Tag: top-cards

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Bruce Gray - April 7, 2014

Casual Encounters – Underappreciated cards of Magic sets past: R...

Return to Ravnica - Jace and Niv-Mizzet

In my never ending quest to dig up some fun cards that I can use to spice up my next casual card game I turned my attention to my box of Return to Ravnica and rooted through to see if there was anything else that I could dig out.  Return to Ravnica was a terrific set that will be known for a few things.

Return to Ravnica brought back the 10 guilds of the original Ravnica set which is immediately a fan favorite.  This interesting new twist made the set rich and very flavourful as each of the guilds got their own mechanic to make them interesting.  It also brought back the shocklands, which in my estimation, are the 2nd best set of dual lands printed.  Obviously, the best set of dual lands is the original set with no drawbacks at all, but the shocklands are intriguing in their own right. The shocklands present the option of coming into play untapped at a cost and are quite skill intensive in order to balance the need for untapped land with taking damage from shocking yourself.  The shocklands also have the two different land types in the description (island/ mountain etc.), just like the original dual lands, making them very appealing in other formats where having untapped land is paramount regardless of the cost.  As a casual player I can fully appreciate why these lands are highly coveted and extremely useful and pick them up whenever I can.  Return to Ravnica also introduced a whole swath of terrific cards like Jace, Architect of Thought, Sphinx’s Revelation, Supreme Verdict, and Loxodon Smiter.  These cards have seen extensive play in Standard since their release and with good reason.

Now, I’d like to take a moment and dispel a notion.  I’ve played at my fair share of drafts, sealed events, and the occasional constructed event at the local gaming shop.  The usual players consistently talk to me like I haven’t got a clue what is going on and like I have no idea how to play.  Just because I usually play casually doesn’t mean I don’t understand what is happening, or that I can’t identify what is the difference between a powerful card and a weaker card.  I actually have a very good idea what the difference is and it isn’t that I choose not to run the powerful card…it’s that I can’t play with them because I don’t have them.  Many casual players operate on a budget and picking up the high end, pricey cards isn’t feasible.  In my case, I crack a relatively small number of packs each month…that’s it…and I have to play with whatever I find.  So, while I would like to play with all the best cards, I am forced, out of necessity, to get the job done with other things.

So, while Return to Ravnica yielded some terrific cards that are run extensively in Standard, it had some quieter gems that I would encourage you to dig up and give them a try, if only to diversify your next casual encounter.

 Common:

The first card s exactly what the player of a White “weenie” or a control/tempo deck wants to run.  It is cheap, suitably aggressive, and plays into the strategy to tempo your opponent to slow them down.  Who is this guy?  Why it’s Azorius Arrester.  This guy is a staple in White.  He is clutch in the late game to remove the opponents’ best creature for a turn.  He is key in the early game to get out in front of the race by clearing the road for early damage.  He trades up to take out “Bears” quite favorably.  He is just a useful and versatile 2 drop and a nice addition to the deck.  My friends often choose to ignore this little guy, but I’ll run a full playset every time.  He’s just a meat and potatoes type of creature that doesn’t get much love and is often passed over for flashier cards.

Another favorite of mine is in a very different colour.  I rarely choose to play Black, but this common has helped me to feel more comfortable because it allows me to play a little more aggressively.  Sewer Shambler is a 3 drop (1 black, 2 colourless) for a 2/1.  This is hardly earth shattering and is in fact a little overpriced for what you get. However, the real beauty of this guy is the Scavenge ability on this card.  When I saw the Scavenge ability I was intrigued.  It made creatures in your graveyard very useful and potentially explosive sources of damage.  Some of the Scavenge costs on some of the creatures in Return to Ravnica are really steep and provide very little benefit (i.e Drudge Beetle).  However, the Sewer Shambler  has a very reasonable cost of…exactly what you paid to bring it into play.  So, for 3 you get to give another creature in play +2/+2 (Sewer Shambler’s power)…wait…isn’t Sewer Shambler a 2/1…so by scavenging this creature I get MORE than I would if I had the creature in play?  Wow…um…ok! Thanks.  So, this inexpensive common can do double duty in a deck as a) a creature to apply pressure, but more accurately to block and die and b) a reasonable costed pump spell to boost another creature you control once it is in your graveyard.  This is very applicable and sometimes the difference between finishing off your opponent or giving him an extra turn to dig up an answer.

