I present you Three Kings Loot top cards from Gatecrash. These are the cards we think might get played in standard, modern and Legacy. There is another list of the Top cards for EDH/Commander from Gatecrash; we’ve also made a list for Dragon’s Maze.
Make sure to check out my addendum to this article with top cards and deck lists from the latest standard tournaments post-Gatecrash. [Editor’s note] Deck lists and top cards from Dragon’s Maze Standard.
Obzedat, Ghost Council – Ghost Council drains your opponent 2 life straight out of the gate and again every turn you ‘phase’ him. That’s 4 points of life gained and up to 9 points of damage by his second turn out if he connects. And there is a limited amount of instant speed removal that can answer him. This guy could go in a Esper control build, Orzhov mid-range or Junk anyone (I like Avacyn’s Pilgrim). Is it just all hype? Ghost council certainly is interesting.
Aurelia’s Fury – It’s an instant speed Rolling Thunder that will also taps the creatures it hits. Also, players that take its damage can’t cast non-creature spells that turn so you can cast it before their main phase to either protect your creatures against wrath effects or to stop a deck from comboing off.
Blind Obedience – This card could be used effectively against Hellrider/Thundermaw Hellkite decks and maybe even Boros or Rakdos to slow down their haste. It only cost 2 mana and it adds an Extort trigger every spell you cast. Too bad it doesn’t hit lands as well but then it wouldn’t be so cheap to cast.
Legion Loyalist – A one casting cost with haste and a useful ability for all out aggro. I think this little guy has the potential to end up in a Boros or Rakdos deck for standard. Some say he’s the Goblin Guide of this block. He could also find a home in Goblins for Legacy.
Boros Charm – It’s a Flame Rift but better, can make all your creatures indestructible to protect them from wrath effects like Supreme Verdict or other sweeps like Bonfire of the Damned and the third option can come in handy as a surprise endgame to double-strike an unblocked creature for the win or to turn the tides on an otherwise unfavorable combat.
Simic Charm – This is probably the best charm in Limited, so I wouldn’t be surprised if it finds a spot in some standard deck. It’s a Giant growth, or it protects a permanent from a destroy effect even one that can’t be countered such as Abrupt Decay, or it’s can also be an unsummon. It’s obvious why it’s great in limited but will it make a difference in standard or other formats.
Clan Defiance – It’s an answer to a Non-Flier and/or a Flier and/or you can hit your opponent straight to the dome. It’s a nice card worth mentioning and has many options for you to abuse
Skullcrack – The new Flames of the Blood Hand that gives 3 damage instead of 4 but costs 1 less. It could be useful against all the Thragtusk/Sphinx’s Revelation life gain in Standard. It could also be a sideboard versus Soul Sisters in Modern.
Vizkopa Guildmage – There’s been a lot of talk about the instant win combo he makes with Exquisite Blood. Is this a future Standard or even Modern deck?
Illness in the Ranks – An interesting new sideboard tech against token based deck in Standard and Modern. Are the days of Lingering Souls coming to a close?
Glaring spotlight – Can this be the answer to Geist of Saint Traft, Invisible Stalker or Sigarda, Host of Herons in Standard and the Enchantment deck in Modern? May turn out to be a key sideboard answer and is fetchable with Trinket Mage.
Lord of the Void – There has been some talk of him as a sideboard answer against Show and Tell decks to be able to trump their creature drop, but is it really more effective then a Gilded Drake? Might also have a similar effect in Show and Tell decks against the mirror or even Reanimator decks. Just doesn’t seem very reliable.
Enter the infinite – Does this card pair with the Omniscience to win for OmniTell? Seems like it may just be a win more type of card. But it guarantees that you will have each and every combo piece necessary in your hand to just go off. And don’t even look at the casting cost since whatever the plan to cast it will certainly involve doing it for free.
Boros Elite – Similar in style to Wild Nacatl as the one drop 3/3, although the qualifier is much more limiting. This is probably aggressive enough to find a home in a Boros build for Standard, and there may even be room in Modern for Boros that could produce enough cheap hasters to reliably trigger his ability.
I hope you find my list informative and I would love to get some feedback. I have a followup article with more top cards and some deck lists from standard post-Gatecrash right here. Leave me comments and feedback please.
Greg Thibault (@gregsterism)