Tag: sylvan-caryatid

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Eric Jeffrey Seltzer - May 28, 2014

Deck of the Day – RG Elspeth Theros Block by Yuuki ichikawa (4th...

RG Elspeth Theros Block - Polis Crusher

RG Elspeth by Yuuki Ichikawa

4th at Pro Tour Journey Into Nyx – Theros Block Constructed on May 18th 2014

One of the shining pillars of the Theros Block Constructed format is the awesome White planeswalker Elspeth, Sun’s Champion though that doesn’t necessarily lend itself easily to just White deck choices. This deck was one which realized how to harness that incredible power while finding support for it in other colors. What emerged was a Gruul based Naya deck that went down a very Aggro beatdown route. There are strong ramp elements to power out monstrous creatures and incredible planeswalkers working hard to seal the deal as fast as possible. And although there are different combinations to build this deck there are key elements which emerge from all of them.

It all starts with the trio of ‘mana’ dorks with Voyaging Satyr and Sylvan Caryatid into Courser of Kruphix. These three are crucial to the plan of deploying huge Midrange threats well ahead of the curve, and those threats come in the form of some truely monstrous beasts. The first of which we find Polis Crusher which is a fine beatstick as a 4/4 for four but also has a relevant ability in this format with Protection from Enchantments, and when you activate his Monstrosity becomes a 7/7 that destroys enchantments the damaged player controls which with its Trample should connect often. The next step on the Monstrosity curve comes with Stormbreath Dragon which with Flying and Haste will often be a surprise to skirt around sorcery speed removal, and against control style decks blasts to the dome of your opponents equal to their cards in hand when he becomes monstrous. There is also a one of Polukranos, World Eater as a value five power four drop that can go monstrous to act as additional instant speed removal for the deck. Yuuki chose to run with a trio of planeswalkers but it all centers around a full set of the decks namesake Elspeth, Sun’s Champion which unchecked by the opponent will easily start to dominate the board with its soldiers, remove large threats en masse or even beef up and raise your entire army to the air with her emblem. He also went with a pair of Ajani, Mentor of Heroes to strengthen your soldiers, it can gain some advantage by finding any of the decks 28 creatures or planeswalkers, and given enough time even gain you 100 points of life. The other planeswalker we find in the deck is Xenagos, the Reveler who’s ramping ability in conjunction with the decks dorks will help power out the big monsters quickly unless you need him to bring some of his satyr friends to the party, or if you do get to ultimate with him with 45 creatures and lands in the deck the top seven is bound to share a bounty of wealth. The deck is wrapped up simply with White based removal using the catchall enchantment answer Banishing Light to remove a plethora of permanent threats and also Chained to the Rocks which is the reason why we find the deck with a substantially larger amount of Mountains then in similar decks of this style.

There was also another RG Elspeth list by Andrea Mengucci which finished in sixth place. While it did follow the same line of attack there are some fundamental differences starting with the manabase where Andrea not using Chained to the Rocks opted for much less Mountains and went for Temple of Triumph instead of Mana Confluence and a singleton Plains. In order to add in a varied array of spells he cut a Voyaging Satyr and the singleton Polukranos from the creatures but was able to pack a more robust removal package. He decided upon only two Banishing Light and then went with direct damage with a set of Lightning Strike, a trio of Destructive Revelry and a singleton Magma Jet. He also opted to forgo Ajani to go up to three Xenagos instead. While neither list is necessarily better then the other they do play along a slightly different line and you should run with the one you feel compliments your style of play better.

I have very little doubt that we will see this as one of the top decks at the Grand Prix in Manchester. We have already seen in Standard that this combination of Green and Red monsters is a winning style. And with the addition of Elspeth to that equation there is little to prevent the raw power of this deck from shining. I expect that we will see this not only as a superstar in the Block format but also continuing into the next Standard season as well. I would definitely stock up on the cards for this deck if you enjoy this style of Midrange monster beatdown.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 27, 2014

Junk Constellation Theros Block by Nam Sung Wook (2nd at Pro Tour Jour...

