Tag: journey-into-nyx

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Three Kings Loot - April 20, 2014

Journey into Nyx- Nyx Infusion, Oakheart Dryads, Opressive Rays, Oresk...

Nyx Infusion

Nyx Infusion-  A 3 mana (1 black, 2 colourless) aura that gives enchantment creatures +2/+2 otherwise the creature gets -2/-2.  The versatility is nice here…it could be a form of removal for a pesky “bear”, or a nice boost to a creature on your board.  Overall, it’s kind of meh, but playable if you are looking for the flexibility this offers.  This will be around late in the round, so no rush to grab this up.

Oakheart Dryads

Oakheart Dryads- a 2/3 for 3 mana (a green and 2 colourless) this enchantment creature comes with Constellation that says whenever it or another enchantment enters play target creature gets +1/+1 until end of turn.  This is a serviceable body, a reasonable Constellation ability, and is generally pretty reasonable, if not exciting.

Opressive Rays

Oppressive Rays- a 1 white mana aura that prevents target creature from blocking or attacking unless their owner pays 3 colourless. Also, activated abilities of the creature cost 3 colourless more to activate.  This is pretty cheap and can really slow down an opponent.  It acts much like a Pacifism and strangles off activated abilities making it pretty decent “removal”.  You will have to pick your spot and use this strategically because they may just be prepared to pay the cost, particularly the later the game goes, but as an early ay to freeze up your opponent this will be a strong card.

Oreskos Swiftclaw

Oreskos Swift Claw- a 3/1 for 2 mana (a white and a colourless) is a good aggressive creature in a White Weenie style deck.  He’s a little vanilla, but still solid and aggressive in a draft.

Pensive Minotaur

Pensive Minotaur- a 2/3 Minotaur for 3 mana (2 colourless and a red).  He’s a solid enough body in red and if you are drafting the B/R  Minotaur deck he’s ok, but just a little bland.  He’ll still make decks, but is just a dude.

Phalanx Formation

Phalanx Formation- This is a 3 mana (1 white, 2 colourless) for an instant that grants target creature double strike and has Strive to allow you to target additional creatures by paying a colourless and a white. It could be a fun combat trick, but you will need to be careful with all the Strive combat instants that you don’t water down your deck by substituting tricks for bodies.

Pharika's Chosen

Pharika’s Chosen- This is a 1/1 for 1 black and you get a snake with Deathtouch.  This will see plenty of play and will be an early deterrent to your opponent to attacking because NOBODY like attacking into deathtouch creatures.  Sedge Scorpion is solid, and so is this.

Pheres-Band Thunderhoof

Pheres-Band Thunderhoof- Another Centaur, this time a 3/4 for 5 mana (1 green and 4 colourless) and comes with Heroic and gets two +1/+1 counters when targeted by a spell. He’ll be playable, but is a little expensive considering Nessian Courser is a 3/3 for 3 mana, and you then need to work to make this guy bigger, but if you need a sizeable body and solid Heroic trigger this will be just fine

Pin to the Earth

Pin to the Earth- Don’t look at this as an Aura.  Look at this as actual blue removal, because a -6/-0 pretty much means the creature is useless.  Yes, it can block and act like a wall, but if you’re casting this Aura it’s because you don’t want to get smacked across the face by a big beater, so that’s a trade off I’m prepared to make. At a mere 2 mana (a blue and a colourless) this spell is cheap, splashable, and quite effective.

Pull from the Deep

Pull from the Deep- A blue sorcery where for 2 blue and a colourless you may return an instant and a sorcery from your graveyard to your hand and exile Pull from the Deep. This allows you to re-buy a solid combat trick, a Heroic enabler, or just grab your Divination one more time to fill up your hand.  With no flashback in this set, this will be useful to get access to your spells in your yard, but will mostly a late game play as you would rather be doing other things with your mana earlier in the game.

Quarry Colossus

Quarry Colossus- a 5/6 Giant for 7 mana (2 white, 5 colourless) this is a neat card with a quasi removal effect.  When Quarry Colossus enters play return target creature to its owners library just beneath the top X cards, where X is equal to the number of plains you control. Let’s be real, this is a huge body and with 2 white mana will be in a pretty White heavy deck, so you should have a high number of plains on the battlefield.  This guy makes your opponent’s best creature disappear for…oh…I don’t know…a large number of turns and gives you a chance to finish him off with the Giant beat stick you just cast.  I like him, but at seven he’s a little slow.  Cross your fingers and hope you get there.

Reprisal

Reprisal- a very funcational reprint of an efficient White removal card.  With all the enchantments out there boosting the power of creatures it should be no issue to find a suitable target and at instant it will come out of nowhere and really shift combat.  Basically, combat just got impossible to predict, so don’t bother trying to play around the removal…just accept that if your opponent has mana up and cards in hand that he has a trick or something make you go nuts.

Returned Reveler

Returned Reveler- A 1/3 Zombie satyr for a black and a colourless mana, this pretty vanilla creature says that when it dies each player mills the top three cards of their library.  Here we go with the Mill again, this time on a creature that needs to DIE before you get the benefit…and…as if that weren’t already bad enough, it is symmetrical meaning the Mill hits you too! No, there are very few cards I’ve called poor in this set, but this is poor.  Lots of set up, bad stats, symmetrical ability…more like don’t waste your time.  This will be last pick regularly, I’m sure.

