U/W Control
Shaheen Soorani
18th Place at Grand Prix Richmond on 3/9/2014
As with any Control deck in the post-Lorwyn world of Magic we find a very important package of Planeswalkers. Working as primary win conditions which come down once the deck has taken over the game we find the incredibly powerful dynamic duo of Elspeth, Knight-Errant and Gideon Jura both with their own style of beatdown. Also, we have Jace Beleren or ‘Baby Jace’ which is a very strong source of card advantage. There is also a pair of Vendilion Clique and a set of Celestial Colonnade to help the deck finish off the opponent making great use of Flying to sneak through the beats. Next we get to the permission package of the deck which sports some diverse answer with full sets of each Cryptic Command, Mana Leak and Spell Snare to ensure the opponent isn’t allowed to advance their game plan. There’s also a singleton Repeal to bounce any nuisance which they may have been able to sneak in at some point. And no Control deck would be complete without a range of removal with this deck rife on both spot and mass including a set of Path to Exile, trio of Supreme Verdict and pair of Detention Sphere which will find a way to get rid of anything that was allowed to hit the board. There is also a set of Tectonic Edge in the manabase to fight against opposing manlands, Tron lands or even Valakuts. As for draw supplementing the Jace and Cryptic there is also Serum Visions to help dig through the deck to find that right answer. The last piece of the puzzle is found in a trio of Snapcaster Mage that given this deck runs 23 spell targets for the Snappy to rebuy is a dream for any control player when able to slot them in.
Planeswalkers (10)
Spells (23)
Sideboard
Here we have another Planeswalker themed control deck along the lines of Zendikar’s Super Friends or last seasons Junk Walkers. It is really just your good ol’ UW control from Theros standard with a small splash of green for Kiora, the Crashing Wave and Mistcutter Hydra out of the sideboard. It moves away from the Aetherling win con and opts for a Planeswalker plan only in the main.
The main deck contains UW‘s usual removal, counter and draw package. The powerful Azorius Charm is used mostly for tempo with Detention Sphere as four-ofs along side a couple of Last Breaths for removal. Your counter package is just a set of Dissolve and a Syncopate. For draw spells it’s primarily the instant speed Sphinx’s Revelation, but also Azorius Charm can be used for it’s draw one which can be handy in conjunction with the Scry from your lands and spells. Although there are no Divination or Opportunity, there is still Jace who coupled with Kiora‘s Explore ability is still a potent draw engine. Finally there’s a set of Supreme Verdict as your number one sweeper with Elspeth‘s minus three as a good alternative against things like RG Monsters and Desecration Demon.
This deck’s main goal is to survive long enough to stabilize on board than finally winning with the sheer power of it’s Planeswalkers or the odd time with Mutavault beatdown. You take control by wiping the board with Supreme Verdict or Elspeth and using Sphinx’s Revelation to come back by gaining life and drawing into your answers.
The sideboard gets interesting as it has a few surprises against opponents who side out all or most of there removal and sweepers. There is a set of Archangel of Thune and three Brimaz, King of Oreskos which if used together will make a rapidly growing token army when left unchecked. Mistcutter Hydra is a great answer against Mono-Blue Devotion. Pithing Needle for things like Maze’s End or other Walkers and Negate to counter any non-creature threats. Revoke Existence is mainly against Indestructible gods like Thassa or Erebos and can also get rid of Underworld Connections.
Azorius Control
Alexander Hayne
GP Vancouver Champion
Lands (27)
Creature (1)
Other Spells (25)
Planeswalkers (7)
Sideboard
Local Montreal hero and perennial golden boy Alex ‘Insayne’ Hayne went on to win yet another Grand Prix tournament in what is turning into an illustrious and formidable young career. As you may have already heard that makes three such victories in the past six months. If he keeps this up there’s no telling where he and his team ManaDeprived will soar to this year. And to mention his team Alex had to battle fellow teammate and Montrealer Jon Stern, who has also been making waves on the Pro circuit, in the semifinal in a tough battle spotlighting the talent emerging from ManaDeprived and Montreal alike.
Esper Human – Esper Midrange
Takao, Shota
2nd place at GP Shizuoka 2013 Top 8
Lands (25)
Creatures (24)
Other Spells (11)
Sideboard
This deck got a lot of heads turning at Grand Prix Shizuoka on Dec. 22nd. Esper Midrandge or Humans piloted by Shota Takao, so named for its interactions between its humans paired up with Xathrid Necromancer. It is based on the more recent Orzhov Midrange strategy that evolved out of Paul Rietzl Orzhov Midrange at Pro Tour Theros. Takao was running into problems against Pack Rat so he added blue for Detention Sphere which also give him access to Lyev Skyknight. Adding the third color did not make the mana worse by taking full advantage of all the duals in Hallowed Fountain, Watery Grave, Godless Shrine, Temple of Deceit and Temple of Silence.
