Hello! Welcome to my set review where I will pick five cards of each colour and discuss my favourite cards from them.
Given that Phyrexia:All Will Be One (aka ONE) also comes out with a pair of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite Blue cards!
Blade of Shared Souls is one of the strangest and coolest clone effects I’ve seen in a while. For three mana, you essentially get a Glasspool Mimic or a 2/2 Rebel, so even if your board is empty, your clone isn’t dead (although, Mimic is also a land, so there’s that).
But the real charm is in the ability triggering when you equip the Blade to a creature you control for only two mana! If that Rebel dies or you need to reset the clone, it’s that easy. Care to suit up that 2/2 Zombie with the Blade in your Wilhelt deck and get a second Undead Augur? Why not! Does your commander have an ETB and not much else going for it? Turn it into a Sun Titan, baby, let’s go! Uh oh, I’m being attacked but I have a Puresteel Paladin and metalcraft? Time to turn my 0/1 Plant token into that big Etali, Primal Storm I swung with last turn.
Blade of Shared Souls feels like the kind of card that will create game moments people will talk about for a while. I am going to jam it in all my blue deck and see what I can do with it!
This is one of the most disgusting card designs I’ve ever seen, and I mean disgusting in the same way I call ‘a brutal breakdown in a deathcore song’ disgusting.
Giving all your planeswalkers the ability to plus one all your other planeswalkers, and then give them the ability to Time Walk is absurd. I have an Aminatou, the Fateshifter Superfriends deck, so of course I am going to run this. The question is whether or not this will be a fun experience for everyone, and I think the answer might be no. This is going to be a lightning rod no matter what your set up is.
Having that second ability listed after something so explosive in the first ability is also pretty sneaky. While it’s not quite proliferate because it limits it to one counter and one permanent, it still basically says “cast an noncreature spell and get an extra counter wherever you want.” There are lots of strategies that love counters and this will slot in, but I think this second line of text is going to go under the radar for a little while.
A card that, as of writing, I’m not absolutely certain is real. Unctus, Grand Metatect made me crane my neck when I read it the first time. This reminds me of Grand Architect in a few ways and works with it quite nicely. Being able to turn your creatures into blue artifact creatures and then giving them a looting ability when they tap means that a Pili-Pala infinite is likely going to get you to a Thassa’s Oracle or Laboratory Maniac win.
That said, I like Unctus as a commander in a mono-blue aggro deck. Just swing and get to your cards fast then run stuff like the shuffle Eldrazi or Elixir of Immortality to keep the party going.
I personally think that I will be giving this a go in my Oona, Queen of the Fae “mono-blue” mill deck.
Turning all your nonland permanents into artifacts – whether they are in play or not – is bound to lead to shenanigans. Saheeli, the Gifted is a great example of a commander who will love to see this. Sharuum the Hegemon decks that are still kicking around no longer have to only pick from the artifacts in the graveyard, but any nonland permanent card, as they are now artifacts, too.
Playing this in Urza, Prince of Kroog means you get to pick any of your permanents to turn into a 1/1 token. A weird build of Ashnod the Uncaring might want this to sacrifice enchantments to double. I think these cards tend to be combo pieces and it’s exciting for some players.
There are a lot of artifact tokens that get created very easily. With Transplant Theorist, you may draw and discard for each other, or as many as you want. You aren’t forced to. You get to loot when the theorist lands too!
The second ability says, “hey, I know it was a hard decision to discard that card. Do you want it back in your deck? Put it at the bottom, I know you were saving that fetch land for a good reason.” I think this card will be a powerful uncommon we see more often than you’d think.
That does it for Blue! Catch you next time for Black!
Hello! Welcome to my set review of Phyrexia: All Will Be One, where I will pick five cards of each colour and discuss my favourite cards from them.
Given that Phyrexia: All Will Be One (aka ONE) also comes out with a pair of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.
Without further ado, here are my favourite White cards!
I’ve already discussed this card in my preview review, but this remains one of the most exciting cards in the set, full stop.
Elesh Norn was bound to have an amazing ability as the big bad of the current storyline and WotC delivered. A Panharmonicon that isn’t limited to artifacts and creatures while being a Torpor Orb for all of your opponents’ permanents is, in a word, nuts.
