Tag: thoughtseize

comments
Eric Jeffrey Seltzer - February 14, 2014

Champion’s Deck – Mono-Black Devotion by Owen Turtenwald (...

Hero's Downfall

Mono-Black Devotion

Owen Turtenwald

1st Place at Super Sunday Series Championship on 2/9/2014

So the first ever Super Sunday Series Championship has come and gone with no surprise that Owen T was able to walk away victorious. He has become something of the authority on Mono-Black Devotion with previous wins at GP Albuquerque and most recently SCG Indianapolis. This iteration of the deck hasn’t changed much from when we last saw it in action at the SCG tournament with only a few updates from new Born of the Gods offerings.

The creatures all remain the same with Pack Rat into Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel working up the curve. The manabase also remains entirely unchanging with full sets of Mutavault which double in the deck as rats to bolster Pack Rat and Temple of Deceit the chosen Scry land although the deck doesn’t run any blue spells per se. The draw/discard package again is no different with Underworld Connections to not only fuel the hand but also devotion count and Thoughtseize which is perhaps the most powerful turn one play in Standard at the moment. Now where we find the changes are in the removal suite that still has a full set of Hero’s Downfall but has eschewed Pharika’s Cure and scaled Devour Flesh down to two in order to squeeze in Born of the Gods new offering Bile Blight.

Now as the tournament was a multi-format event the win does speak more volumes to the talent of Owen as a whole more then the power of this deck. But you can rest assured that he puts more then the average players time in testing and tweaking so you can be sure that if this is his weapon of choice for his perception of the current meta then you would be wise to take his advise and try to dominate with it yourself.
Eric J Seltzer
@ejseltzer on Twitter
comments
Eric Jeffrey Seltzer - February 13, 2014

Deck of the Day – Golgari Midrange by Ben Dugan (21st at SCG Nas...

Golgari Charm
B/G Midrange
Ben Dugan
21st Place at StarCityGames Standard Open on 2/8/2014
Lands (23)

Creatures (22)

Spells (15)

Sideboard

Going several months back we find the original shell of this deck that was dubbed Kibler Golgari after the idea was pioneered by Brian Kibler. The basic premise was good valued beefy creatures powered out by some ramp, backed up by potent removal and some discard. Much of that previous shell still makes up the basis of this list just a little more streamlined and with a couple new toys from Born of the Gods.
It all starts out with the decks ramp in the form of Elvish Mystic, and while not a necessity for the deck is certainly welcome to speed it up. While it is the decks two drop you can hold back from playing your Scavenging Ooze until you have some free mana open and targets in the grave to boost him especially against burn spells from red. The deck is capable of pushing a powerful assault right out of the gate with the hasty Dreg Mangler especially if you’re lucky with Mystic first turn. The other three drops in the deck really double as fives with the Bestow creatures Boon Satyr and BNG newcomer Herald of Torment either fortifying your other creatures on the board but also easily dropping unbestowed to pound the assault.  We find the true powerhouse in four drop Reaper of the Wilds which at 4/5 is already a force to be reckoned as is but tack on incidental Deathtouch to kill high toughness creatures or Hexproof to protect itself from spot removal as a bonus. But the real value from Reaper is the Scry 1 which trigger whenever ANY creature dies. So it effectively throws a Scry onto each of your removal spell or even any chump blocks.
Speaking of removal spells is chock full of them with Hero’s Downfall, Abrupt Decay and another BNG newcomer Bile Blight able to take down a variety of different problems. There is also Golgari charm with the versatility to either sweep away token armies, rid the board of pesky enchantments like Underworld Connections or Bident of Thassa and perhaps most importantly save your troops from sweepers like Supreme Verdict. We wrap up the package with a full set of Thoughtseize which not only provide invaluable information about the opponents game plan but also as a way to deal with otherwise difficult to deal with threats like an Indestructible god.
Eric J Seltzer
@ejseltzer on Twitter
comments
Bruce Gray - February 6, 2014

Casual Encounters – My Favorite Cards From Born of the Gods

My favorite Born of the Gods cards that have been spoiled

While all the spoilers were unrolling the last couple of weeks my friends and I were looking at the new treats we would get to play with.  Everyone had their own favorite…apart from Brimaz (aka the Lion King), because he’ll be ridiculously good and a standard all-star soon enough. I will go through my pick for best card for Mythic, Rare, uncommon and common slots .  You may not agree, but as with anything in Magic, anyone is entitled to their own opinion.