Reviving Melody

Reviving Melody- a 3 mana (1 green and 2 colourless) sorcery that allows you to choose 1 or both of return target creature card from your graveyard to your hand and/or return target enchantment from your graveyard to your hand. I get to re-buy 2 cards for 3 mana?  That’s a pretty good deal and in a set with enchantment creatures it means you are basically getting back two creatures.  Good deal! Anything running Green will play this.

Rise of Eagles

Rise of Eagles- a 6 mana (2 blue, 4 colourless) sorcery that gives you two 2/2 bird enchantment creature tokens and then Scry 1.  Ok, Talrand’s Invocation is the closest comparison I can draw, but that was 4 mana for a pair of 2/2 fliers.  This is 6 for a pair of birds…and a Scry… umm…yuck?! Unless you are REALLY working hard for those Constellation triggers this will be a bubble card and will likely miss out in favour of something that will impact the board more directly.

Rollick of Abandon

Rollick of Abandon- a 5 mana (2 red, 3 colourless) sorcery that gives all creatures +2/-2 until end of turn.  This looks PERFECT for the B/R Minotaur deck where all your Man-Bulls are 3 toughness…suddenly your stampeding horde are all 5/1’s at a minimum.  The B/R deck doesn’t care that they die to a feather duster…all this deck cares about is trying to stomp on your jugular…and if enough Man-Bulls hit the mark it’s game over.  It could also be a very unusual sweeper to wipe out a White weenie/Bear deck, but that takes work and I would rather bank on this being an aggressive card over the potential sweeper effect.

Rotted Hulk

Rotted Hulk- a 2/5 elemental for 4 mana (1 black and 3 colourless).  A decent body at a reasonable cost means that this vanilla creature will see play in draft.  He’s just another dude with a big butt to hold off your opponent’s critters.

Rouse the Mob

Rouse the Mob- This is another scary trick to make the B/R Minotaur deck really scary.  For 1 red mana target creature gets +2/+0 and trample and you can cast the Strive ability for an additional 2 colourless and a red to start getting additional targets.  Boost your Man-Bulls with Rollick of Abandon and then give one (or MAYBE more…but good god am I living in fantasy Christmas land then…think of the mana requirements!) trample to just keep the beat down pouring in.  I bet your opponent will just about ready to scoop after that barrage.  However, this one feels pretty narrow and a bit limited.  Unless you are all in for aggro beat down you can probably do better.

Satyr Grovedancer

Satyr Grovedancer- A 1/1 for 2 mana (1 green, 1 colourless) you get a Satyr Shaman that when it enters the battlefield put a +1/+1 counter on target creature.  This is Timberland Guide from Avacyn Restored and is pretty fun.  The Grovedancer can be a Bear if you need it (or lack another target) by pumping itself, but just like the Supply-line Cranes, can boost another creature for more value.  A serviceable card and nice ability.

Sigiled Skink

Sigiled Skink- This is a 2 mana (1 red, 1 colourless) 2/1 lizard that lets you scry whenever it attacks. What more reason does Red need to attack? All in…all the time…and now you get to scry to improve your card selection next time.  It’ll be played in Aggro builds of all sorts if only to hit the Scry ability.

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Three Kings Loot - April 20, 2014

Journey into Nyx- Skybind, Skyspear Cavalry, Solidarity of Heroes, Spi...

Skybind

Skybind- A 5 mana (2 white and 3 colourless) enchantment with Constellation.  This is an interesting card because it now can allow for repeatable Enter the Battlefield triggers on one of your creatures.  This could be really handy way to abuse Eidolon of Blossoms or another fun ETB trigger.  You could also use it as a way to remove a troublesome blocker from your opponent’s board for the turn in order to get in there for some more damage.  My honest assessment is that this is too expensive to see much play in limited or constructed, but could see play in an enchantment-based EDH deck for some silly results.

Skyspear Cavalry

Skyspear Cavalry- This is a 5 mana (2 white and 3 colourless) for a 2/2 flying, double striking human soldier.  This will be a fine limited card and will pack a mean bite with something bestowed on it, but by itself as a 2/2 for 5 mana is a little overcosted.  I would like this one better if it had vigilance and not double strike (and be a tad cheaper!), but this will be a solid card in limited and will do good work.

Solidarity of Heroes

Solidarity of Heroes- This one looks like a fun card to abuse with a Heroic deck.  For 1 green and a colourless you get to double the number of +1/+1 counters target creature has on it. You can also target more creatures with Strive by paying an additional 1 green and 1 colourless for each additional target.  The Strive cost is really no different than casting multiple copies of this spell, making it reasonably affordable and a good way to exploit the Heroic ability on your team.  It will also be a fun way to make one of the Hydras we saw earlier in the spoiler season into something HUGE for a relatively inexpensive investment.  This could be a fun combat trick, but be wary of it because in limited it could sit dead in your hand waiting for a target.Spiteful Blow

Spiteful Blow- a 6 mana (2 black and 4 colourless) Sorcery that destroys target creature and target land. Let’s be honest, if Sip of Hemlock saw play in Limited when Theros dropped, so will this.  This is powerful removal and the ability to set your opponent back by destroying a land could also be huge to keep them off their splash land, off of their last drop to hit 7 for a big fatty, or just slow them down.  Sure, it’s steep at 6, but people will play it, and people will pay it.  You just may not want 3 copies of this one in your deck…you may never see your 6th land drop.

