Tag: level-up

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Tyson Fraleigh - June 9, 2021

Level Up: Dealing with Out of Game Conflict

Whether it be in co-operative or competitive games, things can get heated at the table. Whether intentional or not, in-game conflict can sometimes bleed over into the real world. It is important to stop this kind of conflict as soon as it happens.

But how do you make sure that every leaves the table still having a good time? It is an important question that every game master should be prepared for. Here are a few handy suggestions about how to take care of a situation before it gets out of hand.

Talk to the Combatants

Addressing conflict is all about having the tough conversations. Talk to each player individually about what is angering them. Is there something happening in their life outside of the game that is accidentally bleeding into the game? Or is there a problem at the table?

Make sure to check in with both parties about the situation. More often than not, one player may have done something without knowing. If this is the case, you may be able to start a conversation about player safety and boundaries.

It is also helpful to ask questions. “Why do you think _______ is angry with you?” and “How do you think the other player felt when you did ______ ?” are great ways to help players empathize with one another and think about their own actions.

After checking in with everyone involved, mediate the conversation between them all. Let everyone else do the talking about what happened. If someone tries to pull you onto their side, do your best to be impartial.

Changing Your Play Style

If you happen to be the target of another players’ anger, then consider your tabletop behaviour. Listen to what they have to say. What caused you to act like you did?

If the behaviour was an accidental blip, then don’t sweat it too much. Apologize and recognize that you are not going to do it next time. However, if you believe your behaviour was rational, and the person angry at you is trying to bully you into doing things for their character… well, it might be time to leave the table.

Learning To Leave

In rare instances, there are things that happen at the table that cannot be justified. Having a moment of poor judgment is one thing. Being discriminatory or intentionally abusive is another.

If you are the organizer of the game, make sure to cover what is okay to discuss and do during a game and what is not. Create safety tools at the beginning of your game. This can include adding a X card for your game if you will be covering dark topics and players want a way to pull a content rip cord.

If someone starts to violate the rules you have put in your game, talk to them about it out of game. If the player continues to violate the rules or berates you outright, then kicking them from the game may be the best bet.

If you are a player and the organizer refuses to do anything about a players behaviour, then it may be time to find a different group. It can be disheartening to have to find a new gaming group, but if you are constantly feeling drained, angry, or upset when playing games – then it just isn’t worth it.

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Tyson Fraleigh - May 6, 2021

Level Up: Building Your Back Story

So, you’ve got to come up with a PC for your next game. A lot of people can rush into building a back story, but by the end find that it wasn’t what they were hoping. Without some guidance, you might accidentally find yourself creating unintentional satire’s of your favourite characters, or just build something not very fun to play.

So, how do you build a satisfying back story for your characters? I’m so happy you asked.

Following Your Inspiration

A lot of people say that all characters fall into archetypes that can be translated across multiple stories, and you should build characters based on these archetypes. While I can understand this perspective, I find it can be very subjective and creativity killer. In my experience, it is way more fun to build a character back story off a story/character you admire, and then tinker.

What are you favourite stories? Who are you favourite characters from those stories? What do they have in common? Asking yourself these questions can lend to some interesting PCs. Don’t lean entirely on an already developed character – making a carbon copy of Thor will probably leave you more disappointed than satisfied. Instead, try and rebuild some of their characteristics to fit something new.

Do you like Tony Stark’s wit and arrogance? Maybe your character has the same arrogance from being in private school or as a way to fake their way into high society. Do you like Kvothe’s strong connection to music and his ability to translate experience into music? Instead of being out in the woods for years with a lute, perhaps your PC was locked in the attic of their evil stepmother, with only a lute to play. The options are endless.

Building a Stable House

With the inspiration there, now it’s time to cover your story bases. There are a few questions you should answer before giving the information to your game master:

  • Do you know your birth family? Who are/were they?
  • What town did you grow up in? What was your relationship with the community? Did you make any friends/notable allies while in that town?
  • Have you made any enemies? What did you do to them to piss them off? Alternatively, what did they do to you? How does this fit into you becoming an adventurer?
  • Did you have any special experiences before joining your adventuring party? Why are you deciding to go adventuring?

Consider all of these things when sending your DM your back story.

Letting Go

This part is key. This can make or break a back story arc for your character.

When building your back story, only add details that your character is aware of. Don’t tell the story from a third person perspective. The DM will be able to take those little nuggets of story you have provided and grow it into a full story.

This can also be one of the most difficult parts of a back story. You may want to enforce a story you have in your head. But, I promise you, if you have all the pieces to a story, it won’t be half as fun to play. You can note to your DM if there are any family/allies/enemies you want to keep alive for character reasons. However, let you DM play – you never know what you will find.

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