Hello! Welcome to my set review of March of the Machine, where I will pick five cards of each colour and discuss my favourite cards from them.

Given that March of the Machine (aka MOM) also comes out with a set of preconstructed Commander decks, I’ll also be covering my favourite new cards from there in another article.

This article is going to be heavier on the honourable mentions because they all have their own applications. There are only two artifacts worth mentioning and most of these cards are battles. I will give more thoughts in the mentions than usual, but will have a little less to say about my top picks.

Without further ado, here are my favourite artifact and non-legendary multicolour cards!

  1. Realmbreaker, the Invasion Tree

Non-green decks that struggle with ramp have a way to target a graveyard full of lands to push onward! With Realmbreaker, the upfront cost of 3 is quickly forgotten when every turn, you just need to tap a Sol Ring to go get an opponent’s fetch land. You’re also milling them so hello mill decks, enjoy a new toy.

The second ability costs 10 and a tap to get all the Praetors in your deck and put them into play directly. When combined with Maskwood Nexus/Conspiracy/Arcane Adaptation, this reads “get all your creatures from your deck into play. Have fun!” You’ll probably only ever pull it off once before your playgroup gets wise, but it’ll be a thrill regardless.

  1. Invasion of Alara // Awaken the Maelstrom

This is the splashiest of the battles and I wanted to highlight it because it is very cool and flavourful. When this enters, you pseudo-cascade into two cards with four or less mana value, casting one for free and drawing one to hand. This is on ETB, not cast! Get your blink on, baby. Yes, seven defence is a lot to get through, but then you get a five colour spell with basically a bit of everything. I think this is the kind of fun I want to have when I play Commander.

  1. Invasion of Tolvada // The Broken Sky

Are we surprised that I love the Invasion of Kaya’s home? I love Kaya so much and this plane seems nuts. It’s a permanent reanimation battle on ETB. I am in love. Give me Brago, King Eternal, give me Abdel Adrian, Gorion’s Ward, give me Flickerwisp, give me Yorion, Sky Nomad… Blink city, baby. The front side is the best part. Easily. It can’t reanimate battles, but whatever! The backside is a great boon to creature tokens, giving them a boost and lifelink while making you a 1/1 flying Spirit at your end step. Solid, solid, solid.

  1. Halo Forager

This isn’t Snapcaster, per se. There’s no flash. It’s two colours. It costs three. But it is all  esolved in one ETB ability. And it’s not limited to your own graveyard. This is truly a wild uncommon. It should be a rare, if I am being honest. This is a really powerful creature with a crazy ability, 3/1 with relevant creature types – Faerie Rogue. I cannot get over how cool this is.

  1. Invasion of Amonkhet // Lazotep Convert

This is just solid at its rate. Everybody mills three and then you draw one while opponents discard one. That’s like a Disinformation Campaign. But this one can get defeated and turn into a Body Double that stays a 4/4. It’s a reference to The Scarab God’s activated ability for sure. As someone who loves clones and reanimation, I really appreciate this design.

Honourable Mentions

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