by Bruce Gray -Casual Encounters
I have decided that I am going to try and put together a bit of new series here on Three Kings Loot called Crack a pack MTG with Bruce. This way I would enjoy the chance to sit down and really look at the cards I open in a pack and go through the same mental exercises I would use to evaluate cards in a draft. I always find this interesting because the thought process from person to person is so different. I might pick something totally different than the next player…and for perfectly valid reasons…making the drafting process super fun and very interesting. I thought it might be nice to share my thoughts on some of the cards and how I proceed
For our inaugural Crack a pack MTG, I’m going to look at a pack of Theros. My main reason for checking this out is the fact that my casual group is going to be drafting triple Theros later this summer because one of the guys in our group got a box relatively inexpensively…and what is better than drafting with a cheap box?! Nothing…that’s what! So, I went out to my local game store and picked up a pack of Theros to practice because it has been a few months since we all drafted triple Theros. Today I will go through card by card and look at what the potential top five choices are in the pack and what I would pick first.
This is, overall, a pretty mediocre pack. There is no obvious windmill slam or consensus first pick, but there are a number of good choices. Let’s have a look.
The most obvious place to start is the rare which is Colossus of Akros. The sheer size of this guy makes him very appealing, especially if you can Monstruous him and make some ridiculous beast. The fact that the Colossus is also an artifact and colourless is also nice because it doesn’t commit you to a colour yet. Options are good and this guy keeps my options open. The drawback to this card is the huge mana investment. Not every draft deck is designed to get to 8 mana to cast this or 10 to get it to Monstrous. It’s an option, but not an obvious first pick.
The next card to catch my eye is Stoneshock Giant because a 5/4 for 5 mana is pretty solid. The monstrous ability makes this guy very daunting to deal with as well too. He’s not flashy but very much in the running for first pick of this pack and a very good start to playing Red.
Gods Willing grabs my attention because it is an excellent combat trick to give something evasion or protect it from being killed. It can also Scry for 1 making it useful to set up the rest of your deck. Cheap. Versatile. And opens the door to trying to go for the Heroic deck. I’m not usually keen on picking instants and sorceries as first picks because they just don’t impact the board significantly enough, but this pack is pretty mediocre, so it might make sense. This one gets a long hard look.
Nessian Courser is a solid green body as a 3/3 for 3 mana. He’s bland and won’t scare your opposition, but more useful creatures is always better than fewer. I’d hate to take him first but if my heart was set on playing green and I thought there might be a chance something else in Green might wheel in this pack I might go for it.
Pharika’s Cure is next as a form of inexpensive removal. Removal is premium in a draft and instant speed removal is even better not to mention the incidental life gain is pretty useful as well. Not an exciting pick, but a card worthy of good look.
I would look at Akroan Crusader and Sea God’s Revenge, but I think those would have to wait and be more mid-round picks. The Crusader is good, but only in a heroic deck so I might hold off and hope that I see a Crusader or two go by as the draft takes shape. Revenge is a nice bounce spell, but for 6 mana is pretty steep and at sorcery speed is a little slow to have much in the way of impact. However, both can be very powerful and impact the board significantly.
Some other playables that I would be looking to make it around the table would include the Setessan Griffin which is a very solid 3/2 flier, but to maximize its abilities you are virtually forced into playing green along with it. The Priest of Iroas is another versatile creature that can occupy that vital 1 drop spot in your deck. Returned Phalanx is also quite solid, but again, to activate it and really get full value you need to pair it with Blue. Lastly the Leonin Snarecaster is a utility creature and occupies the all important 2-drop slot and even has an ability. These would be solid picks in the mid round as well and cards that I’d be making a note of as the draft progresses
Some things that would not be high on my list would be the Pharika’s Mender…not because it isn’t a good card because I really like it, but to pull this one you need to be in Black and Green early on. If things shake out that I am in Black and Green, I’ll grab the Mender, but otherwise I need to let her go. Defend the Hearth is another one that I like…but really has very little impact on the game. It’s the sort of card that is VERY good when it’s good, but when it isn’t good it’s just about the last card you want to see in your deck. So, I’ll let it go and if I end up in Green I might find it again later. Lastly, the Coastline Chimera is just a versatile Blue flier. It’s good on defence, but lacks much in the way of bite to attack, but if I end up in blue I might like this in the air. All of these are decent picks, but none of them are likely to be early picks from this pack.
