Tag: magic-the-gathering-strategy

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Eric Jeffrey Seltzer - June 3, 2014

Champion’s Deck – Naya Midrange Standard by Justin Crandal...

Naya Midrange Standard - Ajani, Mentor of Heroes

Naya Midrange Standard by Justin Crandall

1st Place at StarCityGames Standard Open on 5/31/2014


Another weekend of SCG Standard has passed and sitting at the top of the heap we find a successful jumble of acceleration into monstrous beasts and powerful planeswalkers. What we find there is essentially the GR Monsters shell that’s been prevalent in Standard for quite a while, but dipping into White for additional planeswalkers and some removal options. And judging by the popularity of this archetype in the Theros Block format it looks like it has quite a future ahead.

It is no stranger that the most prevelant duo of Green mana dorks both in Standard and Block is Sylvan Caryatid into Courser of Kruphix. This not only fixes your mana and even effectively draws you additional cards but also gains you vital life points which are so crucial in this aggressive metagame. The downside is that Courser provides your opponent with nearly perfect information which can foil you bluff when playing off the top of your deck. As an additional accelerent there is also Voyaging Satyr which won’t help if you are missing a color but will still allow you to gain extra mana. All of that goes towards powering out some monstrous fatties quickly so you can activate their Monstrosity abilities and close out games quickly. The two we find in the deck are Polukranos, World Eater which also acts as much needed removal in this deck and also the hasty flier Stormbreath Dragon which peeled off the top is often the recipie for certain doom. If those monsters are the meat of the deck we then find the fine wine pairing in the foursome of planeswalker to accompany them. The main player is party animal himself Xenagos, the Reveler who not only brings his satyr buddies with him but also helps acheive Monstrosity fast with his ramping ability. Next to join the party is Ajani, Mentor of Heroes who has a dual purpose between pumping up your creatures and digging into your deck to find more threats, but also when protected can threaten its ultimate to bolster a diminishing life total. There is also a major contribution from Elspeth, Sun’s Champion with her legion of soldiers following her, but be wary of her second ability as your bombs tend to be destroyed as well as the opponents. And why not a misers Chandra, Pyromaster as well to add a little card advantage to the deck and her first ability helps slip your big boys past their chump blockers handily. The rest of the deck is rounded out by some varied pieces of removal. There is Keening Apparition which is able to destroy any enchantment the opponent presents to the board such as Chained to the Rocks or even Underworld Connections. As a great sweeper Mizzium Mortars is able to be overloaded to deal four damage to all the opponents creatures and cast aside any would be blockers for your giant monsters. Then the last piece of the puzzle comes with the flexible Selesnya Charm that can either pump and grant Trample to a creature to rampage for a win, exile a creature that has power greater then five, or even add another threat to the board with a vigilant knight token.

So here we find that the GR Monsters deck which has already been a force in Standard continues to have room to grow and adapt as it proves it is a major player in Standard. What really interests me with this list is that the core of the deck is all from Theros Block and will undoubtedly continue to be a force into the next rotation of Standard. If you are looking for a deck to invest in as a long term prospect then this is undoubtedly the one.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Bruce Gray - June 2, 2014

The plight of the Underplayed Theros Block mechanics – Inspired,...

Inspired MTG deck - Tormented Hero

The plight of the Underplayed Theros block mechanics

by Bruce Gray – Casual Encounters

We all watched the Pro-tour with baited breath not all that long ago.  For starters, Congratulations must go out to Patrick Chapin.  I doubt he’ll ever read this article, but the truth is what he accomplished is tremendous.  To defeat the world’s best players and win a Pro-tour is the stuff dreams are made of (although he made it look frighteningly easy!).  However, in amidst all the talk of Block Constructed decks, did anyone notice that there were hardly ANY of the mechanics from Theros block on display?  A block committed to the Devotion mechanic by virtue of being tied to the Gods of Theros…and it was virtually totally ignored.  There were very few creatures carrying the Monstrous ability.  Constellation got some love…most in the form of Eidolon of Blossoms.  Inspired? Tribute? Bestow? These hardly even got a sniff.  In the end it was wars waged as Elspeth tokens crushed Elspeth tokens and Thoughtseize and Brain Maggot crippled the hands of countless players.  No…the mechanics of Theros were sadly underplayed and it felt…I don’t know…deflating.

Well, I’m here today to try and restore our faith in the little used mechanics of Theros and present a budget worthy Casual Brew that can grind down an opponent (or multiple opponents as the case may be) and find a way of getting you a win from seemingly out of nowhere. The mechanic I’m thinking about is the Inspired mechanic because it is so tempting…so poised with potential…that to not attempt to build a deck would just be wrong.