Starfall

 

Starfall- a 5 mana (1 red and 4 colourless) instant that deals 3 damage to target creature and if that creature is an enchantment creature it also deals 3 damage to that creature’s controller.  5 mana for a 3 damage is very expensive, and even with the extra 3 damage if you hit an enchantment creature it is still hard to swallow.  In comparison, Searing Blood was a much more cost effective 2 mana for a similar ability.  This will get run in Limited and will hit all sorts of Enchantment creatures, so you will need to be ready, but that’s where this one will stop seeing play.

Stonewise Fortifier

Stonewise Fortifier- A “bear” with a plus.  This is a 2 mana (1 white, 1 colourless) for a 2/2 creature that can prevent all damage done to Stonewise Fortifier by target creature by paying 5 mana (1 white, 4 colourless).  You will play this in Limited as a ‘Bear” and will rarely trigger the ability.  Bring on the Travelling Philosopher, Stonewise Fortifier, Oreskos Sun Guide “bear” deck in limited!

Supply-Line Cranes

Supply-Line Cranes- This is a 5 mana (2 white and 3 colourless) for a 2/4 bird.  When Supply-Line Cranes enter the battlefield you may put a +1/+1 counter of target creature.  This is fine limited card and you could quite possibly be a 3/5 by the time you distribute the counter, or target something else for more value.  It will do good work and has a solid body, but won`t scare anyone.

Swarnborn Giant

 

Swarmborn Giant- I actually rather like this guy.  As a 6/6 for 4 mana (2 green and 2 colourless) he is significantly overpowered relative his casting cost.  I`m not a big fan of his drawback  because if you get swarmed by a small, yet aggressive deck, well, goodbye Giant, so you won`t invest the mana in the Monstrosity cost unless you are pretty sure you can control the board and combat.  The fact that he gets reach when he has been made Monstrous is also very good.  Don`t overlook this guy, but you can`t rely on him to fend off your opponent…he`s going to need some help.

Tethmos High Priest

Akroan Skyguard Heroic decks just got ANOTHER key tool to keep up the beat down.  The problem with Heroic decks is that you are compelled to be very aggressive to get the job done.  When you play aggressive and attack, stuff dies…like your Akroan Skyguard, Favored Hoplite, Battlewise Hoplite etc.  This 3 mana 2/3 with Heroic allows you to go and return target creature with a converted mana cost of 2 or less from your graveyard to your hand.  ALL RIGHT! All this means is that Heroic decks now are a little more resistant to removal and make you kill their stuff all over again.  With a solid body and a good ability this will make for a solid mid round pick for Heroic decks.

Thassa's Devourer

 

Thassa’s Devourer- This is 2/6 enchantment creature elemental for 5 mana (1 blue and 4 colourless) that also has Constellation.  I like the body and the mana cost because with just a single blue he could be splashable.  I HATE the Constellation ability because it mills.  U/B mill decks may want this guy, but I`m just not a fan of mill…it just isn`t enough of a premium for me.  It feels like this was just sort of a throw away addition to this card.

Thassa's Ire

Thassa’s Ire- 1 Blue gets you an enchantment that, for 3 colourless and a 1 Blue, you can tap or untap  target creature.  This will be fun and can be a useful way to take out pesky blockers, or to protect yourself if things start going sideways.  It doesn’t tap meaning you could use it multiple times at instant speed, but the activation cost is expensive.  This will be a late pick for decks with Blue, but I love the art and it is quite flavourful.

Thoughtrender Lamia

Tormented Thoughts

Tormented Thoughts- Oh boy…Hand destruction.  Watch out.  For 3 mana (2 colourless and a black), and as an additional cost sacrifice a creature, target player discards cards equal to the power of the creature sacrificed.  In limited this could be very powerful, but tricky to time.  There may be games where your opponent is holding a full grip of cards and you can slice that in half with a well played Tormented Thoughts, but I suspect that it will sit dead in your hand for much of the game as there are other things you would rather spend your mana on.  However, I never discount hand disruption because it can be super crippling.

Triton Cavalry

Triton Cavalry- 4 mana (1 blue, 3 colourless) 2/4 merfolk with Heroic.  The raw stats on this one make him playable in Limited because they are comparable to Giant Spider which is a Limited staple. The Heroic ability, to return target Enchantment to its owner’s hand is also very useful to bounce Bestow creatures or other enchantment permanents (See you later Gods!).  This will be a fine card and will probably make most decks with Blue.