Uncommon:

At the uncommon slot there are a lot of choices, but the one that I always like seeing turn up is Thoughtflare.  This 5 mana draw spell (1 Blue, 1 red, and 3 colourless) makes my opponents chuckle because it seems so ridiculous, but every time I see it I’m always thankful it comes up.  It’s a massive hit. Let me explain why. Invariably I get stuck where I’ve got 1 or 2 dead cards in my hand.  They just aren’t helpful at this point of the game and are sitting there and I need answers!  Divination is ok…but it’s a sorcery and can be slow and clunky.  Opportunity draws me 4 cards, but that may put me into the situation where I’m at 8 or more cards and need to discard anyway…plus it’s 6 to cast instead of 5.  Thoughtflare acts like Opportunity and the discard ability is not unlike that of Faithless Looting.  So, Opportunity AND Faithless looting…for 5…at instant speed.  Sounds good to me! It is even better if the cards you discard have flashback or can be recurred by some means (Archaeomancer, Auramancer) so that you still have access to them, making this a very valuable way to draw cards. So, all in all, drawing 4 cards off Thoughtflare and then discarding two is just fine by me most times.  It digs me far enough that I can usually find something useful.  It slims my hand down by making me discard a pair of cards I don’t need that I can usually get back if I’ve planned for this.  It can be cast on my opponents turn at instant speed. It also makes me laugh because no one else ever thinks to run it.  Try it out yourself and you’ll see what I mean.

Rare:

There were some bomb cards at the Rare slot in Return to Ravnica, but one of them that never saw Standard play just screams Casual Card.  Perhaps it speaks to a little bit of my personality, but nothing makes me happier than taking my opponents creatures and then beating my opponent with them. Grave Betrayal is a hefty 7 mana  Black enchantment that whenever a creature your opponents control dies, the creature returns to the battlefield under your control AND gets a +1/+1 counter at the next end step.  If I’m running Black I’m packing as much removal as I can find slots in my deck and this card is great.  It is even better in a multiplayer game, because the wording on Grave Betrayal stipulates when a creature of ANY opponent dies I get control of it.  That includes board wipes, spot removal, combat or another form of removal, and they come back bigger thanks to the +1/+1 counter.  It basically means you have a pile of creatures from your opponents’ graveyards in front of you and get to smack your opponents with them.  Priceless! This is a perfect casual card and can take a multiplayer game from boring to ridiculously funny!

Mythic Rare:

By the time you get to the Mythic rare spot it is hard to actually pick something that is “underappreciated”.  Most Mythics find a home somewhere, but the one that lends itself to the most silliness and fun combat choices is Niv-Mizzet, Dracogenius.  He’s hardly overlooked by players who know their stuff, but he never really found a deck in Standard and still hasn’t, which makes him a candidate to slide into some sort of casual build.  His casting cost of 6 (2 blue, 2 Red, 2 colourless) can be a bit steep, but hey, I’m the guy playing 7 mana enchantments and 5 mana card draw instants…so 6 is totally in my wheel house.  You get a 5/5 flying dragon, which is always cool.  These stats are largely on par with the classic dragon, Shivan Dragon.  However, the ability to draw cards and deal damage without combat that accompany Niv-Mizzet make him an awesome addition to a deck and a real menace.  Evasion, range, good stats, card draw…this guy does it all and sadly makes Shivan Dragon look like a powder puff. So, really the only drawback is the 6 to cast him, but I an a world of 5 mana draw spells and 7 mana enchantments, this can work and make your game all the more enjoyable.

No article would be complete without a deck list highlighting how some of these pieces can go together into a casual deck.  The one I’m showing here is for what my friends and I called “Hobo night” where we couldn’t play any rare cards.  Common and uncommons were allowed from any set, but no rares at all.  Yes, this is usually called “Peasant”, but we preferred “Hobo”.