Now, we have seen that some of the mechanics in Theros are very powerful.  Devotion powered out crazy amounts of elemental tokens with Master of Waves, drained buckets of life with Gray Merchant, and pumped out dizzying amounts of mana with Nykthos.  No, Devotion is pretty safe.  Monstrous is the same way. With Stormbreath Dragon and Polukranos running around still Monstrous is a thing and they may be joined by Fleecemane lion as staples of this mechanic.  Bestow and Heroic have shown to be invaluable in Draft giving these decks new reach and greater power than ever before.  No, these three mechanics are just fine despite not being played much at the Pro-tour.  However, Inspired and Tribute, both Mechanics from Born of the Gods have hardly got off the ground.

It makes perfect sense for why Tribute has been largely ignored.  In almost every instance the cards carrying Tribute present an option for your opponent to dictate the terms of the creature.  This means that you are no longer in control and if you are looking for a desired effect, well, I can assure you that you won’t get it because your opponent is out to put the screws to you.  Snake of the Golden Grove is a perfect example because you either get 4 life…or a 7/7.  Let me assure you, 100% of the time you will give your opponent the life gain.  However, if you REALLY needed a 7/7 to help you block…well…tough, you are out of luck.

Inspired on the other hand actually holds some promise.  This is actually an ability that you could use because the only requirement is that the creature untaps.  Simply untap. It seems so simple…but yet getting your card to actually untap is pretty tricky.  The most common ways of tapping it is by virtue of attacking with it and then on your next turn untapping it.  The problem is that usually if you go into combat, something dies meaning you could very well lose your inspired creature.  Other options exist like Spring Leaf Drum, Retraction Helix, Epiphany Storm and Claim of Erebos which all allow the creature to tap without combat, but this is extra work for you and harder to set up.  So, how to maximize your chances of Inspired without as much set up cost to your deck?

I have long been a proponent of making combat as absolutely miserable for my opponent as I can manage. This means I pack decks full of combat tricks, death touch, first strike, double strike and haste, basically ensuring that my opponent really has to think twice before blocking ANYTHING.  Well, Inspired gives you even MORE incentive to pack your deck as full of nasty tricks as you can find so that no one is keen to actually block.  With this theory in mind let me share with you a little deck list that I’ve put together to exploit the Inspired mechanic.

 

B/W “Grindy” Theros block mechanics deck for Standard

The game plan behind this deck is actually pretty straight forward.  You are looking to do everything you can to drain off the life of your opponent without attacking , but the creature base in the deck is actually aggressive enough that you can start on the beat down path and not actually take your foot off.  All the while you are looking to exploit the Inspired Mechanic as much as you can wrangle.

For 1 drops we have Tormented Hero which is a solid 2/1 for 1 black.  Sure, it comes into play tapped, but play him turn 1 and attack turn 2 and you’re pretty golden.  Also, when he is targeted he does exactly what you want the deck to do and that is drain the life of your opponent.  At 2 we have a couple of bears, namely Sun Guide and Pain Seer.  These are both aggressive enough that they can come down early and swing in, hopefully triggering the Inspired trigger on either of them.  Baleful Eidolon and Spiteful Returned are technically 2 drops, but are really there for the Bestow ability to basically make something totally unpalatable for your opponent to block.  Spiteful returned is also triggered just by attacking, making him just extra value.  The last 2 drop is Cartel Aristocrat because when you are missing a way to sneak through, Sacrifice a creature and get in there.  At the 3 drop spot we have the bread and butter.  Scholar of Athreos is an awesome mana sink and a solid blocker to plug up the ground.  Servant of Tymaret is a wily little 2/1 with regenerate that I WANT to block with and need to regenerate in order to trigger the Inspired ability when it untaps after regenerating. The 4 drops are really there as Bestow creatures apart from King Macar,  but at 5 we have Gray Merchant and he is a sure fire way to drain out a bunch of life all at once.  The spells are pretty tame in a Gods Willing to protect something or more importantly to allow a creature the ability to sneak in for free.  Necrobite presents an awful combat trick for your opponent.  He will need to play around a situation where you have 3 mana up or risk trading something for a deathtouch creature…who now regenerates.  Whether this is Tormented Hero’s heroic trigger, or regenerating a Pain Seer, there is going to be value generated.  The last one is Asphyxiate which is a poor man’s Hero’s Downfall.  Same casting cost…but much slower and more conditional.  Not my first choice, but acceptable considering the financial cost of a playset of Hero’s Downfall.