Deck of the Day

Junk Constellation - Eidolon of Blossoms

Junk Constellation by Nam Sung Wook

2nd at Pro Tour Journey Into Nyx – Theros Block Constructed on May 18th 2014

 

The final pairing at the Pro Tour consisted of two Junk decks, this one and that of the champion Patrick Chapin. For those that aren’t aware Junk is a three color combination consisting of White, Black and Green. While the two decks both went for similar packages of removal, ramp and included Elspeth they went in different directions with the focus of their creatures. Nam Sung decided instead of going for raw power from monstrous creatures to work with the synergy of enchantments from Constellation.

The deck focuses itself around the card drawing engine from the Constellation ability on Eidolon of Blossoms and the 19 enchantments in the deck where Eidolon will draw you a card whenever you play an enchantment with it in play. There is also the formats standard Green excelleration package consisting of the two awesome anti-Aggro ‘walls’ Sylvan Caryatid and Courser of Kruphix which happens to also be an enchantment for the Constellation engine. The beatdown plan comes in the form of another enchantment with Herald of Torment who is either able to Bestow itself to beef up one of the other creatures or just go to town itself, which is very relevant in the format as a Flying threat and possible blocker against Prognostic Sphinx. Another enchantment Brain Maggot is there as part of the disruption package in conjunction with Thoughtseize to strip away those hard to deal with threats and gain valuable information about the opponents game plan. It wouldn’t be right for a White Midrange deck to not play one of the most powerful cards in the format and we find the decks lone planeswalker Elspeth, Sun’s Champion to provide additional threats to the board, destroy any creature which are too powerful, or even create an emblem to pump your entire team into a Flying horde. The deck rounds itself out with an robust suite of removal with a full set of Hero’s Downfall to kill creatures or planeswalker threats, a pair of Silence the Believers to banish a few pesky creature threats in one shot, and also Banshing Light which not only hits a wide range of permanent threats but is also an enchantment to trigger Constellation. While the deck is already strong on draw, when you stick an Eidolon, it does also run all three sets of on color Temples to Scry through the deck as fast as possible.

We will see how popular this more offbeat build of Theros Block Junk deck is at Grand Prix Manchester. I imagine that given the power of this draw engine and the synergy of the decks many moving parts that it will be somewhat popular though we will see if the metagame adjusts to deal with this type of strategy. It seems that in a format centering around enchantments that most decks would already be packing hate, but there might be a new tweek to it that will help push it to the pinnacle instead of just second best.
Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Eric Jeffrey Seltzer - May 22, 2014

Junk Midrange by Patrick Chapin (1st at Pro Tour JOU – Theros Bl...

Brimaz, King of Oreskos - Junk Midrange

Junk Midrange by Patrick Chapin

1st at Pro Tour Journey into Nyx- Theros Block Constructed on May 18th 2014

 

It was an amazing weekend of Theros at the latest stop on the Pro Tour showcasing both the draft format and Block Constructed. As has become tradition at the Pro Tour after the release of the final set of the block they debut this fresh and largely unknown constructed format. For those that aren’t familiar with Block Constructed your card pool is limited to just the cards from the three sets, or in the case of the Lorwyn Block four, from that particular block only. You follow regular deck construction rules with a minimum 60 card deck that has no more then four copies of any card other then basic lands and a sideboard of 15 cards or less. You can imagine that with this restricted selection of cards that you would find only a very few deck types dominate but the top 8 had five distinct archetypes which is what you would expect to find at any other constructed elimination.

 

Aside from this deck there was also what emerged as the two pillars of the format with BUG Control and RG Elspeth, Boros Heroic and the other finalist who’s Junk Constellation deck just couldn’t hold up against Patricks creation. The benchmark for power was widely accepted to be Elspeth, Sun’s Champion which led to the flipside of Prognostic Sphinx as her natural foil since it conveniently skirted the destroy ability on Elspeth, was able to fly over the top of most defenders and with the ability to gain hexproof on a whim resilient to other removal spells. The other power combination arose from Green with the excelerent duo of Sylvan Caryatid and Courser of Kruphix which are both conveniently strong walls against Aggro decks and fast mana to help quickly power out Midrange or big monster strategies.

