By Bruce Gray – Casual Encounters
Wow. It has been a while since I last cracked a pack for my own blog. The last time I posted one was March 10th! Yikes. Since then Dragons of Tarkir has become a thing and NOW Modern Masters 2015 is hitting the shelves (like TODAY). I guess that sort of makes Dragons of Tarkir old news, but I still enjoy the set. So, I’m going to open up a pack and have a look and see what I would take if I was sitting down to start a draft. Let’s take a look at the pack.
This is a very interesting pack. It has some solid playables, the uncommons seem strong, and an intriguing rare card. Let’s start with the rare and move from there. Volcanic Vision is a fascinating card to open up. My first gut reaction was “No Way”. The 7 mana is extremely steep and the fact that it returns a Sorcery or Instant to my hand is hardly exciting. However, I sat and thought about the card for a long while and I feel like my first reaction might have been way off.
The text on the card reads “Return an Instant or Sorcery from your graveyard to your hand. Volcanic Vision deals damage equal to that card’s converted mana cost to each creature your opponents controls. Exile Volcanic Vision”. The key word here is EACH. You could conceivably have this behave like a one sided sweeper, provided you have a suitable target in your graveyard. Herein lies the problem. The conditional nature of the spell, that you need a good target to get good value, is crucial and a major stumbling block for the card. Most times you have things like Roast, Twin Bolt, Wild Slash, or even Bathe in Dragonfire as suitable targets, but I’m not thrilled by those. Each of those spells deal a couple of points of damage, wipe out a couple of “bears”, but I’ve invested a huge amount of mana in this silly spell. The return just might be marginal or I open myself to being blown out by a 2 mana Negate. Also, the typical Red burn spells or cheap enough that they won’t handle the big threats that MUST be answered meaning that my 7 mana hasn’t done enough to win me the game. So, I keep thinking, these Burn spells CAN’T be the intended target of Volcanic Vision and there must be a better target worth playing.
The real payoff for playing Volcanic Vision is buying back something like a Fierce Invocation, a Pyrotechnics, or a Sarkhan’s Rage. All of these spells have a converted mana cost of 5 mana and that essentially burns out all the creatures your opponent is likely to be using. Now, all of these are plausible options to be able to pick up, and the one sided wrath-esque effect is pretty terrific, but that feels like a lot of things that need to line up just right for this to work.
If you take Volcanic Vision it is very much a speculative sort of pick and one you are hoping pays off in the end. The power level of this card is extremely high because it could wipe out everything your opponent has on the battlefield, but in that same vein it could sit in your hand. In addition to the raw damage being dealt by Volcanic Vision, you are full on getting your instant/sorcery spell back and can recast it all over again. The potential to generate massive card advantage off the torching of a bunch of creatures your opponent controls and getting a card back is pretty insane and might be worth the risk.
I would look at this and think seriously about it. I think it would garner some consideration because the power level is so high, but this is a very speculative first pick and contingent on having some other cards to play into it in order to generate maximum value.
The next card that gets my eye is Swift Warkite. 6 mana for 4/4 flier that gets me back a card from the graveyard is nothing to take lightly. My issue with this as a first pick is that it is a gold card meaning that there is a higher chance I can’t play it. I’m not going to rule it out, but I’m not excited to pick a gold card first because it just forces me to be so much more inflexible if I intend on playing it.
Salt Road Ambushers is essentially a Hill Giant that also packs a powerful ability and the ability to come into play as a Megamorph. The raw stats make it quite playable, and the Morph cost is hardly outrageous either. However, the real payoff is whether you can make the extra ability that grants +1/+1 counters to creatures as they flip up an actually relevant line of text. The question is how many Morphs are you going to be able to grab? How many creatures can you Manifest? If you are sold on the Morph/Manifest style deck then this would be an amazing first pick and a real engine to help your Morphs outclass the opponent very quickly. However, Megamorphs are slightly less prevalent than they were in Khans of Tarkir and typically more expensive meaning that you might only ever get to flip 1 or 2 Morphs in a game. That sort of return is hardly overwhelming, but it is nice to think that you could make it work.