Some would say that this looks like an Extort deck from Gatecrash and I can’t disagree…except I prefer this model to relying on the Extort mechanic of Gatecrash because Extort rewards you for durdling around with spells and paying the extra mana to drain the life.  In this deck there is no need to durdle around.  If you have open mana sink into something…like your Scholar of Athreos, attack with your Servant of Tymaret, or cast a Bestow creature to make blocking totally undesirable. You are being proactive and engaged instead of being rewarded by casting derdling spells and hiding.

This deck is weak to decks packed with fliers or with control elements like counter spells and plenty of targeted removal.  Oh, and it still gets run over by the pack rat/desecration demon game plan prevalent in Standard, so don’t take it there.  Where does this deck shine?  Multiplayer variants of all sorts.  Free for all, Two Headed Giant, Grand Melee…if any of these formats match what you like to play then this is a cheap and efficient deck that will do work.  Life drain is absolutely brutal in multiplayer matchups and this deck is no different.

So, I have done my part to restore faith in the mechanics of Theros…particularly Inspired.  Now it is up to you to go forth and Inspire that same belief in your opponents and drain the life right from their souls…without ever attacking!  Enjoy frustrating the heck out your opponents because you can bet I’ll be enjoying every minute of it.

Thanks very much…and until next time keep it fun, keep it safe…keep it Casual.

 

Bruce Gray – Casual Encounters
 
@bgray8791
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Eric Jeffrey Seltzer - May 30, 2014

Deck of the Day – BUG Control Theros Block by Josh Utter-Leyton ...

BUG Control Theros Block - Ashiok Nightmare Weaver

 

BUG Control Theros Block

Piloted by Josh Utter-Leyton
3rd at Pro Tour Journey Into Nyx [Block constructed[

We had on one side of the Theros Block coin the RG Elspeth deck and other White based decks like Patrick Chapin’s winning Junk Midrange running the powerful planeswalker Elspeth, Sun’s Champion. But the flip side of that coin has the decks which were able to figure out its natural enemy was Prognostic Sphinx. That second pillar which emerged in the format was BUG Control which used the Sphinx to attack into Elspeth through her natural defense, ramp up quickly with the staple Green creatures and dipped into Black for efficient removal. This is definitely going to be a player at Grand Prix Manchester.

It is no surprise to see that as a Green deck the creature package starts with both staples of the format in Sylvan Caryatid and Courser of Kruphix there to help ramp quickly into an early Sphinx or getting multiple planeswalkers out. The only other creature is Prognostic Sphinx who’s main goal is to fly over defenders to beatdown Elspeth and conveniently skirts her destroy ability, not to mention is already able to protect itself well with its Hexproof granting ability. Moving into planeswalkers there is first Ashiok, Nightmare Weaver that while there is a low threat density in the deck from creatures can often steal one of the opponents fatties to bring down the beats upon them. The other is Kiora, the Crashing Wave who plus is able to lockdown the biggest threat on the other side of the board, can do a fantastic impersonation of Explore, and realistically will be able to create an emblem to ‘Free the Kraken’ if you can offer he a bit of protection. The title is a bit misleading as it does not play a big permission role as a Control deck but more of a board control through removal which is why there is only the misers copy of Dissolve in the main deck. As far as removal though there’s a full set of Hero’s Downfall to smash either creatures or planeswalkers, the pseudo-sweeper Silence the Believers to banish at times two or three nuisance creatures, Bile Blight which is an excellent way to rid the board of an overwhelming amount of Soldier Tokens or any other creature they have out in multiples, and also Unravel the Æther which will save you from enchantment or artifact alike especially an Indestructible god that’s ruining your day. It wouldn’t be right for a Control deck running Black to not include some discard and for that we have a full set of Thoughtseize to not only strip away the opponents most relevant threat but also to provide you with some extremely valuable information about their game plan.

It’s going to be very interesting to see what configuration of this powerful deck emerges as the most dominant. I’m sure we will see some tweaks shake out to mold to the expected meta. As three different copies were able to make the top 8 at Pro Tour Journey into Nyx I would be surprised if it doesn’t show itself in Manchester. Definitely going forward into the next Standard season this is well positioned to be a powerplayer there as well.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 28, 2014

Deck of the Day – RG Elspeth Theros Block by Yuuki ichikawa (4th...

RG Elspeth Theros Block - Polis Crusher

RG Elspeth by Yuuki Ichikawa

4th at Pro Tour Journey Into Nyx – Theros Block Constructed on May 18th 2014

One of the shining pillars of the Theros Block Constructed format is the awesome White planeswalker Elspeth, Sun’s Champion though that doesn’t necessarily lend itself easily to just White deck choices. This deck was one which realized how to harness that incredible power while finding support for it in other colors. What emerged was a Gruul based Naya deck that went down a very Aggro beatdown route. There are strong ramp elements to power out monstrous creatures and incredible planeswalkers working hard to seal the deal as fast as possible. And although there are different combinations to build this deck there are key elements which emerge from all of them.

