Tag: keening-apparition

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Bruce Gray - August 23, 2014

Something Old and Something New

lavinia of the tenth commander

Something Old and Something New

by Bruce Gray – Casual Encounters

Today I’m going back to my roots…and going someplace new…all in the same article.  One of my favorite parts of Magic is building new decks.  I enjoy building a new deck as a creative enterprise that could also see the light of day if the deck is half decent.  I usually make a conscious effort to build decks that are budget conscious because we all play within some sort of limitations.  Some have deeper pockets than others, but there is always a limitation.  And, I build when something gets me started.

 

Something old

I have long maintained that I like playing 60 card casual multiplayer games and as a result that is usually where I focus my energies.  60 card decks reduce the amount of variance of your deck because you usually have a higher number of copies of each spell that you want to cast. This is not news, but the difficulty in a multiplayer game is that your 60 card deck doesn’t have answers to EVERYTHING…just the things you face most often.  So long as you understand that trade off, you should be all good.  So, I’ve gone back to those 60 card decks and brewed one up that is fun, super cheap, and basically can blow out an unsuspecting opponent quite easily.

 

The inspiration for this deck came from two places.  The first was watching the draft coverage of Pro Tour Magic 2015.  I watched in amazement as one of the players attacked with his Sungrace Pegasus.  Easy enough…and a cute little 1 point life gain with the Lifelink.  Then, he cast Living Totem that dumped an extra +1/+1 counter on the Pegasus.  THEN he cast Hunt the Weak on it giving it another counter.  Now he had a 3/4 lifelinking Pegasus, which is pretty solid.  Now, this isn’t a hard feat to reproduce, but I want to create a creature with +1/+1 counters faster and better than this…and then I remembered a couple of cards.  Common Bond and Reap What is Sown act very similarly, but are worded a little differently, but both place additional +1/+1 counters on creatures.  Mix in a few Heroic creatures and some combat tricks and you have all the makings for a nasty little deck that will make life miserable for the unsuspecting.  Let’s see that list.

 

Selesnya Counters –  GW Casual decklist

Replace the 2 x Seraph of Dawn to make the deck standard legal.

 

Strategy

The game plan is pretty aggressive and straight forward with a host of flying creatures and  growing them with a Reap what is Sown or a Common Bond.  The Akroan Skyguard is a perfect target because it quickly gets huge and just rains down pain.  The Sungrace Pegasus and the Seraph of Dawn pack Lifelink to push our life total out of danger and make you extra difficult to put away.  While I’m on the topic of Seraph of Dawn, this could easily be Dawnbringer Charioteer if you wanted to play a Standard legal version of this deck instead because they are almost identical, but I had a couple of Seraph’s lying around and am a little low on Charioteer’s right now.  Chronicler of Heroes digs you deeper with extra cards and Sunblade Elf is just a blow out waiting to happen with his activated ability.  The REAL blow out happens when you, out of nowhere, slam Brave the Elements giving all your White creatures (which is basically ALL of them) protection from the colour of your choice…and then back it up with Sanctified charge.  The damage in those two cards can be absolutely explosive even if you are packing just a bunch of little fliers.  So, the deck is nothing fancy, but it’s quick, it’s cheap to build, and can clobber an unsuspecting opponent very quickly. Those who have some Temple of PlentyTemple Gardens and/or Mana confluence should replace some of the Forest with them.

 

 

Something New

Now, I have never really gotten into playing EDH, but you can’t escape the interest in the Magic community. Everywhere you go someone is talking about EDH.  Many of the Local Game Stores support it as a format with regular game nights and highly attended events meaning that someone must be enjoying the format.  While I’ve never really got into EDH I’ve been intrigued by the format…because who doesn’t want to play all the coolest spells from the history of Magic?  Now, I don’t think I have a set philosophy for building an EDH deck the way I do for a 60 card deck, but I do feel like an EDH deck ought to be made of things you already own.  It feels bizarre to me to think that people are rushing out to buy loads of cards for EDH decks and prompting what effectively amounts to an arms race for a format that is intended to be casual, relatively inexpensive and fun. Don’t get me wrong, trading and finding the cards you want is part of the game, but I hate to think people are rushing around dropping tons of money on EDH decks so that they can “keep up with the Jones’”. To someone who is still on the outside looking in at the format, well, that feels not quite right and against the spirit of the format.  Maybe I’m wrong and I’d love to hear from the EDH community out there (and there are lots of people in that community), but that’s my early impression of how the format is.