Creature decks are plentiful in Commander and ETBs are everywhere. While Norn doubles your triggers, make no mistake – this is a stax piece. Shutting down your opponents will not make you a popular player. We’ve seen what she can do in the command zone on Game Knights and with all the different versions of her available, we’re about to see a lot of her. Pack your non ETB based removal and get ready because Norn’s new form as ParharMOMicon enables a ton of strategies without even thinking about it and shutting out other players as an afterthought.
Yes, it’s easy to pick mythics as your favourite cards of a colour, but can you blame me? This cycle of Domini is incredible. They can be in your command zone, they have incredible doubling effects, and they have an activated ability to gain an indestructible counter. Of course, I’m going to be interested!
Anointed Procession can now be in your command zone. If you’ve ever played a white token swarm deck, I would love to hear why you wouldn’t change your commander to Mondrak. Doubling your tokens can be powerful, whether it’s from Smothering Tithe or Call the Coppercoats, you’re making a lot of stuff. There’s a reason Anointed Procession, Parallel Lives, and Doubling Season command the price they do and it is because this ability is massive.
Where will I be putting Mondrak? I’ll be taking it for a spin in the 99 of my The Ever-Changing ‘Dane deck and I’ll definitely be popping it into my Will the Wise / Mike, the Dungeon Master lists. I think the utility of the indestructible counter and the cost of its activation being potentially life payment should not to be overlooked.
I’m also hoping we get playmats for the art of all of these because they are gruesomely gorgeous.
I am in love with the art of this set. It took my breath away. Norn’s Wellspring is an artifact I expect to see tested a ton in tokens and aristocrats. Of course, a passive scry 1 means that you’ll get better selection in your Thalisse, Reverent Medium decks that already run a ton of sacrifice outlets, but being able to use a mana from Ashnod’s Altar to pay for this and draw a card is sweet.
At two mana value, this is easily recurred. As an artifact, it’s easily recurred. It can be a reliable extra draw with upside in proliferate decks. I think this card can be pretty sneaky good in the right shell, but recognize that this may also just be relegated to lower-powered decks. I don’t expect to see this in competitive settings, but I do expect to see it and kind of brush it off until it does something… which is valuable unto itself.
I think The Eternal Wanderer is a beautiful design. At six mana, you get to use any of her loyalty abilities when she enters. This resets clones in clone decks, reuses ETBs in blink decks, makes good tokens in token decks (slowly, but makes them) and gives you all the power in a big board wipe, all while her static ability makes sure that only a single creature can come at her at a time.
I have my planeswalker deck helmed by Aminatou, the Fateshifter and this set has a lot for her to enjoy. The Eternal Wanderer is one of them. I think she’s just very strong and will hit some tables pretty hard. Look out for Orzhov of BWx shells trying to live the dream with her and Tergrid, God of Fright.
Last but certainly not least is Skrelv, a creature I wish had a story spotlight. Disgusting yet cute, Skrelv is the latest one mana legend to join us in Commander. In the command zone, Skrelv is a strange Mother of Runes / Giver of Runes that also can get in for some early poison counters.
Do I think Skrelv is particularly powerful? No. It remains to be seen whether Skrelv can impact a board the way I hope. The activated ability is really good, but the idea of turning any creature you control toxic is going to raise alarms that honestly need to calm down.
Poison counters can be a boring way to lose, but the hate they receive when the game has accelerated so much is a little much.
That does it for this one! Keep your eyes peeled for Blue coming up next!
Hello and welcome to A Seat at the Table, the column where I pick a commander and talk about what I’d include in the 99. This week, a Phyrexia: All Will Be One Commander precon leader that has been officially revealed by MTG Muddstah: Neyali, Suns’ Vanguard. It’s been a while since we’ve seen Rebels!
Neyali is a 3/3 Legendary Creature – Human Rebel for 2WR with a textbox that is very clearly trying to get you to play a certain way. Let’s take a look at that textbox.
“Attacking tokens you control have double strike.
Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.”
The more I read this card, the more I like it. Is it Boros aggro? Yeah. But does it give you a new focus and new advantages for it? Hell yeah it does. Here are things to bear in mind.
I’ll be staying away from cards that are in the precon as well, since we have the official list now. There are cards I really like that are already in there like Prava of the Steel Legion, Intangible Virtue, and Loyal Apprentice. I picked a lot of them. I couldn’t help myself. Let’s begin.
Look, we’re going to get a little silly. How fun would it be to have Myr Battlesphere come down on curve after you slammed a Mirror March? Very. Flip those coins. Maybe you’ll get no copies, maybe you’ll get six or seven. Who knows! That’s the fun part. Even if you get one, you’re getting a 4/7 token with haste that brings four more Myr in play with it and can tap all eight Myr it and the original created plus the original to just deal nine damage on attack alone! Give trample and your 4/7 (with +9/+0) with double strike just seals the deal.