Triton Shorestalker

Triton Shorestalker- 1/1 for 1 Blue and unblockable? Yes…this will see play.  Voltron him up with a Bestow creature and suddenly the clock is ticking for your opponent.  The lack of Hexproof suggests that Wizards has learned from the Invisible Stalker “mistake” because unblockable, untouchable creatures really suck the fun out of the game.  However, he`s still a very solid card and will undoubtedbly see play in Limited.

War-Wing Siren

War-Wing Siren- a 1/3 Siren Soldier with Flying for 3 mana (1 blue and 2 colourless) with Heroic so that it gets a +1/+1 counter when targeted will be a fine creature and can be splashed in a variety of decks. A solid body, evasion, and the ability to grow to be a bigger threat gives this lots of upsde. This will be a reasonably high pick for anyone playing blue sitting in your draft pod.

Wildfire Cerberus

Wildfire Cerberus- This is a 4/3 Hound for 5 mana (1 red and 4 colourless) with Monstrosity where for 7 mana it deals 2 damage to each opponent and all of their creatures.  This will be a fine card and with a single red in the casting casting cost could be splashed. I really like the mini board wipe effect that takes out `bears` and one toughness creatures when this goes Monstrous.  Again, this will be a solid pick and won`t disappoint.

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Three Kings Loot - April 20, 2014

Journey into Nyx- Aerial Formation, Agent of Erebos, Akroan Line Break...

Aerial Formation

Aerial Formation- An instant with Strive for 1 blue mana that says that any target creature gets +1/+1 and flying until end of turn and the additional cost per target is 2 colourless and a blue.  This will be a useful combat trick, will trigger Heroic, and could even be a devastating way to crush an opponent with a flying alpha strike.  This will see play and will do good work in Limited decks

Agent of Erebos

Agent of Erebos- A 2/2 Enchantment Creature Zombie for a black and 3 colourless, this creature with Constellation exiles target player’s graveyard when Agent of Erebos or another Enchantment enters play.  I can actually see this making the grade as a sideboard card in Standard as a form of graveyard hate to shut out Junk and Dredge decks.  It is also a very serviceable card that will likely get run sufficiently in Limited as well.

Akroan Line Breaker

Akroan Line Breaker- A 2/1 human warrior for 3 mana is a little underwhelming, but the Heroic Trigger on this guy is actually pretty beasty.  Whenever he’s targeted by a spell he gets +2/+0 and intimidate meaning that he gets a form of evasion and will likely bust through and lay down a beating.  W/R Heroic will love this guy with a combat trick.  Just think, cast Battlewise Valor on him, he’s now a 6/4 with intimidate until end of turn…and sneaks on by to lay down a nasty bit of damage.  I like him

Akroan Mastiff

Akroan Mastiff- Another 2/2 for 4 mana, this time a white and 3 colourless.  The ability on this hound is for a white and tap him you get to tap target creature.  This could be reasonable in draft, but there have been lots of other sweet cards spoiled and I don’t see this guy getting much love.  Sorry puppy!

Armament of Nyx

Armament of Nyx- This is a pretty interesting Aura. For a white and 2 colourless this aura will grant Enchantment creatures it is targeting with double strike, but if it enchanting any other type of creature you will prevent all damage by that creature.  I think the versatility of this will make it useful, either a quasi-removal “Pacifism” or boost up one of your enchantment creatures.

Aspect of Gorgon

Aspect of Gorgon- This is a very serviceable aura that for a black and 2 colourless target creature gets +1/+3 and deathtouch.  It doesn’t excite me, and it will probably get played, but it is a pretty straightforward aura.

Bassara Tower ArcherBassara Tower Archer- 2 green gives a 2/1 hexproof with reach.  I like this because in green heavy deck the casting cost is totally acceptable and green usually struggles with flying creatures.  Toss an aura or a Bestow creature on this guy and you suddenly have a pretty formidable aerial defender that your opponent can’t target with spells.  I think this is totally ok and I like the Archer a great deal.

Bladetusk Boar

Bladetusk boar-  This reprint has some sweet new art.  Otherwise, pretty standard card that will be just fine in a draft thanks to the quasi evasion on him and can be Voltroned up to bring the pain.  This guy will wheel and can be picked up late in your draft.

Blinding Flare

Blinding Flare- This will be a neat little instant with Strive where for 1 red mana target creature can’t block and the additional cost per extra target is one red as well.  Cheap…and ruins combat for your opponent, this will lead to blowouts, or it will sit dead in your hand.  This will be another late pick in your draft and a late addition to your 23 cards.

Bloodcrazed Hoplite

Bloodcrazed Hoplite- A 2/1 for a black and colourless, this is the ONLY example I’ve seen of Heroic hate because the trigger on this one says he gets the standard +1/+1 counter when targeted by a spell, but whenever he gets a counter you remove a +1/+1 counter from a creature you opponent controls.  He’s interesting, flavourful, and something new and fresh we haven’t seen in this block yet.

Cast into Darkness

Cast into Darkness- an Aura that gives target creature -2/-0 and can’t block for a black and a colourless. You’ll pass on this as the effect is pretty marginal and you can likely do better.

Cloaked Siren

Cloaked Siren- a 3/2 flier for a blue and 3 colourless that also has Flash. Solid body, decent casting cost, comes with Flash…yup, this will see play.  It won’t scare anyone, but in draft, where creatures are extremely valuable, this is another good one to have in your deck.