When I open this pack there are really only 2 cards that really pull their weight as far as first picks. I want my first pick to hit the board and make an impact and possibly swing the game in my direction. As a result I want a creature first and not a spell in most cases. So, Colossus of Akros and Stoneshock Giant are really the only two viable first pickable cards. They are both very significant monsters that can take over a game and bring the beats when you need them to. Colossus doesn’t commit you to a colour and if you monstrous the thing it is basically game over. The Giant becomes a very solid 8/7 when it is Monstrous and has a much more reasonable casting cost of 5. The double red in the casting cost is a tad difficult to hit, but in a base red deck likely not that difficult.
In the end Stoneshock Giant would likely be my first because of the fact that it isn’t quite as ridiculously expensive to cast at the Colossus. I still get a big beat stick, but I will be far more likely to cast this one because 5 mana is just more attainable than the 8 for Colossus.
So, there we have it. Our first ever Crack a Pack with Bruce. What did you think? What was your first pick from that pack? I’d love to hear what other people thought. The fact that the power level in this pack was so average makes it difficult to make for a consensus first pick but it does open up lots of really good discussion. Send me your thoughts on Twitter because I’d love to hear what you think.
Well, thanks for reading…time for me to go back and brew up some new Casual masterpiece I’m going to break out at our next Casual card night. I wonder how ridiculous I can make it…hmmm?
Take care and until next time Keep it fun, keep it safe…keep it Casual.
Bruce Gray -Casual Encounters
So, I got my first up close and personal look at full Theros Block Draft and I have to say I enjoyed the experience. The format has good flexibility and variance making for a wide variety of decks and lots of interesting choices. Today I’ll share some of my thoughts on the format and recap my draft…hopefully some of you don’t make the same mistakes that I made.
First off, I ended up playing Junk (G/W/B) which is pretty unusual for a draft deck. Most players would opt to play 2 colours and perhaps splash a third colour, but I ended up playing a full suite of all three colours. In the Journey into Nyx pack I was looking through and had a rare of Revel of the Fallen God…which is a funny card but it is ambitious to cast and tough to get in to because it is 2 colours to cast. However, in the same pack there was a Banishing Light. Banishing Light is premium removal in White in both Standard and Limited, so this was an easy pick and set me up to go into white.
My second pick had a variety of interesting cards but the Golden Hind looked like an easy second pick and had me going into White and Green. Normally this is a colour combination that I’m very comfortable with and really felt at ease with being set up in those 2 colours. With a pick 3 Ravenous Leucrocota I was well on my way to W/G beat down deck I would be expecting myself to play. However pick four is where things got off the rails.
Pick 4 had me looking at a pack that had no green cards of any sort and poor white cards, so it would appear as if I was being cut off from my colours (or is was a lousy pack) but I was looking at a Brain Maggot. Now, I thought to myself, Brain Maggot is a pretty solid card…and with both of my other colours seemingly closed off, Black might be an option. So, Brain Maggot was the pick, opening the door a crack to play Black.
Pick 5 was another Ravenous Leucrocota and I was back on W/G. However, again, pick 6 I was out of luck in either of my colours, but looking at a pack with a Spiteful Blow. Normally I don’t get excited for 6 mana removal spells, but in a draft where removal is a tad tough to come by, the fact that this destroys a creature AND a land made it easily the best pick…and at pick 6 was a pretty good sign Black was open. So, Spiteful Blow and my thought process was very seriously to play either W/B or G/B and abandon the W/G deck idea.
Well, Born of the Gods opened up and my first pack had Tromokratis which was far from ideal as I hadn’t picked a single Blue Card yet. However, Bile Blight was looking at me and I made sure to grab it. Passed my pack…and picked up the next one…which also had a Bile Blight! Ok, so now I was very seriously playing Black…I had perhaps two of the best removal spells back to back and to not play them would be foolhardy. With the next couple of picks I grabbed a couple of green creatures like Nyxborn Wolf, Phere-Band Tromper, and Swordwise Centaur and was really and truly looking to play G/B.
Well the plan totally changed again with Theros when I got passed a pack early in the round and was looking at Scholar of Athreos and a bunch of White, Blue, and Red cards…and nothing in my other two colours. I wondered if I was being cut off again because someone down the table had decided to jump colours too! I was unimpressed. Scholar is an awesome card in a B/W deck…but I committed to playing G/B…unless I was prepared to play all three colours or basically toss this pick. I grabbed the Scholar. I was rewarded with a second one in the next pack too. Oh boy. Now I was in a pickle. So, more or less I spent the rest of the Theros round grabbing utility creatures in White like Leonin Snarecaster, Hopeful Eidolon and an Ordeal of Heliod. I also lucked in to a Sip of Hemlock but most of the rest was just filler and not very good.