It all starts with the trio of ‘mana’ dorks with Voyaging Satyr and Sylvan Caryatid into Courser of Kruphix. These three are crucial to the plan of deploying huge Midrange threats well ahead of the curve, and those threats come in the form of some truely monstrous beasts. The first of which we find Polis Crusher which is a fine beatstick as a 4/4 for four but also has a relevant ability in this format with Protection from Enchantments, and when you activate his Monstrosity becomes a 7/7 that destroys enchantments the damaged player controls which with its Trample should connect often. The next step on the Monstrosity curve comes with Stormbreath Dragon which with Flying and Haste will often be a surprise to skirt around sorcery speed removal, and against control style decks blasts to the dome of your opponents equal to their cards in hand when he becomes monstrous. There is also a one of Polukranos, World Eater as a value five power four drop that can go monstrous to act as additional instant speed removal for the deck. Yuuki chose to run with a trio of planeswalkers but it all centers around a full set of the decks namesake Elspeth, Sun’s Champion which unchecked by the opponent will easily start to dominate the board with its soldiers, remove large threats en masse or even beef up and raise your entire army to the air with her emblem. He also went with a pair of Ajani, Mentor of Heroes to strengthen your soldiers, it can gain some advantage by finding any of the decks 28 creatures or planeswalkers, and given enough time even gain you 100 points of life. The other planeswalker we find in the deck is Xenagos, the Reveler who’s ramping ability in conjunction with the decks dorks will help power out the big monsters quickly unless you need him to bring some of his satyr friends to the party, or if you do get to ultimate with him with 45 creatures and lands in the deck the top seven is bound to share a bounty of wealth. The deck is wrapped up simply with White based removal using the catchall enchantment answer Banishing Light to remove a plethora of permanent threats and also Chained to the Rocks which is the reason why we find the deck with a substantially larger amount of Mountains then in similar decks of this style.

There was also another RG Elspeth list by Andrea Mengucci which finished in sixth place. While it did follow the same line of attack there are some fundamental differences starting with the manabase where Andrea not using Chained to the Rocks opted for much less Mountains and went for Temple of Triumph instead of Mana Confluence and a singleton Plains. In order to add in a varied array of spells he cut a Voyaging Satyr and the singleton Polukranos from the creatures but was able to pack a more robust removal package. He decided upon only two Banishing Light and then went with direct damage with a set of Lightning Strike, a trio of Destructive Revelry and a singleton Magma Jet. He also opted to forgo Ajani to go up to three Xenagos instead. While neither list is necessarily better then the other they do play along a slightly different line and you should run with the one you feel compliments your style of play better.

I have very little doubt that we will see this as one of the top decks at the Grand Prix in Manchester. We have already seen in Standard that this combination of Green and Red monsters is a winning style. And with the addition of Elspeth to that equation there is little to prevent the raw power of this deck from shining. I expect that we will see this not only as a superstar in the Block format but also continuing into the next Standard season as well. I would definitely stock up on the cards for this deck if you enjoy this style of Midrange monster beatdown.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 27, 2014

Junk Constellation Theros Block by Nam Sung Wook (2nd at Pro Tour Jour...

Deck of the Day

Junk Constellation - Eidolon of Blossoms

Junk Constellation by Nam Sung Wook

2nd at Pro Tour Journey Into Nyx – Theros Block Constructed on May 18th 2014

 

The final pairing at the Pro Tour consisted of two Junk decks, this one and that of the champion Patrick Chapin. For those that aren’t aware Junk is a three color combination consisting of White, Black and Green. While the two decks both went for similar packages of removal, ramp and included Elspeth they went in different directions with the focus of their creatures. Nam Sung decided instead of going for raw power from monstrous creatures to work with the synergy of enchantments from Constellation.