 

 

Patrick chose to go with the power player of Elspeth in a marriage with the Caryatid/Courser combo and then tacked on Black for its strong removal. In order for the deck to pull ahead to solidify distinct advantage your early creature plays always want to be the Sylvan Caryatid which provides you with any color mana to fight against any deficiency your lands might throw you and Courser of Kruphix that while it does provide information to your opponent will often net you additional cards whenever you’re able to play a land off the top, not to mention the very relevant additional points of life you’ll grind out over the game. The beatdown then starts with Fleecemane Lion which is a solid 3/3 for two mana able to attack through opposing Caryatids and eventually able to go monstrous transforming into a near unremovable beast. Next we find the regal cat Brimaz, King of Oreskos who brings with him some of his pride of soldiers whenever he attacks or blocks ensuring that you continuously clutter the board with more and more creatures. The other creature found in the deck is another legendary character with Polukranos, World Eater which doubles as removal with his Monstrosity ability and usually turns into a humongous threat that demands removal or a long line of chump blockers. The next step after starting with some creature threats usually ramps up into an Elspeth, Sun’s Champion who when protected will undoubtedly finish off the game with her combination of creatures, removal and eventually even an over the top pump. We then get into the krux of the black in the deck from the removal which includes the blocks best from Hero’s Downfall which is amazing instant speed against both creatures and planeswalkers alike, and Silence the Believers which with the ramp from this deck can quite easily hit two or sometimes even three targets if necessary then exile them so if the target happens to be indestructible that’s just too bad. As a catchall against other permant problems there’s a misers copy of Banishing Light to exile anything from enchantments or planeswalker to creatures or artifacts, even if it’s a god you need to deal with. As far as one ofs in the deck the only real draw comes from one copy of Read the Bones which does a little digging into the deck before drawing, but is also backed by full sets of all the on color Scry lands and to a lesser extent Courser as well. The final cog on the wheel is found in disruption with Thoughtseize which can not only strip your opponent of a very valuable card but also provides you with information about what his plan is going forward.

 

So there we have the birth of a new Block format from Theros. While the Block constructed isn’t usually a very widely played format there is going to be a Grand Prix stop in Manchester at the end of the month which is the other big tournament for this format. The interesting facet that we can extrapolate information for is that Block does help act as a precursor for the upcoming Standard landscape after the next rotation. While it is ofcouse not a fully accurate portrayal since M15 and Khans of Tarkir will also play into the equation, there is still a wealth of knowledge and forsight we can study to get some advance preparations. It will also be interesting to see if the Grand Prix continues to tweek the metagame or if the pros solved everything in Atlanta. But I can’t wait to see if any of these strategies are good enough to hold up or if new mechanics will shake up everything. Only time will tell and there’s still four months left to go…I can hardly wait.

Eric J Seltzer
@ejseltzer on Twitter
Email: ejseltzer@hotmail.com
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Bruce Gray - March 18, 2014

Casual Encounters – The shiny rainbow flying lion

Chromanticore

 Chromanticore. My muse. How intriguing you are, oh Chromanticore, all shiny and mutlicoloured with all those abilities…and borderline unplayable…ever.  With your ridicoulous casting cost and hilarious bestow ability you are like the forbidden fruit, that apple that is dangling from the tree, and is so obviously a trap…but yet, I find myself strangely drawn to you, oh Chromaticore.  I want to brew up a deck…but not just any deck…a Rainbow Chromanticore deck! Yes! Yes! It will be Legend- wait for it- ary!

Ok, so I’m mixing up some of my metaphors, but you get the point.  Chromanticore is out there and it gives a new meaning to difficult to cast, but hilarious to play.   Legend would have you believe that the Manticore were beasts that combined a lion with some other animal (usually a bird of some sort, but I have heard other animals suggested as well) and were dangerous and ferocious beasts.  I feel like Born of the Gods has one upped this legend and turned the Manticore into something more.  It’s not only a dangerous beast (if you can land it on the table), but it is for some the pinnacle of ridiculous casual cards that have recently been printed.  Sure, I can think of a few more…but this ranks right up there as far as cards that I want to cast in “fantasy ChristmanLand”.

