Tag: uwr-control

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Eric Jeffrey Seltzer - June 4, 2014

UWR Delver Legacy by Craig Krempels (1st at SCG Somerset on May 25th 2...

Champion’s Deck

Batterskull Grand Prix Promo artwork - UWR Delver Legacy

UWR Delver legacy by Craig Krempels

1st Place at StarCityGames Legacy Open on 5/25/2014

The Legacy format is filled with cheap and efficient cards as it has access to the best ever printed over the entire history of the game. This deck is one of those that takes full advantage of that fact to pull together a cast of the top choices creating a highly disruptive killing machine. It pulls together permission, removal and draw to quickly dispatch all enemies that stand in its way. It’s no surprise whenever a deck of this style takes down a tournament.

Quite possibly the best Blue one drop ever printed, and quite aggressively out of Blue flavor, we have Delver of Secrets supported by an almost 50/50 split on spells which will be able to blind flip it turn two so you’re able to commence with the beatdown plan. Follow that up with True-Name Nemesis which demands the opponent to find an answer to it or they will definitely die to that unchecked clock. Both of them are supported by Stoneforge Mystic who is able to either search up an Umezawa’s Jitte to equip one of your attackers or find you a Batterskull to commit further to your beatdown plan. Next we speed up the deck with an abundance of card draw starting with the perennial Brainstorm, coupled with Ponder and Phyrexian freebie Gitaxian Probe which also provides you a sneak peek at the opponents plans. The deck also packs a very robust permission package centering around another format staple and free spell Force of Will, backed up by also free Daze and cheap but disruptive Spell Pierce. Then we round out the deck with top quality removal with the main reason this deck dips into Red with Lightning Bolt and also the classic Swords to Plowshares which will convienently exile most any creatures which are presenting you with certain doom.

The Delver deck is no surprise in the Legacy format and it’s one of the quintessential packages of the most cost effective but extremely powerful cards available. If you want to give yourself a fighting chance in any Legacy tournament you enter then definitely this is a fantastic choice. A great investment into a deck that is very likely to remain competitive continuing into the future of Legacy with only minor tweaks from time to time.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 15, 2014

Kiki Control by Shaun McLaren (3rd at GP Minneapolis Modern on May 11t...

Deck of the Day

Restoration Angel - Kiki Control

White-Blue-Red Control by Shaun McLaren

3rd at GP Minneapolis Modern on May 11th 2014

Shaun McLaren has already proven his dominance of the UWR Control deck in Modern so it looks like he felt it needed a tweak to keep performing for him. And while it was not able to propel him to the top spot, it was good enough to push him into the top 4 of a very strong field. His deck still has the classic control elements of draw, permission and removal but adds an interesting creature twist to grind out all the value.

 

Let’s start from the top with the title card which adds the new spin with Kiki-Jiki, Mirror Breaker who is no stranger to Modern but has traditionally been found in either the Twin or Pod decks. Here we find him used to grind out some mega-value or even surprise combo for the kill. So looking first at that combo kill, when we pair Kiki up with Restoration Angel you create a possible infinite loop of tapping Kiki to copy Resto then blinking Kiki with the copies into play trigger to rinse and repeat. You can also flash in Resto as a blocker if Kiki is in play and create enough blockers to shut down an alpha strike from a Twin deck, very sneaky. The other key target for Kiki is Wall of Omens which works to shore up some ground defenses while providing a solid and steady stream of card advantage. There is also Snapcaster Mage which can continue to rebuy spent spells in the grave with Kiki. A singleton Vendilion Clique is extremely useful in the deck as a way to not only gain information about your opponents plan but also to help disrupt it as well. The manabase also affords us the inclusion of a set of Celestial Colonnade which are a key beatdown element and one of the main avenues to victory. As advertised this is a control deck and thus has a well rounded permission suite starting with a set of Mana Leak, a pair of Remand, and singletons of both Spell Snare and Cryptic Command. The removal is also very heafty including Lightning Bolt and Electrolyze to either burn creature or straight to the dome, and Path to Exile to decisively remove any creature threat in the way. The deck is also able to squeeze two Tectonic Edge into the manabase as an additional hedge against manlands or Scapeshift combo. The draw power of the deck lies primarily with the Wall, Electrolyze, Remand and Cryptic, but the are also singletons with a Sphinx’s Revelation and a Desolate Lighthouse to bolster the draw package.

So once again Shaun shows us it was no fluke that he won Pro Tour Born of the Gods almost fighting his way to another victory. He clearly enjoys this style of deck and has a finger on the pulse of the metagame. It is going to be exciting and interesting to see what sort of evolution he continues to push with this deck, and also if it continue to be a strong metagame choice.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - April 16, 2014

Champion’s Deck – UWR Delver by Eddie Solis (1st at SCG Da...

Daze
U/W/R Delver
Eddie Solis
1st Place at StarCityGames Legacy Open on 4/13/2014
Where old meets new we find this highly efficient instrument of destruction. Delver strategies have been around in Legacy for quite some time in varied combinations and designs. And now with True-Name combined with equipment there is additional facets to the deck. The crux of the deck though is about efficiency in its creatures, disruption, removal and draw creating a true force to be reckoned with.