The deck focuses itself around the card drawing engine from the Constellation ability on Eidolon of Blossoms and the 19 enchantments in the deck where Eidolon will draw you a card whenever you play an enchantment with it in play. There is also the formats standard Green excelleration package consisting of the two awesome anti-Aggro ‘walls’ Sylvan Caryatid and Courser of Kruphix which happens to also be an enchantment for the Constellation engine. The beatdown plan comes in the form of another enchantment with Herald of Torment who is either able to Bestow itself to beef up one of the other creatures or just go to town itself, which is very relevant in the format as a Flying threat and possible blocker against Prognostic Sphinx. Another enchantment Brain Maggot is there as part of the disruption package in conjunction with Thoughtseize to strip away those hard to deal with threats and gain valuable information about the opponents game plan. It wouldn’t be right for a White Midrange deck to not play one of the most powerful cards in the format and we find the decks lone planeswalker Elspeth, Sun’s Champion to provide additional threats to the board, destroy any creature which are too powerful, or even create an emblem to pump your entire team into a Flying horde. The deck rounds itself out with an robust suite of removal with a full set of Hero’s Downfall to kill creatures or planeswalker threats, a pair of Silence the Believers to banish a few pesky creature threats in one shot, and also Banshing Light which not only hits a wide range of permanent threats but is also an enchantment to trigger Constellation. While the deck is already strong on draw, when you stick an Eidolon, it does also run all three sets of on color Temples to Scry through the deck as fast as possible.

We will see how popular this more offbeat build of Theros Block Junk deck is at Grand Prix Manchester. I imagine that given the power of this draw engine and the synergy of the decks many moving parts that it will be somewhat popular though we will see if the metagame adjusts to deal with this type of strategy. It seems that in a format centering around enchantments that most decks would already be packing hate, but there might be a new tweek to it that will help push it to the pinnacle instead of just second best.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 26, 2014

Orzhov Midrange by Charlie Rinehart (1st at SCG Somerset Standard Open...

Banishing Light - Orzhov Midrange

Orzhov Midrange by Charlie Rinehart

1st Place at StarCityGames Standard Open on 5/24/2014

Charlie Rinehart was able to stymie SCG circuit superstar Chris VanMeter on his mission to shave off his beard, which he has sworn to wear until he is victorious in a major tournament. This came down to a battle of the Midrange decks after both successfully dispatched Esper Control decks in their semifinal matches. While CVM chose to attack the format with an ever popular style with Jund, Charlie took a different route and combined the strengths of Black and White known as Orzhov midrange, which has been a powerful choice of late.

The deck follows some similar lines that this formats bogeyman Mono-Black Devotion has in using a trio of creatures that form the foundation of the Black deck. We see the pest know as Pack Rat as the two drop of choice in the deck, quick to grow into a swarm of vermin if unchecked and synergistic with the manland Mutavault to big fast and effective beats to the enemy. There is also Lifebane Zombie which against the Green based monster decks is truly effective but also is able to sneak past most defenders to either chip away at life totals or finish off annoying planeswalkers. Then continuing up the curve we the other borrowed creature with Flying powerhouse Desecration Demon which is a bargin at four converted cost and will most often force your opponent to sacrifice his worst creature in an effort to stave off the onslaught for another turn, but eventually he will be out of fodder and you’ll have a gigantic flying demon. Then we get to the creatures which helped to inspire the dabble into white. There are two five drops which both help the deck to recover lost life points first with a singleton of the legendary Obzedat, Ghost Council which also has a great synergy with another singleton Whip of Erebos that allows it to be returned from the grave and then use its own trigger to stick around for more turns after. The other five drop is the powerful and elusive Blood Baron of Vizkopa with not only Lifelink to assure that you remain alive against aggressive strategies but also protection against both White and Black which ensures it dodges a lot of the formats removal to ensure it keeps you alive and kicking. The last creature is a one of Sin Collector which work with the other key disruption in your deck Thoughtseize to provide important information about the opponents plans and strip away a valuable card. For planeswalker power we find Theros Block superstar Elspeth, Sun’s Champion which this deck is often able to drop down behind some protection then use it to ramp up the board state into a one sided slaughterhouse on your road to victory, and is also a very key as additional removal to rid the board of huge monsters that have accumulated on the other side of the table. As far as removal is concerned this deck is rife with a plethora of choices starting with a full set of the creature and planeswalker killer Hero’s Downfall, then also adding pairs of Ultimate Price to rid the board of any of the many mono-colored creatures in the format, Bile Blight that functions as the decks sweeper although it is limited to shrinking all copies of one particular card, and as a catchall answer Banishing Light which is able to remove a good variety of threats. The final card is the decks only real source of card advantage, although the scrylands do help filter bad draws, with another choice borrowed from Mono-Black with Underworld Connections that is so key for this deck to grind out small bits of advantage to try and pull ahead to seal the deal.