Colossal Heroics

Colossal Heroics- An instant with Strive for a green and 2 colourless target creature gets +2/+2 and untap that creature and for an additional cost for the Strive of a green and colourless for each additional target they get the same.  Savage surge meet Strive?  Ok…that’s a good deal and will almost certainly see play in a draft.

Consign to Dust

Consign to Dust- Wow, a 3 mana (2 colourless and a green) instant artifact or enchantment removal  that comes with Strive of 2 colourless and green for each additional target.  So, potential for mass enchantment removal in a set jam packed with enchantments?  Oh Hell yes! This will see play, even if only as a sideboard card, but will be useful and do good work. Am I greedy if I want it to exile enchantments so I target Gods with it too? Maybe…

Countermand

Countermand- a 4 mana counterspell (2 blue, 2 colourless) that mills the top 4 cards of your opponent’s deck.  4 mana counterspell is likely too expensive…and the mill ability is meh.  It’ll see play in limited because counter spells have been sparse this set, and maybe someone really wants the Mill ability, but it’ll be available late in your draft.

Cruel Feeding

Cruel Feedings- A black instant with Strive that for a black target creature gets +1/+0 and lifelink and can target additional targets for 2 colourless and a black. I’m trying to think of a best case scenario for this one, but if you need the lifelink to gain you back the life you’re probably behind and in tough.  If you can fire this one off a hit it big, well, you were likely winning anyway.  It’s just a bland trick and the ability is pretty marginal, although gaining life is never a bad thing.

Desecration Plague

Desecration Plague- 4 mana (3 colourless and a green) for sorcery speed enchantment or land removal.  This will see play because enchantment removal will be key, but the option to target a land is pretty interesting.  I kind of want a play set and build a wonky Casual land destruction deck packing demolish and this guy.

Dreadbringer Lampads

Dreadbringer Lampads- This is a 5 mana (1 black, 4 colourless) for a 4/2 Enchantment creature with Constellation that grants a creature intimidate until end of turn. This feels overcosted for a 4/2, but with the massive number of enchantments the Constellation ability giving intimidate will be big to push damage through and to make your beat stick unblockable. It will likely be a mid to late pick for a player in black sitting at your draft table.

Eagle of the Watch

Eagle of the Watch- a 2/1 bird with flying and vigilance for a white and 2 colourless.  Pretty bland, but I like fliers with Vigilance and can see him in a White deck pretty easily.  He’ll be available pretty late, so don’t worry, you won’t need to burn an early pick on him.

Feast of Dreams

Feast of Dreams- For a black and a colourless you get an instant that destroys target enchanted creature or target enchantment creature.  Ok, so black got Disenchant…and potentially a Terror? Wow…cost effective removal that will hit almost everything in the Limited environment because of the enchantments makes this very good.  This will be an early pick and at common you might even be able to scrape together a couple of copies if you are lucky.

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Three Kings Loot - April 17, 2014

Journey into Nyx- Banishing Light, Brain Maggot, Deicide, Dictate of E...

 

There were some more cards spoiled overnight giving us just about a full complement of cards and a pretty good idea of what the whole set will look like. Let’s take a look.

Banishing Light

Banishing Light- Let’s not kid ourselves…this is really Oblivion Ring.  They’ve cleaned up the language so that it matches Banisher Priest, but this is Nyx Weaver-.  There’s nothing wrong with Banishing light, and in fact it is actually very good.  It’s quality removal in White, it will see play in all sorts of formats and is just a quality staple to have around.  I, for one, am glad that it is back and ready to go back and do good work again.

Brain Maggot

Brain Maggot- This is nice card for limited, but I’ll hold off on other formats. For a black and a colourless, you get a 1/1 enchantment creature insect that when it enters play your opponent reveals their hand and you may exile a target card from their hand until Brain Maggot leaves the Battlefield.  So, if you don’t have a Thoughtseize and you need info about their hand…and to slow them down by making them lose a card…this discard spell on a stick is just what you want.  They I read the card is that when Brain Maggot leaves play, the card is no longer exiled and they get it back, but if you need to derail their plan or remove a quality piece from their hand then this guy will do the trick.  There isn’t much attacking in this guys future, but he’s still a valuable piece of disruption.

Deicide

Deicide- Ok, no doubt, this is my favorite card revealed today.  For 2 mana (1 white, 1 colourless) you get to exile target enchantment and if the enchantment exiled is a God you may go through their hand, graveyard and deck and exile all copies of the card.  This is going to premium enchantment destruction, of that there is no doubt and will be premium sideboard tech for any deck running White in Constructed.  The mana cost is the same as Disenchant (for those who used to play with it), it is still at instant speed, and the ability to eliminate pesky Gods…well…wow…that’s a thing.  Bye Thassa! See ya later Big P (Purphorous)! Catch you later Xenagos, God of Revels! Oh, and in case you haven’t checked out the art, that’s totally Elsbeth stabbing Xenagos with her sword.  That’s AWESOME!