Let’s take a look at Chromaticore and establish exactly why it is so difficult to play and why you might even want to consider it.  For 5 mana  you a get 4/4 flying first strike, trample, life link vigilance enchantment creature manticore that can be bestowed for 7 mana. These are all very powerful abilities with a very solid body and the ability to bestow it makes very appealing because you can avoid getting 2 for oned when the creature that it is enchanting is destroyed. It is a bomb and if bestowed makes your”bear” into a 6/6 behemoth.  All in all, a very cool card that has some potential.  However, the drawback is that it takes 1 mana of each colour (1 green, 1 blue, 1 white, 1 black, and 1 red) to cast it.  This makes it very difficult to cast, and even harder to Bestow because it costs an additional 2 colourless, but the same 5 colours.  That’s very difficult to achieve because few players are prepared to play all 5 colours in a deck. The mana base would be just too unreliable.  So, it would appear as if Chromanticore is destined live in trade binders across the Magic playing community, in search of a home.

However, while the Manticore is a creature of legend, so is the deck that is able to successfully cast and play mythical “Shiny Rainbow flying lion”.  However, I think that the pieces exist to put together a deck to play Chromanticore and have its abilities go crazy on the battlefield.  Let’s see if we can put it all together.

The first issue becomes how to manufacture enough mana fixing in order to even roll out your Chromanticore.  This is tough because you could play lands of all 5 basic colours, but the chances of you drawing the colours you need in succession is low to almost non-existent. So, we need to narrow down what colours we are playing and then find a way to splash for the missing colour or colours.  For this exercise my default colour combination would be Bant colours (Green, White, Blue) and the requisite lands.

So, our land base will be a full playsets of Hallowed Fountains, Breeding Pool, and Temple Garden and then 3 each of Temple of Mystery, Temple of Plenty and Temple of Enlightenment.  That makes up 21 land of the 25 lands in the deck and for the remainder I will suggest  running a pair of swamps and a pair of mountains as basics.  So, we largely have the mana base.  It may need some adjustments, but that can be done without much in the way of issues.

Next, how do we get access to the full rainbow of lands?  The first option is Traveler’s Amulet.  A one costed artifact that allows you to sacrifice to fetch out a basic land and put it in your hand.  This is a great way to take care of the mana fixing you need and access the full spectrum of lands you need.  Another option is to run Lay of the Land which allows you to search your land for another basic land, once again letting you dig up the swamp or mountain you need.  You could opt for Sylvan Caryatid as a solid 0/3 defender that taps for mana of any colour as a way to promote fixing your issues with the varying colours. The final way to fix for mana is Springleaf drum that allows you to tap a creature in order to produce a mana of any colour, giving you access to colours of mana you wouldn’t otherwise be able to access.  So, with these options available to you, fixing yourself for the mana to cast your Chromanticore should be achievable.

Next, we need to look at some options available to support your Chromanticore and exploit some of other mechanics available to you.  The one that has intrigued me since I read about it is the Inspired mechanic which pairs perfectly with the Springleaf drum as an inexpensive way to tap your creature without combat. I have been eyeing up one card in particular, Oreskos Sun Guide, as being a very interesting Inspired creature and one that could be a good fit in a Bant Chromanticore deck.  So, tap your Sun Guide for mana with your Springleaf drum and then when it untaps you will gaining the 2 life points, which is a fair trade off and could be really useful. Another strong addition would be Courser of Kruphix which could help you to grind out some extra card advantage and gain you some life as you put together the pieces to drop Chromanticore on the table.  Another interesting choice is Omenspeaker that will allow you to Scry 2 when it enters play in order to improve your card selection and help you to shape your hand. It also becomes a strong blocker and can tap easily for another land with your Springleaf Drum. The final piece is the need for an absolute bomb so that when you Bestow Chromanticore that you have something truly devastating that turn the heat way up.  A couple of premium choices would be Brimaz, or Archangel of Thune, but I have had my eyes on another creature from the Core Set.  Seraph of the sword fits into the curve as a 4 drop that is a 3/3 flying angel for 3 colourless and 1 white.  The reason this one is interesting is because combat damage is reduced to 0 with the Seraph, meaning your angel survives all sorts of combat shenanigans.  Yes, it still dies to targeted removal or a sweeper, but it is a little more robust than some of the others.  Besides, we all have 3 or 4 sitting in a box from the summer that we just aren’t playing, and now would be an awesome time.