U/B “Hobo deck”

This deck is premised on building your own hexproof, unblockable creature and then dropping your opponents to the floor as quick as possible.  Many of the creature can’t be blocked already (Keymaster Rogue, Deathcult Rogue) and Elgaud Shieldmate soulbonded provides the hexproof.  The other option is the Mask of Avacyn which is surprisingly useful.  To speed up the clock on your unblockable creatures, the scavenge ability of the Sewer Shambler and Zanikev Locust can be used to boost the crunching power of your attackers.  The other cards are mostly removal (murder, ultimate price, devour flesh etc) or cards that allow for deck manipulation.  Brainstorm is an all-star, but Sage Aven is extremely useful, Diabolic Vision is extremely powerful for a mere 2 mana and Pilfered Plans is an improved Divination thanks to milling of your opponents’ deck.  All in all, a fun, very inexpensive deck to put together that has lots of interesting lines of play and provides for lots of options.

So, next time you go to sit down and play a game with your friends at your next casual encounter, take a moment and look for a few little treats that you can do to liven up your playgroup, bring some fresh cards to the table, and take the evening from the usual, to the unusual.  Once again, thanks for reading and enjoy your next Casual Encounter.

 

Bruce Gray

@bgray8791

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Bruce Gray - February 6, 2014

Casual Encounters – My Favorite Cards From Born of the Gods

My favorite Born of the Gods cards that have been spoiled

While all the spoilers were unrolling the last couple of weeks my friends and I were looking at the new treats we would get to play with.  Everyone had their own favorite…apart from Brimaz (aka the Lion King), because he’ll be ridiculously good and a standard all-star soon enough. I will go through my pick for best card for Mythic, Rare, uncommon and common slots .  You may not agree, but as with anything in Magic, anyone is entitled to their own opinion.

Mythic of choice:

The first card that caught my eye was one of the minor gods.  Mogis is cool. Xenagos could make G/R monsters absolutely insane and power out bananas monsters that crush EVERYTHING.  However, neither of these got me excited.  One of the gods fit exactly into a deck I already have built, but is missing something…and the fact that she was staring right back, like an answer to a prayer, was tremendous. What caught my eye was Ephara, God of the Polis.  While her ability looks a little underwhelming, for the casual player, she is a bomb and a can’t miss all star.  Here’s what got me excited.

A little over a year ago I wrote an article detailing what is in essence an Azorius deck where I push the detain ability just about as far as I can go.  The deck list is as follows:

Azorius Detain (casual)

Now, this deck list wants to do exactly what Ephara is looking for: play lots of dudes! And with this deck, everytime you do, you’ll be detaining a creature and slowing down your opponent.  The problem that this deck runs into is the need to replenish your hand and while it has ways to this, Ephara is the perfect card draw engine to make things work for you even faster. You’ll cast your guys, slow down your opponent, and then refill your hand with new weapons to tie up your opponent.

Now, people will tell me “Wait! This deck isn’t standard! What are you doing!”.  True…this is not a standard legal deck, but at its heart Magic is game designed to be fun and this casual deck is exactly that.  It is also a deck that I routinely run in a multiplayer free-for-all environment and can be very effective and can shut down the whole table for turns on end. Also, it could certainly be adjusted to be Standard playable and the detain ability is still perfectly valid.  So, for those Standard players out there, with little adjustment, Ephara could play a role for you too.

Basically, at its simplest, this becomes a solid addition to simple decks looking to drop lots of creatures to turn sideways and smash your opponent.  However, it combos really well with Heliod in the Standard environment, or any Bant populate deck (which could totally become a thing with Advent of the Wurm  still running around).  The quiet ability of drawing extra cards for playing creatures is terrific.  It rewards you for doing exactly what we all want to do: play dudes and let them fight.

Rare of choice:

As an avowed Bant (G/W/U) mage by choice, I am rarely excited by cards in Black.  However, in this set one card immediately got my attention.  Pain Seer jumped out at me for the quasi “Bob” wording. Basically, if you can get this guy tapped and then have her live long enough to untap you can build some massive card advantage off of her.

So, while I was at excited, the sheer fact that this card is printed it amazing.  However, couple it with Springleaf Drum now you are a) able to ramp b) tap your Pain Seer without combat and c) get yourself cards.  Imagine this in a Mono-Black Devotion deck.  Turn 1: play a Swamp, cast Springleaf Drum – Turn 2: play a Swamp, cast Pain Seer, tap Pain Seer, play Thoughtseize – Turn 3: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Desecration Demon Turn 4: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Gray Merchant…and you’re off to the races. I’m sorry…Mono-Black just got one more way to accelerate into stuff, draw more cards and frankly, be even scarier than it already was. If this excites me for the impact it could have in a game just imagine what someone who LIKES to play Black will do with it. One word comes to mind: Gross.