Picture this with Determined Iteration in play, too. Even more swingy tokens.
You can play Sun Titan and get value from it and then some. Win a flip and you get a hasty 6/6 double striking bad boy about to bring back a fetch land or Wayfarer’s Bauble or whatever you’ve got that works. I think Mirror March is the fun card that your table will remember going off or doing nothing, and it works well with this deck. Whether it’s high value creatures or even just Loyal Apprentice, it does work.
I won’t say much here except red’s cloning has been incredible lately and these two make tokens like nobody’s business. Jaxis gives you the draw on death upside and Delina might let the token stick around if you roll high enough. Huge for this deck. Rionya, Fire Dancer, at worst, copies one creature per turn making you another token. Even just copying another little token is going to get you card advantage post-combat. You can play something like Phyrexian Processor and make big, beefy tokens that swing with double strike and copy them too! Do you miss that Sun Titan in your graveyard? Feldon can make you a new token one. It’s not the original, but in this deck, it’s better.
Your tokens are going to have low (or no) mana value. If you have a way to make tokens on each turn, say with Heliod, God of the Sun or Platoon Dispenser, you’ll be able to take advantage and draw a ton of cards per turn cycle.
You’re playing white and likely will play a ton of white permanents. Why not get a free token out of casting them. Not to mention, this is great on defence and if you’re using any of the clone effects I listed earlier, playing a Soul Warden could get you an army of Soldiers and gain you back that life you used to cast Soul Warden for free… and then some.
This Chandra is fantastic for this deck. Her second 0 ability essentially reads as “draw two cards” when Neyali is in play. The -2 can come in handy if you’ve got removal like Path to Exile or Generous Gift in your graveyard. The first 0 ability could be helpful if you’ve got a red planeswalker package in the deck, but I’m not holding my breath. Having Rite of the Raging Storm in play means that you’re going to swing every turn with a token and your opponents might clock each other, too. Speaking of which…
This wouldn’t be A Seat at the Table without a nod to aristocrats. Do I think you should be playing Ashnod’s Altar and Phyrexian Altar as well? Absolutely. However, there are a ton of tokens that are just going to die or get exiled at the end of turn. You can even play cards that create Eldrazi Spawns and Scions that’ll do this on their own. Rite of the Raging Storm, mentioned above, not only gets damage swinging everywhere, giving you extra value from the double strike, but the tokens also get sacrificed. Vicious Shadows sees them dying and it won’t be long before you take the win.
Casting the cards exiled with Neyali means that you get to have fun. Nalfeshnee copies the spells you play from exile and Wild-Magic Sorcerer gives the first exiled cast cascade, which incidentally would be casting from exile again, triggering Nalfeshnee. Passionate Archaeologist requires your commander in place, but starts to make those cards cast from exile really hit hard. Keeper of Secrets does the same thing without requiring your commander.
Trample will be your best friend when you’re making big double striking swings with your tokens. Taking away the trample also means that if you have tokens behind to block, you can feel a little safer knowing that you’re blunting the assault.
There you have it! That’s another edition of A Seat at the Table.
Let me know what commander you want covered next week! @mikecarrozza on Twitter and Instagram!
Welcome to a world of flesh and machine – if you dare. Phyrexia: All Will Be One is the newest Magic: The Gathering booster set release coming to your game store. Filled with monsters, both new and familiar, there will be plenty of new horrifying creatures to add to your next deck.
The united forces of Dominaria were able to hold back the attacks of New Phyrexia – but barely. Now that the dead have been buried and honoured, it’s time to avenge the fallen, and chase the Phyrexians into their strange and alien world.
Come face to face with monsters of a terrifying kind. Muscle and machinery are mixed when it comes to the new creatures born in New Phyrexia. We will see the return of the Toxic mechanic, adding another way to finish off your opponents. We will see Proliferate make it’s return, along with adding a new oil counter mechanic to trigger powerful Phyrexian abilities.
But there are more things going on in New Phyrexia than meets the eye. Revolution is brewing, and new allies may be made, ready to burn the Phyrexians to the ground.
But be aware – not everyone will get out of this alive. There may even be some betrayers in our midst…
Phyrexia: All Will Be One comes out February 10th, 2023!