Tag: herald-of-torment

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Eric Jeffrey Seltzer - May 27, 2014

Junk Constellation Theros Block by Nam Sung Wook (2nd at Pro Tour Jour...

Deck of the Day

Junk Constellation - Eidolon of Blossoms

Junk Constellation by Nam Sung Wook

2nd at Pro Tour Journey Into Nyx – Theros Block Constructed on May 18th 2014

 

The final pairing at the Pro Tour consisted of two Junk decks, this one and that of the champion Patrick Chapin. For those that aren’t aware Junk is a three color combination consisting of White, Black and Green. While the two decks both went for similar packages of removal, ramp and included Elspeth they went in different directions with the focus of their creatures. Nam Sung decided instead of going for raw power from monstrous creatures to work with the synergy of enchantments from Constellation.

The deck focuses itself around the card drawing engine from the Constellation ability on Eidolon of Blossoms and the 19 enchantments in the deck where Eidolon will draw you a card whenever you play an enchantment with it in play. There is also the formats standard Green excelleration package consisting of the two awesome anti-Aggro ‘walls’ Sylvan Caryatid and Courser of Kruphix which happens to also be an enchantment for the Constellation engine. The beatdown plan comes in the form of another enchantment with Herald of Torment who is either able to Bestow itself to beef up one of the other creatures or just go to town itself, which is very relevant in the format as a Flying threat and possible blocker against Prognostic Sphinx. Another enchantment Brain Maggot is there as part of the disruption package in conjunction with Thoughtseize to strip away those hard to deal with threats and gain valuable information about the opponents game plan. It wouldn’t be right for a White Midrange deck to not play one of the most powerful cards in the format and we find the decks lone planeswalker Elspeth, Sun’s Champion to provide additional threats to the board, destroy any creature which are too powerful, or even create an emblem to pump your entire team into a Flying horde. The deck rounds itself out with an robust suite of removal with a full set of Hero’s Downfall to kill creatures or planeswalker threats, a pair of Silence the Believers to banish a few pesky creature threats in one shot, and also Banshing Light which not only hits a wide range of permanent threats but is also an enchantment to trigger Constellation. While the deck is already strong on draw, when you stick an Eidolon, it does also run all three sets of on color Temples to Scry through the deck as fast as possible.

We will see how popular this more offbeat build of Theros Block Junk deck is at Grand Prix Manchester. I imagine that given the power of this draw engine and the synergy of the decks many moving parts that it will be somewhat popular though we will see if the metagame adjusts to deal with this type of strategy. It seems that in a format centering around enchantments that most decks would already be packing hate, but there might be a new tweek to it that will help push it to the pinnacle instead of just second best.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - February 13, 2014

Deck of the Day – Golgari Midrange by Ben Dugan (21st at SCG Nas...

Golgari Charm
B/G Midrange
Ben Dugan
21st Place at StarCityGames Standard Open on 2/8/2014
Lands (23)

Creatures (22)

Spells (15)

Sideboard

Going several months back we find the original shell of this deck that was dubbed Kibler Golgari after the idea was pioneered by Brian Kibler. The basic premise was good valued beefy creatures powered out by some ramp, backed up by potent removal and some discard. Much of that previous shell still makes up the basis of this list just a little more streamlined and with a couple new toys from Born of the Gods.
It all starts out with the decks ramp in the form of Elvish Mystic, and while not a necessity for the deck is certainly welcome to speed it up. While it is the decks two drop you can hold back from playing your Scavenging Ooze until you have some free mana open and targets in the grave to boost him especially against burn spells from red. The deck is capable of pushing a powerful assault right out of the gate with the hasty Dreg Mangler especially if you’re lucky with Mystic first turn. The other three drops in the deck really double as fives with the Bestow creatures Boon Satyr and BNG newcomer Herald of Torment either fortifying your other creatures on the board but also easily dropping unbestowed to pound the assault.  We find the true powerhouse in four drop Reaper of the Wilds which at 4/5 is already a force to be reckoned as is but tack on incidental Deathtouch to kill high toughness creatures or Hexproof to protect itself from spot removal as a bonus. But the real value from Reaper is the Scry 1 which trigger whenever ANY creature dies. So it effectively throws a Scry onto each of your removal spell or even any chump blocks.
Speaking of removal spells is chock full of them with Hero’s Downfall, Abrupt Decay and another BNG newcomer Bile Blight able to take down a variety of different problems. There is also Golgari charm with the versatility to either sweep away token armies, rid the board of pesky enchantments like Underworld Connections or Bident of Thassa and perhaps most importantly save your troops from sweepers like Supreme Verdict. We wrap up the package with a full set of Thoughtseize which not only provide invaluable information about the opponents game plan but also as a way to deal with otherwise difficult to deal with threats like an Indestructible god.
Eric J Seltzer
@ejseltzer on Twitter
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Three Kings Loot - January 17, 2014

Born of the Gods – Archetype of Courage, Archetype of Endurance,...