Mythic of choice:

The first card that caught my eye was one of the minor gods.  Mogis is cool. Xenagos could make G/R monsters absolutely insane and power out bananas monsters that crush EVERYTHING.  However, neither of these got me excited.  One of the gods fit exactly into a deck I already have built, but is missing something…and the fact that she was staring right back, like an answer to a prayer, was tremendous. What caught my eye was Ephara, God of the Polis.  While her ability looks a little underwhelming, for the casual player, she is a bomb and a can’t miss all star.  Here’s what got me excited.

A little over a year ago I wrote an article detailing what is in essence an Azorius deck where I push the detain ability just about as far as I can go.  The deck list is as follows:

Azorius Detain (casual)

Now, this deck list wants to do exactly what Ephara is looking for: play lots of dudes! And with this deck, everytime you do, you’ll be detaining a creature and slowing down your opponent.  The problem that this deck runs into is the need to replenish your hand and while it has ways to this, Ephara is the perfect card draw engine to make things work for you even faster. You’ll cast your guys, slow down your opponent, and then refill your hand with new weapons to tie up your opponent.

Now, people will tell me “Wait! This deck isn’t standard! What are you doing!”.  True…this is not a standard legal deck, but at its heart Magic is game designed to be fun and this casual deck is exactly that.  It is also a deck that I routinely run in a multiplayer free-for-all environment and can be very effective and can shut down the whole table for turns on end. Also, it could certainly be adjusted to be Standard playable and the detain ability is still perfectly valid.  So, for those Standard players out there, with little adjustment, Ephara could play a role for you too.

Basically, at its simplest, this becomes a solid addition to simple decks looking to drop lots of creatures to turn sideways and smash your opponent.  However, it combos really well with Heliod in the Standard environment, or any Bant populate deck (which could totally become a thing with Advent of the Wurm  still running around).  The quiet ability of drawing extra cards for playing creatures is terrific.  It rewards you for doing exactly what we all want to do: play dudes and let them fight.

Rare of choice:

As an avowed Bant (G/W/U) mage by choice, I am rarely excited by cards in Black.  However, in this set one card immediately got my attention.  Pain Seer jumped out at me for the quasi “Bob” wording. Basically, if you can get this guy tapped and then have her live long enough to untap you can build some massive card advantage off of her.

So, while I was at excited, the sheer fact that this card is printed it amazing.  However, couple it with Springleaf Drum now you are a) able to ramp b) tap your Pain Seer without combat and c) get yourself cards.  Imagine this in a Mono-Black Devotion deck.  Turn 1: play a Swamp, cast Springleaf Drum – Turn 2: play a Swamp, cast Pain Seer, tap Pain Seer, play Thoughtseize – Turn 3: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Desecration Demon Turn 4: untap Pain Seer, draw your card, play a Swamp, tap Pain Seer, tap your Swamps, cast Gray Merchant…and you’re off to the races. I’m sorry…Mono-Black just got one more way to accelerate into stuff, draw more cards and frankly, be even scarier than it already was. If this excites me for the impact it could have in a game just imagine what someone who LIKES to play Black will do with it. One word comes to mind: Gross.

Uncommon of choice:

My uncommon is one that grants an ability I haven’t seen in a while.  Noble Quarry is a Bestow creature with Lure on it.  Now, Lure was a ridiculous ability from when I was just a wee lad playing and it was awesome.  I was always so proud of my Thicket Basilisk (the ORIGINAL Deathtouch creature) with Lure that would wipe the board clear.  However, now Lure (I mean Noble Quarry) is back and it is pretty sweet.