While certainly not a newcomer to the format it is a very powerful deck and shows that a lot of the raw power comes from that old faithful Mono-Black. Don’t hesitate to jump on this deck as it has the ability to power through the format. It is definitely one of the juggernauts that will help to close out this Standard format over the next few months.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com

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Bruce Gray - May 25, 2014

Underappreciated cards of Magic sets past: Dragon’s Maze

Ral Zarek - Dragon's Maze art

 

 

 

Underappreciated cards of Magic sets past: Dragon’s Maze

By Bruce Gray – Casual Encounters

So, much time has passed since I last wrote about underappreciated cards, but it has now been a full year since Dragon’s Maze joined us as far as a set to be played.  By and large, the reception for Dragon’s Maze was lukewarm at best despite having all the flash and dazzle of being the final set for the Return to Ravnica block.  However, the set was rife with cards that are geared for EDH and multiplayer formats with only a few staples that would get seriously added to the pool of competitive cards.  It did allow for the full Return to Ravnica block draft, which was also very challenging and tons of fun, but constructed players were deeply saddened by the near unplayable cards and fringe options the set yielded. However, this set was a veritable gold mine for casual players of all stripes.  Today, I’ll be going through my selections for some underappreciated cards at each of the 4 rarity slots (common through Mythic) that you might want to slide into a deck the next time you sit down to play at your next Casual Encounters.

Dragon’s Maze gave us a full set of 10 Maze Runners, champions for each guild that would negotiate the Maze and dominate Ravnica.  However, while it would seem that the Maze Runners were going to be the most powerful cards printed in the set, the reality was that many of them were clunky and poor at best.  No, the most powerful cards were creatures like Voice of Resurgence, Aetherling, and Blood Baron of Vizkopa and a select few spells like Advent of the Wurm.  However, while the Maze Runners weren’t much fun to play with, and these select high priority spells cost a small fortune to acquire a play set, there are still plenty of viable cards at all 4 slots that can bring some variety and fun effects to your next game.

 

Common:

Gatekeeper Cycle

Each of the 5 colours had a Gatekeeper for 4 mana.  These 2/4 creatures were serviceable bodies in their own right but hardly exciting unless you controlled a pair of guildgates, in which case you were able to reap some sort of benefit.  Now let’s be honest with ourselves.  In draft were you likely to EVER be able to grab a pair of guildgates? Not likely.  In any form of constructed format, were you likely to even THINK about playing guildgates, much less these guys?  NOPE.  In EDH you are only likely to have a pair of guildgates, at best, among your 100 cards which means you would be unlikely to be keen to run these cards either.  No, these gatekeepers fall firmly in the realm of casual players looking to do something silly with them.  Of their abilities, they are pretty standard (ie. Blue draws a card, Black gives target creature -2/-2, Red gives a threaten effect etc) and only impact the board when they enter play…but if you’ve read some of my previous articles I LOVE making these effects recur by finding ways to get my stuff to leave play and then re-enter the battlefield.  Also, as a Casual player, I’m very apt to play guildgates because they are very functional (if unexciting) ways to help smooth out your mana.  Particularly in a multiplayer game of some sort where things may be a little slower, the requirement for the correct colours is key and you may be spared the punishment of having lands come into play tapped by the slower pace of the multiplayer environment. These 5 guys are solid additions with decent bodies and good upside. Give them a second look and see if you can make them fit into a deck the next time you sit down to play.

 

Uncommon:

Give//Take

If you’ve been reading my other articles, you might have got the sense that I’m big on the shenanigans that +1/+1 counters can do for you in Return to Ravnica block.  Scavenge and Evolve are both super interesting mechanics and the ability to then turn around and draw cards off of those counters is super fun.  In a previous article about Gatecrash I attempted to describe how Zameck guildmage can be abused to draw all sorts of cards off those counters…but with Give//Take you don’t even need a Zameck in play to go card crazy.  Perhaps my most favorite play is to land Prime Speaker Zegana on the battlefield and draw cards equal to her power.  This can usually be a fairly solid number of cards because having her be at least a 5/5 is no real stretch.  However, on your next turn, cast both halves of Give and Take and turn all those +1/+1 counters into cards and suddenly your card advantage has gone bananas.  In a multiplayer casual variant this is totally possible and means that you now have a significant edge over the opposition because of the resources available to you. Let me assure you, it’s fun and your opponents will be doing their utmost to prevent this from happening since they don’t want to get caught behind in the race for resources…and when you pull it off it’ll be amazing! Try it out for yourself!