Archetype of Courage

Archetype of Courage – this seemingly innocuous little soldier may be a linchpin in White Weenie moving forward, maybe sideboard in a Boros “White Weenie” or the more recent Orzhov Human. While it won’t affect your opponents Double Strike creatures granting your entire army First Strike while removing it from the enemies is going to create some very awkward blocking decisions, and also make it very difficult to profitably attack into you.

Archetype of Endurance

Archetype of Endurance – while this is a fearsome ability creature decks would love to counteract the overwhelming amount of removal, especially from decks like Mono-Black Devotion, I wonder if he is going to be in play fast enough. That huge cost does come with an equally huge sized body but may just not be good enough if the dorks you’d use to speed him out don’t stick around to work for him. I feel like he has more of a casual appeal against that guy who’s deck is all hexproof with creatures you couldn’t kill otherwise.

Brimaz, King of Oreskos

Brimaz, King of Oreskos – long live the King !!! Yet again another legendary cat creature appears that is able to bring along members of his clouder with him. There is some risk built in to his ability in that he does need to put his neck out by either attacking or blocking, but as Elspeth says “…soldiers most fervently follow generals who lead by example.”. Obviously pairing him with static pumps like Phantom General or Glorious Anthem ( editor’s note: Spear of Heliod ) makes him and his kin much more resilient and deadly.

Fate Unraveler

Fate Unraveler – I love static abilities that are non-symmetrical especially when they are going to trigger every turn. Sure one point of damage per turn may seem like a slow bleed but when you factor in how it shuts down a very relevant half of Sphinx’s Revelation it look even more attractive. The 3/4 body is also significant being resistant to damage based removal, providing a useful wall or even crashing the red zone to end the game quickly.

Fated Conflagration

Fated Conflagration – The ability to target a Planeswalker may be the saving grace of this removal spell. Five points of damage is really no small shakes but at four converted mana cost with triple red in there the amount of decks which will be able to cast this is rather narrow.  Red decks will want to take advantage of the Scry 2 as it is the type of effect they are usually very hungry for.

Fated Infatuation

Fated Infatuation – another in the cycle of triple cost ‘fated’ cycle. This one has a potentially much more powerful effect but is limited to what creature you have on your side to copy. The obvious play is to abuse this with Populate to get additional copies of your hellish beasts. Trostani is one that comes to mind which had already been paired with Cackling Counterpart when Return block was legal but wasn’t very popular. We will see if it is more playable this time around with an even more restrictive mana cost. As a plus it does have the extra little bonus of a Scry 2 when played on your turn.

Fellhide Spiritbinder

Felhide Spiritbinder – I can totally get behind this latest Inspired creature.  With a resilient body that will no doubt find his way into an aggressive deck you’re rewarded with additional fighters for a very reasonable price.  I’m interested to see this in a deck like G/R Monsters which has some real worthy targets to clone out.  My mind immediately wandered to Fanatic of Xenagos which will let you double up with a 4/4 Trample regardless of your opponents choice sine the Tribute will trigger when it enters play.

Raised by Wolves

Raised by Wolves – this card seems to be a bit more on the cute side by oozing out tons of flavor.  Showing the ‘Power of the Pack’ mentality of the wolf in a great way it still needs additional pieces to really get full value from it.  Pairing it with other wolfers like Master of the Wild Hunt or Huntmaster of the Fells you might find the true thrill of the hunt.  Really too expensive for constructed play even if it does add six power to the field

Reap What is Sown

Reap What Is Sown – more of a nuisance then a blowout as far as combat tricks go, unless you have some just underpowered first strikers ready to block.  If it was a divide three +1/+1 counters among up to three creatures then I’d like it much better.  Still, it’s a surprise and might become a very desirable trick for limited.

Herald of Torment

Herald of Torment – just like a demon to give but also take a little in return.  Losing one point of life per turn isn’t so bad when you get to grant a three power boost and flying to one of your creature to bleed your opponent out faster.  While many of the Bestow costs are slightly excessive for their effect, this one seems to be pretty spot on.