Strongarm Monk comes with a form of super Prowess and that might entice some people to jump on board. I’m not a big fan and I feel like for his raw stats that I’m getting short changed. Also, I’m not keen to need to pack my deck full of non-creature spells in order to get this sort of bonus. I feel like this sort of bonus is at odds with the need to play creatures in my draft deck in order to get work done and that finding enough good non-creature spells is a little tricky. I can see the value, but this would not be something that catches my eye much.
Coat with Venom is a fine combat trick. Not a first pick, but a fine combat trick.
Anticipate plays along really nicely with Strongarm Monk but I don’t think that deck manipulation is so important that I need to take this first. No, this will be a much later pick if I find myself in blue.
Kolaghan Aspirant is a fine 2 drop by is also not a first pick. Moving on.
Enduring Victory highlights the ongoing cost increase for removal spells. This acts just like Divine Verdict, but now we’ve added an extra mana to the casting cost in order to justify Bolster 2. Don’t get me wrong, the Bolster is nothing to sneeze at and you’ll run the removal spell, but I do miss having more access to efficient removal.
Epic Confrontation would actually be something that catches my eye because it is a very efficient and powerful removal spell. The +1/+2 it grants really pushes the power level on the card and allows creatures to punch out of their regular “weight class”. As much as it would be strange, I would have this pulled to the front and give it a hard look to be first pick.
Of the remaining cards, Tormenting Voice, Keeper of the Lens, Reckless Imp, Elusive Spellfist, and Conifer Strider, exactly none of them would even get a look for first pick. I would rather speculate on the 7 mana rare or the over costed super-prowess Monk than try these on for size. So, that sums up what I think of this group.
My first pick would be Volcanic Vision. I would be prepared to speculate on my first pick with something that behaves like a pseudo asymmetrical board wipe knowing that I’m not married to that card or that colour. However, I know that I need to be on the lookout for useful instants and sorceries in order to get maximum value for this card.
Thanks for taking the time to stop by. What you would be taking from this pack? Would you be trying the Volcanic Vision? The Warkite? Epic Confrontation? Leave me a comment down below and let me know what you think!
Have yourself a great MTG day.
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
By Bruce Gray – Casual Encounters
Well, welcome back to our continuing Crack a pack MTG Series here at Casual Encounters and Three Kings Loot. I’m very happy to say that this is crack a pack number 20 for me! I can’t believe that I’ve got to 20. It seems like not all that long ago I was pitching the series to the guys at Three Kings Loot. The goal for 2015 is to continue writing these and hopefully build up some more readers who are keen to get into a discussion about the cards and the selections. So, let’s see what we’ve got on deck for today!
Today we’ll be opening a shiny new pack of Fate Reforged. Remember, as Fate Reforged enters the draft environment we are now drafting one pack of Fate and 2 packs of Khans meaning you will still be pretty heavily Khans focused. That said, Fate Reforged dove tails pretty well with Khans so it should move pretty seamlessly. Here we go.
Oh boy…we just opened something pretty spicy in Crux of Fate. People have been calling for a re-print of Damnation for a long time and this may be as close as we ever get. This is an awesome mass removal spell in Black, something that doesn’t come along in every set. The fact that this is modal could be relevant in Draft if you have a couple of the uncommon dragons on board and need a way to punch them through, but you will mostly look at this as premium mass removal that you will grab first almost each and every time.
Valorous Stance is a tremendously versatile card and both modes are very relevant. It is extremely efficiently costed at 2 manaand just does exactly what you need it to do every time. In most packs this would be first pickable, but today it’ll like slide to the 2nd pick in this pack.
Neutralizing Blast is a very underwhelming counter spell. The fact that it only targets multi-coloured spells is a huge issue because the number of such spells is quite low. Think about it, there were some in Khans, but many of those were Morph creatures (that aren’t multi-coloured if cast face down) and a cycle of uncommon spells like Ride Down. In Fate, there is once again a cycle of common spells and the cycle of Rare Dragons. That means that there aren’t a lot of relevant targets for this…so you’re likely just best to pass this and see if you grab it late as a sideboard option for the greedy 5 colour deck that the guy next to you is building.