So, this is what this deck starts to look like:

Bant Chromanticore

So, there’s our 60 card deck.  It obviously has a hard time dealing with heavy creature strategies and so in the remaining 3 card slots I slid in some supreme verdicts.  Yes, that wipes my board clean, but if the alternative having my face smashed, I’ll clear the board. There are a number of holes and so the next challenge will be to put together a 15 card sideboard in order to give you a little flexibility.  I am totally open to suggestions on what to include and hope to hear from many of you for creative ideas that will help take this funny deck into a higher stratosphere of ridiculous.

Now, is this intended to take out top tier 1 competitive standard decks?  Not a chance.  This is fun brew to try out at the kitchen table and play with your buds. Everyone will get a good laugh if you can get the Chromanticore out of your hand and on to the table, and you never know, it may even win you game.  However, what this deck does show is that even outlandish cards such as Chromanticore can find a deck to be played in, if given a little time and a little creative application of some of the cards available. The next task will be to put all the pieces together and take it for a test drive and see how it does.  Regardless of the outcome, I’m sure it will bring a smile to my face (and likely that of my opposition as well).

So, until next time keep it fun, keep it safe…keep it casual.

Bruce Gray

@bgray8791

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Eric Jeffrey Seltzer - February 24, 2014

Champion’s Deck – GR Monsters by Jonathon Habel (1st at SC...

Xenagos The Reveler

G/R Monsters

Jonathon Habel

1st Place at StarCityGames Standard Open on 2/22/2014

No groundbreaking shake-up to be found here just a solid and consistent Midrange deck which aims to throw huge beaters at you whirled up with powerful planeswalkers to gain advantage.
Start it up with a ramp package consisting of Elvish Mystic and Sylvan Caryatid which is an integral cog in the machine to power your monster out ahead of the curve. The deck runs Scavenging Ooze as its two drop which can come down early but is best once there is already food in the graveyard for him to grow fatter upon. The main threats in the deck come in the form of the ‘Monstrous’  Polukranos, World Eater and Stormbreath Dragon ready to rip chunks of life from your opponent. Then you have the buffs in Ghor-Clan Rampager and Boon Satyr both of which can either make your monsters into ridiculously large game-enders or can turn your little guys into formidable threats in a pinch. The creatures are backed up primarily by the powerful dynamic duo of planeswalkers in Domri Rade and Xenagos, the Reveler with a little additional assistance from Garruk, Caller of Beasts. We have very few spells in this extremely creaturecentric deck finding a trio of the powerful onesided sweeper Mizzium Mortars and also a copy of Flesh // Blood which is used almost solely for the Blood half as removal or burn but the other half could be used with black mana from a Caryatid if necessary.

This deck is nothing new as this big monster strategy has been very successful for the past few months but what strikes me as odd was that the new players from Born of the Gods Xenagos, God of Revels and Courser of Kruphix are inexplicably absent from this list. Seeing as he did win the event I’m not so much questioning the decision but more wondering the reasoning, was it some sort of meta choice or more of a card selection issue.

Eric J Seltzer
@ejseltzer on Twitter
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Eric Jeffrey Seltzer - December 12, 2013

Deck of the Day – Junk Midrange Trisha Thomas (9th Place at SCG ...