Esper Midrange has a strong match up against the three major decks in the format: Mono-Blue Devotion, Mono-Black Devotion, and Blue-White Control. The interaction between Whip of Erebos with Obzedat, Ghost Council is very important in these matches. You use the Whip to bring Obzedat back into play from the graveyard, then by stacking the triggers properly you can exile Obzedat to his trigger and return him back into play on your next turn.
As two-drops Takao opted to make a metagame call with a singleton Cartel Aristocrat which is strong against Domestication used mostly in Mono-Blue Devotion, Imposing Sovereign to slow down aggro decks and Daring Skyjek to speed up the clock especially when paired up with Lyev Skyknight, Desecration Demon or even Mutavault to activate Battalion. Adding a set of Detention Sphere allows him to drop the Hero’s Downfall that can get awkward to cast on the double black. Accompanied with a singleton of these removal spells Doom Blade, Ultimate Price and Far // Away again a metagame call.
Blood Baron of Vizkopa can be devastating against white and black based decks like this one, but Takao has answers like a Far // Away and two Supreme Verdicts in the main as well as access to Thoughtseize and another Far // Away and Supreme Verdict in the sideboard. Imposing Sovereign is also interesting as it stops Blood Baron but only for the turn it was summoned.
Overall Shato Takao got a lot of attention with this deck as it kept winning him round after round giving him a 14-1 record going into Quarterfinals, but finally losing in the finals to the GP Shizuoka champion Ryo Nakada piloting Orzhov Human.
Esper mastermind and longtime magic aficionado Shaheen Soorani battled last weekend at the SCG Invitational in Las Vegas to a third place finish. Fighting through a field of 299 qualified participants he was able to slaughter most every mage who stood in his way. The Invitational, much like the Pro Tour, is a multiformat tournament requiring proficiency in both Standard and Legacy to find success. In true Soorani fashion his weapon of choice for both formats was blue, white and black control style concoctions. With the two byes he had been awarded he drudged to a final swiss record of 12-3-1, the last round an intentional bye with Thea Steele to clinch the top 8 berth. The competition was fierce with hard wins against Tom Ross, Tim Landale, Erik Smith and Jeff Hoogland. Some tough losses came at the hands of Matt Nass the last round of day 1 playing for the perfect 8-0 and against eventual winner Max Brown entering the second leg of Legacy putting Shaheen on the ropes fighting to maintain a top positioning. In the top 8 he was immediately put to the test against Brian Brawn-Duin but dispatched him easily in three games but was knocked out by Greg Hatch after a hard fought five game battle.
Planeswalkers (6)
Spells (25)
Creatures (8)
Planeswalkers (3)
Sideboard
Planeswalkers (4)
Spells (30)
Sideboard
The title of this deck is a little misleading as it really is a UW Control deck with a tiny splash of red mainly to gain a little edge in the control mirror and for some extra options out of the sideboard. The core of the deck is the standard UW classics with full sets of Sphinx’s Revelation, Supreme Verdict, Azorius Charm and Detention Sphere which work overtime to control the board, draw through your deck and regain lost life once you stabilize. The primary wincons come through the always powerful planeswalkers Elspeth and Jace, with a pair of Mutavault to plink in as well. The control package sports pairs of Dissolve, Syncopate and the reason for the red splash Counterflux. There are two one of artifacts with the new hotness Elixir of Immortality to recycle your used spells back into the deck and Ratchet Bomb which can take care of numerous permanent problems especially rat or soldier tokens in a pinch. We finally get to a little bit of cuteness in the deck with Quicken which while limited in targets does make Verdict into a surprise sweeper or turns Divination into an instant speed Concentrate.
Creatures (10)
Sideboard
You really have to admire the sheer versatility of this deck. Packed with threats and answers I personally find it to be one of the true top tier lists in legacy right now. This is one of the decks that can actually capitalize on the full potential of True-Name Nemesis by providing an armory of weapons for it to wield. Stoneforge Mystic is working overtime in this build with three targets to snag in Batterskull, Umezawa’s Jitte and Sword of Fire and Ice. The sword is particularly useful in sneaking Batterskull or Snapcaster through opponents defensive True-Names. To round out the creature base there is a Vendilion Clique which just offers so much value in conjunction with Karakas and a pair of Snapcaster Mage to grind extra use out of the decks varied spells. With the Planeswalker rules how they are there’s just a pair of Jace, the Mind Sculptor which is more than adequate given he is much less vulnerable now. As with almost every blue deck in legacy there is the set of Brainstorm and a singleton Ponder to sift through the deck to find your answers. The deck is backed up with permission by a set of Force of Will and a pair of Counterspells which give some hard counters to deal with big threats. A great removal package is headlined by a full four Swords to Plowshares for creature threats and a one of Vindicate as a catchall answer with sweepers from two Supreme Verdict and an Engineered Explosives. One thought I had with having the Explosives and the equipment that there might be a one of Academy Ruins in the mana base replacing one of the Underground Sea, but it may be too much. Finally the deck is rounded out with some small disruption with two Thoughtseize and one Inquisition of Kozilek to assure some answer to random threats.
Spells (27)
Planeswalkers (7)
Sideboard