This fits nicely in G or G/R creature heavy decks and games where the board state has stalled a little.  This can happen in a multiplayer game because people just can’t force through enough damage to finish off an opponent.  Little Noble Quarry will quickly result in a blow out.  Bestow it on your Sedge Scorpion, or some other innocuous creature (although Deathtouchers are always the most fun!) and watch the rest of your army punch through to your opponent and blow them out.  Sadly, your Scorpion dies, but guess what?  Noble Quarry, because it is now a creature allows you to untap, reload, and take out opponent number 2 with exactly the same maneuver.  This cute little unicorn is a game breaker and I love it!

Common of choice:

I’m going a little out of my comfort zone again and heading into Red for my common of choice.  With Heroic being a solid mechanic and Inspired being a mechanic that in the right deck could also be very interesting, Epiphany Storm is perfectly placed to be very useful and have some surprising impact.

We learned from Theros that cheap Heroic triggers are the way to go in order to take maximum advantage of the mechanic. So, Epiphany Storm being only one red mana is efficient and triggers Heroic on a creature.  A great example is my Akroan Crusader that acts like a little mini Assemble the Legion in a aggressive W/R deck.  I don’t REALLY want to attack with my Crusader, but I do want the tokens, so this is perfect and it can then be used to help me rummage through my deck to accelerate my aggressive deck.

The other ability is finding cheap ways to trigger the Inspired mechanic on…you guessed it…Pain Seer.  In a Rakdos B/R build this is the perfect enabler on a Pain Seer to get him to tap without forcing combat.  So, you’d rummage with the Epiphany Storm (to discard a card you don’t need), and then when Pain Seer untaps draw a card and then take your draw step.  So, for little investment you’ve just dug three cards deeper in your deck and hopefully found the gas you needed to continue to beat down…or find an answer to slow down your opponent.  Either way, this card is huge boon and something anyone looking to play Red should be looking to pick up in order to trigger Heroic or Inspired abilities.

Those are my picks for top cards for each of the four slots.  You may have different picks on your own, but the bottom line is that Born of the Gods looks like it could a very interesting set with lots of neat new tricks, fun choices, and things that continue to make Magic enjoyable and fresh.

Thanks,

Bruce Gray
@bgray8791 on Twitter

comments
Eric Jeffrey Seltzer - January 29, 2014

Champion’s Deck – Reanimator by Thomas Graves (1st at SCG ...

Griselbrand
Reanimator
Thomas Graves
1st Place at StarCityGames Legacy Open on 1/19/2014
Lands (15)

Creatures (7)

Spells (38)

Sideboard

Since the dawn of magic a recurring theme in black decks is the necromantic flavor of reanimation. The ability to make creatures rise from the grave is a very powerful ability indeed. Over the years more and more cards have been printed on that same motif constantly improving in quality and scope. Coupled with ways to search particular creatures from your deck then either discard them to the grave or put them directly there and better more powerful creatures themselves we have an engine designed to crush opponents with relative ease.

The creature package is the most important aspect of the deck and rising to the top we have one of the best creatures ever printed Griselbrand the focus with a full set to ensure his timely arrival. The are also singleton targets with Iona, Shield of Emeria to lock down a particular color of the opponent, Elesh Norn, Grand Cenobite to hamper any creature based strategies, and Tidespout Tyrant to wreck and permanent centric plans. To get your target into the graveyard there are two packages with either Careful Study to not only dig through your deck but also discard a creature to raise or Entomb which will seek a specific target directly to the graveyard depending on your need. Once you have your target ready you are able to either use Reanimate or Exhume to bring your creature back from the dead. There is also a pair of Show and Tell as a secondary way to get a creature into play, but be wary that your opponent won’t be able to trump with a card of his own. As the deck has blue there is the standard draw engine with full sets both of Brainstorm and Ponder to get the cards you need quickly to your hand as you want to ‘go off’ as quickly as possible. To protect yourself as much as possible you have Force of Will and Daze as counter backup with a pair of Thoughtseize as well that can either strip the opponent or serve as a discard outlet in a pinch. Your land count is low at 15 but you couple that with a set of Lotus Petal which allow for some explosive starts with a deck that is very very powerful.
This is a deck that will no doubt continue to be a force within Legacy as it is capable of doing some very broken things. The true power of this deck lies in the new creatures that are printed and as we saw with the printing of Griselbrand as the continue to push the envelope the power will just continue to grow. I for one am very excited to see how it will continue to grow going forward.
Eric J Seltzer
@ejseltzer on Twitter
comments
Eric Jeffrey Seltzer - January 28, 2014

