Temur Frontier Clan art 01

More Khans of Tarkir spoiler artwork

Khans of Tarkir artwork 01 Khans of Tarkir artwork 02 Khans of Tarkir artwork 03 Khans of Tarkir artwork 04 Khans of Tarkir artwork 05 Khans of Tarkir artwork 06 Khans of Tarkir artwork 07 Khans of Tarkir artwork 08

Clan Symbols for Khans of Tarkir Spoiler

Abzan Houses symbol

Abzan Houses symbol

Jeskai Way symbol

Jeskai Way symbol

Mardu Horde symbol

Mardu Horde symbol

Sultai Brood symbol

Sultai Brood symbol

Temur Frontier symbol

Khans of Tarkir Spoiler

Clan Champions Artwork

Abzan Champion

Abzan Houses

Jeskai Champion

Jeskai

Mardu Champion

Mardu

Sultai champion

Sultai

Temur Champion

Temur

Intro Pack Rares of Khans of Tarkir Spoiler (Alternate art)

JESKAI - Sage of the Inward Eye

JESKAI – Sage of the Inward Eye Illustrated by Anastasia Ovchinnikova

SULTAI - Rakshasa Vizier

SULTAI – Rakshasa Vizier Illustrated by Peter Rohrabacher

ABZAN - Ivorytusk Fortress

ABZAN – Ivorytusk Fortress, Illustrated by Matt Stewart

TEMUR - Avalanche Tusker

TEMUR – Avalanche Tusker illustrated by Eric Deschamps

MARDU - Ankle Shankler

MARDU – Ankle Shankler illustrated by Steven Belledin

 

Tarkir Clans

Abzan Houses

Abzan Houses

Mardu Horde

Mardu Horde

Sultai Brood

Sultai Brood

Temur Frontier

Temur Frontier

Jeskai way

Jeskai Way

Khans of Tarkir Artwork 1

Anafenza

Anafenza

Narset

Narset

Sidisi

Sidisi

Surrak Dragonclaw

Surrak Dragonclaw

Zurgo Helmsmasher

Zurgo Helmsmasher

Sarkhan Vol

Sarkhan Vol

Khans of Tarkir Artwork 3 Khans of Tarkir  Artwork 4Khans of Tarkir Artwork 5

 

Categories

Browse by Author

Avatar
Dan Erickson
Daniel Clayton
Epic
Avatar
Evan, Chewer of Thoughts
Gerald Knight
Avatar
Jonathan
Joshua Olsen
Kyle A Massa
Marc Olivier Plante
Norman Fried
Professor Bamboo
Roy Anderson
Samuel Carrier
The Fossil Maniac
thebagofloot
Avatar
Avatar
Avatar
facebook like box Widget Not Active

Shop our store!

Shop our store!