Dictate of Erebos

Dictate of Erebos- The final piece of the Dictate cycle.  For 5 mana (2 black, 3 colourless) you get an enchantment with Flash that says whenever a creature you control dies, your opponents must sacrifice a creature.  I actually like this, but not for limited or constructed play, but I like this card for multiplayer games where this could just be abused and have hilarious consequences. EDH players, enjoy!

Nyx Weaver

Nyx Weaver- a 3 mana (1 black, 1 green, 1 colourless) Enchantment creature spider with reach.  Right there you have a playable card, however, the cherry on top is that for a black, a green and a colourless and sacrifice it, you can return target card from you graveyard to your hand.  Notice, not target creature card…ANY card.  So, this is Regrowth on a creature…just a little more expensive.  Dredge style decks won’t care about the extra cost, but they will be interested in getting their resources back! This is sweet card, not bonkers by any means, but a sweet card that is very functional.  We’ll see where this one ends up.

Renowned Weaver

Renowned Weaver- Wow, this is super flavourful and another salute to classic mythology.  For 1 mana you get a 1/1 green creature that you can use to pay 1 green and 1 colourless and sacrifice it to put a 1/3 green Spider Enchantment Creature token with reach onto the battlefield. Honestly, the card is fine, but it likely won’t see much play unless someone out there is making a spider tribal deck.  It just doesn’t do enough to take up a slot in a deck.  So, it’s fun and flavourful but people aren’t likely to sleeve it up too often.

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Three Kings Loot - April 16, 2014

Journey into Nyx – Desperate Stand, Disciple of Deceit, Font of ...

They started spoiling commons, which are really going to tell us how the rest of the set will play, so let’s take a peak.

Desperate Stand

Desperate Stand- The aggressive R/W Heroic decks in draft are going to gobble this one up.  For a white and red you get an instant with Strive that says any number of target creatures get +2/+0, first strike, and Vigilance until end of turn. You may pay 1 red and 1 white for each additional target beyond the first.  This could be a massive combat trick to enable a massive blowout, trigger a whole load of Heroic triggers, and then just make combat a nightmare.  +2/+0, vigilance AND first strike is very powerful.  I like the card and can’t wait to try it out for myself.

Disciple of Deceit

Disciple of Deceit- Here’s something pretty neat.  For 2 mana (a blue and a black) you get a 1/3 gold creature with Inspired that says whenever Disciple untaps you may discard a card, you may then search your library for a card with the same converted mana cost, reveal it, and put it in your hand.  I think this ability is deceptively powerful to allow to discard cards you no longer need or want and dig up the stuff you want. I’m still not sold on the Inspired trigger because it feels like a lot of work in order to reap the benefit, but maybe it could finally prove to pay off with this card.

Font of Fertility Font of Fortunes Font of Ire Font of Return Font of Vigor

Font Cycle- There are 5 fonts that were spoiled, one for each colour. The one that will get the most attention is Font of Fertility which will prove to be similar in net effect as Farseek was.  It is a one mana enchantment and pay 1 green and 1 colourless and sacrifice it to search your library for a basic land and put into play, tapped.  This is exactly the sort of mana ramp and acceleration decks have been looking for since Farseek rotated out.  Yes, the net cost is three mana by the time you sacrifice it, but I bet there will be decks that would love nothing more than to play this on turn 1 and search for land later.  If nothing else, limited players will love this for fixing, and I can even see EDH players putting this to use to fetch basic lands.  All in all, this is a very good card at the common slot.  The other ones are all interesting and the Blue one catches my eye as well, but the green Font will certainly get the attention of everyone.

Godhunter Octopus

 

Godhunter Octopus- a 6 mana 5/5 limited star.  He’ll block for days, and with all the enchantments in play, his drawback should be fairly negligible.  That’s all this guy does, but some cards are built solely for limited. This is a fine card that fits in nicely with the rest of the set.

Golden Hind

 

Golden Hind- Well HELLO more mana ramp.  If you are in Green you are getting all sorts of ramp abilities across this block and the Hind just adds to it. This is a 2 mana  2/1 that taps to add 1 green mana to your mana pool.  He’s quiet, unassuming, makes you mana to ramp out bigger creatures, and in a pinch can take down a “bear” if you need him to play some D.  This is another solid card.

Harness by Force

 

Harness by Force- Mass threaten effect?  Wow…add in Battlefield Thaumaturge and this could be broken…HARD.  I can’t imagine this making an appearance at Standard, but this could be a fun addition to a draft deck.  I don’t think it’s quite first pick-able, but he will likely be relatively early in the pack.

Strength of the Fallen

 

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Three Kings Loot - April 15, 2014

Journey into Nyx – Aegis of the Gods, Battlefield Thaumaturge, B...

 

We had some new cards spoiled over night and some of them look pretty interesting.  Let’s take a closer look.