Uncommon of choice:

My uncommon is one that grants an ability I haven’t seen in a while.  Noble Quarry is a Bestow creature with Lure on it.  Now, Lure was a ridiculous ability from when I was just a wee lad playing and it was awesome.  I was always so proud of my Thicket Basilisk (the ORIGINAL Deathtouch creature) with Lure that would wipe the board clear.  However, now Lure (I mean Noble Quarry) is back and it is pretty sweet.

This fits nicely in G or G/R creature heavy decks and games where the board state has stalled a little.  This can happen in a multiplayer game because people just can’t force through enough damage to finish off an opponent.  Little Noble Quarry will quickly result in a blow out.  Bestow it on your Sedge Scorpion, or some other innocuous creature (although Deathtouchers are always the most fun!) and watch the rest of your army punch through to your opponent and blow them out.  Sadly, your Scorpion dies, but guess what?  Noble Quarry, because it is now a creature allows you to untap, reload, and take out opponent number 2 with exactly the same maneuver.  This cute little unicorn is a game breaker and I love it!

Common of choice:

I’m going a little out of my comfort zone again and heading into Red for my common of choice.  With Heroic being a solid mechanic and Inspired being a mechanic that in the right deck could also be very interesting, Epiphany Storm is perfectly placed to be very useful and have some surprising impact.

We learned from Theros that cheap Heroic triggers are the way to go in order to take maximum advantage of the mechanic. So, Epiphany Storm being only one red mana is efficient and triggers Heroic on a creature.  A great example is my Akroan Crusader that acts like a little mini Assemble the Legion in a aggressive W/R deck.  I don’t REALLY want to attack with my Crusader, but I do want the tokens, so this is perfect and it can then be used to help me rummage through my deck to accelerate my aggressive deck.

The other ability is finding cheap ways to trigger the Inspired mechanic on…you guessed it…Pain Seer.  In a Rakdos B/R build this is the perfect enabler on a Pain Seer to get him to tap without forcing combat.  So, you’d rummage with the Epiphany Storm (to discard a card you don’t need), and then when Pain Seer untaps draw a card and then take your draw step.  So, for little investment you’ve just dug three cards deeper in your deck and hopefully found the gas you needed to continue to beat down…or find an answer to slow down your opponent.  Either way, this card is huge boon and something anyone looking to play Red should be looking to pick up in order to trigger Heroic or Inspired abilities.

Those are my picks for top cards for each of the four slots.  You may have different picks on your own, but the bottom line is that Born of the Gods looks like it could a very interesting set with lots of neat new tricks, fun choices, and things that continue to make Magic enjoyable and fresh.

Thanks,

Bruce Gray
@bgray8791 on Twitter

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Eric Jeffrey Seltzer - November 22, 2013

Top cards for Legacy from Theros and Commander 2013

TOP NEW CARDS

Ashen Rider
Ashen Rideras an obvious upgrade to Angel of Despair this one finds it’s way into Reanimator.  Not only do you gain the effect both in and out it also exiles the permanent instead of just destroying it.
Swan Song
Swan Song – as a very versatile answer card for just one blue mana this one finds its way into the sideboards of most blue based decks as a one of.
Toxic Deluge
Toxic Deluge – could be poised to be a premier sweeper as it is able to even get through all forms of protection.  Since it reduces toughness instead of dealing damage it is much more effective and can even be used to remove otherwise extremely difficult to answer cards like Emrakul or Progenitus.  Also is able to get in under Gaddock Teeg.
True-Name Nemesis – here’s the big new card…and what a card it is.  While not unbeatable by any means it is still something that needs to be answered almost immediately or you will find yourself facing the inevitable.  So much stronger then Progenitus, which is the only other card with a similar ability, because this protection still allows it to carry a Sword or Jitte.  Truly shines in Stoneforge decks.
Unexpectedly Absent
Unexpectedly Absent – hasn’t been showing up in numbers yet but has a high potential payoff.  This will frustrate many player when it unexpectedly shuffles away a key permanent in response to them cracking a fetch or casting a Stoneforge.
TOP REPRINTS
Baleful strix
Baleful Strix – this was an important card to get reprinted with the surge of Shardless BUG decks.
Bojuka Bog
Bojuka Bog – a key sideboard card for Knight of the Reliquary to tutor up against Dredge, Reanimator or other graveyard based strategy decks.
Goblin Sharpshooter
Goblin Sharpshooter – quite obviously an inclusion for many goblin decks.
Krosan Grip
Krosan Grip – the split second was a key element in how this card was used to combat against Counterbalance before Abrupt Decay, but it is still a very versatile sideboard choice regardless of the mana cost.
Lim-Dul's Vault
Lim-Dul’s Vault – while only appearing as a one of it is as always an amazing dig spell which can realistically set up two or three great draw steps at a minimal cost.
Thopter Foundry
Thopter Foundry – a classic combo piece when paired with Sword of the Meek.  Usually found for overlapping win conditions with Dark Depths combo.
Thoughtseize
Thoughtseize – has always been one of the best disruption spells because of it has very small limitations on targets.
Wrath of God
Wrath of God – although not uncounterable like Supreme Verdict it is still the all time classic sweeper.
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Eric Jeffrey Seltzer - May 16, 2013