So, here’s my Draft deck
Junk (G/W/B)
Now, my first thoughts when I finished building this deck from my picks was ” wow…am I GREEDY! ” Almost every draft deck I have ever seen built, that is any good, is two colours and MAYBE splashes a third. I was full on running three colours…and had virtually no mana fixing. On top of that, I pushed the envelope and played 24 spells and 16 land instead of the more traditional 23 and 17. I was clearly pushing my luck. I kept telling myself I had plenty of removal…all I had to do was hold down the board long enough to get to 4 land (and have all three colours) and I was golden because my highest casting cost on a creature was 4.
Well, I went 2-1…which is normally a pretty decent record…but that one loss left me somewhat frustrated because I played my way to that loss more than I got beat by my opponent. We went the full three games and he won game 1, I won game 2, and then he took game 3…but it was the loss in game 1 that left me bummed. The exchange that left turned the game in his favour was one where I attacked with a Ravenous Leucrocota into his 2 creatures that combined had enough power to kill Ravenous Leucrocota. I didn’t expect him to team block, but he did. But all was not lost…I had Bile Blight in my hand and 2 open black mana. However, I got greedy…again. I opted not to pull the trigger on the Bile Blight on one of his creatures (voyaging Satyr I think) in favour of trying to get a better target with it later. So, my leucrocota died, so did his Satyr…and that left him with a creature and me with an open board. Next turn he Bestowed Nylea’s Emissary on his dude and the beat down was on. That HUGE misplay cost me the game and a chance to go 3-0. I’m not going to say I would have won for sure, but my odds would have been at least even if not better…but instead I had to swallow a loss due to some poor play. All in all, it was a pretty successful draft and had a blast and can hardly wait for my next one to try and rectify those playing mistakes.
Other Ramdom Thoughts:
Ravenous Leucrocota- In my review of Journey Into Nyx I reviewed Ravenous Leucrocota favourably and compared it to Nessian Asp, a bomb in triple Theros draft. Well, Ravenous Leucrocota might be better than the Asp. The difference is the Vigilance. Once this thing goes Monstrous and is 5/7 it is house! It can attack and defend, and if you can Bestow it with anything it is HUGE and really hard to manage.
Brain Maggot grossly over performed for me. The ability to strip your opponent of a key card early in the game is extremely valuable and if that allows you to get out in front and force them to expend resources on other things, well, you are in luck. I have to admit, I also under rated this card in my review.
Leonin Snarecaster and Deathbringer Lampads both played similar roles in the deck, namely provide a form of evasion for some of my bigger creatures to exploit. The snarecaster would tap down pesky blockers and the Lampads just let something sneak in for extra damage and allow me to get into the red zone. These were both surprisingly useful. Especially the Lampads. I was skeptical at first but I have changed my tune.
Consign to dust vs. Fade into Antiquity. I had the option of running either one of these and opted for the Consign to Dust. I liked the option of the Strive mechanic despite the fact that I feel that it, in most situations isn’t all that relevant. Fade can be excellent with the exile ability instead of Destroy, but unless you are facing down a god, the ability to hit multiple targets is key.
Normally I really like Blue, but I really got the sense from the packs going around the table that Blue is pretty weak in this format. Unless no one else is drafting Blue you are usually scrambling to find playable cards. Most of the players who were drafting Blue in my pod really struggled and couldn’t dig up enough answers to stay in the game for long. The one exception was the guy in G/U because he was able to back his blue up with the Green muscle he needed.
A good friend of mine in the military, Major Observation, told me that Bile Blight and Banishing Light are REALLY good removal…and of course he was right.
As much as I hate 6 mana removal, I had never been so happy to see that 6th land show up and then be able to cast Sip of Hemlock. That Hemlock never tasted so good and putting the final nail in the coffin of your opponent.
Fellhide Brawler largely stinks. He’s a bad Grizzly Bear. Mogis Marauder isn’t far behind.
White Cheddar popcorn is outstandingly tasty. Every time I have it I am surprised at how good it is. Why don’t I ever pick any of this stuff up on my own?
Well, that’s all I’ve got for today. If you have thoughts or experiences you want to share about your Drafting JBT, go ahead, let me know. I’d love to hear about them. Fire me a Tweet and tell me your tale or share your wisdom.
Thanks for reading and until next time Keep it fun, Keep it safe…Keep it casual.
Bruce Gray