Aegis of the Gods

Aegis of the Gods- A 2/1 Enchantment Creature Human Soldier for 2 mana (1 white, 1 colourless), this is a pretty cool card. It grants you, the player, hexproof.  Well, that’s pretty spiffy! My first reaction is that this was merely a speed bump for burn decks that now must target the Aegis first before burning you out to the dome, but the more I thought about it, the more I realized that this little guy could save your bacon from a few other nasty treats.  The biggest one is Thoughtseize, but there could be other really nasty spells that this helps you to avoid. Now, here’s the drawback.  He’s too slow, too small, and can’t protect himself.  He’s totally in reach for any burn spell…so he dies.  He’s not hexproof so he dies to doom blade or ultimate price.  He’s too little and gets run over by…well…basically everything…and dies.  Basically, this guy dies.  At a casting cost of 2 he’s already missed the first Thoughtseize and is really only holding off a second one. Not usefuI. If he had flash and could play the role of a counterspell to foil something then he’d have more hope, but basically this guy is kind of groovy, but you would need a pretty significant way to protect this guy to reap the benefit, and I don’t see that happening. He’s getting a C from me.

Battlefield Thaumaturge

Battlefield Thaumaturge- A 2/1 Blue creature for 2 mana (1 Blue, 1 White) you get a Human Wizard that makes instants and sorcery spells cost 1 colourless less for each additional target AND has Heroic so that when you target it with a spell it gains Hexproof.  At first I thought this was just a poor copy of Goblin Electromancer, but then scrolling through some of the other cards spoiled I saw that this was really designed to enable Strive cards.  One in particular jumped out.  The U/W Heroic deck that plays lots of guys would LOVE to cast Launch the Fleet and target EVERYTHING for FREE! So, Heroic triggers abound, a whole load of creature tokens pop up…and things get gross from there.  The Heroic trigger on this guy is also cute and allows you to protect him a turn or two if your opponent is frustrated with him. This could be a very fun card and might be broken by deck running tons of Strive cards.  I’ll give this guy a B- and will be watching closely to see if he I was right.

Bearer of the Heavens

Bearer of the Heavens- This is super flavourful and clearly drawn from the story of Atlas. For 8 mana (1 red and 7 colourless) you get a 10/10 creature that says when Bearer of Heavens dies, destroy all permanents at the beginning of the next end step.  Fun, flavourful and playable at draft with a MASSIVE sweeper ability (that you may be super wary of), I can’t really get behind this guy. First, this feels like an ability for a White creature, not Red. Second, the fact that ALL permanents (including your land) are destroyed makes me nervous and hesitant to run him. Third, 8 mana is very expensive…in any format…except maybe EDH where it seems like mana is plentiful and wild spells abound.  This just might be the landmine everyone plays around allowing you to smash face…but it could just as easily be your undoing.  I’m not a huge fan…so again, another C from me.

Daring Thief

Daring Thief- A 3 mana (1 blue, 2 colourless) 2/3 creature with Inspired that says whenever Daring Thief becomes untapped, exchange control of target non-land permanent you control with permanent your opponent controls that shares a card type with it.  This will be a fine limited or casual card where the ability to steal something from your opponent is fun and cool, but the set up cost to get him there is pretty steep.  Once again, Inspired has largely underperformed, and while the ability on this guy is powerful I don’t see it getting there. Another C.

Dictate of Heliod

Dictate of Heliod- Ok, so I was down on the Dictate cycle before, but I’m really down on it now.  This is a 5 mana (2 white,3 colourless) enchantment with Flash that gives all your creatures +2/+2.  In my opinion 5 mana is WAY too expensive to play for this sort of boost.  Spear of Heliod and Hall of Triumph both exist and offer similar benefits for cheaper.  Sure, the Flash ability could be a nasty combat trick to pump your team for the win, but if you are in any other situation you would rather see almost any other 5 drop.  I hope that I’m wrong because I love the art on this, but I think this ability, while powerful, is a trap and that you can get similar abilities for cheaper.

Eidolon of Rhetoric

Eidolon of Rhetoric- This is a 3 mana (1 white, 2 colourless) 1/4 enchantment creature spirit.  The neat ability here is that each player may only play 1 spell each turn.  I’m not sure what to think of this guy.  The body is serviceable and is largely out of range of burn spells and can block reasonably well.  The ability is extremely stifling, particularly to aggro decks that want to toss their whole hand on the table and attack. It feels very controlling and limiting, so if you like that style of deck, you may have a new best friend.  Pair him with Spirit of the Labyrinth and suddenly your opponent is looking across the table and wants to cry. I think this could be quite useful in a number of formats, so I’ll give this guy a B.

Riddle of Lightning

Riddle of Lightning A 5 mana (2 red, 3 colourless) Red burn spell that allows you to Scry 3, then reveal the top card of your library and Riddle of Lightning deals damage to target creature or player equal to the converted mana cost of the card revealed.  I think this is fun and interesting and I love to scry 3 but I find it tough to justify spending 5 mana for this.  I’m hoping I pack my deck with Colossus of Akros just in case.  I feel like this will draw dead more often than not and if you need to spend 5 to scry 3 then you are likely in trouble.  I’ll give this a C.