My “Top Cards for EDH // Commander” from Dragon’s Maze PT.2

Welcome back to the second part of my EDH // Commander review of Dragon’s Maze.  The first installment can be found here.  I found such a plethora of interesting cards that it was necessary to split it into two offerings so you wouldn’t get information overload.  Like I mentioned before the amount of powerful multicolored cards has helped to make this set very friendly to EDH players and there is most definitely something to pique your interest.  So without further ado here is the rest of the best…

Ral Zarek

Ral Zarek – this guy is screaming at me to be paired up with Krark’s Thumb in a coin flip deck.  Since there is still some randomness with him your opponents should only be mildly annoyed with you for taking 5 more turns.

Master of Cruelties

Master of Cruelties – an obvious include in a Kaalia deck as an instawin if both are able to get through unblocked.  He is also able to combo with Ninjutsu creatures like Skullsnatcher or Walker of Secret Ways, you just use Ninjutsu after his ability is triggered.

Possibility Storm

Possibility Storm – I can see this offbeat enchantment as another annoying tool in a Norin deck.  If you embrace these types of random effects then you can definitely have fun with it.  Could be built around to some extent which would require some very creative deckbuilding.

Blood Baron of Vizkopa

Blood Baron of Vizkopa – not only is he from a great tribe but his protection can be very relevant as well.  Obviously he’s at his best when one of your opponents is 10 life or less, hello Sorin Markov, and remember that nothing is forcing you to attack that particular opponent.

Unflinching Courage

Unflinching Courage – this powerful aura will easily find its way into Uril decks.  Armadillo Cloak and Loxodon Warhammer/Behemoth Sledge have always been all-stars.

Notion Thief

Notion Thief – I’m dreaming about some sort of Donate deck that runs him and Consecrated Sphinx for instant death.  Just give away the Thief while you have a Sphinx in play and draw a card.  Since the ability is not a may your opponent will be forced to draw which will trigger Sphinx again forcing him to draw which will trigger Sphinx again forcing him to draw…you get the point.

Debt to the Deathless

Debt to the Deathless – this one is just blatantly obvious especially if you are already running Crypt Ghast and Nirkana Revenant to ensure an amount of X that’s sure to close games very quickly in your favor.

Renounce the Guilds

Renounce the Guilds – this excites me very much for mono-white aggro builds like in an Isamaru deck where you won’t take any splash damage.  I like that it hits permanents instead of specific types and should be able to get something from everyone that way.

Deputy of Acquittals

Deputy of Acquittals – seems like there’s definitely a way to abuse his ability with Riptide Labratory to gain infinite amounts of extra value out of from bouncing your non-wizards with into play or leaves play (but not to the grave) abilities.

Voice of Resurgence

Voice of Resurgence – this card when pushed into a Doubling Season deck with a ton of token creatures will single-handedly push a game from ridiculous to insane.  Also can have similar effect if you can stick him to a Mimic Vat popping his tokens each turn.

Korozda Gorgon

Korozda Gorgon – repeatable removal which definitely wants to be in a Doubling Season shell.  Should be able to slip into a Ghave deck which is almost certain to have all the counters you need to use him to the fullest.