 

Rare:

Tajic, Blade of the Legion

This guy is so simple in terms of design and so mindlessly powerful that he gets overlooked.  A 2/2 indestructible creature for 4 mana means he’s likely too expensive for a Constructed format (and to trip his Battalion ability takes WAY too much set up cost), but in a casual environment this guy is a true menace.  It is very conceivable to see this guy get his Battalion ability triggered and be a MONSTROUS 7/7 wrecking ball of hate smashing around…and he’s indestructible meaning he’s wildly difficult for your opponents to deal with.  If nothing else he becomes a reliable blocker and suitable target to dress up with auras to pump him with because you are unlikely to get 2 for 1ed off of an exchange.  But here’s the thing, more than a few people in my play group will just flip right on by Tajic in favour of other creatures…and every time I ask “WHY? ARE YOU SICK? PLAY THAT DUDE!”.  He crushes face, is hard to deal with, isn’t unreasonably costed and is in perhaps the most aggressive colour combo available…making him a perfect bulldozer in your next game.  Trust me…you won’t regret it.

 

Mythic:

Ral Zarek

As always, the mythic slot is hard to pick because they are all powerful.  Dragon’s Maze was no exception and the planeswalker of the set seems like a dead obvious place to start when picking a card, but Ral was spoiled with great fanfare.  His ultimate, of flipping coins and taking extra turns, is hilarious and immediately caught the attention of the Magic playing community…only to hit the ground at release with a resounding THUD! He was unplayable in competitive Standard, and cost too much to play any Eternal format. His first two abilities are reasonable, but hardly awe inspiring, and the ultimate leaves a lot to be desired.  Basically, he was very quickly resigned to his role of coming off the bench for Casual Magic and I’ll happily pick him up to pinch hit for me!

If nothing else, the ultimate ability on Ral Zarek just SCREAMS Casual all-star.  When you think of playing Casual Magic you think of splashy cards, crazy abilities, and full on shenanigans…well…here you go! All of these things are rolled into the flip of coins as part of Ral Zarek’s ultimate.  Also, his +1 ability of tapping and untapping various permanents just leads to soooo many ridiculous plays that it is almost impossible to list all the possibilities.  Basically, Ral Zarek opens up loads of fun and innovative options that will totally take your opponents by surprise that I think he’s well worth the time to pick him up and give a try.

 

So, no article highlighting underplayed cards would be complete without some sort of deck showcasing some of the cards and today is no exception.  Now, if I asked you how do the vast majority of games get won and lost, what would you say?  If you said attacking with creatures, you would be right.  Sure, sure, there are some people who prefer combo or mill or locking out your opposition with a control deck, but let’s be real, you play Casual Magic to cast fat creatures, turn them sideways and see what powerful interactions you can dream up.  Now, let’s change the axis on which you are prepared to engage your opponent and instead of you using YOUR creatures to kill your opponent, why not use HIS creatures to kill your opponent.

Let’s see what I’ve got today:

 

Jund Punch your own face Decklist

 

The game plan with this deck was inspired by that older brother who used to take your hand and smack you in the face with your own hand…and then say “Stop hitting yourself!”.   So, your opponent is expecting you cast creatures and attack, but in reality you are waiting for them to cast creatures and then use Act of Treason and Traitorous instinct to take their creature and smack them in the face.  However, what made this deck really sweet was the addition of Smelt-Ward Gatekeepers who is an Act of Treason attached to 2/4 body…and if it is attached to a body it can be recurred.  So, the ability to have Roaring Primadox return Smelt-Ward Gatekeepers to your hand and cast it again for the recurring Threaten effect.  Ubul-Sar Gatekeepers is basically a Dead-Weight on a stick and Saruli Gatekeepers gains you a huge pile of life that can quickly put things out of range, but they aren’t the real threats.  Now, after you’ve taken the creatures with  the Threaten effect, most opponents won’t block because they don’t want to block their own creature, when they know that they will be getting the card back shortly so they eat the damage and hope to move on. Before you return the creature, nothing is more hilarious that sacrificing it to one of the numerous Sacrifice outlets in the deck for a) more damage b) cards c) to mill them d) attack their hand e) gain more life.  The options are endless and drive your opponent bonkers because they are expecting to get the creature back. As an additional way to close out the game Crackling Perimeter allows you to tap the large number of gates in your deck to do damage to your opponent and close out the game.  All in all, this deck is a funny way to punch your opponent in the face with their own creatures and to reap the benefits.

 

So, that’s my selection for underappreciated cards from Dragon’s Maze and a little sample of what you can do with the cards to make a fun and unexpected deck that can really frustrate your opponent.  Perhaps I’ve missed something and some of you have other things you would rather play, or cards that I may have skipped over, so I’m always game to hear what others think. Shoot me a tweet and let me know what you thought…or go ahead and build yourself your on deck and see what you can find from Dragon’s Maze to make your next Casual Night fun and lively.