Champion’s Deck – Mono-Black Devotion by Zach Jesse (1st a...

Duress
Mono-Black Devotion
Zach Jesse
1st Place at StarCityGames Standard Open on 1/25/2014
Lands (26)

Creatures (16)

Spells (18)

Sideboard

And so with the final SCG Tournament for Theros Standard we have the usual suspect taking down the tournament with Mono-Black Devotion. This was a forgone conclusion by the end of the semi-final round as the last two wizards left battling were both devotees on The Path of the Pack Rat. And while we wait to see if Born of the Gods will shake up a new Standard format we are left to enjoy what was with this weeks offering.

The core of this deck has remained the same for the time it has enjoyed it’s lions share of the spotlight. As it has been mentioned countlessly an opening sequence of Thoughtseize then Pack Rat is often doom for an opponent who will be left crossing their fingers praying for a lucky topdeck to swing the game back in their favour. Once you are able to start cluttering the board with rats you’ve often pulled so far ahead that victory becomes inevitable. To compliment the Pack Rat you also find in this build four Mutavault which also double as rats themselves pushing the power of your army even further. Then we have the remaining creature suite on curve with Nightveil Specter into Desecration Demon into Gray Merchant of Asphodel. As long as you are able to build a board presence even if you are starting to lag behind the Gray Merchant often will be enough to swing a game back around into your favor. There is the full set of Thoughtseize and an additional singleton of Duress which are all key in assuring that any hard to deal with threat is eliminated before it sees play. Then the requisite set of Underworld Connections not only works to maintain your position in the card advantage game but also provide very important and difficult to remove devotion for your Gray Merchant or Erebos out of the sideboard. The rest of the deck is comprised of a rather robust removal package containing a trio of Hero’s Downfall and a set of Devour Flesh complimented by singletons of Pharika’s Cure and Ratchet Bomb, the latter very adept at removing both Soldier or Elemental tokens very handily.
Given the sheer power level of this deck there’s no doubt in my mind that it will continue to find a place in the new meta moving forward. Of the new cards from Born of the Gods I am certain that Bile Blight is the one that will impact this deck the most. Not only will it certainly occupy some slots in the decks removal package it also needs to be accounted for as an efficient way to clear your Specter and even Pack Rat before they grow too large. Another interesting removal spell is Drown in Sorrow which in a pinch is another great way to clear out an army of tokens and other smaller creatures. I would like to see if Pain Seer is able to break through as a viable draw engine but would have to find a role that is somehow complimentary to Underworld Connections. Finally with the printing of Temple of Malice it will be interesting to see if there is a red splash added to this devotion deck, and if so is Mogis, God of Slaughter one of the cards that will find a way into that build. Well, only time will tell and we have just a couple weeks to go before the new face of Standard starts to reveal.
Eric J Seltzer
@ejseltzer on Twitter
comments
Gregoire Thibault - January 6, 2014

Champion’s deck – Mono-black Devotion by Owen Turtenwald (1st Plac...