Renegade Krasis

Renegade Krasis – this guy can provide some serious shenanigans when paired up with Doubling Season, but any deck that tries to monopolize on +1/+1 counters will find him a powerful tool.

Bred for the Hunt

Bred for the Hunt – this should have interesting uses in a Doubling Season deck that focuses on adding counters and could definitely work in Zegana.

Zhur-Taa Druid

Zhur-Taa Druid – WOW !!!  A mana dude with the added benefit of pinging all of your opponents.  Sure one little point isn’t all that much but if you add Grafted Exoskeleton or even Phyresis then this little guy can end games even quicker just on his own.

Maw of the Obzedat

Maw of the Obzedat – could probably find a spot in a junk tokens deck to use some of those small guys to pump up the team.  Easily eats blocked creatures to push extra damage through with the rest of the assault.  The kind of card that makes blocking miserable and leaves them asking if there’s any way to block where they won’t die.

Profit Loss

Profit // Loss – this one might be useful in junk tokens as an additional Zealous Persecution, with value on either end but fuse to max effect.

Ready Willing

Ready // Willing – this is just an absolute blowout.  Not only are you going to thwart an attack with surprise blockers, not only are you going to gain a bunch of life instead of possibly dying but indestructible deathtouchers to sweep the army of your opponent is priceless.  A must include in every junk deck.

Catch Release

Catch // Release – there is so much value gained with this card that I would find room for it in Ruhan.  Obviously you’re able to deal with the most problematic permanent, as long as it’s not protected, but you can also work around it with cards like Flagstones of Trokair, Hostility, Mycosynth Wellspring, Hatching Plans or Reveillark.  Just be sure you’re ready for a backlash since this will not make people very happy.

Breaking Entering

Breaking // Entering – I can see this in Sedris with value gained from both halves, fill your grave with unearthables and reanimate the biggest card in any graveyard.  You might find a slot in Thraximundar but mostly for the Entering half.

Pontiff of Blight

Pontiff of Blight – I can totally see this guy as a top end bomb with some zombie hordes.  Giving extort to all of your creatures will tend to end games rather quickly in your favor but also put the bulls eye squarely on you and him.

Blood Scriviner

Blood Scrivener – has two relevant types with zombie and wizard, although I’d imagine in a wizards shell you’d be in trouble if his ability was triggering.  Ends up very powerful in a low curve aggro deck that tries to empty its hand every turn.

Wear Tear

Wear // Tear – not the most powerful spell but very versatile and will always have bothersome targets to take care of.

So there you have it, another amazing release with tons of great possibilities.  Were there any cards that you think I missed?  What cards have you been adding into your decks or what new deck ideas have sparked from the Dragon’s Maze?  Don’t hesitate to tweet me about it, I love to talk magic and I’m sure there’s some new ideas that I can learn from.  Also, feel free to email me your decklists and I’m sure to enjoy reading about your new found synergies.  Thanks again and see you next time.

– Eric J Seltzer
@ejseltzer on twitter
ejseltzer@hotmail.com

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Eric Jeffrey Seltzer - February 1, 2013

My “Top Cards for EDH // Commander” from Gatecrash

Regardless if you call it Commander or EDH I’m certain you found some goodies in for a deck you may be working on…I certainly found a bunch of cards that had me thinking.

Lazav, Dimir Mastermind

Lazav, Dimir Mastermind – While he could maybe head an all-in mill deck its probably better to slip him as support in a The Mimeoplasm deck with the hexproof it’s a pretty nice pick the best of the bunch you hit that turn and it could be pretty fun. Too bad for them you CAN copy the Eldrazi and then Bribery it from his deck and yes that’s two Ulamog, the Infinite Gyre, nice.

Obzedat, Ghost Council

Obzedat, Ghost Council – He makes me want to start work on an Orzhov style of bureaucracy advisors deck. Seems better with less opponents but if you pair it with Vizkopa Guildmage you can work them all down.

Aurelia, the Warleader

Aurelia, the Warleader – She is definitely the card I am going build my aggro Boros deck for. She is also a great include in a Razia, Boros Archangel deck.

