While the main combo finish involves enchanting an Exarch with a Twin there is a redundancy package which includes Restoration Angel that can interact with Kiki-Jiki, Mirror Breaker as a secondary plan to create infinite token creatures. One way the White splash helps in this deck comes from Wall of Omens which is part of the decks draw engine and especially abusive if you Twin in, but more importantly in a new meta which is partially defined by recently unbanned Wild Nacatl a four toughness two drop can be the sole difference between holding off a ruthless assault and holding on to combo the win. Additional draw comes from format staple Serum Visions with its Scry ability to not only draw valuable cards but also filter unneeded cards away and a one of Desolate Lighthouse allows you to dig through the deck to find answers or missing combo pieces. For removal with this deck having access to both Red and White we find the requisite format all-stars Lightning Bolt and Path to Exile both efficient and effective for their purpose. There is also Swan Song as a light permission suite to handle at an very cheap cost many of the problems that the deck might face and the token you give usually not problematic, with the removal able to handle most other problems. A full set of Snapcaster Mage are able to rebuy all of your used instants and sorceries to effectively double the amount of draw, removal and counters in your deck. As an alternate beatdown plan the deck sports a full set of Celestial Colonnade to bring the ‘death from above’ should the game stall into a draw out affair. Finally a one of Spellskite in the maindeck is there as a hedge preboard in the mirror and also a way to draw removal away from your combo creatures so you can go off unhindered when you’re ready for the kill.
13th Place at Grand Prix on 3/9/2014
18th Place at Grand Prix Richmond on 3/9/2014
The key to Affinity is a critical mass of artifacts and this deck boasts 48 including the manlands. The reason why the amount of artifacts is so crucial is because Cranial Plating can turn a simple tiny creature into a one or two shot killing machine as it boosts power for each artifact you control. The army comes from a variety of artifact creatures starting with zero drop in Ornithopter and Memnite which help the deck start the game by emptying as much onto the battlefield as quickly as possible increasing the total artifact count substantially. The decks true one drop is Signal Pest with it team pumping Battle Cry and uniquely evasive ability, but Vault Skirge with it Phyrexian mana cost is most often played as a one drop and can quickly gain back the life lost paying for it. Speaking about pumping the team Steel Overseer is a card that if you are allowed to untap with it on the board can quickly make your army of mites turn into ferocious battle bots quickly. Another strong card is the Arcbound Ravager which carries a lot of history in the Affinity decks. With him able to manipulate the board state and sneak damage through where you opponent left himself defenseless can create an inevitable demise for your enemy. The final creature is Etched Champion which in a land of spot removal and opponents with colored creatures it reigns supreme. Often once you attain Metalcraft with him on board it’s gameover in very few hits. There is also two set of manlands with Blinkmoth Nexus and Inkmoth Nexus, both able to help end the game but Inkmoth with it poison counters pairs up with Cranial Plating very nicely to quickly infest your opponent from the inside out.