 

So, as a first attempt at an EDH deck I thought I would take a deck that I have and adapt it to EDH play.  This feels like a natural evolution of deck building and when the deck already has a couple of Legendary creatures floating around inside it, I have a built in general of two I can access.  I have a W/U deck that looks to exploit the Detain mechanic from Return to Ravnica and have mixed in some of my other cards to produce a 60 card deck that can fare very well in a multi-player game because it can answer just about every sort of threat.  It packs a splash of removal, counter magic, artifact and enchantment destruction, and spells that just play havoc with combat.  All in all, the early makings for an EDH deck.  So, with some adaptation, the deck can be built to make a move to the more robust world of EDH play.  Let’s see what I’ve brewed up.

 

Lavinia of the Tenth Commander Decklist

 

This feels like a pretty straight forward build that is looking to defend itself by seriously slowing down an opponent with the detain ability or “freezing” the opponents creatures.  It has a little bit of everything in terms of counter magic, creature destruction and other useful tidbits.  The piece that floored me was the number of mass removal effects that I had in my binder and box of spares.  Between just plain destroying everything and mass bounce spells, there are plenty of cards that make life miserable for my opponents. The last thing is the ability to break a dead lock.  I feel like EDH can stall out a little bit, particularly if all the players have the mana they need and their life is relatively stable, that you need some sort of way to break open the board stall.  This is where Whispersilk Cloak and the Rogue’s Passage come in handy (and the Aetherling just for kicks) to allow something you control to sneak by and bash without fear of being blocked.  This may not be enough, but it’s a concession to the fact that I could be in for a grindy game and will need a way to close it down.

 

So, there we have something old, and something new.  What do you think?  For my first attempt at an EDH deck, how have I done?  Have I forgotten something or overlooked a card you think needs to be included in the list? As someone who is new to building an EDH deck, the feedback would be amazing and something I would really appreciate from our terrific readers here on Three Kings Loot.

 

Thanks for reading again this week and until next time Keep it Fun, keep it safe…keep it casual.

 

by Bruce Gray – Casual Encounters
@bgray8791 on Twitter.

 

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Eric Jeffrey Seltzer - June 3, 2014

Champion’s Deck – Naya Midrange Standard by Justin Crandal...

Naya Midrange Standard - Ajani, Mentor of Heroes

Naya Midrange Standard by Justin Crandall

1st Place at StarCityGames Standard Open on 5/31/2014


Another weekend of SCG Standard has passed and sitting at the top of the heap we find a successful jumble of acceleration into monstrous beasts and powerful planeswalkers. What we find there is essentially the GR Monsters shell that’s been prevalent in Standard for quite a while, but dipping into White for additional planeswalkers and some removal options. And judging by the popularity of this archetype in the Theros Block format it looks like it has quite a future ahead.

It is no stranger that the most prevelant duo of Green mana dorks both in Standard and Block is Sylvan Caryatid into Courser of Kruphix. This not only fixes your mana and even effectively draws you additional cards but also gains you vital life points which are so crucial in this aggressive metagame. The downside is that Courser provides your opponent with nearly perfect information which can foil you bluff when playing off the top of your deck. As an additional accelerent there is also Voyaging Satyr which won’t help if you are missing a color but will still allow you to gain extra mana. All of that goes towards powering out some monstrous fatties quickly so you can activate their Monstrosity abilities and close out games quickly. The two we find in the deck are Polukranos, World Eater which also acts as much needed removal in this deck and also the hasty flier Stormbreath Dragon which peeled off the top is often the recipie for certain doom. If those monsters are the meat of the deck we then find the fine wine pairing in the foursome of planeswalker to accompany them. The main player is party animal himself Xenagos, the Reveler who not only brings his satyr buddies with him but also helps acheive Monstrosity fast with his ramping ability. Next to join the party is Ajani, Mentor of Heroes who has a dual purpose between pumping up your creatures and digging into your deck to find more threats, but also when protected can threaten its ultimate to bolster a diminishing life total. There is also a major contribution from Elspeth, Sun’s Champion with her legion of soldiers following her, but be wary of her second ability as your bombs tend to be destroyed as well as the opponents. And why not a misers Chandra, Pyromaster as well to add a little card advantage to the deck and her first ability helps slip your big boys past their chump blockers handily. The rest of the deck is rounded out by some varied pieces of removal. There is Keening Apparition which is able to destroy any enchantment the opponent presents to the board such as Chained to the Rocks or even Underworld Connections. As a great sweeper Mizzium Mortars is able to be overloaded to deal four damage to all the opponents creatures and cast aside any would be blockers for your giant monsters. Then the last piece of the puzzle comes with the flexible Selesnya Charm that can either pump and grant Trample to a creature to rampage for a win, exile a creature that has power greater then five, or even add another threat to the board with a vigilant knight token.