Prime speaker Zegana

Prime Speaker Zegana – Its a wizard and a merfolk so obviously there’s a spot in a deck. If you can get some synergy with a Deadeye Navigator that could draw through your deck nicely.

Borborygmos Enraged

Borborygmos Enraged – Maybe in some kind of a 70+ land deck that can really make use of him but I haven’t seen that list yet, but I would love to.

Sylvan Primordial

Sylvan Primordial – This is just so absolutely ridiculous and ramp a Riku of Two Reflections to copy can be pretty oppressive. This is definitely the top of the cycle.

Diluvian Primordial

Diluvian Primordial – As always it’s about timing but by the time you play him it should be at a point where your payoff is ludicrous.

Luminate Primordial

Luminate Primordial – A huge Swords to Plowshares and if you can get a flicker effect going can constantly pick off your greatest threats.

Sepulchral Primordial

Sepulchral Primordial – Another interesting addition in a Mimeoplasm mill deck.

Molten Primordial

Molten Primordial – It has potential to get a massive effect but feels like the one of the cycle that could end up with more frequent meh scenarios.

Giant Adephage

Giant Adephage – When you add that to Doubling Season it just looks like that could go loopy…and I’d love to see the alter in the token.

Ooze flux

Ooze Flux – Not super but again you can pull of some shenanigans with it.

Crowned ceratok

Crowned Ceratok – Really nice global effect for swarm decks that that abuse +1/+1 counters.

Ivy Lane Denizen

Ivy Lane Denizen – This might be useful with Doubling Season but also just as an elf looks relevant to include especially in an Ezuri, Renegade Leader deck.

Serene Remembrance

Serene Remembrance – Well obviously its you getting your best cards back and will again & again…I see some beautiful Riku of Two Reflections interaction, I would love a spell that’s RUG to shuffle itself and six cards from your graveyard back into your library.

Wight of Precinct Six

Wight of Precinct Six – Interesting zombie that can potentially get humongous.

Hellkite Tyrant

Hellkite Tyrant – This sick dragon will definitely net you some booty.

Angelic Skirmisher

Angelic Skirmisher – Besides the obvious inclusion in angel decks she can do some major work in token strategies as well. First strike, vigilance or lifelink to all of your creatures, wow !!! And every combat step, just brutal.

Deathpact Angel Cleric token

Deathpact Angel – Could find a spot maybe in a Kaalia of the Vast deck but is fighting for precious space.

Shadow Alley Denizen

Shadow Alley Denizen – Relevant as a vampire and will trigger many times.

Merciless Eviction

Merciless Eviction – Just so damn versatile, and much much better when you can recur it to your advantage.

Thespian's Stage

Thespian’s Stage – With so many targets to choose from it’s going to be doing some heavy lifting for you. Looks like one of those support lands I want to squeeze into most decks.

Crypt Ghast

Crypt Ghast – Another ramp for black. He has a fragile body and average cost but helps black ramp strategy by adding the redundancy.

Stolen identity

Stolen Identity – Way too expensive to be viable in constructed but the ability to hit artifacts and there should be a way for you to trigger every turn.

With a list like that there must be something to tickle your fancy. To be honest I’m a novice to Commander but have absolutely had a blast every game I’ve played. I’m going to work on an Aurelia deck because I’ve always gone Boros. I love to see cool lists so feel free to send me a tweet and time permitting I’ll get back to you.

– Eric J Seltzer
@ejseltzer on twitter

ejseltzer@hotmail.com

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Gregoire Thibault - January 30, 2013

Top cards from Gatecrash

I present you Three Kings Loot top cards from Gatecrash. These are the cards we think might get played in standard, modern and Legacy. There is another list of the Top cards for EDH/Commander from Gatecrash; we’ve also made a list for Dragon’s Maze.

Make sure to check out my addendum to this article with top cards and deck lists from the latest standard tournaments post-Gatecrash.  [Editor’s note] Deck lists and top cards from Dragon’s Maze Standard.

Obzedat, Ghost Council

Obzedat, Ghost Council –  Ghost Council drains your opponent 2 life straight out of the gate and again every turn you ‘phase’ him. That’s 4 points of life gained and up to 9 points of damage by his second turn out if he connects. And there is a limited amount of instant speed removal that can answer him. This guy could go in a Esper control build, Orzhov mid-range or Junk anyone (I like Avacyn’s Pilgrim). Is it just all hype? Ghost council certainly is interesting.