Underworld Connections
Mono-Black Devotion
Owen Turtenwald
1st Place at StarCityGames Standard Open on 1/4/2014
Lands (26)

Creatures (16)

Other Spells (18)

Sideboard 

Owen Turtenwald takes down the first standard tourney of the year with what is becoming his stock Mono-Black Devotion. What an excellent way for him to start off 2014 after having such an incredible run last year! Owen won two GPs back 2 back in completely different formats last November, one of them here using a solid Mono-Black Devotion build. There were also two winners at the SCG LA in December here, one from the Standard Open and the other the Invitational mixed Legacy with Standard. When we compare Owen’s list with the last three we showcased, we see it’s mostly streamlining the list to fight the metagame. He removed Erebos, God of the Dead from the main and opted for 3 in the sideboard, which is strong card advantage against control decks and stops life gain from Sphinx’s revelation. Adding more Pharika’s Cure against aggro decks like White Weenie and RDW to both remove and heal back a few life points, and finally a full set of Devour Flesh which is supremely useful against Blood Baron of Vizkopa. Mono Black Devotion shows that it is still one of the biggest contenders in the current Standard meta. I can’t wait to see how it holds up and gets further tweaked once Born of the Gods is released.

comments
Gregoire Thibault - January 4, 2014

Deck of the Day – UB Control by Shouta Yasooka (4th place Grand ...

Prognostic Sphinx

UB Control – Dimir Control
Yasooka, Shouta
4th place GP Shizuoka 2013

Lands (26)

Creatures (4)

Other Spells (24)

Planeswalkers (6)

Sideboard

After what was becoming a stale Standard meta abundant with Mono-Blue, Mono-Black and UW Control reigning supreme the Japanese Grand Prix in Shizuoka showcased for us more somewhat fringe decks. I’ve already broken down two new top decks with the GP champion Orzhov Human by Ryo Nakanada and second place Esper Human/Midrange by Shota Takao. These new decks are tuned for the meta with favorable match ups against those top three decks in Standard, something you’d expect when the Japanese start brewing. I wanted to call this deck Dimir Devotion because of it’s Master of Waves, but this is definitely much more then your standard UB control deck using a plethora of removal, counters, draw and disruption coupled with it’s finishers: Master of Waves and Prognostic Sphinx. Blue and Black has a very nice mana base with Dimir GuildgateWatery Grave and Temple of Deceit so Shouta was able to add the full set of Mutavaults.

Ashiok, Nightmare Weaver could be considered a finisher, but his role is more against aggro decks where he slows them down by using +2 ability to exile the top three cards, followed by his -X to bring one of opponents creatures that was exiled to the battlefield usually as an additional blocker. He could become a problem for UW Control if you just keep using his +2 ability mill all his answers and hopefully their Elixir of Immortality till you finally ultimate which is usually good game. What you  want to do against midrange and other control decks is bring in your Pack Rats from sideboard and flood the board with rats. Our next planewalker in the list is the  good ole MVP for all control decks with a set of Jace, Architect of Thought who’s just great at slowing down the beatdown from aggro as well. Continuing down the list we see more answers against aggro with a plethora of black removal  such as singletons Devour FleshDoom Blade and Ultimate Price as well as three Hero’s Downfall. Shota also added Domestication which has been gaining popularity in Mono-Blue builds with so much creatures with under 4 power like Master of Waves and Nightveil Specter making them a good catch-all. Another very interesting addition main deck are the three Ratchet Bombs to easily take care of tokens from Pack Rats, any Zombies from Xathrid Necromancer or Elementals from Master of Waves. Yasooka added more originality to his deck with a couple of Warped Physique. There probably mainly used as removal, but I wonder if he ever pumped a Prognostic Sphinx for the win.

It wouldn’t be much of a blue control deck without any counters. Yasooka opted for three Dissolve and Syncopate with a singleton Essence Scatter which sounds good to me. Finally with a couple of Opportunity as draw for late games as every blue control deck does just little less in this one.

The sideboard is tweaked to the metagame with two Gainsay and a Negate to bring in against UW control along with three Duress which seem very sound to me. Let’s not forget the Pack Rats in the sideboard against deck with little or no answers to a turn two Rats, they work especially well with the set of Mutavaults. The rest of the sideboard is pretty much self explanatory with Tidebinder Mage against Green or Red and Gainsay obvisously against Blue decks.