So here we find that the GR Monsters deck which has already been a force in Standard continues to have room to grow and adapt as it proves it is a major player in Standard. What really interests me with this list is that the core of the deck is all from Theros Block and will undoubtedly continue to be a force into the next rotation of Standard. If you are looking for a deck to invest in as a long term prospect then this is undoubtedly the one.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Bruce Gray - March 25, 2014

Casual Encounters – UW Tempo (Standard Pauper)

 Wavecrash Triton

          I have never been a guy to quibble much over format.  I’ve mostly just played whatever I had in whatever deck I felt like building.  This can yield some very interesting and fun deck ideas, but it is really only practical if you play with your friends at the kitchen table.  However, sometimes, as an exercise to challenge yourself,  it is interesting to limit your deck building options and force yourself to do as much (or perhaps more) with less.

To this end, my friends and I are meeting for our monthly game.  We get together once a month and it is a collection of people from all the stages of my life.  Some of the players are guys I played with as a teenager, others are friends that I have made through playing Magic, while others are spouses or acquaintances I have made elsewhere.  It is a very eclectic group with some of them having all the top tier 1 competitive decks.  Others are very much interested in brewing with a small number of cards in order to keep the relative cost down.  This can result in some match-ups that just aren’t super fun as one guy plays a Legacy “Show and Tell” deck, while the other guy plays a random smattering of cards from the most recent set.

To level the playing field a bit and to make the evening a little different I challenged my friends to build Standard Pauper decks for this month.  In case you aren’t overly familiar, Pauper is a format that only uses common cards.  By limiting the cards even further by only allowing cards that would be Standard legal (Return to Ravnica and Theros blocks) we have limited the pool of options available and evened out the power level of the cards that can be played.

This is a relatively new experience for me as I have never consciously made a Pauper deck.  Sure, I have used common cards and tried to limit my choices, but I have never been one to purposefully limit my card choices so dramatically. Herein lies the challenge: build a deck that I feel can win without leaning on the cards that I come to rely on.  My friends all jumped at the suggestion and so it is ON! This weekend we will battle with Pauper!

The first dilemma when trying to build any winning deck is anticipating what you will be playing against.  If I were going to be playing at a Stadard event at a local game shop I would come prepared to play against all the top decks like Mono-Black, Mono-Blue, and G/R Monsters.  However, we have no meta…this is one off…and so I need to instead rely on my understanding of my opponents and what some of their tendencies are.

Some of the players will be wild cards.  They are relatively inexperienced players (even compared to me) and are likely to bring decks packed with creatures and just looking to turn sideways and smash.  This likely means inexpensive white, green, and red creatures and ramping into some sort of fatty that will be hard to deal with.  With those decks in mind, I will need to ensure I have access to enough removal to slow them down and give myself a chance to get into the game.

My friend David likes mill decks.  He likes to play B/U and will undoubtedly slide in some cards that are designed to force me to grind through my library.  He will also likely play hand destruction, so I need to come prepared for that.  If his mill cards are creatures, then I should be okay because my removal should be able to handle them too, so that isn’t a concern for me overly.  The bigger issue is seeing enchantments or artifacts that force the milling of my deck.  So, some enchantment destruction needs to be considered in order to close down this angle to some degree.  Hand destruction is tougher to deal with because I will need countermagic, but Duress on turn 1 totally ruins the hope of any counter spells, so I may hedge my bets and hope David goes for creatures and not hand destruction.