Aurelia's Fury

Aurelia’s Fury –  It’s an instant speed Rolling Thunder that will also taps the creatures it hits.  Also, players that take its damage can’t cast non-creature spells that turn so you can cast it before their main phase to either protect your creatures against wrath effects or to stop a deck from comboing off.

Blind Obedience

Blind Obedience –  This card could be used effectively against Hellrider/Thundermaw Hellkite decks and maybe even Boros or Rakdos to slow down their haste. It only cost 2 mana and it adds an Extort trigger every spell you cast.  Too bad it doesn’t hit lands as well but then it wouldn’t be so cheap to cast.

Legion Loyalist

Legion Loyalist – A one casting cost with haste and a useful ability for all out aggro.  I think this little guy has the potential to end up in a Boros or Rakdos deck for standard.  Some say he’s the Goblin Guide of this block.  He could also find a home in Goblins for Legacy.

Boros Charm

Boros Charm – It’s a Flame Rift but better, can make all your creatures indestructible to protect them from wrath effects like Supreme Verdict or other sweeps like Bonfire of the Damned and the third option can come in handy as a surprise endgame to double-strike an unblocked creature for the win or to turn the tides on an otherwise unfavorable combat.

Simic Charm

Simic Charm – This is probably the best charm in Limited, so I wouldn’t be surprised if it finds a spot in some standard deck. It’s a Giant growth, or it protects a permanent from a destroy effect even one that can’t be countered such as Abrupt Decay, or it’s can also be an unsummon. It’s obvious why it’s great in limited but will it make a difference in standard or other formats.

Clan Defiance

Clan Defiance – It’s an answer to a Non-Flier and/or a Flier and/or you can hit your opponent straight to the dome. It’s a nice card worth mentioning and has many options for you to abuse

Skullcrack

Skullcrack – The new Flames of the Blood Hand that gives 3 damage instead of 4 but costs 1 less. It could be useful against all the Thragtusk/Sphinx’s Revelation life gain in Standard. It could also be a sideboard versus Soul Sisters in Modern.

Vizkopa Guildmage

Vizkopa Guildmage – There’s been a lot of talk about the instant win combo he makes with Exquisite Blood. Is this a future Standard or even Modern deck?

Frontline Medic

Frontline Medic – This card seems to be an answer against cards like Sphinx’s Revelation or Bonfire of the Damned, and also the new Aurelia’s Fury.

Illness in the Ranks

Illness in the Ranks – An interesting new sideboard tech against token based deck in Standard and Modern. Are the days of Lingering Souls coming to a close?

Glaring Spotlight

Glaring spotlight – Can this be the answer to Geist of Saint Traft, Invisible Stalker or Sigarda, Host of Herons in Standard and the Enchantment deck in Modern? May turn out to be a key sideboard answer and is fetchable with Trinket Mage.

Domri RadeEmblem Domri Rade

Domri Blade – Will there be a new Gruul Beats or Naya deck to spring up in Standard? Seems like a fine addition to a deck running Huntmaster of the Fells and Kessig Wolf Run. Only results will show.

Lord of the void

Lord of the Void – There has been some talk of him as a sideboard answer against Show and Tell decks to be able to trump their creature drop, but is it really more effective then a Gilded Drake? Might also have a similar effect in Show and Tell decks against the mirror or even Reanimator decks. Just doesn’t seem very reliable.

Enter the Infinite

Enter the infinite – Does this card pair with the Omniscience to win for OmniTell? Seems like it may just be a win more type of card. But it guarantees that you will have each and every combo piece necessary in your hand to just go off. And don’t even look at the casting cost since whatever the plan to cast it will certainly involve doing it for free.

Boros elite

Boros Elite – Similar in style to Wild Nacatl as the one drop 3/3, although the qualifier is much more limiting. This is probably aggressive enough to find a home in a Boros build for Standard, and there may even be room in Modern for Boros that could produce enough cheap hasters to reliably trigger his ability.

I hope you find my list informative and I would love to get some feedback. I have a followup article with more top cards and some deck lists from standard post-Gatecrash right here. Leave me comments and feedback please.

Greg Thibault (@gregsterism)

greg@threekingsloot.com

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