Until next time, keep fun, keep it safe…keep it Casual.

By Bruce Gray – Casual Encounters
@bgray8791
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Eric Jeffrey Seltzer - May 22, 2014

Junk Midrange by Patrick Chapin (1st at Pro Tour JOU – Theros Bl...

Brimaz, King of Oreskos - Junk Midrange

Junk Midrange by Patrick Chapin

1st at Pro Tour Journey into Nyx- Theros Block Constructed on May 18th 2014

 

It was an amazing weekend of Theros at the latest stop on the Pro Tour showcasing both the draft format and Block Constructed. As has become tradition at the Pro Tour after the release of the final set of the block they debut this fresh and largely unknown constructed format. For those that aren’t familiar with Block Constructed your card pool is limited to just the cards from the three sets, or in the case of the Lorwyn Block four, from that particular block only. You follow regular deck construction rules with a minimum 60 card deck that has no more then four copies of any card other then basic lands and a sideboard of 15 cards or less. You can imagine that with this restricted selection of cards that you would find only a very few deck types dominate but the top 8 had five distinct archetypes which is what you would expect to find at any other constructed elimination.

 

Aside from this deck there was also what emerged as the two pillars of the format with BUG Control and RG Elspeth, Boros Heroic and the other finalist who’s Junk Constellation deck just couldn’t hold up against Patricks creation. The benchmark for power was widely accepted to be Elspeth, Sun’s Champion which led to the flipside of Prognostic Sphinx as her natural foil since it conveniently skirted the destroy ability on Elspeth, was able to fly over the top of most defenders and with the ability to gain hexproof on a whim resilient to other removal spells. The other power combination arose from Green with the excelerent duo of Sylvan Caryatid and Courser of Kruphix which are both conveniently strong walls against Aggro decks and fast mana to help quickly power out Midrange or big monster strategies.

 

 

Patrick chose to go with the power player of Elspeth in a marriage with the Caryatid/Courser combo and then tacked on Black for its strong removal. In order for the deck to pull ahead to solidify distinct advantage your early creature plays always want to be the Sylvan Caryatid which provides you with any color mana to fight against any deficiency your lands might throw you and Courser of Kruphix that while it does provide information to your opponent will often net you additional cards whenever you’re able to play a land off the top, not to mention the very relevant additional points of life you’ll grind out over the game. The beatdown then starts with Fleecemane Lion which is a solid 3/3 for two mana able to attack through opposing Caryatids and eventually able to go monstrous transforming into a near unremovable beast. Next we find the regal cat Brimaz, King of Oreskos who brings with him some of his pride of soldiers whenever he attacks or blocks ensuring that you continuously clutter the board with more and more creatures. The other creature found in the deck is another legendary character with Polukranos, World Eater which doubles as removal with his Monstrosity ability and usually turns into a humongous threat that demands removal or a long line of chump blockers. The next step after starting with some creature threats usually ramps up into an Elspeth, Sun’s Champion who when protected will undoubtedly finish off the game with her combination of creatures, removal and eventually even an over the top pump. We then get into the krux of the black in the deck from the removal which includes the blocks best from Hero’s Downfall which is amazing instant speed against both creatures and planeswalkers alike, and Silence the Believers which with the ramp from this deck can quite easily hit two or sometimes even three targets if necessary then exile them so if the target happens to be indestructible that’s just too bad. As a catchall against other permant problems there’s a misers copy of Banishing Light to exile anything from enchantments or planeswalker to creatures or artifacts, even if it’s a god you need to deal with. As far as one ofs in the deck the only real draw comes from one copy of Read the Bones which does a little digging into the deck before drawing, but is also backed by full sets of all the on color Scry lands and to a lesser extent Courser as well. The final cog on the wheel is found in disruption with Thoughtseize which can not only strip your opponent of a very valuable card but also provides you with information about what his plan is going forward.

 

So there we have the birth of a new Block format from Theros. While the Block constructed isn’t usually a very widely played format there is going to be a Grand Prix stop in Manchester at the end of the month which is the other big tournament for this format. The interesting facet that we can extrapolate information for is that Block does help act as a precursor for the upcoming Standard landscape after the next rotation. While it is ofcouse not a fully accurate portrayal since M15 and Khans of Tarkir will also play into the equation, there is still a wealth of knowledge and forsight we can study to get some advance preparations. It will also be interesting to see if the Grand Prix continues to tweek the metagame or if the pros solved everything in Atlanta. But I can’t wait to see if any of these strategies are good enough to hold up or if new mechanics will shake up everything. Only time will tell and there’s still four months left to go…I can hardly wait.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com