Shifting Loyalties is a super powerful effect and could really turn the tide quickly as you trade you junky creature for their awesome one…but the variance on this is high. If they only have a Gore Swine do you really want to spend 6 mana and trade you Jeskai Sage for it? Likely not. So you have a dead card in hand. If you have a Jeskai Sage and they have Atarka…well…that’s different. I’d be careful with this one and wouldn’t prioritize it too highly because it could really backfire and just sit dead in your hand.
Sandteppe Outcast is a very useful 3 drop. 3 mana for a 2/1 creature and a 1/1 flier OR a 3/2 creature is nice versatility. I imagine the 1/1 flier is the most likely mode you’ll pick, but I could make a case that you really want the 3/2 if you have the Abzan Falconer or Abzan Battle Priest on board. Either way, this is very good and efficiently costed and could be a first pick if you were hard pressed.
Write Into Being is an interesting take on Manifest. It is a sorcery that only costs 2 and a Blue for a total of 3 mana. That is on par with Morphs…so that’s a perfectly acceptable casting cost for a 2/2. However, the fact that you get to look at the top two cards and pick which one gets Manifested is actually excellent value. You can essentially craft exactly which card you want turned over as a 2/2. That gives you a lot of control and could allow you to play some very fun head games with your opponent. Not a first pick, but a nice spell that likely goes in the early half of the round.
Fierce Invocation is another Manifest Sorcery. I like this one less, but it is still a 4/4 for 5 mana which isn’t bad…and if it is a creature…you’re in business. This is a mid-round pick up.
Douse in Gloom is Pharika’s Cure…just slightly more expensive. This is another early pick in this pack because it deals with everything from facedown creatures to Alpine Grizzly without any difficulty. This one isn’t flashy, but is the backbone of most limited decks.
Cunning Strike feels too expensive and just not good enough for 5 mana. At 5 mana I want to do something AWESOME…this just feels slow and awkward. Couple that with the fact that it is two colours and there is no doubt that this will table. I’d pass and only take this as a last resort.
Arashin Cleric…and the consensus is…NO. It doesn’t do enough. It can’t block Morphs and Manifested decks profitably, the life gain is fairly modest, and it gets outclassed quite quickly. No, don’t take this, you can do better.
Collateral Damage is a spell I really like. In a tokens strategy, or heck, just with that dumpy Arashin Cleric, sacrifice the creature for 1 red mana (at instant speed) for a Lightning Bolt. That seems fine to me. Not a crazy high pick, but very reasonable once you establish your colours as a mid-round pick up for some inexpensive removal/damage.
Gore Swine is just a 4/1 vanilla creature. I’m not going to dump on this creature because it can be quite serviceable, but if I have better options I’m taking those long before I take this. All that can be said for this thing is that at least it triggers Ferocious.
Bathe In Dragonfire is an excellent red removal spell. The 4 damage is very useful and deals with most threats. I’m not a fan of the Sorcery speed on this thing because it won’t catch Dash creatures, but you can’t expect too much from a common. For the record, this continuing the trend of seeing removal slowly become more and more expensive…so while this is pretty reasonable it likely would have been cheaper had it appeared in a set 3-5 years ago.
This is pretty much a no brainer…you grab Crux of Fate and move on. There really isn’t anything that would match up well with Crux, and if suggested anything else I would out right lying to you. So, while the other cards are pretty good…Crux is the hands down winner.
Wow…that was easy.
Well, thanks for reading folks and thanks for coming along for the ride to get to 20 Crack a Pack MTG. 20 may not seem like a lot to you guys, but let me assure it has been quite the trip. Let’s see if we can get to 30! Thanks for reading and until next time may you open nothing but Mythic rares.
By Bruce Gray – Casual Encounters
@bgray8791 on Twitter
Fate Reforged pre-release will introduce special promo ‘Time Shifted Cards’. During the event you get to pick your Tarkir Clan and will also receive a special ‘Ugin’s Fate” booster pack which contains a Token, a Land card and certain amount of ‘Time Shifted Cards’ from a pool of 40 holo foil stamped cards with alternate art which demonstrates how the plane of Tarkir has changed. The PAX Australia panel showcased three of these cards.