The Blood Baron of Vizkopa have been a common issue lately, but this deck had a lot of counters like Essence Scatter to stop it from resolving and a Devour Flesh main deck. I would prefer Far & Away for it’s versatility cause if the opponent has only two creatures and one of them is the Baron then you bounce the other so the Away resolves with opponent sac’ing the Baron. Another use Far  is to bounce opponents creature like a Blood Baron and Thoughtseize it. This deck looks like a fun list, if you like control and your tired of the do-nothing draw-go cycle of UW Control you should try this one out. If anyone sees any more issues with this deck leave comments, i’m sure a lot more people got to test it by now.

Happy New Year everyone

Gregoire Thibault

Follow me on Twitter @Gregsterism

comments
Eric Jeffrey Seltzer - December 21, 2013

Decks of the Day – Spotlight on Shaheen Soorani at the SCG Invit...

Shaheen Soorani

Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.

Esper Control
Shaheen Soorani
3rd Place at StarCityGames Invitational on 12/14/2013
Lands (26)
 Creatures (3)

Planeswalkers (6)

For the Standard rounds he piloted a sweet and well rounded Esper Control list built around the stock UW pieces. Full sets of Supreme Verdict, Detention Sphere, Jace, Architect of Thought and Azorius Charm are complimented by a trio of Sphinx’s Revelation and a pair of Elspeth, Sun’s Champion to for the core of the deck. Premier creature finishers come with an Ætherling and a pair of Blood Baron of Vizkopa both very resilient to removal in the meta. Speaking of removal the deck sports pairs of Devour Flesh and Hero’s Downfall for spot duty and an additional sweeper in Merciless Eviction which with its many modes is surely able to remove the permanent that is most troubling you. The deck is rounded out by a light disruption package that contains counters from two Dissolve and a Syncopate with discard from two Thoughtseizes.  Shaheen took this to a 6-2 record through the swiss and top 8 winning games 15-5, with three of those losses in the semifinal match.
Esper Stoneblade
Shaheen Soorani
3rd Place at StarCityGames Invitational on 12/15/2013
Lands (22)

Creatures (8)

Planeswalkers (3)

 Spells (27)
For his Legacy deck Shaheen kept in the same vein with Esper Stoneblade sticking to a more classic list by eschewing both Deathrite Shaman and Legacys newest golden boy True-Name Nemesis. In quintessential control style we start with a formidable draw package with Jace, the Mind Sculptor, Brainstorm, Ponder and a singleton Intuition. For the permission the is the requisite Force of Will with a Counterspell comboing with discard from Thoughtseize and Inquisition of Kozilek to stifle the opponents plans. The plan of attack starts with Stoneforge Mystic which is able to tutor up preeminent beatstick Batterskull. There is also an Umezawa’s Jitte which paired up with the Lingering Souls can make short work of your opponent. I especially like how Intuition can work together with Lingering Souls to quickly provide access to a small flying army. To complement those flyers there is also a one of Vendilion Clique which also carries equipment, and has an abusable interaction if you’re also able to get your Karakas out. For removal there is a diverse array with spot removal from Swords to Plowshares and Vindicate complimented by sweepers in Supreme Verdict and Engineered Explosives. Finally, to take full advantage of all the varied instants and sorceries we have a trio of Snapcaster Mage to flashback whichever answer you need access to the most. For the seven rounds that he played with the deck Shaheen was able to pull out a 5-2 record including his two last wins in the swiss which allowed him to intentionally draw the final round to secure his spot in the top 8.
So if you enjoy control style decks and need a list to try either in Standard or Legacy I definitely recommend giving one of these decks a go. It’s great to see Shaheen continue to excel at these high level tournaments and you can be sure that we will see him maintaining this caliber performance for years to come, and where he goes control mages everywhere will benefit from his tightly tuned lists.
Eric Jeffrey Seltzer