We start with the namesake creature Delver of Secrets which is one of the best one drop creatures, when build properly into its deck. With a 28 of the cards in the deck able to Transform him from the triggered ability you’re basically a 50/50 shot to be smashing in with a ‘flying lightning bolt’ every turn. He is paired up with the very tricky True-Name Nemesis which while not unbeatable demands an answer or will make short work of your opponent. They are both supported by Legacy staple Stoneforge Mystic which has options to tutor up either a Batterskull or an Umezawa’s Jitte to speed to victory. A heavy disruption package finds full sets of Force of Will, Daze and Spell Pierce to suppress any plans the enemy may try to push forward. There is also a set of Wasteland in the manabase to try and limit their access to crucial mana. For removal we have both Swords to Plowshares to exile any creature threats and Lightning Bolt which can go either to a creature or straight to the dome to finish opponents fast. Finally there is both Brainstorm and Ponder to ensure that there is no taking the foot of the pedal once we get up to speed by streaming constant gas directly to the hand, and fetchlands in the manabase help to reset the top of the library when necessary.

To me this epitomizes the efficiency of Legacy with an ultra-low curve but still encapsulating all the basic tenets of threats, answers and draw. This is a marquee Tempo deck and if you like to hold control of the board while constantly advancing your own plan then this is a great deck for you. It is doubtful that it will be outclassed in terms of efficiency and even in elegance.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - February 25, 2014

Champion’s Deck – UWR Control by Shaun McLaren (1st at Pro...

Ajani Vengeant

UWR Control

Shaun McLaren

Pro Tour Born of the Gods – Modern – Champion

What an amazing final game this deck played with such patience by Shaun McLaren.  This deck is basically your quintessential Counter-Burn deck for the Modern format. It plays to go long by playing a draw go style and stifling the opponent until stabilizing the board and taking over the game. During that stabilizing period it’s able to send extra burn to the dome to chip away at the opponent until beating out those final life points with its select few creatures.
The beatdown plan in the deck comes primarily in the form of Celestial Colonnade which as a manland is able to sneak around the formats sorcery speed removal and with 4 toughness bests 3 damage spot removal. There is also a Vendilion Clique which serves as minor disruption but also an efficient Flying clock against a format comprised mainly with armies not air forces. The land creatures comes in the truly overworked Snapcaster Mage which in a deck comprised with 27 maindeck spells to target will always find a use especially now that Deathrite Shaman is gone from Modern no longer eating your Flashback targets. The next key element of this style deck is the permission package and this one packs a wallop indeed boasting Mana Leak and Cryptic Command, backed up by Remand and Spell Snare to deal with threats of all shapes and sizes. One great interaction between Cryptic and a Snapcaster on board allows you to bounce the Snappy further grinding additional value from him. We next get to the burn suite in the deck and find all the heavy hitters with format staple Lightning Bolt, lifegainer Lightning Helix and additional card draw with Electrolyze. Combo those with Snappy and your opponent will end up crispy in no time flat. While the burn will often be used as removal you also have another format staple in Path to Exile dealing with particularly devastating creature threats and find the decks lone sweeper in Anger of the Gods which works it’s Exile clause to the max with many of the creatures it finds. There is also Tectonic Edge which against opposing manlands is solid removal but often will be able to hit an integral dual land to cut the opponent off a key color. The primary draw power comes from a pair of Sphinx’s Revelation which has a knack of pulling a control deck from the brink of death into a commanding position refueling both your hand and your health in one fell swoop. We finally get to the decks lone Planeswalker with Ajani Vengeant who first has the ability to lock down a particularly troublesome permanent such as a Birthing Pod or particular land as seen in the finals. The second ability basically grants the deck additional Lightning Helix to either remove creatures or blast face. But the final ability is one of the most destructive ultimates with a one-sided Armageddon which we saw is able to practically end games instantly and against an unprepared foe should often draw a concession.
So this deck was not a deck which took advantage of either the unbanning of Wild Nacatl or Bitterblossom but instead was given a slight extra edge from no longer worrying about splash damage from the banned Deathrite Shaman. And while this configuration was suited to take down this meta we are sure to see many different tweeks and variations in the future as a control deck must always adapt to its environment.
Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - December 19, 2013

Deck of the Day – UWR Control by Steven Phillips (2nd at SCG Las...

Counterflux
U/W/R Control
Steven Phillips
2nd Place at StarCityGames Standard Open on 12/14/2013
Lands (26)

Planeswalkers (4)

Spells (30)

Sideboard

The title of this deck is a little misleading as it really is a UW Control deck with a tiny splash of red mainly to gain a little edge in the control mirror and for some extra options out of the sideboard. The core of the deck is the standard UW classics with full sets of Sphinx’s Revelation, Supreme Verdict, Azorius Charm and Detention Sphere which work overtime to control the board, draw through your deck and regain lost life once you stabilize. The primary wincons come through the always powerful planeswalkers Elspeth and Jace, with a pair of Mutavault to plink in as well. The control package sports pairs of Dissolve, Syncopate and the reason for the red splash Counterflux. There are two one of artifacts with the new hotness Elixir of Immortality to recycle your used spells back into the deck and Ratchet Bomb which can take care of numerous permanent problems especially rat or soldier tokens in a pinch. We finally get to a little bit of cuteness in the deck with Quicken which while limited in targets does make Verdict into a surprise sweeper or turns Divination into an instant speed Concentrate.