Riptide Chimera

Riptide Chimera- Hmmm… three mana (1 blue, 2 colourless) for a 3/4 flying enchantment creature Chimera that requires you to return an enchantment to your hand during your upkeep.  This will be a staple in limited environments because a 3/4 flier, even with the drawback, is nothing to sniff at.  Also, there are enough inexpensive enchantments with upside that it shouldn’t be hard to cram something in your deck so you can reap the benefits again (I’m looking at you fate foretold!).  Oh, and I love this art…a shark head at a piranha head…on a scaly lion body?  Why not?  It looks awesome…and if Kiora wants one, so do I.

Star-Woolen Sheep

Star-Woolen Sheep- Another story from mythology with the tale of the Golden Fleece, this card is a 2 mana (1 white, 1 colourless) for a 0/5 enchantment creature sheep that gives you 1 life at the beginning of your upkeep.  I like the ability, because gaining even 1 life a turn is pretty good.  The casting cost feels pretty good for what is essentially a 0/5 wall.  I think this is very playable in a number of different types of decks…although I don’t think Standard is one of them.  I’ll give this flavourful, fun card a B and hope that it sees significant play.

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Three Kings Loot - April 14, 2014

Journey into Nyx – Master of the Feast, Pharika God of Afflictio...

Yet some more sweet goodness was spoiled, including the last of the Gods…so let’s see what we find today!

Master of the Feast

 

Master of the Feast- Whoa! Now, here we have something pretty crazy that I haven’t seen in a while.  This is a 5/5 flying Demon for 1 colourless and 2 black.  Yup, you heard me, 3 mana for 5/5 flier.  I’m sorry…but that’s huge!  Yes, there is a drawback, but this casting cost reminds me of Juzam Djinn in that you get a ridiculously overpowered creature for cheap.  Now, with any creature that is overpowered to such a degree, there is a drawback and it is that during your upkeep each opponent draws a card.  Now, let’s be honest, if you see this card in a draft it is a first pick bomb, no questions asked.  However, will this see play in Constructed?  At this point, I don’t think so, but you may see some Mono-Black decks experiment with it instead of Desecration Demon because it doesn’t get tapped down, and Master of the Feast still contributes 2 to your devotion.  Now, once rotation comes in the Fall I can see this card getting played to restore some of the loss of the giant demon from Return to Ravnica, but I think right now it is on the outside looking in.  I’m still not crazy about the drawback because that extra card could be exactly what my opponent needed, but it’s a trade off I may be prepared to make to get a 5/5 flier on Turn 3. So, for being a first pick in Draft and having some serious potential in Constructed I figure this gets a A.

Pharika, God of Affliction

Pharika, God of Affliction- I thought that 1 God for 3 mana was good, here’s yet ANOTHER one! Pharika is a 5/5 indestructible Legendary Enchantment Creature God with the same devotion mechanic we have come to expect. Her ability is that for a black and a green you can exile a creature card from target players graveyard and put a 1/1 snake token with death touch under the control of the owner of the card exiled.  Notice that she doesn’t need to tapand can do it and instant speed in order to churn through a graveyard and could exile all the creatures in very short order. A super aggressively costed God, she will likely see play and will totally result in ridiculous graveyard shenanigans.  With B/G “dredge” starting to pop up all over the place place, this just might be the tool it needed to take control and push it into a very serious contender.  Like with any of the Gods, she’s awesome in Draft…and could be really cool in Constructed.  So, for yet another awesome God, she’s getting an A.

Prophetic Flamespeaker

Prophetic  Flamespeaker-  Another Mythic rare is spoiled and it is super interesting.  A 3 mana  (1 colourless and 2 red) for 1/3 with double strike and trample.  Whenever Prophetic Flamespeaker deals damage to an opponent exile your top card of your deck, you may cast that card this turn.  I think this is super fun and very interesting for the fact that it can generate extra card advantage for a red deck that usually struggles to draw cards.  The issue I have is that it is a 1/3 and in order to get it to the point where it can likely deal damage to reap the benefit of the ability, I’ll need to at least bestow or enchant something on it because a 1/3 isn’t getting there (even with Double Strike and Trample) in most situations. That extra set up cost makes it a hard sell to Constructed games, but it would be pretty useful in draft where you may find yourself bestowing more frequently.  I think that this is fun card, very interesting and could be useful in draft, but the set up is too high for Constructed, so I feel like this is a B even if it is a Mythic Rare.

Twinflame

Twinflame- Here we have a something that could be wild if you are playing a creature heavy deck.  A 2 mana (1 red, 1 colourless) sorcery that says you may make put a token that is a copy of one of your creatures.  The token gains haste and is sacrificed at the beginning of your end step.  That could give you an extra attacker to rush your opponent, and if the creature you are attacking with is a real menace, then you have twice the firepower coming.  What makes this potentially back breaking is the strive ability where for each additional 3 mana (2 colourless and a red) you may choose another target creature.  So, this could totally allow you to flood the board and overwhelm an opponent and just crush them with tokens that essentially double up your board state.  This will absolutely see draft play because creatures play a very prominent role there, and I would love to see a Constructed deck emerge that could utilize it. I doubt it will see constructed, in no small part to fact that it also takes some heavy set up in order to pull it off, but I can dream.  I feel like this is a C+ because in the right draft deck it could be pretty powerful, but may end up drawing dead more often than not.

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Three Kings Loot - April 12, 2014