 Putrefy
Junk Midrange
Trisha Thomas
9th Place at StarCityGames Standard Open on 12/7/2013
Lands (24)

Creatures (24)

Spells (12)

Sideboard

I’ve always found Junk to be one of the more powerful combinations of colors and this deck is no different combining a dynamic mix of dorks, beasts and removal. Everything starts out with the dorks pushing hard to power the beasts out as quickly as possible with a set of Mystics and a trio of Caryatid.  Then we have what feel more like the middle of the pack threats in Fleecemane Lion & Smiter and the utility of Scavenging Ooze, although the graveyard isn’t being used as much as a resource like it was in previous metas.  We finally get to the diverse package of beasts with Desecration Demon, Polukranos, Obzedat and Blood Baron. Between the all of them you are definitely going to find a way through your opponents defenses. It’s as if some finishers were pulled out of Black Devotion, GRuul Monsters and Esper Control then smashed together. The removal package is well rounded to deal with a variety of obstacles using a mix of Hero’s Downfall, Abrupt Decay, Putrefy and Doom Blade.  The deck also has a pair of Thoughtseize for a minor amount of disruption.
While I find the deck to be well designed there are a few changes that I would look at if I were to pick it up. First with Doom Blade there are way too many threats that make these dead draws that I would much prefer Devour Flesh in that spot as it can help rid pesky Gods as well. Also, Temple of Silence is strictly better then Orzhov Guildgate. Finally for my taste I would prefer to squeeze in the ful set of Thoughtseize rather then just a random pair, but that could be more my need for information.
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Eric Jeffrey Seltzer - November 28, 2013

Deck of the Day – Prime Speaker Bant – Reid Duke (SCG Providen...

Prime Speaker Zegana
Prime Speaker Bant
Reid Duke
101st Place at StarCityGames Standard Open on 11/24/2013
Lands (25)

Creatures (21)

Planeswalkers (4)

Spells (10)

Sideboard

What an interesting new idea which has potential for huge card advantage once it gets going.  Bant has the particular quality of combining acceleration with control and card advantage.  This deck attempts to accomplish that in spades.  It all starts with a ten pack of mana dorks with Mystics, Caryatids & Satyrs to get the plan into high gear.  From there the threats start at converted cost of four with Polukranos, which doubles as removal for the deck, and Jace, which also doubles against aggro with the +1 ability.  We then hit the five spot and the centerpiece for this deck from Prophet of Kruphix which provides the unique ability to be proactive on your turn AND their turn while always holding up mana to threaten countermagic.  Then we hit the top of the curve at six with a diverse package including premier control finisher Aetherling, card advantage beast Prime Speaker & the truly diverse Primeval Bounty.  As with any deck using both blue and white mana should there is a full four Sphinx’s Revelation and the life gain can be a key in surviving against fast aggro.  The control aspect of the deck is limited to Plasm Capture that plays into the plan of mass card draw by providing more fuel to spew out more threats as quickly as possible.  The rest of the deck is comprised of a small removal suite with Detention Sphere which can work to hold off a swarm and Curse of the Swine which is either a sweeper or can be used to remove indestructible Gods.  This is definitely an idea to keep in mind moving forward as it may not yet be properly positioned but a few tweeks primarily with respect to shoring up the aggro matchup could turn this deck into a premier powerhouse.

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Eric Jeffrey Seltzer - November 24, 2013

Champion’s deck – Jund Matthew Costa (1st place SCG Providence Sta...

Reaper of the Wilds
Jund
Matthew Costa
1st Place at StarCityGames Standard Open on 11/24/2013
Main Deck
60 Cards
Lands (25)

Creatures (16)

Spells (19)

Sideboard (15)

Matt Costa was able to pilot this deck to a win against Boros Aggro in the finals.  Following along traditional Jund lines of incremental advantage into the midgame this deck combines power and versatility.  The creature suite has two ‘monstrous’ heavy hitters at the top end with Stormbreath Dragon and Polukranos supported by utility from Reaper of the Wilds, Scavenging Ooze and Sylvan Caryatid.  This is backed up by a very potent package of removal with Abrupt Decay & Hero’s Downfall for spot removal and Anger of the Gods & Mizzium Mortars as sweepers.  Finally the deck is rounded out with Thoughtseize & Rakdos’s Return to disrupt the opponents hand and Read the Bones to ensure that the right answers show up at the right time.