Sam is a terrific player but invariably will be running a U/x deck with a bunch of counter magic.  Sam is the quintessential control player and I expect nothing different.  This is always a troubling matchup and Sam is good at it.  So, if I can’t beat the control match up…I may have to join it. This is the matchup that I need to be most interested in performing well, so time to go to the old box of stuff and see what I can put together.

I start off with cards from the most recent set, Born of the Gods, and see what I can find.  Divine Verdict is a fine reprint of a reasonable removal spell.  Most creatures need to attack, and this gets rid of them and is a solid card.  Stratus Walk is another strong card.  It gives something flying, draws me a card, and is reasonably costed. The last addition is a little steep in terms of cost, but potentially a bomb.  Sphinx’s Disciple makes use of the Inspired ability, so for 5 mana (3 colourless and 2 blue) I get a 2/2 flier, but whenever it untaps I draw a card.  If I can protect this guy, it could be a real card draw engine.  Card advantage in this sort of game will be key and this could be just the ticket.

Next, I look at some options in Theros.  Prescient Chimera is one place to start that could be a pretty good bomb.  For 5 mana (3 colourless and 2 blue) I get a 3/4  flier that let’s me Scry 1 every time I cast an Instant or Sorcery.  As a 5 drop at the top of my curve this is pretty strong creature that allows me to draw into better cards as the late game continues.  It also works pretty well with Sphinx’s Disciple to set up the Inspired trigger to ensure that the extra card is more valuable to me.  Next I need to look at some enchantments and conclude that Chosen by Heliod is a solid, inexpensive Aura that is useful and pairs really nicely to help protect Sphinx’s DiscipleChosen By Heliod is also a very dynamic card with Wingsteed Rider to trigger the Heroic trigger. All in all, some good fodder for a viable Pauper deck.

The last additions to the deck are from Return to Ravnica block and include Lyev Decree. Lyev Decree is very interesting because it allows me to tempo my opponents out by rendering their creatures unable to block.  It is cheap and efficient and allows me to power through some extra damage.  Shielded passage is another interesting little twist that protects cards, either Sphinx’s Disciple, or enacts the Heroic trigger on Wingsteed Rider, and triggers the Scry on Prescient Chimera.  All three are very relevant abilities in this deck making Shielded Passage a very interesting card and neat combat trick.  The last creature is Keening Apparition which builds in a little enchantment destruction and a very reasonable 2/2 body.  This is in essence a “Bear” with a bonus and raises its appeal considerably.

Here’s the Decklist

 U/W Tempo – Standard Pauper

In building this deck I looked at a variety of things and considered what pieces went together.  I started with my curve looking to curve out into my powerful creatures and not miss out on any of the spots if I could help it.  There is no Turn 1 play, which is unfortunate, but I struggled to fit a solid 1 drop in this deck and opted to pass on it.  Turn 2 I can play Concordia Pegasus or Keening Apparition, at 3 there is Wingsteed Rider and Wavecrash Triton.  I almost stumbled at 4, but I noticed Runewing and immediately saw that it was a viable option with an upside.  I curve out at 5 with Prescient Chimera and Sphinx’s Disciple giving yet more flying threats.

The Spells really serve three purposes.  My first play is to try and straight up remove my opponent’s creatures from the battlefield with Divine Verdict or Last Breath. If that doesn’t work I can use Lyev Decree to slow them down and punch my own creatures through their defences. All the other spells are there to protect my creatures and to trigger Heroic abilities on my Wingsteed Rider or Wavecrash Triton, which can also serve the dual role of adding to the tempoing out of my opponent by tapping their creatures.

Overall, I think the deck looks pretty solid and like it may have a good showing this weekend when I sit down for my Casual Encounter with my pals.  If you have any suggestions, let me know as I would love to hear what you guys think.  I’ll also give you an update on how it fares and what adjustments I intend to make down the line.  I have really enjoyed this process and think that this may be something I continue to bring forward to my Casual Encounters to keep them fun and different.

Until next time keep it fun, keep it safe…and keep it Casual.

Bruce Gray

@bgray8791